Factions Wiki factionsonline_en https://factionsonline.wiki.gg/ MediaWiki 1.43.1 first-letter Media Special Talk User User talk Factions Wiki Factions Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Main Page 0 1 1 2025-03-14T23:44:25Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Factions Wiki]] 0a6033c2007c37d3de7c5fa114013e5d54d40208 2 1 2025-03-14T23:44:26Z ARTIFICER 564804 Protected "[[Main Page]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki #redirect [[Factions Wiki]] 0a6033c2007c37d3de7c5fa114013e5d54d40208 Factions Wiki 0 2 3 2025-03-14T23:44:27Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok! 👀 RULE 1: the same keyword represents the same section & can span multiple cells 👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3) 👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page. 👀 RULE 4: If you want to RENAME or ADD a box, (1) add a new section to the grid layout below (all three breakpoints!) and then (2) save or preview this page and then (3) click "Create this box" -->{{Main page |desktop= <!-- for WIDE SCREENS --> <!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired --> welcome welcome welcome about pages pages contribute contribute external <!-- end WIDE SCREEN layout --> |tablet= <!-- for TABLET SCREENS --> <!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired --> welcome welcome about pages contribute external <!-- end TABLET SCREEN layout --> |mobile= <!-- for MOBILE DEVICES --> <!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired --> welcome about pages external contribute <!-- end MOBILE DEVICE layout --> }} {{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. --> c5d4351377806d884e84bc34774f85fd4a425e0a 4 3 2025-03-14T23:44:27Z ARTIFICER 564804 Protected "[[Factions Wiki]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok! 👀 RULE 1: the same keyword represents the same section & can span multiple cells 👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3) 👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page. 👀 RULE 4: If you want to RENAME or ADD a box, (1) add a new section to the grid layout below (all three breakpoints!) and then (2) save or preview this page and then (3) click "Create this box" -->{{Main page |desktop= <!-- for WIDE SCREENS --> <!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired --> welcome welcome welcome about pages pages contribute contribute external <!-- end WIDE SCREEN layout --> |tablet= <!-- for TABLET SCREENS --> <!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired --> welcome welcome about pages contribute external <!-- end TABLET SCREEN layout --> |mobile= <!-- for MOBILE DEVICES --> <!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired --> welcome about pages external contribute <!-- end MOBILE DEVICE layout --> }} {{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. --> c5d4351377806d884e84bc34774f85fd4a425e0a Factions Wiki/welcome 0 4 6 2025-03-14T23:44:28Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Main page box/start | title = Welcome to the {{SITENAME}}! }} We are currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones. {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 96df981ef23fca9434d1586228cab8a51e0fdc0a 7 6 2025-03-14T23:44:28Z ARTIFICER 564804 Protected "[[Factions Wiki/welcome]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki {{Main page box/start | title = Welcome to the {{SITENAME}}! }} We are currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones. {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 96df981ef23fca9434d1586228cab8a51e0fdc0a Factions Wiki/pages 0 5 8 2025-03-14T23:44:29Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Main page box/start | title = Useful wiki pages | class = centered-content }} <div class="mp-links columns-2"> * {{MP link|Important page here|image=Wiki.gg logo-pink.svg|size=92px}} * {{MP link|Random page|link=Special:Random}} * {{MP link|Example character|link=Example character|image=Example_character_image.png|size=92px}} * {{MP link|Example character infobox|link=Template:Example character infobox|image=Example_character_image.png|size=92px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 827f14b4cd3d346ca427f95e9574fc23c4874206 9 8 2025-03-14T23:44:29Z ARTIFICER 564804 Protected "[[Factions Wiki/pages]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki {{Main page box/start | title = Useful wiki pages | class = centered-content }} <div class="mp-links columns-2"> * {{MP link|Important page here|image=Wiki.gg logo-pink.svg|size=92px}} * {{MP link|Random page|link=Special:Random}} * {{MP link|Example character|link=Example character|image=Example_character_image.png|size=92px}} * {{MP link|Example character infobox|link=Template:Example character infobox|image=Example_character_image.png|size=92px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 827f14b4cd3d346ca427f95e9574fc23c4874206 Factions Wiki/about 0 6 10 2025-03-14T23:44:29Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Main page box/start | title = About Factions }} This is an example main page. You can redesign it however you want, or you can keep the layout the same but change the contents (e.g. this part should talk about your game). Take a look at some other wiki.gg wikis for inspiration! <div style="text-align:right">[[Factions|Read more...]]</div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> f206234b75d61fbf9af853b8cd18232fd5ccdf4d 11 10 2025-03-14T23:44:30Z ARTIFICER 564804 Protected "[[Factions Wiki/about]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki {{Main page box/start | title = About Factions }} This is an example main page. You can redesign it however you want, or you can keep the layout the same but change the contents (e.g. this part should talk about your game). Take a look at some other wiki.gg wikis for inspiration! <div style="text-align:right">[[Factions|Read more...]]</div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> f206234b75d61fbf9af853b8cd18232fd5ccdf4d Factions Wiki/contribute 0 7 12 2025-03-14T23:44:30Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Main page box/start | title = Contribute to the wiki }} {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 43f95d1bb5b6adea940bacb4caa32aa74edf7690 13 12 2025-03-14T23:44:30Z ARTIFICER 564804 Protected "[[Factions Wiki/contribute]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki {{Main page box/start | title = Contribute to the wiki }} {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 43f95d1bb5b6adea940bacb4caa32aa74edf7690 Factions Wiki/external 0 8 14 2025-03-14T23:44:31Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Main page box/start | title = External links }} <div class="mp-links columns-2"> * {{MP link|Official site|link=https://wiki.gg}} * {{MP link|Discord|link=https://discord.gg/rTnST57tuW|image=Discord.svg|size=64x64px}} * {{MP link|Bluesky|link=https://bsky.app/profile/wiki.gg|image=Bluesky.svg|size=64x64px}} * {{MP link|indie.io|link=https://www.indie.io/|image=indie.io.svg|size=64x64px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> bb8190c57bb4cc147764d1c10f218fe4d34e0a49 15 14 2025-03-14T23:44:31Z ARTIFICER 564804 Protected "[[Factions Wiki/external]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki {{Main page box/start | title = External links }} <div class="mp-links columns-2"> * {{MP link|Official site|link=https://wiki.gg}} * {{MP link|Discord|link=https://discord.gg/rTnST57tuW|image=Discord.svg|size=64x64px}} * {{MP link|Bluesky|link=https://bsky.app/profile/wiki.gg|image=Bluesky.svg|size=64x64px}} * {{MP link|indie.io|link=https://www.indie.io/|image=indie.io.svg|size=64x64px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> bb8190c57bb4cc147764d1c10f218fe4d34e0a49 Factions Wiki:Default Loadout Wiki:Copyrights 4 9 16 2025-03-14T23:44:32Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <!--''[[GAME]]'' content and materials are the intellectual property of their respective owners. -->Content that you make available on {{SITENAME}} is licensed by you to us under our [{{int:wikigg-tos-url}} Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license. [[Category:Legal notices]] a5c705cf276359aef94d426ee75d18bbf1e361ac 17 16 2025-03-14T23:44:33Z ARTIFICER 564804 Protected "[[Factions Wiki:Default Loadout Wiki:Copyrights]]" ([Edit=Allow only administrators] (indefinite)) wikitext text/x-wiki <!--''[[GAME]]'' content and materials are the intellectual property of their respective owners. -->Content that you make available on {{SITENAME}} is licensed by you to us under our [{{int:wikigg-tos-url}} Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license. All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license. [[Category:Legal notices]] a5c705cf276359aef94d426ee75d18bbf1e361ac Module:Infobox 828 10 18 2025-03-14T23:44:33Z ARTIFICER 564804 Importing default loadout Scribunto text/plain -- version 0.1.7 -------------------------------------- -- User settings, you can modify these -------------------------------------- -- if you want to not always use divs in your wiki (as opposed to tables), you can change this default -- just remember to change it back each time you update from the main "branch" on the support wiki! -- you can also control it per infobox with `|useDivs=yes` or `|useDivs=no` local USE_DIVS = true -- `false` or `true` -- default value to show if a param is missing in some but not all tabs. -- set to `nil` (not in quotes) to remove such rows altogether in the tabs where they're missing local TABBED_NONEXIST = nil -- `''` or `nil` or `'N/A'` etc. Don't put nil in quotes. --------------------------------------------------------------------------- -- Do not modify anything below this line unless you know what you're doing --------------------------------------------------------------------------- local h = {} local p = {} local hooks = {} function p.arraymap(frame) -- a lua implementation of Page Forms' arraymap local args = h.overwrite() local items = h.split(args[1], args[2] or ',') for i, item in ipairs(items) do items[i] = args[4]:gsub(args[3], item) end return table.concat(items, args[5] or ',') end function p.preprocess(frame) return frame:preprocess(frame.args[1] or frame:getParent().args[1]) end function p.main(frame) h.registerHooks() h.increment() local args = h.overwrite() local sep = args.sep or ',' h.castArgs(args, sep) if h.castBool(args.setmainimage or 'yes') then h.setMainImage(args.images[1]) end -- suggest to use HIDDENCAT here; will be used for maintenance & gadget imports return h.makeInfobox(args, sep), '[[Category:Pages with DRUID infoboxes]]' end function h.registerHooks() if not mw.title.new('Module:Infobox/Hooks').exists then return end hooks = require('Module:Infobox/Hooks') end function h.runHook(key, ...) if hooks[key] then hooks[key](...) end end function h.increment() -- optional use of VariablesLua for better compatibility local VariablesLua = mw.ext.VariablesLua if VariablesLua == nil then local res -- try to fall back to normal Variables res, h.counter = pcall( function() return mw.getCurrentFrame():callParserFunction('#var', {'DRUID_INFOBOX_ID', 0}) + 1 end ) if res then mw.getCurrentFrame():callParserFunction('#vardefine', {'DRUID_INFOBOX_ID', h.counter}) else -- else use a random number so at least there's some unique id h.counter = math.random(100000000000000000) -- random integer end else h.counter = VariablesLua.var('DRUID_INFOBOX_ID', 0) + 1 VariablesLua.vardefine('DRUID_INFOBOX_ID', h.counter) end end function h.castArgs(args, sep) h.runHook('onCastArgsStart', args, sep, args.kind) args.tabs = h.split(args.tabs or args.image_labels, sep) args.images = h.getImages(args, sep) args.sections = h.split(args.sections, sep) for _, section in ipairs(args.sections) do if h.castBool(args[section .. '_isdata']) then args[section .. 'Data'] = args[section] args[section] = section .. 'Data' args[section .. 'Data_nolabel'] = 'true' -- will be cast later end args[section] = h.split(args[section], sep) args[section .. '_tabs'] = h.split(args[section .. '_tabs'], sep) if #args.tabs > 0 and #args[section .. '_tabs'] > 0 then error(('You cannot specify |tabs= and |%s= at the same time, please pick one'):format(section .. '_tabs')) end end if args.useDivs then USE_DIVS = h.castBool(args.useDivs) end -- this would be in the outer scope, but we're hiding it h.entityType = USE_DIVS and 'div' or 'table' -- key of h.htmlEntities h.runHook('onCastArgsEnd', args, sep, args.kind) end function h.getImages(args, sep) if args.image and not args.images then args.images = args.image end if args.images then return h.split(args.images, sep) end if not args.tabs then return {} end local ret = {} for _, key in ipairs(args.tabs) do if args[key .. '_image'] then ret[#ret+1] = args[key .. '_image'] end end return ret end function h.setMainImage(file) if h.counter > 1 then return end if not file then return end local fileText = file:gsub('.-:', '') fileText = fileText:gsub('^([^|%]]+).*', '%1') -- setmainimage is guaranteed to exist on wiki.gg but may not exist on other wikis -- it's not a crucial piece of functionality so we'll fail silently if it doesn't exist pcall(function() mw.getCurrentFrame():callParserFunction{ name = '#setmainimage', args = { fileText }, } end) end function h.makeInfobox(args, sep) local out = mw.html.create(h.getTag('container')) :addClass('druid-infobox') :addClass('druid-container') :addClass('noexcerpt') :addClass(args.class) -- warning: class can be nil, don't concat anything :attr('id', args.id or ('druid-container-' .. h.counter)) h.runHook('onMakeOutputStart', out, args) if args.kind then out:addClass('druid-container-' .. h.escape(args.kind)) end h.printTitle(out, args) h.printImages(out, args.images, args) for _, section in ipairs(args.sections) do -- cannot begin tagging here because we don't know if any applicable args are present local cols = args[section .. '_columns'] local makeSection = cols and h.makeGridSection or h.makeSection out:node(makeSection(section, args[section], args, tonumber(cols))) end h.runHook('onMakeOutputEnd', out, args) -- category for gadget loading return out, '[[Category:Pages with DRUID infoboxes]]' end function h.printTitle(out, args) local tabs = args.tabs if not tabs or #tabs == 0 then h.printSimpleTitle(out, args) return end if not h.hasComplexData('title', tabs, args) then h.printSimpleTitle(out, args) return end local node = h.printTitleWrapper(out) h.printTabbedDataItem(node, 'title', tabs, args) end function h.printSimpleTitle(out, args) if args.title then local node = h.printTitleWrapper(out) node:wikitext(args.title) end end function h.printTitleWrapper(out) return out:tag(h.getTag('titleOuter')) :tag(h.getTag('titleInner')) :addClass('druid-title') :attr('colspan', 2) end function h.printTabbedDataItem(node, item, tabs, args) -- hasData isn't used in the title case but we will need to track this -- when we're printing section data later on -- so we'll just track it always local hasData = false for i, label in ipairs(tabs) do local div = node:tag('div') :addClass('druid-toggleable-data') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :attr('data-druid-tab-key', label) if h.getTabbedContent(args, label, item) then hasData = true div:wikitext('\n\n' .. h.getTabbedContent(args, label, item)) div:addClass('druid-toggleable-data-nonempty') else div:addClass('druid-toggleable-data-empty') end if i == 1 then div:addClass('focused') end end return hasData end function h.printImages(out, images, args) if #images == 0 and #args.tabs == 0 then return end -- burden is on the user to format this as an image. this should be done in the infobox template, -- with something like |image={{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}300px{{!}}link=]]}} local td = out:tag(h.getTag('section')) :addClass('druid-section-container') :tag(h.getTag('cell')) :attr('colspan', 2) local tabs = args.tabs local tabTexts = h.getImageTabTexts(tabs, images, args) h.printTabs(td, tabs, tabTexts, false, args) if #images == 0 then return end if #images == 1 then td:addClass('druid-main-image') :wikitext(images[1]) if args.caption then td:tag('div') :addClass('druid-main-image-caption') :wikitext(args.caption) end return end td:addClass('druid-main-images') local imagesContainer = td:tag('div') :addClass('druid-main-images-files') for i, image in ipairs(images) do local container = imagesContainer:tag('div') :addClass('druid-main-images-file') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :wikitext(image) :attr('data-druid-tab-key', tabs[i]) local labelText if tabs[i] then labelText = args[tabs[i] .. '_label'] or tabs[i] else labelText = '[[Category:Infoboxes missing image labels]]Image ' .. i end if args[labelText .. '_caption'] then container:tag('div') :addClass('druid-main-images-caption') :wikitext(args[labelText .. '_caption']) end if i == 1 then container:addClass('focused') end end end function h.getImageTabTexts(tabs, images, args) if #tabs == 0 and #images <= 1 then return {} end local texts = {} local i = 1 while images[i] or tabs[i] do if tabs[i] then texts[i] = args[tabs[i] .. '_label'] or tabs[i] else texts[i] = '[[Category:Infoboxes missing image labels]]Image ' .. i end i = i + 1 end return texts end function h.printTabs(td, tabs, texts, isSection, args) if #texts == 0 then return end local container = td:tag('div') :addClass('druid-main-images-labels') :addClass('druid-tabs') if isSection then container:addClass('druid-section-tabs') end for i, item in ipairs(tabs) do local label = container:tag('div') :addClass('druid-main-images-label') :addClass('druid-tab') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :wikitext(texts[i]) :attr('data-druid-tab-key', item) if isSection then label:addClass('druid-section-tab') else label:addClass('druid-title-tab') end if i == 1 then label:addClass('focused') end -- this can be null, don't concat anything here label:addClass(args[item .. '_class']) end end function h.makeGridSection(section, sectionFields, args, numCols) local numItems = h.countItems(sectionFields, section, args) if numItems == 0 then return end local node = mw.html.create(h.getTag('section')) :addClass('druid-section-container') h.printSectionHeader(node, section, args) h.printSectionTabs(node, section, args) local tr = node:tag(h.getTag('row')) :attr('data-druid-section-row', h.escape(section)) if args[section .. '_collapsed'] then tr:addClass('druid-collapsed') end local grid = tr:tag(h.getTag('cell')) :attr('colspan', 2) :addClass('druid-grid-section') :addClass('druid-grid-section-' .. h.escape(section)) :addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything :tag('div') :addClass('druid-grid') local row, col, i = 1, 1, 1 local sizeOfLastRow = numItems % numCols local lcm = h.getNumGridCols(numItems, sizeOfLastRow, numCols) grid:css('grid-template-columns', ('repeat(%s, 1fr)'):format(lcm)) local size = lcm / numCols for _, item in ipairs(sectionFields) do local node = mw.html.create('div') local shouldPrint = h.printData(node, item, section, args) if shouldPrint then if i == numItems - sizeOfLastRow + 1 then size = lcm / sizeOfLastRow end i = i + 1 local gStart = (col - 1) * size + 1 local gEnd = (col) * size + 1 local itemContainer = grid:tag('div') :addClass('druid-grid-item') :addClass('druid-grid-item-' .. h.escape(item)) :addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything :css('grid-column', ('%s / %s'):format(gStart, gEnd)) :css('grid-row', row) if not h.castBool(args[item .. '_nolabel']) then h.printLabel(itemContainer:tag('div'), item, args) end itemContainer:node(node) if col == numCols then row = row + 1 col = 1 else col = col + 1 end end end return node end function h.makeSection(section, sectionFields, args) if section == '' then return end -- bruteforce fix for trailing commas local shouldPrint = false local container = mw.html.create(h.getTag('section')) :addClass('druid-section-container') :addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything h.printSectionHeader(container, section, args) h.printSectionTabs(container, section, args) for _, item in ipairs(sectionFields) do local node = mw.html.create(h.getTag('cell')) local shouldPrintItem = h.printData(node, item, section, args) if shouldPrintItem then shouldPrint = true local tr = container:tag(h.getTag('row')) :addClass('druid-row') :addClass('druid-row-' .. h.escape(item)) :addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything :attr('data-druid-section-row', h.escape(section)) if args[section .. '_collapsed'] then tr:addClass('druid-collapsed') end if h.castBool(args[item .. '_wide']) or h.castBool(args[item .. '_nolabel']) then node :attr('colspan', 2) :addClass('druid-data-wide') else h.printLabel(tr:tag(h.getTag('label')), item, args) end tr:node(node) end end if not shouldPrint then return nil end return container end function h.countItems(sectionFields, section, args) local numItems = 0 for _, v in ipairs(sectionFields) do -- we aren't actually printing here, but we're finding out if we should print anything -- because we need the count of columns before we print anything in grid data if h.printData(mw.html.create(), v, section, args) then numItems = numItems + 1 end end return numItems end function h.getNumGridCols(numItems, sizeOfLastRow, numCols) if not numCols then return numItems, 1 end if numItems < numCols then return numItems, 1 end if sizeOfLastRow == 0 then return numCols, 1 end local a, b = sizeOfLastRow, numCols while b ~= 0 do a, b = b, a % b end local lcm = sizeOfLastRow * numCols / a return lcm end function h.printLabel(node, item, args) return node :addClass('druid-label') :addClass('druid-label-' .. h.escape(item)) :wikitext(args[item .. '_display'] or args[item .. '_label'] or item) end function h.printData(node, item, section, args) -- prints data to the node -- and also returns whether the item is nonempty or not local hasData = false local sectionTabs = args[section .. '_tabs'] local tabs = args.tabs if sectionTabs and #sectionTabs > 0 then tabs = sectionTabs end if not tabs or #tabs == 0 then return h.printSimpleData(node, item, args) end if not h.hasComplexData(item, tabs, args) then return h.printSimpleData(node, item, args) end hasData = hasData or h.printTabbedDataItem(node, item, tabs, args) if hasData then node:addClass('druid-data') end return hasData end function h.getTabbedContent(args, label, item) return args[label .. '_' .. item] or args[item] or TABBED_NONEXIST end function h.printSimpleData(node, item, args) if args[item] and type(args[item]) ~= 'string' then error(("Invalid use of field %s as both a section and a data value"):format(item)) end if not args[item] then return false end node:addClass('druid-data') :addClass('druid-data-' .. h.escape(item)) :addClass('druid-data-nonempty') :wikitext('\n\n' .. args[item]) return true end function h.hasComplexData(item, tabs, args) for _, v in ipairs(tabs) do if args[v .. '_' .. item] then return true end end return false end function h.printSectionHeader(node, section, args) if h.castBool(args[section .. '_nolabel']) then return end local tr = node:tag(h.getTag('row')) :attr('data-druid-section', h.escape(section)) local th = tr:tag(h.getTag('sectionTitle')) :attr('colspan', 2) :addClass('druid-section') :addClass('druid-section-' .. h.escape(section)) if args[section .. '_collapsible'] or args[section .. '_collapsed'] then tr:addClass('druid-collapsible') if args[section .. '_collapsed'] then tr:addClass('druid-collapsible-collapsed') end end local emptySections = {} for _, label in ipairs(args.tabs) do local hasLabel = false for _, item in ipairs(args[section] or {}) do if h.getTabbedContent(args, label, item) then hasLabel = true end end if not hasLabel then emptySections[label] = true end end if not next(emptySections) then th:wikitext(args[section .. '_label'] or section) return end for i, label in ipairs(args.tabs) do local div = th:tag('div') :addClass('druid-toggleable-heading') :addClass('druid-toggleable') :attr('data-druid', h.counter .. '-' .. i) :wikitext(args[section .. '_label'] or section) -- we are going to print the section content even in empty nodes -- for compatibility with browsers without :has, where hiding empty rows won't happen if emptySections[label] then div:addClass('druid-toggleable-heading-empty') end if i == 1 then div:addClass('focused') end end end function h.printSectionTabs(node, section, args) local tabs = args[section .. '_tabs'] if not tabs or #tabs == 0 then return end local tr = node:tag(h.getTag('sectionTabsOuter')) :attr('data-druid-section', h.escape(section)) local th = tr:tag(h.getTag('sectionTabs')) :attr('colspan', 2) :addClass('druid-section-tabs') :addClass('druid-section-tabs-' .. h.escape(section)) local texts = {} for i, item in ipairs(tabs) do texts[i] = args[item .. '_label'] or item end h.printTabs(th, tabs, texts, true, args) end ---------------------------- -- general utility functions ---------------------------- function h.overwrite() -- this is a generic utility function that collects args from the invoke call & the parent template. -- normally, you merge args with parent template overwriting the invoke call, but -- since we'll be putting markup/formatting into our invoke call, -- we actually want to overwrite what the user sent. local f = mw.getCurrentFrame() local origArgs = f.args local parentArgs = f:getParent().args local args = {} for k, v in pairs(parentArgs) do v = mw.text.trim(v) if v ~= '' then args[k] = v end end for k, v in pairs(origArgs) do v = mw.text.trim(tostring(v)) if v ~= '' then args[k] = v end end return args end -- generic utility functions -- these would normally be provided by other modules, but to make installation easy -- I'm including everything here function h.split(text, pattern, plain) if not text then return {} end local ret = {} for m in h.gsplit(text, pattern, plain) do ret[#ret+1] = m end return ret end function h.gsplit( text, pattern, plain ) if not pattern then pattern = ',' end if not plain then pattern = '%s*' .. pattern .. '%s*' end local s, l = 1, text:len() return function () if s then local e, n = text:find( pattern, s, plain ) local ret if not e then ret = text:sub( s ) s = nil elseif n < e then -- Empty separator! ret = text:sub( s, e ) if e < l then s = e + 1 else s = nil end else ret = e > s and text:sub( s, e - 1 ) or '' s = n + 1 end return ret end end, nil, nil end function h.escape(s) s = s:gsub(' ', '') :gsub('"', '') :gsub("'", '') :gsub("%?", '') :gsub("%%", '') :gsub("%[", '') :gsub("%]", '') :gsub("{", '') :gsub("}", '') :gsub("!", '') return s end -- normally I would make these constants at the top of the file -- but I don't want to mistake them with user-set constants h.boolFalse = { ['false'] = true, ['no'] = true, [''] = true, ['0'] = true, ['nil'] = true } function h.castBool(x) if not x then return false end return not h.boolFalse[tostring(x):lower()] end h.htmlEntities = { table = { container = 'table', titleOuter = 'tr', titleInner = 'th', section = '', sectionTitle = 'th', sectionTabsOuter = 'tr', sectionTabs = 'td', row = 'tr', label = 'th', cell = 'td', }, div = { container = 'div', titleOuter = 'div', titleInner = 'div', section = 'div', sectionTitle = 'div', sectionTabsOuter = 'div', sectionTabs = 'div', row = 'div', label = 'div', cell = 'div', } } function h.getTag(key) -- try not to totally fail here return h.htmlEntities[h.entityType or 'div'][key] end return p 0b872baa88950499ed588906ea3b07f363640076 Module:Infobox/doc 828 11 19 2025-03-14T23:44:34Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{luadoc}} This module enables the creation of [[support:DRUID infoboxes|DRUID infoboxes]]. 0ce687b29fc5e2d6cad14853a8412fa91910000f Module:Navbox 828 12 20 2025-03-14T23:44:34Z ARTIFICER 564804 Importing default loadout Scribunto text/plain -- version 1.2.2 -- config table for RANGER. -- If you want to change the default config, DO NOT change it here, -- please do it via the `onLoadConfig` hook in [[Module:Navbox/Hooks]]. local config = { default_navbox_class = "navigation-not-searchable", -- Base value of the `class` parameter. default_title_class = nil, -- Base value of the `title_class` parameter. default_above_class = nil, -- Base value of the `above_class` parameter. default_below_class = nil, -- Base value of the `below_class` parameter. default_section_class =nil, -- Base value of the `section_class` parameter. default_header_class = nil, -- Base value of the `header_class` parameter. default_group_class = nil, -- Base value of the `group_class` parameter. default_list_class = 'hlist', -- Base value of the `list_class` parameter. default_header_state = nil, -- Base value of the `state` parameter. editlink_hover_message_key = 'Navbox-edit-hover', -- The system message name for hover text of the edit icon. custom_render_handle = nil, -- usually for debugging purposes only. if set, it should be a function accept 2 parameters: `dataTree` and `args`, and return a string as module output. } --------------------------------------------------------------------- -- Argument alias. local CANONICAL_NAMES = { ['titlestyle'] = 'title_style', ['listclass'] = 'list_class', ['groupstyle'] = 'group_style', ['collapsible'] = 'state', ['editlink'] = 'meta', ['editlinks'] = 'meta', ['editicon'] = 'meta', ['edit_link'] = 'meta', ['edit_links'] = 'meta', ['edit_icon'] = 'meta', ['navbar'] = 'meta', ['name'] = 'template', ['evenodd'] = 'striped', ['class'] = 'navbox_class', ['css'] = 'navbox_style', ['style'] = 'navbox_style', ['group'] = '1:group', ['list'] = '1:list', } local DEFAULT_ARGS = { ['meta'] = true, } local STATES = { ['no'] = '', ['off'] = '', ['plain'] = '', ['collapsed'] = 'mw-collapsible mw-collapsed', } local BOOL_FALSE = { ['no'] = true, ['off'] = true, ['false'] = true, } local STRIPED = { ['odd'] = 'striped-odd', ['swap'] = 'striped-odd', ['y'] = 'striped-even', ['yes'] = 'striped-even', ['on'] = 'striped-even', ['even'] = 'striped-even', ['striped'] = 'striped-even', } local NAVBOX_CHILD_INDICATOR = '!!C$H$I$L$D!!' local NAVBOX_CHILD_INDICATOR_LENGTH = string.len( NAVBOX_CHILD_INDICATOR ) local CLASS_PREFIX = 'ranger-' --------------------------------------------------------------------- local p = {} local h = {} -- non-public local hooks = mw.title.new('Module:Navbox/Hooks').exists and require('Module:Navbox/Hooks') or {} --------------------------------------------------------------------- -- For templates: {{#invoke:navbox|main|...}} function p.main(frame) local args = p.mergeArgs(frame) return p.build(args, true) end -- For modules: return require('module:navbox').build(args) -- By default this method will skip the arguments sanitizing phase -- (and onSanitizeArgsStart/onSanitizeArgsEnd hooks). -- Set `doParseArgs` to true to do arguments sanitizing. -- If `customConfig` table is provided, it will be merged into default config table (after onLoadConfig()). -- If `customHooks` table is provided, all default hook handles will be overrided, unprovided hooks will be empty. function p.build(args, doParseArgs, customConfig, customHooks) if customHooks then hooks = customHooks end if doParseArgs then args = h.parseArgs(args) end h.runHook('onLoadConfig', config, args) if customConfig then for k,v in pairs(customConfig) do config[k] = v end end --merge default args for k,v in pairs(DEFAULT_ARGS) do if args[k] == nil then args[k] = DEFAULT_ARGS[k] end end h.runHook('onBuildTreeStart', args) local dataTree = h.buildDataTree(args) h.runHook('onBuildTreeEnd', dataTree, args) if type(config.custom_render_handle) == 'function' then return config.custom_render_handle(dataTree, args) else return h.render(dataTree) end end -- merge args from frame and frame:getParent() -- It may be used when creating custom wrapping navbox module. -- -- For example, Module:PillNavbox -- -- local RANGER = require('Module:Navbox') -- local p = {} -- function p.main(frame) -- return RANGER.build(RANGER.mergeArgs(frame), true, { -- default_navbox_class = 'pill', -- use "pill" style by default. -- }) -- end -- return p -- function p.mergeArgs(frame) local inputArgs = {} for k, v in pairs(frame.args) do v = mw.text.trim(tostring(v)) if v ~= '' then inputArgs[k] = v end end for k, v in pairs(frame:getParent().args) do v = mw.text.trim(v) if v ~= '' then inputArgs[k] = v end end return inputArgs end ------------------------------------------------------------------------ function h.parseArgs(inputArgs) h.runHook('onSanitizeArgsStart', inputArgs) local args = {} for k, v in pairs(inputArgs) do if type(k) == 'string' then -- all named args have already been trimmed local key = h.normalizeKey(k) args[key] = h.normalizeValue(key, v) else args[k] = mw.text.trim(v) -- keep number-index arguments (for {{navbox|child|...}}) end end h.runHook('onSanitizeArgsEnd', args, inputArgs) return args end -- Normalize the name string of arguments. -- the normalized form is (index:)?name, in which: -- index is number index such as 1, 1.3, 1.2.45, -- name is in lowercase underscore-case, such as group, group_style -- e.g: header_state, 1.3:list_style -- the input argument name can be: -- * camel-case: listStyle, ListStyle -- * space separated: list style -- * prefix+index+postfix?, and can be in camel-case or space/hyphen separated or mixed: list 1 style, list1, list1Style, list1_style -- * index.name: 1.3.list -- * index_name: 1.3_list (Space separated are treated as underscore separated, therefore 1.3 list are vaild too) function h.normalizeKey(s) -- camel-case to lowercase underscore-case s = s:gsub('%l%f[%u]', '%0_') -- listStyle to list_style s = (s:gsub(' ', '_')):lower() -- space to underscore s = s:gsub('%l%f[%d]', '%0_') -- group1* to group_1* s = s:gsub('%d%f[%l]', '%0_') -- *1style to *1_style -- number format x_y_z to x.y.z s = s:gsub('(%d)_%f[%d]', '%1%.') -- move index to the beginning: -- group_1.2_style to 1.2:group_style -- group_1 to 1:group s = s:gsub('^([%l_]+)_([%d%.]+)', '%2:%1') -- support index.name and index_name: -- 1.2.group / 1.2_group to 1.2:group s = s:gsub('^([%d%.]+)[%._]%f[%l]', '%1:') -- now the key should be in normalized form, if the origin key is vaild -- standardize *_css to *_style s = s:gsub('_css$', '_style') -- standardize *collapsible to *state s = s:gsub('collapsible$', 'state') -- standardize all aliases to the canonical name return CANONICAL_NAMES[s] or s end function h.normalizeValue(k, v) k = tostring(k) if k:find('_style$') then v = (v .. ';'):gsub(';;', ';') return v elseif k:find('state$') then return STATES[v] elseif k == 'striped' then return STRIPED[v] elseif k == 'meta' then return not BOOL_FALSE[v] elseif v:sub(1, 2) == '{|' or v:match('^[*:;#]') then -- Applying nowrap to lines in a table does not make sense. -- Add newlines to compensate for trim of x in |parm=x in a template. return '\n' .. v ..'\n' end return v end -- parse arguments, convert them to structured data tree function h.buildDataTree(args) -- parse args to a tree local tree = h.buildTree(args) -- build root navbox data local data = h.buildNavboxData(tree.info) -- Recursively build section tree if tree.children then data.sections = h.buildSections(tree.children, { listClass = h.mergeAttrs(args.list_class, config.default_list_class), listStyle = args.list_style, groupClass = h.mergeAttrs(args.group_class, config.default_group_class), groupStyle = args.group_style, sectionClass = h.mergeAttrs(args.section_class, config.default_section_class), sectionStyle = args.section_style, headerClass = h.mergeAttrs(args.header_class, config.default_header_class), headerStyle = args.header_style, headerState = args.header_state or config.default_header_state, }) end if args[1] == 'child' then data.CHILD_MODE = true end return data end function h.buildSections(list, defaults) local sections = {} local section = nil for k, node in h.orderedPairs(list) do local info = node.info or {} --start a new section if needed if info.header or not section then section = { class = h.mergeAttrs(info.section_class, defaults.sectionClass), style = h.mergeAttrs(info.section_style, defaults.sectionStyle), body = {} } -- Section header if needed. -- If the value of a `|header_n=` is two or more consecutive "-" characters (e.g. --, -----), -- it means start a new section without header, and the new section will be not collapsable. if info.header and not string.match(info.header, '^%-%-+$') then section.header = { content = info.header, class = h.mergeAttrs(info.header_class, defaults.headerClass), style = h.mergeAttrs(info.header_style, defaults.headerStyle), } section.state = info.state or defaults.headerState or 'mw-collapsible' end sections[#sections+1] = section end -- above/below for this section if info.above then section.above = { content = info.above, class= h.mergeAttrs(info.above_class, config.default_above_class), style = info.above_style, } end if info.below then section.below = { content = info.below, class= h.mergeAttrs(info.below_class, config.default_below_class), style = info.below_style, } end -- this group+list row if info.group or info.list or node.children then local row = {} section.body[#section.body+1] = row if info.group then row.group = { content = info.group, class = h.mergeAttrs(info.group_class, defaults.groupClass), style = h.mergeAttrs(info.group_style, defaults.groupStyle), } end if info.list then if string.sub(info.list, 1, NAVBOX_CHILD_INDICATOR_LENGTH) == NAVBOX_CHILD_INDICATOR then -- it is from {{navbox|child| ... }} row.sections = mw.text.jsonDecode(string.sub(info.list, NAVBOX_CHILD_INDICATOR_LENGTH+1)) else row.list = { content = info.list, class = h.mergeAttrs(info.list_class, defaults.listClass), style = h.mergeAttrs(info.list_style, defaults.listStyle), } end end -- sub-nodes, will override {{navbox|child| ... }} if node.children then row.sections = h.buildSections(node.children, defaults) end end end -- flatten if needed: -- If a section has only one list with no content and no corresponding group but has sublists, these sublists will be moved to upper level. for _, sect in ipairs(sections) do if #sect.body == 1 then local node = sect.body[1] if not node.group and not node.list and node.sections and #node.sections == 1 and not node.sections[1].header then sect.body = node.sections[1].body end end end return sections end function h.buildNavboxData(info) local data = { state = info.state or 'mw-collapsible', -- here we need a default value for empty input striped = info.striped, class = h.mergeAttrs(info.navbox_class, config.default_navbox_class), style = info.navbox_style, } -- data for titlebar if info.title or info.meta or data.state ~= '' then data.title = { content = info.title, class = h.mergeAttrs(info.title_class, config.default_title_class), style = info.title_style, } if info.meta then data.metaLinks = { link = info.meta_link, -- will be used as [[$link|$text]] url = info.meta_url, -- will be used as [$url $text], only if there is no data.metaLinks.link text = info.meta_text, --hovertext } if not info.meta_link and not info.meta_url then -- default link target local title = mw.title.new(info.template or mw.getCurrentFrame():getParent():getTitle(), 'Template') if not title then error('Invalid title ' .. info.template) end data.metaLinks.link = title.fullText end if not info.meta_text then local msg = mw.message.new(config.editlink_hover_message_key) data.metaLinks.text = msg:exists() and msg:plain() or 'View or edit this template' end end end -- above/below if info.above then data.above = { content = info.above, class= h.mergeAttrs(info.above_class, config.default_above_class), style = info.above_style, } end if info.below then data.below = { content = info.below, class= h.mergeAttrs(info.below_class, config.default_below_class), style = info.below_style, } end return data end -- parse arguments, convert them into a tree based on their index -- each node on tree is { info = { #data for this node# }, children = {#children nodes#} } function h.buildTree(args, defaults) local tree = { info = {} } local check = function(key, value) local index, name = string.match(key, '^([%d%.]+):(.+)$') -- no number index found, for root node if not index then tree.info[key] = value return end -- filter invalid number index if string.match(index, '^%.') or string.match(index, '%.$') or string.match(index, '%.%.') then return end -- find the node that matches the index in the tree local arr = mw.text.split(index, '.', true) local node = tree for _, v in ipairs(arr) do v = tonumber(v) if not node.children then node.children = {} end if not node.children[v] then node.children[v] = { info = {} } end node = node.children[v] end node.info[name] = value end for k,v in pairs(args) do check(k, v) end return tree end function h.render(data) -- handle {{navbox|child|...}} syntax if data.CHILD_MODE then return NAVBOX_CHILD_INDICATOR..mw.text.jsonEncode(data.sections) end ----- normal case ----- local out = mw.html.create() -- build navbox container local navbox = out:tag('div') :attr('role', 'navigation'):attr('aria-label', 'Navbox') :addClass(CLASS_PREFIX..'navbox') :addClass(data.class) :addClass(data.striped) :addClass(data.state) :cssText(data.style) --title bar if data.title then local titlebar = navbox:tag('div'):addClass(CLASS_PREFIX..'title') titlebar:tag('div'):addClass('mw-collapsible-toggle-placeholder') if data.metaLinks then titlebar:node(h.renderMetaLinks(data.metaLinks)) end if data.title then titlebar:addClass(data.title.class):tag('div') :addClass(CLASS_PREFIX..'title-text') :addClass(data.title.class) :cssText(data.title.style) :wikitext(data.title.content) end end --above if data.above then navbox:tag('div') :addClass(CLASS_PREFIX..'above mw-collapsible-content') :addClass(data.above.class) :cssText(data.above.style) :wikitext(data.above.content) :attr('id', (not data.title) and mw.uri.anchorEncode(data.above.content) or nil) -- id for aria-labelledby attribute, if no title end -- sections if data.sections then h.renderSections(data.sections, navbox, 0, true) else -- Insert a blank section for completely empty navbox to ensure it behaves correctly when collapsed. if not data.above and not data.below then navbox:tag('div'):addClass(CLASS_PREFIX..'section mw-collapsible-content') end end --below if data.below then navbox:tag('div') :addClass(CLASS_PREFIX..'below mw-collapsible-content') :addClass(data.below.class) :cssText(data.below.style) :wikitext(data.below.content) end return tostring(out)..'[[Category:Pages with navboxes]]' -- suggest to use HIDDENCAT here; will be used for maintenance & gadget imports end function h.renderSections(data, container, level, even) for i,sect in ipairs(data) do --section box local section = container:tag('div') :addClass(CLASS_PREFIX..'section mw-collapsible-content') :addClass(sect.class) :addClass(sect.state) :cssText(sect.style) -- section header if sect.header then section:tag('div') :addClass(CLASS_PREFIX..'header') :addClass(sect.header.class) :cssText(sect.header.style) :tag('div'):addClass('mw-collapsible-toggle-placeholder'):done() :tag('div'):addClass(CLASS_PREFIX..'header-text'):wikitext(sect.header.content) end -- above: if sect.above then section:tag('div') :addClass(CLASS_PREFIX..'above mw-collapsible-content') :addClass(sect.above.class) :cssText(sect.above.style) :wikitext(sect.above.content) end -- body: groups&lists local box = section:tag('div'):addClass(CLASS_PREFIX..'section-body mw-collapsible-content') even = h.renderBody(sect.body, box, level, (level==0) and true or even) -- reset even status each section -- below: if sect.below then section:tag('div') :addClass(CLASS_PREFIX..'below mw-collapsible-content') :addClass(sect.below.class) :cssText(sect.below.style) :wikitext(sect.below.content) end end return even end function h.renderMetaLinks(info) local box = mw.html.create('span'):addClass(CLASS_PREFIX..'meta') local meta = box:tag('span'):addClass('nv nv-view') if info.link then meta:wikitext('[['..info.link..'|') :tag('span'):wikitext(info.text):attr('title', info.text):done() :wikitext(']]') elseif info.url then meta:wikitext('['..info.url..' ') :tag('span'):wikitext(info.text):attr('title', info.text):done() :wikitext(']') end return box end function h.renderBody(info, box, level, even) local count = 0 for _,v in h.orderedPairs(info) do if v.group or v.list or v.sections then count = count + 1 -- row container local row = box:tag('div'):addClass(CLASS_PREFIX..'row') -- group cell if v.group or (v.sections and level > 0 and not v.list) then local groupCell = row:tag('div') :addClass(CLASS_PREFIX..'group level-'..level) :addClass((level > 0) and CLASS_PREFIX..'subgroup' or nil) local groupContentWrap = groupCell:tag('div'):addClass(CLASS_PREFIX..'wrap') if v.group then groupCell:addClass(v.group.class):cssText(v.group.style) groupContentWrap:wikitext(v.group.content) else groupCell:addClass('empty') row:addClass('empty-group-list') end else row:addClass('empty-group') end -- list cell local listCell = row:tag('div'):addClass(CLASS_PREFIX..'listbox') if not v.list and not v.sections then listCell:addClass('empty') row:addClass('empty-list') end if v.list or (v.group and not v.sections) then --listCell:node(h.renderList(v['list'] or '', k, level, args)) even = not even -- flip even/odd status local cell = listCell:tag('div') :addClass(CLASS_PREFIX..'wrap') :addClass(even and CLASS_PREFIX..'even' or CLASS_PREFIX..'odd') if v.list then cell:addClass(v.list.class):cssText(v.list.style) :tag('div'):addClass(CLASS_PREFIX..'list'):wikitext(v.list.content) end end if v.sections then local sublistBox = listCell:tag('div'):addClass(CLASS_PREFIX..'sublist level-'..level) even = h.renderSections(v.sections, sublistBox, level+1, even) end end end if count > 0 then box:css('--count', count) -- for flex-grow end return even end -- pairs, but sort the keys alphabetically function h.orderedPairs(t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end -- For cascading parameters, such as style or class, they are merged in exact order (from general to specific). -- Any parameter starting with multiple hyphens(minus signs) will terminate the cascade. -- An example: -- For group_1.1, its style is affected by parameters |group_1.1_style=... , |subgroup_level_1_style=... , and |subgroup_style=... . -- If we have |group_1.1_style= color:red; |subgroup_level_1_style= font-weight: bold; and |subgroup_style= color: green; , -- the style of group_1.1 will be style="color:green; font-weight: bold; color: red;" ; -- if we have |group_1.1_style= -- color:red; |subgroup_level_1_style= font-weight: bold; and |subgroup_style= color: green; , -- the style of group_1.1 will be style="color: red;" only, and the cascade is no longer performed for |subgroup_level_1_style and |subgroup_style. function h.mergeAttrs(...) local trim = mw.text.trim local s = '' for i=1, select('#', ...) do local v = trim(select(i, ...) or '') local str = string.match(v, '^%-%-+(.*)$') if str then s = trim(str..' '..s) break else s = trim(v..' '..s) end end if s == '' then s = nil end return s end function h.runHook(key, ...) if hooks[key] then hooks[key](...) end end ----------------------------------------------- return p 184ca1a8a54c8fded465a77c9198da564fe29c6c Module:ArgsUtil 828 13 21 2025-03-14T23:44:35Z ARTIFICER 564804 Importing default loadout Scribunto text/plain local p = {} function p.merge() local f = mw.getCurrentFrame() local origArgs = f.args local parentArgs = f:getParent().args local args = {} for k, v in pairs(origArgs) do v = mw.text.trim(tostring(v)) if v ~= '' then args[k] = v end end for k, v in pairs(parentArgs) do v = mw.text.trim(v) if v ~= '' then args[k] = v end end return args end return p 1d1b2105bd857dcc5e33c8c0a8a780f67cbae72e Module:ArgsUtil/doc 828 14 22 2025-03-14T23:44:35Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This is a basic module for processing args. Usage: <syntaxhighlight lang="lua"> local util_args = require('Module:ArgsUtil') local p = {} function p.main(frame) local args = util_args.merge() -- it is not necessary to pass a `frame` object; `merge` will generate its own mw.logObject(args) -- `args` now contains args passed via the template merged with defaults provided directly via the invoke. -- anything the user sent via the template will be given priority. end return p </syntaxhighlight> == Extending this module == By design, {{ml|ArgsUtil}} is shipped with only a single function and no customization available; this simplifies documentation and covers nearly all use cases. An extended version of this module is available at [[support:Module:ArgsUtil|Module:ArgsUtil on the support wiki]] if you want additional functionality; and you can of course feel free to modify this module on your own wiki as needed. 6fc2a23dcff62ac5a222903e46bc56c07b0a2b1f Module:Template link 828 15 23 2025-03-14T23:44:36Z ARTIFICER 564804 Importing default loadout Scribunto text/plain -- This code is adapted from Wikipedia -- For the original, please see: https://en.wikipedia.org/wiki/Module:Template_link_general -- This implements Template:Tlg local getArgs = require('Module:ArgsUtil').merge local p = {} -- Is a string non-empty? local function _ne(s) return s ~= nil and s ~= "" end local nw = mw.text.nowiki local function addTemplate(s) local i, _ = s:find(':', 1, true) if i == nil then return 'Template:' .. s end local ns = s:sub(1, i - 1) if ns == '' or mw.site.namespaces[ns] then return s else return 'Template:' .. s end end local function trimTemplate(s) local needle = 'template:' if s:sub(1, needle:len()):lower() == needle then return s:sub(needle:len() + 1) else return s end end local function linkTitle(args) if _ne(args.nolink) then return args[1] end local titleObj local titlePart = '[[' if args[1] then -- This handles :Page and other NS titleObj = mw.title.new(args[1], 'Template') else titleObj = mw.title.getCurrentTitle() end titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or addTemplate(args[1])) local textPart = args.alttext if not _ne(textPart) then if titleObj ~= nil then textPart = titleObj:inNamespace("Template") and args[1] or titleObj.fullText else -- redlink textPart = args[1] end end if _ne(args.subst) then -- HACK: the ns thing above is probably broken textPart = 'subst:' .. textPart end if _ne(args.brace) then textPart = nw('{{') .. textPart .. nw('}}') elseif _ne(args.braceinside) then textPart = nw('{') .. textPart .. nw('}') end titlePart = titlePart .. '|' .. textPart .. ']]' if _ne(args.braceinside) then titlePart = nw('{') .. titlePart .. nw('}') end return titlePart end function p.main(frame) local args = getArgs() return p._main(args) end function p._main(args) local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname) local italic = _ne(args.italic) or _ne(args.italics) local dontBrace = _ne(args.brace) or _ne(args.braceinside) local code = _ne(args.code) or _ne(args.tt) local show_result = _ne(args._show_result) local expand = _ne(args._expand) -- Build the link part local titlePart = linkTitle(args) if bold then titlePart = "'''" .. titlePart .. "'''" end if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end -- Build the arguments local textPart = "" local textPartBuffer = "&#124;" local codeArguments = {} local codeArgumentsString = "" local i = 2 local j = 1 while args[i] do local val = args[i] if val ~= "" then if _ne(args.nowiki) then -- Unstrip nowiki tags first because calling nw on something that already contains nowiki tags will -- mangle the nowiki strip marker and result in literal UNIQ...QINU showing up val = nw(mw.text.unstripNoWiki(val)) end local k, v = string.match(val, "(.*)=(.*)") if not k then codeArguments[j] = val j = j + 1 else codeArguments[k] = v end codeArgumentsString = codeArgumentsString .. textPartBuffer .. val if italic then val = '<span style="font-style:italic;">' .. val .. '</span>' end textPart = textPart .. textPartBuffer .. val end i = i + 1 end -- final wrap local ret = titlePart .. textPart if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end if _ne(args.a) then ret = nw('*') .. '&nbsp;' .. ret end if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end if code then ret = '<code>' .. ret .. '</code>' elseif _ne(args.plaincode) then ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>' end if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end --[[ Wrap as html?? local span = mw.html.create('span') span:wikitext(ret) --]] if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end if show_result then local result = mw.getCurrentFrame():expandTemplate{title = addTemplate(args[1]), args = codeArguments} ret = ret .. " → " .. result end if expand then local query = mw.text.encode('{{' .. addTemplate(args[1]) .. string.gsub(codeArgumentsString, textPartBuffer, "|") .. '}}') local url = mw.uri.fullUrl('special:ExpandTemplates', 'wpInput=' .. query) mw.log() ret = ret .. " [" .. tostring(url) .. "]" end return ret end return p 45d40a4bff9a1d0eb4274f56fb2f17849aa68728 Module:Template link/doc 828 16 24 2025-03-14T23:44:36Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{From Wikipedia|Module:Template link general}} 1a395265ccbd055518c1d14b52362cc148b89c81 Module:Main page 828 17 25 2025-03-14T23:44:37Z ARTIFICER 564804 Importing default loadout Scribunto text/plain local p = {} local h = {} -- merge args from frame and frame:getParent() function h.mergeArgs(frame) local inputArgs = {} for k, v in pairs(frame.args) do v = mw.text.trim(tostring(v)) if v ~= '' then inputArgs[k] = v end end for k, v in pairs(frame:getParent().args) do v = mw.text.trim(v) if v ~= '' then inputArgs[k] = v end end return inputArgs end -------------------------------------------------------------------- function p.main(frame) local args = h.mergeArgs(frame) -- use the rootpage parameter if given, otherwise use the current page name local rootpage = args['rootpage'] or mw.title.getCurrentTitle().fullText -- parse the arguments into CSS variables that contain legal syntax for grid-template-areas local desktop = "--main-page-layout--desktop: '" .. string.gsub(args['desktop'], '\n', "' '") .. "';" local tablet = "--main-page-layout--tablet: '" .. string.gsub(args['tablet' ], '\n', "' '") .. "';" local mobile = "--main-page-layout--mobile: '" .. string.gsub(args['mobile' ], '\n', "' '") .. "';" -- grid-template-columns overrides local desktop_cols = mw.text.trim(string.gsub(args['desktop-columns'] or '', ';', '')) local tablet_cols = mw.text.trim(string.gsub(args[ 'tablet-columns'] or '', ';', '')) local mobile_cols = mw.text.trim(string.gsub(args[ 'mobile-columns'] or '', ';', '')) -- set the variables used by grid-template-columns if desktop_cols ~= '' then desktop = desktop .. '--main-page-layout-columns--desktop: '.. desktop_cols ..';' end if tablet_cols ~= '' then tablet = tablet .. '--main-page-layout-columns--tablet: '.. tablet_cols ..';' end if mobile_cols ~= '' then mobile = mobile .. '--main-page-layout-columns--mobile: '.. mobile_cols ..';' end local boxes = {} -- list of all boxes local boxes_in_layout = {} -- list of layouts, then list of all boxes in that layout local missing_boxes = {} -- list of layouts, then list of boxes that are *not* included in that layout -- add every box referenced in the layout rules once function parse_layout(layout) for _,name in pairs(mw.text.split(mw.text.trim(args[layout]), '%s')) do boxes[name] = true -- list as set boxes_in_layout[layout][name] = true end end local layouts = {'desktop', 'tablet', 'mobile'} -- loop through the layouts the first time to set up the box lists for _,layout in pairs(layouts) do boxes_in_layout[layout] = {} missing_boxes[layout] = {} parse_layout(layout) end -- then loop through the layouts a second time because we need to compare those completed lists to check for missing boxes for _,layout in pairs(layouts) do for name,_ in pairs(boxes) do if boxes_in_layout[layout][name] ~= true then mw.addWarning( 'WARNING: the \"' .. name .. '\" box is missing in the ' .. layout .. ' layout. If this is intentional, you can ignore this warning.') missing_boxes[layout][name] = true end end end -- start our mp-container wrapper, and add our variables from earlier as inline styles to declare them -- the rootpage is added to the dataset so it's easily accessible by mp-edit-links.js and it doesn't need to make its own API call local output = mw.html.create() local container = output:tag('div'):attr('id', 'mp-container'):cssText(desktop .. tablet .. mobile):attr('data-rootpage', rootpage) -- loop through boxes and add the relevant main page subpages into the output for box,_ in pairs(boxes) do mw.ext.VariablesLua.vardefine('imp-variable-id', box) -- using a vardefine lets us pass this directly to the template without going through the user-facing box local pre_vardefine = '' for _,layout in pairs(layouts) do pre_vardefine = pre_vardefine .. (missing_boxes[layout][box] and '0' or '1') .. ',' end -- formatted as a psuedo-bitmask to reduce variable usage, "<display-on-destop>, <display-on-tablet>, <display-on-mobile>," each value is 0 or 1 (trailing comma is insignificant) -- expected to be used with #explode in the template receiving the variable mw.ext.VariablesLua.vardefine('imp-variable-display-box', pre_vardefine) if mw.title.new(rootpage .. '/' .. box).exists then container:wikitext(frame:expandTemplate{ title = ':' .. rootpage .. '/' .. box}) else container:wikitext(frame:expandTemplate{ title = 'Main page box/missing', args = { box, rootpage = rootpage}}) -- See [[Template:Main page box/missing]] end end return output end return p 048647e5c442756f2b67e3e3a22c405e2234715d Module:Navbox/Hooks 828 18 26 2025-03-14T23:44:37Z ARTIFICER 564804 Importing default loadout Scribunto text/plain -- as of Module:Navbox version 1.2.2 local p = {} --------------------------------------------------- -- Runs before RANGER does args sanitizing -- `inputArgs` is the merged input arguments from the template (frame.args + frame:getParent().args) function p.onSanitizeArgsStart(inputArgs) end -- Runs after RANGER does args sanitizing -- `args` parameter is the sanitized arguments table with normalized keys (in lowercase underscore-case with canonical names) and normalized values. function p.onSanitizeArgsEnd(args, inputArgs) end -- Runs when RANGER loads config table (after onSanitizeArgsEnd and before onBuildTreeStart) -- `config` parameter is the default config table. -- `args` parameter is the sanitized arguments table (has not yet merged the DEFAUT_ARGS table). function p.onLoadConfig(config, args) end -- Runs before RANGER converts sanitized arguments table to structured data tree -- `args` parameter is the sanitized arguments table that has the DEFAUT_ARGS merged. function p.onBuildTreeStart(args) end -- Runs after RANGER converts sanitized arguments table to structured data tree -- `tree` parameter is the structured data. -- `args` parameter is the sanitized arguments table. function p.onBuildTreeEnd(tree, args) end --------------------------------------------------- return p 54e0c53295a318f2b18e70dc64e5b09867e03128 Module:Navbox/doc 828 19 27 2025-03-14T23:44:37Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This module is used by [[Template:Navbox]]. 87d5c562165cd75b963e03aa428c80413bacff30 Template:Extension DPL 10 20 28 2025-03-14T23:44:38Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:DynamicPageList3 Extension:DynamicPageList3].</noinclude> 087ffd4625ae7b1fea3436ec3f929e82ee739d29 Template:Documentation 10 21 29 2025-03-14T23:44:38Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- --><div class="documentation"><!-- --><div class="documentation-header"><!-- -->[[File:Template-{{#ifexist:{{#vardefineecho:docpage|{{{1|Template:{{#replace:{{{1|{{PAGENAME}}/doc}}}|Template:|}}}}}<!-- end vde -->}}|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!-- --><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!-- -->{{#ifexist:{{#var:docpage}}|<!-- --><span style="font-size: 90%; font-style: italic;"><!-- -->[{{fullurl:{{#var:docpage}}|action=edit}} Edit] this documentation at [{{fullurl:{{#var:docpage}}|redirect=no}} {{FULLPAGENAMEE:{{#var:docpage}}}}].<!-- --></span><!-- -->}}<!-- -->}}<!-- --><div style="text-align: right; margin-left: 5px;"><!-- -->([{{fullurl:{{FULLPAGENAMEE}}/doc|action=edit}} edit] • [{{fullurl:{{FULLPAGENAMEE}}/doc|action=history}} history] • [{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge])<!-- --></div><!-- --></div><!-- <!-- leave line break here --> {{#if:{{{lua|}}}|{{UsesLua|{{{lua}}} }} }} <!-- documentation text/error box begins here --> <div style="border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: 0.5em auto 1em; padding: 0.8em 1.2em; background: var(--wiki-content-background-color--secondary);"> <!-- -->{{#ifexist:{{#var:docpage}}|<!-- If there is documentation --> {{ {{#var:docpage}} }} <!-- Else -->|<!-- -->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Documentation/preload}} Create one now].<!-- -->[[Category:Templates with no documentation]]<!-- -->}}<!-- leave line break here --> <!-- documentation text/error box ends here --> </div> <!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!-- -->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Documentation -->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!-- -->[[Category:Template documentation]]<!-- -->}}<!-- -->}}<!-- --></div><!-- --></includeonly><!-- --><noinclude>{{Documentation}} [[Category:Documentation templates| ]] </noinclude> c4c3117e700d89854599fb352f60792ed2165be0 Template:Luadoc 10 22 30 2025-03-14T23:44:39Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <noinclude>[[Category:Documentation templates]]</noinclude>{{#ifeq:{{int:scribunto-doc-page-name|{{ROOTPAGENAME}}}}|{{FULLPAGENAME}}||<div class="luadoc">Edit the [[{{int:scribunto-doc-page-name|{{ROOTPAGENAME}}}}|documentation or categories]] for this module. {{#ifexist:{{FULLPAGENAME}}/i18n|This module has an [[/i18n|i18n file]].}}</div>}} 37de49949dfa0f16975ff4e9850b4573ec388cb6 Template:MP link 10 23 31 2025-03-14T23:44:39Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- Variables -->{{#vardefine:link|{{{link|{{{1|}}}}}}}}<!-- Image-->{{#if:{{{image|}}}|[[File:{{#replace:{{{image|}}}|File:}}|{{{size|42px}}}|link={{#var:link}}{{#if:{{{altText|}}}|{{!}}alt={{{altText|}}}}}|class={{{imageClass|}}}]]}}<!-- Link below the image -->{{#if:{{{1|}}}|<!-- If it's an external link, use external link syntax -->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|<!-- Otherwise use normal syntax the ifeq, pos, sub combo is filtering out a leading :, so that we can add our own without doubling up, allowing easy category linking -->[[:{{#ifeq:{{#pos:{{#var:link}}|:}}|0|{{#sub:{{#var:link}}|1}}|{{#var:link}}}}|{{{1|}}}]]}} }}</includeonly><noinclude> {{doc}} [[Category:Main page templates]] </noinclude> be5325327a3e6c626069e9f98a5dd2b9f283042c Template:MP link/doc 10 24 32 2025-03-14T23:44:39Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This creates one of the stylized and formatted links on the [[{{MediaWiki:Mainpage}}|main page]]. == Usage == Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 7, and the links will line up in that many columns if space permits (default is 3). The div can also optionally be given the class <code>stretch</code> and it will stretch the list vertically to fill empty space. See [[Mediawiki:Common.css]] for the full definitions of these classes and styling for this template. ===Parameters=== <templatedata> { "description": { "en": "Creates stylized and formatted links on the main page." }, "format": "inline", "params": { "1": { "label": { "en": "Text" }, "description": { "en": "The text to display. If the link parameter is not given, this will also be the link target." }, "example": "Stuff", "type": "string", "suggested": true }, "link": { "label": { "en": "Link" }, "description": { "en": "The target page for the link, if different than the display text." }, "required": false, "example": "Main Page", "type": "wiki-page-name" }, "image": { "label": { "en": "Image" }, "description": { "en": "An image to display with the link." }, "required": false, "suggested": true, "type": "wiki-file-name" }, "size": { "label": { "en": "Image size" }, "description": { "en": "The size of the image, in px." }, "required": false, "default": "42px", "type": "string" }, "imageClass": { "label": "Image class", "description": "A class to give directly to the image", "example": "invert-on-dark", "type": "string", "suggestedvalues": [ "invert-on-dark", "invert-on-light" ] }, "altText": { "label": "Alt text", "description": "Alt text to describe the image", "example": "Wiki logo", "type": "string", "suggested": true } }, "paramOrder": [ "1", "link", "image", "size", "imageClass", "altText" ] } </templatedata> ==Examples== <pre> <div class="mp-links columns-3"> * {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}} * {{MP link|Things|link=Special:Random}} * {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}} </div> </pre> Produces: <div class="mp-links columns-3"> * {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}} * {{MP link|Things|link=Special:Random}} * {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}} </div> <noinclude> [[Category:Template documentation]] </noinclude> aabad7f43ba29d72dbebc5a849f202294e406735 Template:Doc 10 25 33 2025-03-14T23:44:40Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:Documentation]] 041222999c2c4765a4663432058f50686fb65f40 Template:Uses Lua 10 26 34 2025-03-14T23:44:40Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Ambox | color = darkblue | icon = Lua logo.svg | title= This template uses one or more modules written in the Lua programming language. | message = For more information, see [[wikipedia:Wikipedia:Lua|Wikipedia:Lua]] or the [[mw:Extension:Scribunto/Lua reference manual|Lua reference manual on mediawiki.org]]. Modules used include: {{#if:{{{1|}}}|{{#arraymap:{{{1|}}}|,|%s|'''[[Module:%s|%s]]'''}}|''None provided''}}. | tiny = {{{tiny|}}} | class = {{{class|}}} }}</includeonly><noinclude>{{doc|Template:Ambox/doc}}</noinclude> 1930c9b36136a5562cfaf7584f811d62b114a58a Template:Ambox 10 27 35 2025-03-14T23:44:41Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- --><div class="ambox {{{class|}}} {{#ifeq:{{lc:{{{tiny|}}}}}|yes|tiny}}"<!-- --> style="{{#if:{{{color|}}}|--ambox-color: {{{color|}}};<!-- /if -->}}"><!-- --><div class="ambox-icon metadata <!-- the metadata class stops it from showing in MediaViewer -->">[[File:{{{icon|Ambox banner content.svg}}}{{!}}{{#ifeq:{{lc:{{{tiny|}}}}}|yes|48x20px|48x48px}}|alt=|link=]]</div><!-- --><div class="ambox-content"><!-- start ambox content -->{{#if: {{{title|}}} | <p class="ambox-title">{{{title}}}</p> }}<!-- --><p class="ambox-text">{{{message|No text provided.}}}{{#if: {{{date|}}} |<nowiki> </nowiki>(Message added: {{{date}}}) }}</p><!-- --></div><!-- end ambox content --></div><!-- end ambox --></includeonly><noinclude> {{doc}} [[Category:Notice templates]]</noinclude> 8aaad422c212cbd451862c241845af0d62eddbd5 Template:(( 10 28 36 2025-03-14T23:44:41Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{<noinclude>{{documentation}}</noinclude> a506ba66cf7c806baae7faecb221b3a946721f6a Template:Tlx 10 29 37 2025-03-14T23:44:42Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:Tl]] af3906f239c45d791753d3170c656eddd6d1af5f Template:Tl 10 30 38 2025-03-14T23:44:42Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{#invoke:Template link|main|code=on}}</includeonly><noinclude> {{Documentation}} </noinclude> 1c13b1daaf7b7e8ce1e45cc03b4baf31c09bc6cd Template:Tl/doc 10 31 39 2025-03-14T23:44:43Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{From Wikipedia|Module:Template link general,Template:Tlx}} {{Uses Lua|Template link}} This template returns an exemplaric use of a template while linking to the template description page, if the template exists. == Usage == <pre> {{tl|<Template name>}} {{tl|<Template name>|<Template parameters>}} </pre> ; ''unnamed parameter'' 1 : Template name (without <code>Template:</code> prefix) ; ''unnamed parameter'' 2 - 9 : Optional. Template parameters ; nl : Optional flag to display an un-linked template usage. == Examples == : <code><nowiki>{{tl|stub}}</nowiki></code> returns {{tl|stub}} : <code><nowiki>{{tl|stub|1}}</nowiki></code> returns {{tl|stub|1}} : <code><nowiki>{{tl|stub|1|2|nl{{=}}y}}</nowiki></code> returns {{tl|stub|1|2|nl{{=}}y}} : <code><nowiki>{{tl|for|page|t1{{=}}alt text}}</nowiki></code> returns {{tl|for|page|t1{{=}}alt text}} == See also == <includeonly> [[Category:Formatting templates]] </includeonly><noinclude>[[Category:Template documentation]]</noinclude> 7cb4f0fa749ef8a18a48c4b5816357a225f4acee Template:Nowrap 10 32 40 2025-03-14T23:44:43Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <span class="nowrap">{{{1}}}</span><noinclude> {{documentation}} </noinclude> 8817bafce418a08a72f3425283fc03d04a2d8d44 Template:)) 10 33 41 2025-03-14T23:44:44Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki }}<noinclude> {{documentation}} </noinclude> 85ca77d4d6ff71d8e6396ebd798f87fa7f45dc02 Template:))/doc 10 34 42 2025-03-14T23:44:44Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:No wrap 10 35 43 2025-03-14T23:44:45Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:Nowrap]] 269180d5083536bbbf72d889477805cfde7aac9e Template:Normal 10 36 44 2025-03-14T23:44:46Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <span style{{=}}"font-weight:normal; font-style:normal">{{{1}}}</span><noinclude> {{documentation}} </noinclude> f1d74e033cde1ce3b2efdc98b78fb863b8524fcf Template:((/doc 10 37 45 2025-03-14T23:44:46Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {| class="wikitable" style="text-align:center" |- ! scope="col" style="width:7.0em;" | {{no wrap|Template call}}<br>{{normal|('''m''' for magic word)}} ! scope="col" style="width:5.75em;" | {{no wrap|Output}}&nbsp;{{normal|(delayed interpretation as wikimarkup)}} ! scope="col" style="width:9.0em;" | {{no wrap|HTML alternative}} {{normal|(never interpreted as wikimarkup)}} ! Why you might want to use this |- style="vertical-align:top" | <code><nowiki>{{!}}</nowiki></code> '''(m)''' | <nowiki>|</nowiki> | &amp;#124; or {{tl|pipe}} | Displaying pipe characters inside of a parser function |- style="vertical-align:top" | <code><nowiki>{{=}}</nowiki></code> '''(m)''' | <nowiki>=</nowiki> | &amp;#61; | Displaying equal signs inside of unnamed parameters (e.g. <code><nowiki>{{MyTemplate|1+1=2}}</nowiki></code> will assign <code>2</code> to <code><nowiki>{{{1+1|}}}</nowiki></code>; <code><nowiki>{{MyTemplate|1+1{{=}}2}}</nowiki></code> will do what you want) |- style="vertical-align:top" | {{tlx|!!}} | <nowiki>||</nowiki> | &amp;#124;&amp;#124; | Displaying a break between two table cells inside of a parser function |- style="vertical-align:top" | {{tlx|!(}} | {{!(}} | &amp;#91; | Displaying a bracket inside of an external link |- style="vertical-align:top" | {{tlx|)!}} | {{)!}} | &amp;#93; | Displaying a bracket inside of an external link |- style="vertical-align:top" | {{tlx|!((}} | {{!((}} | &amp;#91;&amp;#91; | Displaying a bracket inside of a link |- style="vertical-align:top" | {{tlx|))!}} | {{))!}} | &amp;#93;&amp;#93; | Displaying a bracket inside of a link |- style="vertical-align:top" | {{tlx|(}} | {{(}} | &amp;#123; | Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter |- style="vertical-align:top" | {{tlx|)}} | {{)}} | &amp;#125; | Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter |- style="vertical-align:top" | {{tlx|((}} | {{((}} | &amp;#123;&amp;#123; | Displaying open braces for a template without actually transcluding that template |- style="vertical-align:top" | {{tlx|))}} | {{))}} | &amp;#125;&amp;#125; | Displaying closed braces for a template without actually transcluding that template |- style="vertical-align:top" | {{tlx|(((}} | {{(((}} | &amp;#123;&amp;#123;&amp;#123; | Displaying a template parameter's open curly braces without actually using that variable |- style="vertical-align:top" | {{tlx|)))}} | {{)))}} | &amp;#125;&amp;#125;&amp;#125; | Displaying a template parameter's closed curly braces without actually using that variable |- style="vertical-align:top" | {{tlx|(!}} | <nowiki>{|</nowiki> | &amp;#123;&amp;#124; | Starting a table inside of a parser function |- style="vertical-align:top" | {{tlx|!-}} | <nowiki>|-</nowiki> | &amp;#124;&amp;#45; | Starting a new table row inside of a parser function |- style="vertical-align:top" | {{tlx|!)}} | <nowiki>|}</nowiki> | &amp;#124;&amp;#125; | Closing a table inside of a parser function |}<includeonly> [[Category:Formatting templates]] </includeonly><noinclude>[[Category:Template documentation]]</noinclude> 9e1eb11bc0644d97b4cc9bc4445c3f0bacdd339d Template:!( 10 38 46 2025-03-14T23:44:47Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [<noinclude> {{documentation}}</noinclude> 1b058774deae9a7e511a0486a04647d6a3b9af62 Template:!(/doc 10 39 47 2025-03-14T23:44:47Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:)! 10 40 48 2025-03-14T23:44:48Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki ]<noinclude> {{documentation}}</noinclude> 016897dfd1af3b146bed2b47e7aa58c0bbf6f23d Template:)!/doc 10 41 49 2025-03-14T23:44:48Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!(( 10 42 50 2025-03-14T23:44:48Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[<noinclude> {{documentation}}</noinclude> a331374acf15177afbb3ffc0ec7bd5ada14c582e Template:!((/doc 10 43 51 2025-03-14T23:44:49Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:))! 10 44 52 2025-03-14T23:44:49Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki ]]<noinclude> {{documentation}}</noinclude> 3d84066ce45d0c1fca0bb04608a4e73c6ea54324 Template:))!/doc 10 45 53 2025-03-14T23:44:49Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:Navbox 10 46 54 2025-03-14T23:44:49Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{#invoke:Navbox|main}}</includeonly><noinclude>[[Category:Navigation templates]] {{documentation}}</noinclude> 11355a4514de8aa6c0ae686240591d267101c58c Template:Navbox/doc 10 47 55 2025-03-14T23:44:50Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{no direct use}} {{UsesLua|Navbox}} This template is designed to set up navigational templates relatively quickly with one or more lists of links. We highly recommend using this template for standardizing navigational templates and ease of use, especially for mobile devices. See [[support:RANGER navboxes|the support wiki]] for more information, including installation steps and further examples. == Basic example == The following example demonstrates the core functionality of this template: the title text, one standard link group, and one link group that contains two sub-groups. The rows are striped for easier readability. {{Navbox | title = Items | striped = even | group1 = Consumables | list1 = * Health Potion * Mana Potion | group2 = Weapons | group2.1 = Swords | list2.1 = * Wooden Sword * Rusted Sword * Steel Sword | group2.2 = Bows | list2.2 = * Shortbow * Crossbow * Longbow }} <syntaxhighlight lang="wikitext" style="overflow: auto;"> {{Navbox | template = <template_title> <!-- Required. e.g. `|template=Items` for template:Items --> | title = Items | striped = even | group1 = Consumables | list1 = * Health Potion * Mana Potion | group2 = Weapons | group2.1 = Swords | list2.1 = * Wooden Sword * Rusted Sword * Steel Sword | group2.2 = Bows | list2.2 = * Shortbow * Crossbow * Longbow }} </syntaxhighlight> == Parameters == === Main === The following parameters modify the navbox as a whole. {| class="wikitable" ! Parameter ! Description |- ! <code>template</code><br><code>name</code> | ('''Required''') Title of the template that the edit icon links to. e.g. <code>Items</code> for template:Items. |- ! <code>title</code> | Text that appears at the top of the navbox. |- ! <code>state</code><br><code>collapsible</code> | Controls if a navbox should be expanded or collapsed when the page loads. This only affects the whole navbox; if [[#Sections|sections]] are used, they are treated differently. * <code>expanded</code> ('''default''') - the navbox will start open and readers can collapse it. * <code>collapsed</code> - the navbox will start closed and readers can expand it. * <code>off</code>, <code>no</code>, or <code>plain</code> - the navbox will start open and cannot be collapsed. Advanced users can modify this on a page-by-page basis; see [[support:RANGER navboxes#Controlling the collapsible|the support wiki]] for more information. |- ! <code>editlinks</code> | Controls if an edit icon should be displayed at the top-left of the navbox, making it easier for users to interact with the template itself. * unset ('''default''') - displays the edit icon * <code>off</code> or <code>no</code> - hides the edit icon |- ! <code>above</code> | Text that appears above all list groups, directly below the title. |- ! <code>below</code> | Text that appears below all list groups, at the bottom of the navbox. |- ! <code>striped</code><br><code>evenodd</code> | Controls if the navbox rows should have zebra striping on even or odd rows, making it easier for users to distinguish two rows apart from each other. If [[#Sections|sections]] are used, each section resets the even/odd counter. *unset ('''default''') - all rows have the same background *<code>y</code>, <code>yes</code>, <code>on</code>, <code>striped</code>, or <code>even</code> - even-numbered rows are highlighted *<code>swap</code> or <code>odd</code> - odd-numbered rows are highlighted |} === Sections === The following parameters define sections within the navbox with their own titles. {| class="wikitable" ! Parameter ! Description |- ! <code>header''n''</code> | Text that appears at the top of the section, where ''n'' is any positive integer. If the value is set to two or more <code>-</code> (e.g. <code>--</code>, <code>-----</code>, etc.) the new section will have no header bar and cannot be collapsed. All groups and lists that are ''n'' or higher will appear in this section unless there is a higher <code>header''n''</code> later in the template. For example, if a navbox defines <code>header1</code> and <code>header4</code>, the first section will include <code>list1</code>, <code>list2</code>, and <code>list3</code> (and any of their sub-lists), while the second section will include all remaining lists starting at <code>list4</code> and their sub-lists. |- ! <code>header_state</code><br><code>state''n''</code> | <code>header_state</code> controls if all sections, by default, should be expanded or collapsed when the page loads. <code>state''n''</code> overrides <code>header_state</code> for the specific section defined by <code>header''n''</code> (where ''n'' is a matching integer). * <code>expanded</code> ('''default''') - the section will start open and readers can collapse it. * <code>collapsed</code> - the section will start closed and readers can expand it. * <code>off</code> or <code>plain</code> - the section will start open and cannot be collapsed. Advanced users can modify these on a page-by-page basis; see [[support:RANGER navboxes#Controlling the collapsible|the support wiki]] for more information. Both parameters have no effect on sections with headers set to two or more <code>-</code>, which are always expanded and cannot be collapsed. |} === List groups === The following parameters define the list groups. {| class="wikitable" ! Parameter ! Description |- ! <code>group''n''</code> | Text label for a list, which appears on the left on desktop or at the top on mobile, where ''n'' is any positive integer. This parameter is optional; if a <code>list''n''</code> does not have a matching <code>group''n''</code>, the list will take the full width on desktop. |- ! <code>list''n''</code> | A wikitext list, where ''n'' is any positive integer. |- ! <code>group''n''.''x''</code><br><code>group''n''.''x''.''y''</code><br>etc. | Text label for sub-lists that appear under <code>group''n''</code>, <code>group''n''.''x''</code>, etc. |- ! <code>list''n''.''x''</code><br><code>list''n''.''x''.''y''</code><br>etc. | Wikitext sub-lists. |} === Styling === The following parameters add inline styling or your custom CSS classes to specific elements of the navbox. To assist with text alignment, three default classes are available: <code>align-left</code>, <code>align-center</code>, and <code>align-right</code>. {| class="wikitable" ! Parameter ! Description |- ! <code>navbox_style</code><br><code>navbox_class</code> | Modifies the parent navbox element; <code>class</code> can be used as a shorthand for <code>navbox_class</code> Two default classes are available: *<code>pill</code> changes the links to pill-styled rather than dot-separated *<code>pill-mobile</code> only changes the links to pill-styled on mobile devices |- ! <code>title_style</code><br><code>title_class</code> | Modifies the title bar |- ! <code>above_style</code><br><code>above_class</code> | Modifies the <code>above</code> text row |- ! <code>below_style</code><br><code>below_class</code> | Modifies the <code>below</code> text row |- ! <code>header_style</code><br><code>header_class</code> | Modifies all section headers (''not'' the title bar) |- ! <code>header''n''_style</code><br><code>header''n''_class</code> | Modifies the specific section header ''n'' |- ! <code>section''n''_style</code><br><code>section''n''_class</code> | Modifies the container holding the section defined by a matching <code>header''n''</code> |- ! <code>group_style</code><br><code>group_class</code> | Modifies all base groups (<code>group''n''</code>), but ''not'' any subgroups (<code>group''n''.''x''</code>, etc.) |- ! <code>subgroup_style</code><br><code>subgroup_class</code> | Modifies all subgroups at all levels (<code>group''n''.''x''</code>, <code>group''n''.''x''.''y''</code>, etc.) |- ! <code>group''A''_style</code><br><code>group''A''_class</code> | Modifies the specific group ''A'', where ''A'' is any ''n'', ''n''.''x'', ''n''.''x''.''y'', etc. |- ! <code>list_style</code><br><code>list_class</code> | Modifies all lists. Note, in this context, "list" refers to the container of a <code>list''n''</code> parameter, not a <code>ul</code> or <code>ol</code> element inside the parameter |- ! <code>list''A''_style</code><br><code>list''A''_class</code> | Modifies the specific list ''A'', where ''A'' is any ''n'', ''n''.''x'', ''n''.''x''.''y'', etc. |} <noinclude>[[Category:Template documentation]]</noinclude> e35c990efd00644e63b9735d72ff65818357a1fb Template:( 10 48 56 2025-03-14T23:44:50Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {<noinclude> {{documentation}}</noinclude> 490a0c9c85eff213addd7272fe40f8627a637c75 Template:(/doc 10 49 57 2025-03-14T23:44:51Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:) 10 50 58 2025-03-14T23:44:52Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki }<noinclude> {{documentation}}</noinclude> 3bf19eb36f7371f1b4b61b8efbba67dfb0e8cfd4 Template:)/doc 10 51 59 2025-03-14T23:44:52Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:((( 10 52 60 2025-03-14T23:44:52Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{{<noinclude> {{documentation}}</noinclude> fa33084b57c1f33c82290de279827b973ab2fba8 Template:(((/doc 10 53 61 2025-03-14T23:44:53Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:))) 10 54 62 2025-03-14T23:44:53Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki }}}<noinclude> {{documentation}}</noinclude> 585d94f6fe636b77087dc0d06bfbe6cb69b29987 Template:)))/doc 10 55 63 2025-03-14T23:44:54Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:Documentation/doc 10 56 64 2025-03-14T23:44:54Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki Use {{tl|documentation}} inside of the <code><nowiki><noinclude></noinclude></nowiki></code> section on your template. Then create your template at the <code>/doc</code> subpage of your template. <noinclude>[[Category:Template documentation]]</noinclude> 055b0481a1967951c59f15a09b92767c90baa8dd Template:License/CC-BY-NC-ND 10 57 65 2025-03-14T23:44:54Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-ND | icon = [[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-NC-ND}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 4ed8a6372d14a167dd9d26f1ae865b1593b76604 66 65 2025-03-14T23:44:55Z ARTIFICER 564804 Protected "[[Template:License/CC-BY-NC-ND]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-ND | icon = [[File:CC-BY-NC-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nc-nd/3.0/|CC-BY-NC-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-nd/3.0/ Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-NC-ND}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 4ed8a6372d14a167dd9d26f1ae865b1593b76604 Template:License/CC-BY-SA 10 58 67 2025-03-14T23:44:55Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-SA | icon = [[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-SA}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 1e471ba76ef084e99bff87e9356d439d400f73de 68 67 2025-03-14T23:44:56Z ARTIFICER 564804 Protected "[[Template:License/CC-BY-SA]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-SA | icon = [[File:CC-BY-SA.svg|x50px|link=https://creativecommons.org/licenses/by-sa/3.0/|CC-BY-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-ShareAlike 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-SA}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 1e471ba76ef084e99bff87e9356d439d400f73de Template:License/fairuse 10 59 69 2025-03-14T23:44:56Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = fairuse | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law]. }}</includeonly><noinclude> This template currently looks like: {{License/fairuse}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 3662b685c4d9fa43d4f9342fae34b2f43ba925ef 70 69 2025-03-14T23:44:56Z ARTIFICER 564804 Protected "[[Template:License/fairuse]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = fairuse | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law]. }}</includeonly><noinclude> This template currently looks like: {{License/fairuse}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 3662b685c4d9fa43d4f9342fae34b2f43ba925ef Template:License 10 60 71 2025-03-14T23:44:57Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/{{{1|nolicense}}}|source={{{source|}}}}}</includeonly><noinclude>{{documentation}}</noinclude> 4b84fc940507f8fccb9c60b7f70b5a800a62fe59 72 71 2025-03-14T23:44:57Z ARTIFICER 564804 Protected "[[Template:License]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/{{{1|nolicense}}}|source={{{source|}}}}}</includeonly><noinclude>{{documentation}}</noinclude> 4b84fc940507f8fccb9c60b7f70b5a800a62fe59 Template:License/CC-PD 10 61 73 2025-03-14T23:44:57Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-PD | icon = [[File:CC-PD.svg|x50px|link=|Public Domain]] | text = This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide. }}</includeonly><noinclude> This template currently looks like: {{License/CC-PD}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 23b76ae521833f5a34f0bf73426a53aad8fa9923 74 73 2025-03-14T23:44:58Z ARTIFICER 564804 Protected "[[Template:License/CC-PD]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-PD | icon = [[File:CC-PD.svg|x50px|link=|Public Domain]] | text = This file has been released into the public domain by the copyright holder, its copyright has expired, or it is ineligible for copyright. This applies worldwide. }}</includeonly><noinclude> This template currently looks like: {{License/CC-PD}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 23b76ae521833f5a34f0bf73426a53aad8fa9923 Template:License/CC-SRR 10 62 75 2025-03-14T23:44:58Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-SRR | icon = [[File:CC-SRR.svg|link=|CC-Some Rights Reserved]] | text = This file is under the Creative Commons Some Rights Reserved License. }}</includeonly><noinclude> This template currently looks like: {{License/CC-SRR}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 1ce36d04e501144e6a089ff194fee2b82732e85a 76 75 2025-03-14T23:44:59Z ARTIFICER 564804 Protected "[[Template:License/CC-SRR]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-SRR | icon = [[File:CC-SRR.svg|link=|CC-Some Rights Reserved]] | text = This file is under the Creative Commons Some Rights Reserved License. }}</includeonly><noinclude> This template currently looks like: {{License/CC-SRR}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 1ce36d04e501144e6a089ff194fee2b82732e85a Template:License/CC-BY 10 63 77 2025-03-14T23:44:59Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY | icon = [[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]] | text = This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 49f4317b802ef04c92f4edc474581035768c252e 78 77 2025-03-14T23:45:01Z ARTIFICER 564804 Protected "[[Template:License/CC-BY]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY | icon = [[File:CC-BY.svg|x50px|link=https://creativecommons.org/licenses/by/3.0/|CC-BY]] | text = This file is under the [https://creativecommons.org/licenses/by/3.0/ Creative Commons Attribution 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 49f4317b802ef04c92f4edc474581035768c252e Template:License/CC-BY-ND 10 64 79 2025-03-14T23:45:02Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-ND | icon = [[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-ND}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> c77af748cb3aab2fce9bfd947149cb3e1ef0a3f0 80 79 2025-03-14T23:45:02Z ARTIFICER 564804 Protected "[[Template:License/CC-BY-ND]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-ND | icon = [[File:CC-BY-ND.svg|x50px|link=https://creativecommons.org/licenses/by-nd/3.0/|CC-BY-ND]] | text = This file is under the [https://creativecommons.org/licenses/by-nd/3.0/ Creative Commons Attribution-NoDerivs 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-ND}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> c77af748cb3aab2fce9bfd947149cb3e1ef0a3f0 Template:License/game 10 65 81 2025-03-14T23:45:03Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:rightsholder|<!-- *************************************** *************************************** Step 1/2 [required] Enter the name of the rightsholder, optionally with a link. Example without link: indie.io Example with a URL: [https://www.indie.io/ indie.io] Edit on the line below this************--> <!--Edit on the line above this******** *************************************** *************************************** -->}}<!-- continue to step 2 *************************************** *************************************** Step 2/2 [optional] Enter the TOS link. Example link: https://www.indie.io/terms-of-service -->{{#vardefine:tos|<!-- Edit on the line below this************--> <!--Edit on the line above this******** *************************************** *************************************** -->}}<!-- DON'T EDIT ANYTHING BELOW THIS -->{{License/template | source = {{{source|}}} | type = developer | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = {{#if:{{#var:rightsholder}}| <!-- Specific: -->This file is owned by {{#var:rightsholder}} and/or its licensors{{#if:{{#var:tos}}|, and is licensed under the {{#var:rightsholder}} [{{#var:tos}} Terms of Use]}}.<br/>All trademarks and registered trademarks present in the file are proprietary to {{#var:rightsholder}} and/or its licensors. | <!-- Generic: -->This file is owned by the applicable game studio and/or its licensors. }} }}</includeonly><noinclude> This template currently looks like: {{License/game}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> f1283ce43eda0d523b8e1f249ebc02470d957b34 82 81 2025-03-14T23:45:03Z ARTIFICER 564804 Protected "[[Template:License/game]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:rightsholder|<!-- *************************************** *************************************** Step 1/2 [required] Enter the name of the rightsholder, optionally with a link. Example without link: indie.io Example with a URL: [https://www.indie.io/ indie.io] Edit on the line below this************--> <!--Edit on the line above this******** *************************************** *************************************** -->}}<!-- continue to step 2 *************************************** *************************************** Step 2/2 [optional] Enter the TOS link. Example link: https://www.indie.io/terms-of-service -->{{#vardefine:tos|<!-- Edit on the line below this************--> <!--Edit on the line above this******** *************************************** *************************************** -->}}<!-- DON'T EDIT ANYTHING BELOW THIS -->{{License/template | source = {{{source|}}} | type = developer | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = {{#if:{{#var:rightsholder}}| <!-- Specific: -->This file is owned by {{#var:rightsholder}} and/or its licensors{{#if:{{#var:tos}}|, and is licensed under the {{#var:rightsholder}} [{{#var:tos}} Terms of Use]}}.<br/>All trademarks and registered trademarks present in the file are proprietary to {{#var:rightsholder}} and/or its licensors. | <!-- Generic: -->This file is owned by the applicable game studio and/or its licensors. }} }}</includeonly><noinclude> This template currently looks like: {{License/game}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> f1283ce43eda0d523b8e1f249ebc02470d957b34 Template:License/nolicense 10 66 83 2025-03-14T23:45:04Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = nolicense | icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]] | text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details. }}</includeonly><noinclude> This template currently looks like: {{License/nolicense}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 9ddcfb97af577d7f8454e20f985b9456e7a95c77 84 83 2025-03-14T23:45:04Z ARTIFICER 564804 Protected "[[Template:License/nolicense]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = nolicense | icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]] | text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details. }}</includeonly><noinclude> This template currently looks like: {{License/nolicense}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 9ddcfb97af577d7f8454e20f985b9456e7a95c77 Template:License/CC-BY-NC 10 67 85 2025-03-14T23:45:05Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC | icon = [[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]] | text = This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-NC}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 535d8d725e53a0e8f94922ed597baed1353cec21 86 85 2025-03-14T23:45:05Z ARTIFICER 564804 Protected "[[Template:License/CC-BY-NC]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC | icon = [[File:CC-BY-NC.svg|x50px|link=https://creativecommons.org/licenses/by-nc/3.0/|CC-BY-NC]] | text = This file is under the [https://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-NC}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 535d8d725e53a0e8f94922ed597baed1353cec21 Template:License/CC-BY-NC-SA 10 68 87 2025-03-14T23:45:06Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-SA | icon = [[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-NC-SA}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 385fc8e61d98dd5ed6d4fa25b0eacf17cbca1218 88 87 2025-03-14T23:45:06Z ARTIFICER 564804 Protected "[[Template:License/CC-BY-NC-SA]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC-BY-NC-SA | icon = [[File:CC-BY-NC-SA.svg|x50px|link=https://creativecommons.org/licenses/by-nc-sa/3.0/|CC-BY-NC-SA]] | text = This file is under the [https://creativecommons.org/licenses/by-nc-sa/3.0/ Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC-BY-NC-SA}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 385fc8e61d98dd5ed6d4fa25b0eacf17cbca1218 Template:License/CC0 10 69 89 2025-03-14T23:45:06Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC0 | icon = [[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]] | text = This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC0}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> a6ae218b1382bcbe6f0e6e98ef272e4355dd7205 90 89 2025-03-14T23:45:07Z ARTIFICER 564804 Protected "[[Template:License/CC0]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = CC0 | icon = [[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]] | text = This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License]. }}</includeonly><noinclude> This template currently looks like: {{License/CC0}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> a6ae218b1382bcbe6f0e6e98ef272e4355dd7205 Template:License/doc 10 70 91 2025-03-14T23:45:07Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This template is to be used under a ''Licensing'' heading on file pages to denote the file's license. == Available licenses == === Game === * Usage: <nowiki>{{License|game}}</nowiki> {{License|game}} === Fairuse === * Usage: <nowiki>{{License|fairuse}}</nowiki> {{License|fairuse}} === CC0 === * Usage: <nowiki>{{License|CC0}}</nowiki> {{License|CC0}} === CC-BY-NC-ND === * Usage: <nowiki>{{License|CC-BY-NC-ND}}</nowiki> {{License|CC-BY-NC-ND}} === CC-BY-NC-SA === * Usage: <nowiki>{{License|CC-BY-NC-SA}}</nowiki> {{License|CC-BY-NC-SA}} === CC-BY-NC === * Usage: <nowiki>{{License|CC-BY-NC}}</nowiki> {{License|CC-BY-NC}} === CC-BY-ND === * Usage: <nowiki>{{License|CC-BY-ND}}</nowiki> {{License|CC-BY-ND}} === CC-BY-SA === * Usage: <nowiki>{{License|CC-BY-SA}}</nowiki> {{License|CC-BY-SA}} === CC-BY === * Usage: <nowiki>{{License|CC-BY}}</nowiki> {{License|CC-BY}} === CC-PD === * Usage: <nowiki>{{License|CC-PD}}</nowiki> {{License|CC-PD}} === CC-SRR === * Usage: <nowiki>{{License|CC-SRR}}</nowiki> {{License|CC-SRR}} === Permission === * Usage: <nowiki>{{License|permission}}</nowiki> {{License|permission}} === No license === '''Providing no parameter (or invalid one) defaults to the nolicense notice:''' <nowiki>{{License}}</nowiki>{{License}} == Specifying source == '''Source parameter (optional):''' The source parameter accepts a url to the source where the file came from if necessary for attribution. Example: <nowiki>{{License|game|source=https://indie.io/}}</nowiki> {{License|game|source=https://indie.io/}} <includeonly> [[Category:License templates]] </includeonly> <noinclude>[[Category:Template documentation]]</noinclude> 5b334ee591fa6a0867f5d8e685e580b5b6c21334 Template:License/Fairuse 10 71 92 2025-03-14T23:45:08Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:License/fairuse]] ecb7db41961bb5256d571593ca3f90ae1e199a3e Template:Clear 10 72 93 2025-03-14T23:45:08Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <div style="clear:{{{1|both}}};" class={{{class|}}}></div><noinclude> {{documentation}} </noinclude> 5b24b9fd5cc166a8c486e2422d5df465206ed39c Template:Ml 10 73 94 2025-03-14T23:45:08Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <code>{{[[Module:{{{1}}}|{{{1}}}]]}}<sup>m</sup>{{#if:{{{2|}}}|.{{{2}}}()}}</code><noinclude> * <code><nowiki>{{Ml|Infobox}}</nowiki></code> generates {{Ml|Infobox}}. * <code><nowiki>{{Ml|ArgsUtil|merge}}</nowiki></code> generates {{Ml|ArgsUtil|merge}}. [[Category:Formatting templates]] </noinclude> 0c69bf8d7c3319f1cf2aa68f4b80261257291560 Template:(! 10 74 95 2025-03-14T23:45:09Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {|<noinclude>{{documentation}}</noinclude> 86e51fe1f06ae532410029eb39fa936d68880bc8 Template:!- 10 75 96 2025-03-14T23:45:09Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki |-<noinclude>{{documentation}}</noinclude> 636f9e440c24f4a3fe28b49cebd1808c3de8a814 Template:!) 10 76 97 2025-03-14T23:45:10Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki |}<noinclude>{{documentation}}</noinclude> b2debea163716e114d1ea46e65a63d7a1ae84bc0 Template:(!/doc 10 77 98 2025-03-14T23:45:10Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!-/doc 10 78 99 2025-03-14T23:45:11Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!)/doc 10 79 100 2025-03-14T23:45:11Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:Pipe 10 80 101 2025-03-14T23:45:11Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki &#124;<noinclude>{{documentation}}</noinclude> 9d1875aa686e4e25a0994448a39d057e91541788 Template:Pipe/doc 10 81 102 2025-03-14T23:45:12Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:!! 10 82 103 2025-03-14T23:45:12Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki ||<noinclude>{{documentation}}</noinclude> 02fb31115eef5c15d6612ac334bf5a5d83155c0a Template:!!/doc 10 83 104 2025-03-14T23:45:12Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:License/template 10 84 105 2025-03-14T23:45:12Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- --><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;"> <div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div> <div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source:&nbsp;{{{source|}}}</span>}}{{{text2|}}}</div> </div><!-- --></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude> 7d0e694e6a42a5368b4b62ce6c01bfa2fb4e67b8 106 105 2025-03-14T23:45:13Z ARTIFICER 564804 Protected "[[Template:License/template]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly><!-- --><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;"> <div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div> <div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source:&nbsp;{{{source|}}}</span>}}{{{text2|}}}</div> </div><!-- --></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude> 7d0e694e6a42a5368b4b62ce6c01bfa2fb4e67b8 Template:* 10 85 107 2025-03-14T23:45:13Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki &nbsp;&bull;&nbsp;<noinclude> {{doc}} [[Category:Formatting templates]] </noinclude> 81a7f0051da7b8f4a0548d91c5eb429a974fac91 Template:*/doc 10 86 108 2025-03-14T23:45:14Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This is the '''bullet''' template; it looks like this: [&nbsp;&bull;&nbsp;] It works similarly to the HTML markup sequence: [<code>'''&amp;nbsp;&amp;bull;&amp;nbsp;'''</code>], that is, a non-breaking space, a bullet and a non-breaking space. This template is used when you want a larger bullet than a bold middot ['''&middot;'''], but something smaller than an en dash [&ndash;]. <noinclude>[[Category:Template documentation]]</noinclude> ea04fe63a10dc333ed9c48bfc397debb11682f1e Template:Key 10 87 109 2025-03-14T23:45:14Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:platform | {{#if: {{{2|}}} | {{#switch: {{lc:{{{1|}}}}} <!-- Desktop --> |mouse |keyboard=keyboard <!-- Mobile --> |gesture=gesture <!-- Microsoft --> |xboxseries |xbox=Xbox |xbox one |xbone |xbox1 |xboxone=xboxone |xbox 360 |xb360 |xbox360 |360=360 <!-- Sony --> |ps |ps5 |playstation |ds |dualsense=DualSense |playstation 4 |ps4=PS4 |playstation 3 |ps3=ps3 <!-- Nintendo --> |ns |switch=Switch |wii=wii }} | undefined }} }}<!-- -->{{#vardefine:key | {{#if: {{{2|}}} | {{ucfirst:{{{2}}}}} | {{ucfirst:{{{1}}}}} }} }}<!-- -->{{#vardefine:img | {{#if: {{{2|}}} | [[File:{{#var:platform}} {{#var:key}}.png|x25px|link=]] }} | Undefined }}<!-- --><span class="key">{{#var:img}}</span><!-- --></includeonly><!-- --><noinclude>{{doc}}</noinclude> 45576cb62a8104687b5b7ac26b042283c80ecae6 Template:Key/doc 10 88 110 2025-03-14T23:45:15Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <tabber> |-|Desktop={{:Template:Key/doc/Keyboard}} |-|Mobile={{:Template:Key/doc/Gesture}} |-|Xbox={{:Template:Key/doc/Xbox}} |-|DualSense={{:Template:Key/doc/DualSense}} |-|PlayStation 4={{:Template:Key/doc/PS4}} |-|Nintendo Switch={{:Template:Key/doc/Nintendo Switch}} </tabber> <noinclude>[[Category:Key template documentation]]</noinclude> 19eb9be1ca2c7112f63dd11c58d3888327dcca75 Template:Key/doc/Gesture 10 89 111 2025-03-14T23:45:15Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki Images source: [[dev:Category:Gesture input images]] === Fingers === <code><nowiki>{{key|gesture|Finger Front}}</nowiki></code> {{key|gesture|Finger Front}} <code><nowiki>{{key|gesture|Finger Side}}</nowiki></code> {{key|gesture|Finger Side}} === Tap & hold === <code><nowiki>{{key|gesture|Tap}}</nowiki></code> {{key|gesture|Tap}} <code><nowiki>{{key|gesture|Double Tap}}</nowiki></code> {{key|gesture|Double Tap}} <code><nowiki>{{key|gesture|Hold}}</nowiki></code> {{key|gesture|Hold}} === Swipe motions === <code><nowiki>{{key|gesture|Swipe Bottom Left}}</nowiki></code> {{key|gesture|Swipe Bottom Left}} <code><nowiki>{{key|gesture|Swipe Bottom Right}}</nowiki></code> {{key|gesture|Swipe Bottom Right}} <code><nowiki>{{key|gesture|Swipe Down}}</nowiki></code> {{key|gesture|Swipe Down}} <code><nowiki>{{key|gesture|Swipe Left}}</nowiki></code> {{key|gesture|Swipe Left}} <code><nowiki>{{key|gesture|Swipe Right}}</nowiki></code> {{key|gesture|Swipe Right}} <code><nowiki>{{key|gesture|Swipe Top Left}}</nowiki></code> {{key|gesture|Swipe Top Left}} <code><nowiki>{{key|gesture|Swipe Top Right}}</nowiki></code> {{key|gesture|Swipe Top Right}} <code><nowiki>{{key|gesture|Swipe Up}}</nowiki></code> {{key|gesture|Swipe Up}} === Zoom & scroll === <code><nowiki>{{key|gesture|Zoom In}}</nowiki></code> {{key|gesture|Zoom In}} <code><nowiki>{{key|gesture|Zoom Out}}</nowiki></code> {{key|gesture|Zoom Out}} <code><nowiki>{{key|gesture|Scroll Down}}</nowiki></code> {{key|gesture|Scroll Down}} <code><nowiki>{{key|gesture|Scroll Left}}</nowiki></code> {{key|gesture|Scroll Left}} <code><nowiki>{{key|gesture|Scroll Right}}</nowiki></code> {{key|gesture|Scroll Right}} <code><nowiki>{{key|gesture|Scroll Up}}</nowiki></code> {{key|gesture|Scroll Up}} === Circular motions === <code><nowiki>{{key|gesture|Double Rotate}</nowiki></code> {{key|gesture|Double Rotate}} <code><nowiki>{{key|gesture|Full Circle}}</nowiki></code> {{key|gesture|Full Circle}} <code><nowiki>{{key|gesture|Half Circle}}</nowiki></code> {{key|gesture|Half Circle}} <code><nowiki>{{key|gesture|Quarter Circle}}</nowiki></code> {{key|gesture|Quarter Circle}} __NOTOC__ <noinclude>[[Category:Key template documentation]]</noinclude> 0a595b125cc6dbd6ad531c1e989d1929eaf1c6e2 Template:Key/doc/PS4 10 90 112 2025-03-14T23:45:16Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki Images source: [[dev:Category:PS4 input images]] === D-pad & sticks === <code><nowiki>{{key|PS4|Dpad}}</nowiki></code> {{key|PS4|Dpad}} <code><nowiki>{{key|PS4|Left}}</nowiki></code> {{key|PS4|Left}} <code><nowiki>{{key|PS4|Right}}</nowiki></code> {{key|PS4|Right}} <code><nowiki>{{key|PS4|Up}}</nowiki></code> {{key|PS4|Up}} <code><nowiki>{{key|PS4|Down}}</nowiki></code> {{key|PS4|Down}} <code><nowiki>{{key|PS4|Left Stick}}</nowiki></code> {{key|PS4|Left Stick}} <code><nowiki>{{key|PS4|Right Stick}}</nowiki></code> {{key|PS4|Right Stick}} <code><nowiki>{{key|PS4|Touch Pad}}</nowiki></code> {{key|PS4|Touch Pad}} === Front buttons === <code><nowiki>{{key|PS4|Circle}}</nowiki></code> {{key|PS4|Circle}} <code><nowiki>{{key|PS4|Cross}}</nowiki></code> {{key|PS4|Cross}} <code><nowiki>{{key|PS4|Square}}</nowiki></code> {{key|PS4|Square}} <code><nowiki>{{key|PS4|Triangle}}</nowiki></code> {{key|PS4|Triangle}} <code><nowiki>{{key|PS4|Share}}</nowiki></code> {{key|PS4|Share}} <code><nowiki>{{key|PS4|Options}}</nowiki></code> {{key|PS4|Options}} === Rear buttons === <code><nowiki>{{key|PS4|L1}}</nowiki></code> {{key|PS4|L1}} <code><nowiki>{{key|PS4|R1}}</nowiki></code> {{key|PS4|R1}} <code><nowiki>{{key|PS4|L2}}</nowiki></code> {{key|PS4|L2}} <code><nowiki>{{key|PS4|R2}}</nowiki></code> {{key|PS4|R2}} <noinclude>[[Category:Key template documentation]]</noinclude> 1672e7f0dcd4db09545c96936cfbabcab681cfeb Template:Key/doc/Nintendo Switch 10 91 113 2025-03-14T23:45:17Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki Images source: [[dev:Category:Nintendo Switch input images]] === Nintendo Switch === <code><nowiki>{{Key|Switch|a}}</nowiki></code> {{Key|Switch|a}} <code><nowiki>{{Key|Switch|b}}</nowiki></code> {{Key|Switch|b}} <code><nowiki>{{Key|Switch|x}}</nowiki></code> {{Key|Switch|x}} <code><nowiki>{{Key|Switch|y}}</nowiki></code> {{Key|Switch|y}} <code><nowiki>{{Key|Switch|Left Stick}}</nowiki></code> {{Key|Switch|Left Stick}} <code><nowiki>{{Key|Switch|Right Stick}}</nowiki></code> {{Key|Switch|Right Stick}} <code><nowiki>{{Key|Switch|Left Stick Press}}</nowiki></code> {{Key|Switch|Left Stick Press}} <code><nowiki>{{Key|Switch|Right Stick Press}}</nowiki></code> {{Key|Switch|Right Stick Press}} <code><nowiki>{{Key|Switch|-}}</nowiki></code> {{Key|Switch|-}} <code><nowiki>{{Key|Switch|+}}</nowiki></code> {{Key|Switch|+}} <code><nowiki>{{Key|Switch|Capture}}</nowiki></code> {{Key|Switch|Capture}} <code><nowiki>{{Key|Switch|HOME}}</nowiki></code> {{Key|Switch|HOME}} <code><nowiki>{{Key|Switch|L}}</nowiki></code> {{Key|Switch|L}} <code><nowiki>{{Key|Switch|R}}</nowiki></code> {{Key|Switch|R}} <code><nowiki>{{Key|Switch|ZL}}</nowiki></code> {{Key|Switch|ZL}} <code><nowiki>{{Key|Switch|ZR}}</nowiki></code> {{Key|Switch|ZR}} === Pro Controller === <code><nowiki>{{Key|Switch|Pro Control Pad}}</nowiki></code> {{Key|Switch|Pro Control Pad}} <code><nowiki>{{Key|Switch|Pro Control Pad Left}}</nowiki></code> {{Key|Switch|Pro Control Pad Left}} <code><nowiki>{{Key|Switch|Pro Control Pad Right}}</nowiki></code> {{Key|Switch|Pro Control Pad Right}} <code><nowiki>{{Key|Switch|Pro Control Pad Up}}</nowiki></code> {{Key|Switch|Pro Control Pad Up}} <code><nowiki>{{Key|Switch|Pro Control Pad Down}}</nowiki></code> {{Key|Switch|Pro Control Pad Down}} === Joy-Con === <code><nowiki>{{Key|Switch|Directional Left}}</nowiki></code> {{Key|Switch|Directional Left}} <code><nowiki>{{Key|Switch|Directional Right}}</nowiki></code> {{Key|Switch|Directional Right}} <code><nowiki>{{Key|Switch|Directional Up}}</nowiki></code> {{Key|Switch|Directional Up}} <code><nowiki>{{Key|Switch|Directional Down}}</nowiki></code> {{Key|Switch|Directional Down}} ==== Diagrams ==== <code><nowiki>{{Key|Switch|Joy-Con}}</nowiki></code> {{Key|Switch|Joy-Con}} <code><nowiki>{{Key|Switch|Joy-Con Separate}}</nowiki></code> {{Key|Switch|Joy-Con Separate}} <code><nowiki>{{Key|Switch|Joy-Con Left}}</nowiki></code> {{Key|Switch|Joy-Con Left}} <code><nowiki>{{Key|Switch|Joy-Con Right}}</nowiki></code> {{Key|Switch|Joy-Con Right}} __NOTOC__ <noinclude>[[Category:Key template documentation]]</noinclude> 34ef402e3bd539920ee4247d68882ecb53fc6eda Template:Spoiler 10 92 114 2025-03-14T23:45:17Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- Base code written for Terraria Wiki: https://terraria.wiki.gg/wiki/Template:Spoiler NOTE: This template needs a JavaScript function in MediaWiki:Common.js or MediaWiki:Vector.js to work, as well as styling in MediaWiki:Common.css or MediaWiki:Vector.css for the related classes -->{{#vardefine:element|{{#if:{{{block|}}}|div|span}}}}<!-- --><{{#var:element}} class="spoiler-content {{{class|}}}" id="{{{id|}}}" style="{{{css|{{{style|}}}}}}"><{{#var:element}}>{{{1|}}}</{{#var:element}}></{{#var:element}}><!-- -->[[Category:Pages with spoilers]]<!-- --></includeonly><noinclude> {{doc}} [[Category:Formatting templates]] </noinclude> 8eb68f2e678d3b1eac0087662b8d5548dc29da29 Template:Spoiler/doc 10 93 115 2025-03-14T23:45:18Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This template is used to mark text and other elements as spoilers. Users can click or optionally hover to reveal their content. == The hoverShowSpoilers gadget == Users can enable <code>Gadget-hoverShowSpoilers</code> to make spoilers show on hover, not just on click. The code for this gadget can be found at {{gad|hoverShowSpoilers.css}}. == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{spoiler|spoiler text}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text}} |- | <code><nowiki>{{spoiler|spoiler text with a [[Template:Navbox|link]]}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text with a [[Template:Navbox|link]]}} |- | <pre> {{spoiler|block=y|Really long spoiler that spans multiple lines It even has a bulleted list inside it: * Item a * Item b * [[Special:Random|Item c]] }}</pre> |{{spoiler|block=y|Really long spoiler that spans multiple lines It even has a bulleted list inside it: * Item a * Item b * [[Special:Random|Item c]] }} |} == Dependencies == For this template to work properly, you need the following: * The small JavaScript code for toggling the <code>.spoiler</code> class on/off on click, found in [[MediaWiki:Common.js]]. * The <code>.spoiler-content</code> and any related classes, found in [[MediaWiki:Common.css]]. == Source == Base code adapted from [[wgg:terraria:Template:Spoiler|Template:Spoiler on Terraria Wiki]]. ==TemplateData== <templatedata> { "params": { "1": { "aliases": [ "text" ], "label": "Text", "description": "The text to be shown.", "example": "Character A died during the battle.", "type": "content", "required": true }, "hover": { "label": "Show on Hover?", "description": "Show spoiler text on mouse hover.", "example": "hover=yes", "type": "boolean", "default": "hover=no" }, "block": { "label": "Display as block?", "description": "If given, display the spoiler as a block instead of inline. Useful for long spoilers spanning multiple lines or using block-level elements like lists.", "example": "y", "type": "boolean", "suggested": true }, "class": { "label": "Class", "description": "A class or classes to apply to the spoiler", "type": "string" }, "id": { "label": "ID", "description": "A CSS ID to apply to the spoiler.", "type": "string" }, "style": { "description": "Inline CSS styles to pass in.", "type": "string", "aliases": [ "css" ], "label": "Style" } }, "description": "This template can be used to mark text as a spoiler.", "maps": { "1": {} }, "paramOrder": [ "1", "hover", "block", "class", "id", "style" ], "format": "inline" } </templatedata> <noinclude>[[Category:Template documentation]]</noinclude> faec31665204f49bbba464dfebc50112a0ca1f96 Template:Link icon 10 94 116 2025-03-14T23:45:18Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{#vardefine:target|{{{1|}}}<!-- end vd -->}}<!-- -->{{#vardefine:display|{{#if:{{{2|}}}|{{{2}}}|{{{1}}}<!-- end if -->}}<!-- end vd -->}}<!-- -->{{#vardefine:iconSize|1.2em}}<!-- -->{{#vardefine:lineHeight|1lh}}<!-- -->{{#vardefine:fileExists|{{filepath:{{#var:target}} ({{{type}}}).png}}}}<!-- -->{{#ifeq: {{{2|}}} | notext <!-- start if notext -->|<span class="link-icon notext" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start notext icon element -->{{#if: {{#var:fileExists}} <!-- start icon if -->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon -->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?) -->}}<!-- end icon if --></span><!-- end notext icon -->|<span class="link-icon" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start icon + text element -->{{#if: {{#var:fileExists}} <!-- start icon if -->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon -->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?) -->}}&nbsp;<!-- end icon if --><span class="display-text">[[{{#var:target}}|{{#var:display}}]]</span><!-- end display text -->}}<!-- start if notext --></span></includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude> 4e9bb37a48d63bb6b56f32d260dc74f64011e4af Template:Link icon/doc 10 95 117 2025-03-14T23:45:19Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{No direct use}} == List of link icon templates == * {{tl|Character icon}} * {{tl|Item icon}} == Dependencies== For this template to work properly, you need the following: * The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]]. <noinclude>[[Category:Template documentation]]</noinclude> 654dfb540ea31a810ef53c3820862942e63b2e8a Template:I 10 96 118 2025-03-14T23:45:19Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Link icon]] 6ebdedb4de95efaa3e6ca27590e79aca674f2364 Template:Quote 10 97 119 2025-03-14T23:45:20Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- --><div class="quote"><!-- start quote wrapper --><div class="marks-wrapper"><!-- start marks wrapper --><div class="block"><!-- start quote block -->{{#if:{{{title|}}}|<div class="title">{{{title}}}</div>|}}<!-- -->{{#if:{{{text|{{{1|}}}}}}|<div class="text">{{{text|{{{1|}}}}}}</div>|}}<!-- --></div><!-- end quote block --></div><!-- end marks wrapper -->{{#if:{{{author|{{{2|}}}}}}|<div class="author">― {{#if:{{{authorpage|}}}| [[{{{authorpage}}}|{{{author|{{{2|}}}}}}]] | {{{author|{{{2|}}}}}} }}</div>|}}<!-- --></div><!-- -->[[Category:Pages with quotes]]</includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude> 095258ceee92819a4e7b83c26fba3761bf9c41a9 Template:Item icon 10 98 120 2025-03-14T23:45:21Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Item}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude> 6564279e3808e659b8034ad4b96f4f9e9e498b57 Template:Item icon/doc 10 99 121 2025-03-14T23:45:21Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki == Summary == <templatedata> { "params": { "1": { "aliases": [ "page" ], "label": "Page Name", "description": "The name for the target page.", "example": "Page Name", "type": "wiki-page-name", "required": true }, "2": { "aliases": [ "label" ], "label": "Link Label", "description": "The text to the be displayed on the link icon's label.", "example": "Alternative Page Name", "type": "line" } }, "description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Item).png\".", "format": "inline" } </templatedata> == Examples == For the examples below, <code><nowiki>File:Mystic Feather (Item).png</nowiki></code> was used as the icon for a page called <code>Mystic Feather</code>. {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Item icon|Mystic Feather}}</nowiki></code> || {{Item icon|Mystic Feather}} |- | <code><nowiki>{{Item icon|Mystic Feather|Mystic Feathers}}</nowiki></code> || {{Item icon|Mystic Feather|Mystic Feathers}} |- | <code><nowiki>{{Item icon|Mystic Feather|notext}}</nowiki></code> || {{Item icon|Mystic Feather|notext}} |- | <code><nowiki>{{Item icon|Missing Item}}</nowiki></code> (Missing Page Icon) || {{Item icon|Missing Item}} |} == Dependencies== For this template to work properly, you need the following: * The base {{tl|Link icon}} template. * The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]]. 4dfcab6f3d3c88596068607685645f29666f0141 Template:Character icon 10 100 122 2025-03-14T23:45:21Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Character}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude> 24bad84fd5dea93cab210dfd592fda86af09eb87 Template:Character icon/doc 10 101 123 2025-03-14T23:45:22Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki == Summary == <templatedata> { "params": { "1": { "aliases": [ "page" ], "label": "Page Name", "description": "The name for the target page.", "example": "Page Name", "type": "wiki-page-name", "required": true }, "2": { "aliases": [ "label" ], "label": "Link Label", "description": "The text to the be displayed on the link icon's label.", "example": "Alternative Page Name", "type": "line" } }, "description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Character).png\".", "format": "inline" } </templatedata> == Examples == For the examples below, <code><nowiki>File:Invisible Boy (Character).png</nowiki></code> was used as the icon for a page called <code>Invisible Boy</code>. {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Character icon|Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy}} |- | <code><nowiki>{{Character icon|Invisible Boy|The Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy|The Invisible Boy}} |- | <code><nowiki>{{Character icon|Invisible Boy|notext}}</nowiki></code> || {{Character icon|Invisible Boy|notext}} |- | <code><nowiki>{{Character icon|Missing Boy}}</nowiki></code> (Missing Page Icon) || {{Character icon|Missing Boy}} |} == Dependencies== For this template to work properly, you need the following: * The base {{tl|Link icon}} template. * The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]]. 0999a706143c16f5ed970816e7825239cfce9547 Template:Quote/doc 10 102 124 2025-03-14T23:45:22Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki == Examples == {| class="wikitable" ! Code !! Result |- | <pre>{{Quote|text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre> | {{Quote|text=Now is the winter of our discontent made glorious summer by this sun of York}} |- | <pre>{{Quote |title=Opening lines of ''Richard III'' |text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre> | {{Quote |title=Opening lines of ''Richard III'' |text=Now is the winter of our discontent made glorious summer by this sun of York}} |- | <pre>{{Quote |title=Opening lines of ''Richard III'' |author=William Shakespeare |text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre> | {{Quote |title=Opening lines of ''Richard III'' |author=William Shakespeare |text=Now is the winter of our discontent made glorious summer by this sun of York}} |- | <pre>{{Quote |title=Opening lines of ''Richard III'' |author=William Shakespeare |authorpage=wikipedia:William Shakespeare |text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre> | {{Quote |title=Opening lines of ''Richard III'' |author=William Shakespeare |authorpage=wikipedia:William Shakespeare |text=Now is the winter of our discontent made glorious summer by this sun of York}} |- | <pre>{{Quote |author=William Shakespeare |authorpage=wikipedia:William Shakespeare |text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre> | {{Quote |author=William Shakespeare |authorpage=wikipedia:William Shakespeare |text=Now is the winter of our discontent made glorious summer by this sun of York}} |} == Dependencies == For this template to work properly, you need the following: * The <code>.quote</code> and any related classes, found in [[MediaWiki:Common.css]]. <noinclude>[[Category:Template documentation]]</noinclude> == Template data (for Visual Editor) == <templatedata> { "params": { "title": { "label": "Title", "description": "If the quote has a title, put it here.", "example": "Richard III's soliloquy", "type": "line" }, "text": { "label": "Quoted Text", "description": "The quoted text to be displayed.", "example": "Now is the winter of our discontent made glorious summer by this sun of York", "type": "string", "required": true }, "author": { "label": "Quote's Author", "description": "The author of the displayed quote.", "example": "William Shakespeare", "type": "line", "suggested": true }, "authorpage": { "label": "Author's Page", "description": "If the quote's author has a page on the Wiki, put the page name here.", "example": "William Shakespeare (playwright)", "type": "wiki-page-name", "suggested": true } }, "description": "This template creates a styled block element for quotes.", "paramOrder": [ "text", "author", "authorpage", "title" ], "format": "block" } </templatedata> 8a10e77de70ff704435282ce0f2ba792a13404a5 Template:Hatnote 10 103 125 2025-03-14T23:45:23Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->[[Category:Pages with hatnotes]]<!-- --><div class="hatnote {{#if:{{{icon|}}}|icon}}">{{#if:{{{icon|}}}|[[File:{{{icon}}}|x22px]]<nowiki> </nowiki>}}{{{1|}}}</div><!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates| ]]</noinclude> c239246055fdd6c2f4aa85033ba3e93b9baa4733 Template:Hatnote/doc 10 104 126 2025-03-14T23:45:23Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{No direct use}} == List of hatnote templates == * {{tl|Disambiguation}} * {{tl|Distinguish}} * {{tl|For}} * {{tl|Main}} == Dependencies == For this template to work properly, you need the following: * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. * The <code>--wiki-content-border-color--secondary</code> CSS variable, defined in [[MediaWiki:Common.css]]. <noinclude>[[Category:Template documentation]]</noinclude> 464f2f866befaf4cfa47f68ab0ad4f170c13463d Template:Disambiguation/doc 10 105 127 2025-03-14T23:45:24Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Disambiguation Page", "description": "A custom disambiguation page name.", "example": "Disambiguation Page", "type": "wiki-page-name" }, "2": { "label": "Link Label", "description": "A label for the custom disambiguation page.", "example": "Alternative Page Name", "type": "line" }, "topic": { "label": "Custom Topic", "description": "In case {{PAGENAME}} does not describe the topic, this can be used to display a custom topic", "example": "a custom topic", "default": "{{PAGENAME}}", "type": "line" } }, "description": "This hatnote template is meant to be used at the top of an article to indicate the existence of a disambiguation page.", "paramOrder": [ "1", "2", "topic" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Disambiguation}}</nowiki></code> || {{Disambiguation|topic=Example}} |- | <code><nowiki>{{Disambiguation|Special:Random|topic=Example}}</nowiki></code> || {{Disambiguation|Special:Random|topic=Example}} |- | <code><nowiki>{{Disambiguation|Special:Random|Page Label|topic=this particular topic}}</nowiki></code> || {{Disambiguation|Special:Random|Page Label|topic=this particular topic}} |} == Dependencies == For this template to work properly, you need the following: * The {{tl|Hatnote}} base template. * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. == Source == Roughly based on [[wikipedia:Template:About|Wikipedia's About Template]]. <noinclude>[[Category:Template documentation]]</noinclude> 5fce9c689120c57454571ff0e60a2cd447df5713 Template:Disambiguation 10 106 128 2025-03-14T23:45:24Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:topic|<!-- start vd -->{{#if:{{{topic|}}} | {{{topic}}} | {{PAGENAME}} }}<!-- end if -->}}<!-- end vd -->{{#vardefine:disambig|<!-- start vd -->{{#if:{{{1|}}}<!-- start custom disambig if -->|{{{1}}}<!-- start label if -->{{#if:{{{2|}}} | {{!}}{{{2}}} }}<!-- end label if -->|{{#var:topic}} (disambiguation)<!-- else; use regular disambig -->}}<!-- end custom disambig if -->}}<!-- end vd -->{{Hatnote|<!-- -->This page is about '''{{#var:topic}}'''. For other uses, see [[{{#var:disambig}}]].<!-- -->|icon=Disambig.svg<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> c4c62e7a1876492eb970ea182cf4ac0bcad97913 Template:Distinguish 10 107 129 2025-03-14T23:45:25Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:text|<!-- start vd -->{{#if:{{{text|}}} | {{{text}}} |<!-- start top if -->{{#if:{{{2|}}}<!-- if more than one page -->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if -->|, [[{{{2}}}]] or [[{{{3}}}]]<!-- concat two -->|<nowiki> </nowiki>or [[{{{2}}}]]<!-- else; concat one -->}}<!-- end concat if -->|[[{{{1}}}]]<!-- else; one page only -->}}<!-- end custom disambig if -->}}<!-- end if -->}}<!-- end vd -->{{Hatnote|<!-- -->Not to be confused with {{#var:text}}.<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> 67ae5406ffd29bec56cfe7ad6527bb09a9733496 Template:Distinguish/doc 10 108 130 2025-03-14T23:45:25Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Alternative", "description": "The alternative page.", "example": "Alternative Page", "type": "wiki-page-name", "suggested": true }, "2": { "label": "Second Alternative", "description": "A second alternative page.", "example": "Second Alternative Page", "type": "wiki-page-name" }, "3": { "label": "Third Alternative", "description": "A third alternative page.", "example": "Third Alternative Page", "type": "wiki-page-name" }, "text": { "label": "Alternative Text", "description": "Instead of using pages, you can provide a full alternative text. This parameter overrides other provided parameters.", "example": "the alternative page, [[Alternative Page]]", "type": "line" } }, "description": "This hatnote template is meant to be used to indicate possible alternatives to what the reader wants to find.", "paramOrder": [ "1", "2", "3", "text" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages}} |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}} |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}} |- | <code><nowiki>{{Distinguish|Special:Uncategorizedpages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Distinguish|Special:Uncategorizedpages{{!}}Page 1}} |- | <code><nowiki>{{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}}</nowiki></code> || {{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}} |} == Dependencies == For this template to work properly, you need the following: * The {{tl|Hatnote}} base template. * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. == Source == Roughly based on [[wikipedia:Template:Distinguish|Wikipedia's Distinguish Template]]. <noinclude>[[Category:Template documentation]]</noinclude> 2a06ed576ae6479add20834628f9378c657cb4fb Template:For 10 109 131 2025-03-14T23:45:26Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:text|<!-- start vd -->{{#if:{{{3|}}}<!-- if more than one page -->|[[{{{2}}}]]{{#if:{{{4|}}}<!-- start concat if -->|, [[{{{3}}}]] and [[{{{4}}}]]<!-- concat two -->|<nowiki> </nowiki>and [[{{{3}}}]]<!-- else; concat one -->}}<!-- end concat if -->|[[{{{2}}}]]<!-- else; one page only -->}}<!-- end if -->}}<!-- end vd -->{{Hatnote|<!-- -->For {{{1}}}, see {{#var:text}}.<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> 1899e48855153617f7c0bf3087b781bc80f0395c Template:For/doc 10 110 132 2025-03-14T23:45:26Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Topic", "description": "The topic the following pages are about.", "example": "more information", "type": "line", "required": true }, "2": { "label": "Related Page", "description": "A related page.", "example": "Related Page", "type": "wiki-page-name", "required": true }, "3": { "label": "Second Page", "description": "A second related page.", "example": "Second Related Page", "type": "wiki-page-name" }, "4": { "label": "Third Page", "description": "A third related page.", "example": "Third Related Page", "type": "wiki-page-name" } }, "description": "This hatnote template is meant to be used to show pages related to a topic the reader might want to visit.", "paramOrder": [ "1", "2", "3", "4" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{For|more information|Special:WantedPages}}</nowiki></code> || {{For|more information|Special:WantedPages}} |- | <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages}} |- | <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}} |- | <code><nowiki>{{For|more information|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{For|more information|Special:WantedPages{{!}}Page 1}} |} == Dependencies == For this template to work properly, you need the following: * The {{tl|Hatnote}} base template. * The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]]. == Source == Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]]. <noinclude>[[Category:Template documentation]]</noinclude> b2a30a9bf8acff259d5e86654a2de69c2d5e4fff Template:Main 10 111 133 2025-03-14T23:45:26Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:text|<!-- start vd -->{{#if:{{{2|}}}<!-- if more than one page -->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if -->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two -->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one -->}}<!-- end concat if -->|[[{{{1}}}]]<!-- else; one page only -->}}<!-- end if -->}}<!-- end vd -->{{Hatnote|<!-- -->{{#if:{{{2|}}}|Main articles|Main article}}: {{#var:text}}<!-- -->}}<!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude> e02ac04db1bbce6b71a9aa8a5064182f662d8470 Template:Main/doc 10 112 134 2025-03-14T23:45:27Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <templatedata> { "params": { "1": { "label": "Article", "description": "A main article.", "example": "Article", "type": "wiki-page-name", "required": true }, "2": { "label": "Second Article", "description": "A second main article.", "example": "Second Article", "type": "wiki-page-name" }, "3": { "label": "Third Article", "description": "A third main article.", "example": "Third Article", "type": "wiki-page-name" } }, "description": "This hatnote template is meant to be in sections of an article mentioning information about another existing main article.", "paramOrder": [ "1", "2", "3" ], "format": "inline" } </templatedata> == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Main|Special:WantedPages}}</nowiki></code> || {{Main|Special:WantedPages}} |- | <code><nowiki>{{Main|Special:WantedPages#Section Title}}</nowiki></code> || {{Main|Special:WantedPages#Section Title}} |- | <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages}} |- | <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}} |- | <code><nowiki>{{Main|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Main|Special:WantedPages{{!}}Page 1}} |} == Dependencies == This template requires the {{tl|Hatnote}} metatemplate. == Source == Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]]. <noinclude>[[Category:Template documentation]]</noinclude> dd762adeece0f944821cb81ee14a8bd9cb539b22 Template:Ambox/doc 10 113 135 2025-03-14T23:45:28Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{#ifeq:{{ROOTPAGENAME}}|Ambox|"Ambox" is an abbreviation for '''A'''rticle '''m'''essage '''box'''. You can use amboxes in articles to indicate something important about the current page, often in the header.| This '''message template''' is an [[Template:Ambox|article message box]], or '''ambox'''. The documentation below discusses how to use each ambox provided by the wiki. }} == Premade amboxes == === Problem notice amboxes === These amboxes are used temporarily to notify other editors and visitors about a problem with an article. These amboxes support the following parameters: * <code>|tiny=</code>: If set to <code>yes</code>, the box will have less padding and the icon will be much smaller than default. * <code>|class=</code>: Any additional CSS classes to add to the ambox container element. * <code>|date=</code>: The date the ambox was added to the page. * <code>|nocat=</code>: If set to <code>yes</code>, no category will be added to the page. Use this only when creating documentation. '''Note:''' Premade amboxes need the base {{tl|Ambox}} template to work. {| class="wikitable" ! Code !! Result |- | {{tl|Cleanup}} || {{Cleanup|nocat=yes}} |- | {{tl|Delete}} || {{Delete|nocat=yes}} |- | {{tl|Merge|Example}} || {{Merge|Template:Ambox{{!}}Example|nocat=yes}} |- | {{tl|Move|Example}} || {{Move|Template:Ambox{{!}}Example|nocat=yes}} |- | {{tl|Split|Example}}<br/>{{tl|Split|Example 1|Example 2|Example 3}} || {{Split|Template:Ambox{{!}}Example|nocat=yes}} {{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}} |- | {{tl|Stub}} || {{Stub|nocat=yes}} |- |} === Informational amboxes === These amboxes are intended as permanent fixtures to a page, to notify visitors about some piece of information relevant to the page. These amboxes support the following parameters in addition to any listed: * <code>|tiny=</code>: If set to <code>yes</code>, the box will have less padding and the icon will be much smaller than default. * <code>|class=</code>: Any additional CSS classes to add to the ambox container element. {| class="wikitable" ! Code !! Additional parameters !! Result |- | {{tl|Spoiler warning}} || || {{Spoiler warning|nocat=yes}} |- | {{tl|No direct use}} || || {{No direct use|nocat=yes}} |- | {{tl|Uses Lua}} || <code><nowiki>|1=</nowiki></code>, a comma-separated list of modules used || {{Uses Lua|nocat=yes}} |} === Optional parameters === You can use optional parameters to further customize a premade ambox. The example below is using <code>tiny=yes</code> and <code>date=01/01/2021</code>. {{Cleanup|tiny=yes|date=01/01/2021|nocat=yes}} == Creating a custom ambox == You can create additional ambox templates as needed using the following parameters: <pre> {{Ambox | color = The left border color. | icon = The icon image to be displayed. | title = The optional title. | message = The explanation text displayed. | tiny = If you want the tiny version of the ambox, fill the parameter with "yes". | date = An optional date of creation for the message. | class = An optional CSS class for the ambox. }} </pre> == Dependencies == For this template to work properly, you need the following: * <code>.ambox</code> and any related classes, found in [[MediaWiki:Common.css]]. <includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude> d4fda481c06177d59ff39364bf17e15d7f1adfbc Template:Cleanup 10 114 136 2025-03-14T23:45:28Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Ambox | color = gold | icon = Cleanup.svg | message = This page does not meet '''{{SITENAME}}'''<nowiki/>'s page quality standards. You can [{{fullurl:{{FULLPAGENAME}}|action=edit}} edit it] to help fix grammar, formatting, or code issues. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Pages in need of improvement]]}}</includeonly><!-- --><noinclude>{{Cleanup|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 9c9fb940d733227f74a7ce12720d22f569bd4d3e Template:Delete 10 115 137 2025-03-14T23:45:29Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Ambox | color = grey | icon = Delete.svg | title = Candidate for Deletion | message = This page lacks relevance for '''{{SITENAME}}''' and is a candidate for '''deletion'''. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for deletion]]}}</includeonly><!-- --><noinclude>{{Delete|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 6c827de94518d7f5f1635b13425be0d0fb4078da Template:No direct use 10 116 138 2025-03-14T23:45:30Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{ambox|icon=Warning-red.svg|title='''Don't call this template directly from any content page!''' |message=This template is intended to be used inside of another template. Then that template in turn may be used on content pages. |color=red |tiny={{{tiny|}}} |class={{{class|}}} }}</includeonly><noinclude>{{doc|Template:Ambox/doc}} [[Category:Notice templates]]</noinclude> e0c3e967bce625ce28ec15908642c3382335ec1f Template:UsesLua 10 117 139 2025-03-14T23:45:30Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Uses Lua]] 9675a92267565619bc6418ec4e88163985302408 Template:Cleanup/doc 10 118 140 2025-03-14T23:45:31Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Delete/doc 10 119 141 2025-03-14T23:45:32Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Spoiler warning 10 120 142 2025-03-14T23:45:32Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Ambox | color = red | icon = Warning-red.svg | title = Spoiler Warning | message = This page contains '''spoilers'''. View at your own discretion. | tiny = {{{tiny|}}} | class = {{{class|}}} }}<noinclude>{{doc|Template:Ambox/doc}}</noinclude> d46344bae30adce89ead1cf12e8c3ff904e95203 Template:Spoiler warning/doc 10 121 143 2025-03-14T23:45:33Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Uses Lua/doc 10 122 144 2025-03-14T23:45:33Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Stub 10 123 145 2025-03-14T23:45:33Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Ambox | color = gold | icon = Stub.svg | message = This page is a [[support:Stub|stub]]. You can help '''{{SITENAME}}''' by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it]. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Stubs]]}}</includeonly><!-- --><noinclude>{{Stub|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 1effeb7d6eb04a0b11c76b8bfa871703461c9344 Template:Stub/doc 10 124 146 2025-03-14T23:45:34Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:Ambox/doc]] 68bfb03f8f28c95443c7b1997f252c236bf87256 Template:NoDirectUse 10 125 147 2025-03-14T23:45:34Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:No direct use]] 8448af1f61f0d64a84806b006c70670d9296acde Template:No direct use/doc 10 126 148 2025-03-14T23:45:35Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:Ambox/doc]] 68bfb03f8f28c95443c7b1997f252c236bf87256 Template:Merge 10 127 149 2025-03-14T23:45:36Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Ambox | color = purple | icon = Merge.svg | message = It has been proposed that this page be [[support:Merge|merged]] with [[{{{1}}}]]. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for merging]]}}</includeonly><!-- --><noinclude>{{Merge|Template:Merge|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 9975c110e793cc1943eac9ea8e62257d704ab853 Template:Merge/doc 10 128 150 2025-03-14T23:45:37Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Move 10 129 151 2025-03-14T23:45:37Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Ambox | color = darkorange | icon = Move.svg | message = It has been proposed that this page be moved to [[{{{1}}}]]. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for moving]]}}</includeonly><!-- --><noinclude>{{Move|Template:Ambox{{!}}Example|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> dc4fd9090208e453457d6d2df193b9a7ee3b562d Template:Move/doc 10 130 152 2025-03-14T23:45:38Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Split 10 131 153 2025-03-14T23:45:38Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- -->{{#vardefine:pages|<!-- start vd -->{{#if:{{{2|}}}<!-- if more than one page -->|new pages titled [[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if -->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two -->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one -->}}<!-- end concat if -->|a new page titled [[{{{1}}}]]<!-- else; one page only -->}}<!-- end if -->}}<!-- end vd -->{{Ambox | color = purple | icon = Split.svg | message = It has been proposed that this page be split into {{#var:pages}}. | tiny = {{{tiny|}}} | class = {{{class|}}} | date = {{{date|}}} }}<!-- -->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for splitting]]}}</includeonly><!-- --><noinclude>{{Split|Template:Ambox{{!}}Example|nocat=yes}} {{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}} {{doc|Template:Ambox/doc}}</noinclude> 73f5044c8b972e18c3b7880f94b0644e4a0e6ac7 Template:Split/doc 10 132 154 2025-03-14T23:45:39Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Ambox/doc]] 286a3914c1d2770ff27394ac3d3f36a685542cb8 Template:Anchor 10 133 155 2025-03-14T23:45:39Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- --><span id="{{{1}}}"></span><!-- --></includeonly><!-- --><noinclude>{{doc}} [[Category:Navigation templates]]</noinclude> 08ccba46722925866447768d344bf540b0b55e79 Template:Anchor/doc 10 134 156 2025-03-14T23:45:40Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki == Summary == This template can be used to insert an invisible anchor (reference points) into a page that can later be used by internal wiki links. == Usage == To create a custom anchor, use <code><nowiki>{{Anchor|Anchor Name}}</nowiki></code> anywhere in the page. For example, if you create the anchor <code><nowiki>{{Anchor|Example Anchor}}</nowiki></code> in the page <code><nowiki>[[Example]]</nowiki></code>, you can access it through the internal link <code><nowiki>[[Example#Example Anchor]]</nowiki></code>. Remember that you can create a [[support:Redirect|redirect]] to this template so that you can call it more easily, such as with <code><nowiki>{{a|Anchor Name}}</nowiki></code>. <noinclude>[[Category:Template documentation]]</noinclude> 4b0ddb50416a354db262e62617d9b45056f4d526 Template:Key/doc/Xbox 10 135 157 2025-03-14T23:45:40Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki Images source: [[dev:Category:Xbox input images]] === Series & One === <code><nowiki>{{Key|Xbox|A}}</nowiki></code> {{Key|Xbox|A}} <code><nowiki>{{Key|Xbox|B}}</nowiki></code> {{Key|Xbox|B}} <code><nowiki>{{Key|Xbox|X}}</nowiki></code> {{Key|Xbox|X}} <code><nowiki>{{Key|Xbox|Y}}</nowiki></code> {{Key|Xbox|y}} <code><nowiki>{{Key|Xbox|Left Thumbstick}}</nowiki></code> {{Key|Xbox|Left Thumbstick}} <code><nowiki>{{Key|Xbox|Right Thumbstick}}</nowiki></code> {{Key|Xbox|Right Thumbstick}} <code><nowiki>{{Key|Xbox|Left Thumbstick Press}}</nowiki></code> {{Key|Xbox|Left Thumbstick Press}} <code><nowiki>{{Key|Xbox|Right Thumbstick Press}}</nowiki></code> {{Key|Xbox|Right Thumbstick Press}} <code><nowiki>{{Key|Xbox|LB}}</nowiki></code> {{Key|Xbox|LB}} <code><nowiki>{{Key|Xbox|RB}}</nowiki></code> {{Key|Xbox|RB}} <code><nowiki>{{Key|Xbox|View}}</nowiki></code> {{Key|Xbox|View}} <code><nowiki>{{Key|Xbox|Menu}}</nowiki></code> {{Key|Xbox|Menu}} <code><nowiki>{{Key|Xbox|Button}}</nowiki></code> {{Key|Xbox|Button}} === Xbox Series === <code><nowiki>{{Key|Xbox|D-pad}}</nowiki></code> {{Key|Xbox|D-pad}} <code><nowiki>{{Key|Xbox|D-pad Left}}</nowiki></code> {{Key|Xbox|D-pad Left}} <code><nowiki>{{Key|Xbox|D-pad Right}}</nowiki></code> {{Key|Xbox|D-pad Right}} <code><nowiki>{{Key|Xbox|D-pad Up}}</nowiki></code> {{Key|Xbox|D-pad Up}} <code><nowiki>{{Key|Xbox|D-pad Down}}</nowiki></code> {{Key|Xbox|D-pad Down}} <code><nowiki>{{Key|Xbox|LT}}</nowiki></code> {{Key|Xbox|LT}} <code><nowiki>{{Key|Xbox|RT}}</nowiki></code> {{Key|Xbox|RT}} <code><nowiki>{{Key|Xbox|Share}}</nowiki></code> {{Key|Xbox|Share}} ==== Diagram ==== <code><nowiki>{{Key|Xbox|Series Controller Diagram}}</nowiki></code> {{Key|Xbox|Series Controller Diagram}} === Xbox One === <code><nowiki>{{Key|Xbox|One D-pad}}</nowiki></code> {{Key|Xbox|D-pad}} <code><nowiki>{{Key|Xbox|One D-pad Left}}</nowiki></code> {{Key|Xbox|D-pad Left}} <code><nowiki>{{Key|Xbox|One D-pad Right}}</nowiki></code> {{Key|Xbox|D-pad Right}} <code><nowiki>{{Key|Xbox|One D-pad Up}}</nowiki></code> {{Key|Xbox|D-pad Up}} <code><nowiki>{{Key|Xbox|One D-pad Down}}</nowiki></code> {{Key|Xbox|D-pad Down}} <code><nowiki>{{Key|Xbox|One Left Trigger}}</nowiki></code> {{Key|Xbox|One Left Trigger}} <code><nowiki>{{Key|Xbox|One Right Trigger}}</nowiki></code> {{Key|Xbox|One Right Trigger}} ==== Diagram ==== <code><nowiki>{{Key|Xbox|One Controller Diagram}}</nowiki></code> {{Key|Xbox|One Controller Diagram}} __NOTOC__ <noinclude>[[Category:Key template documentation]]</noinclude> adce81e2e9eafcf930052a8993d3e5625665202e Template:Key/doc/DualSense 10 136 158 2025-03-14T23:45:41Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki Images source: [[dev:Category:DualSense input images]] === Buttons === <code><nowiki>{{Key|PS|Directional}}</nowiki></code> {{Key|PS|Directional}} <code><nowiki>{{Key|PS|Directional Left}}</nowiki></code> {{Key|PS|Directional Left}} <code><nowiki>{{Key|PS|Directional Right}}</nowiki></code> {{Key|PS|Directional Right}} <code><nowiki>{{Key|PS|Directional Up}}</nowiki></code> {{Key|PS|Directional Up}} <code><nowiki>{{Key|PS|Directional Down}}</nowiki></code> {{Key|PS|Directional Down}} <code><nowiki>{{Key|PS|Left Stick}}</nowiki></code> {{Key|PS|Left Stick}} <code><nowiki>{{Key|PS|Right Stick}}</nowiki></code> {{Key|PS|Right Stick}} <code><nowiki>{{Key|PS|Touch Pad}}</nowiki></code> {{Key|PS|Touch Pad}} <code><nowiki>{{Key|PS|Circle}}</nowiki></code> {{Key|PS|Circle}} <code><nowiki>{{Key|PS|Cross}}</nowiki></code> {{Key|PS|Cross}} <code><nowiki>{{Key|PS|Square}}</nowiki></code> {{Key|PS|Square}} <code><nowiki>{{Key|PS|Triangle}}</nowiki></code> {{Key|PS|Triangle}} <code><nowiki>{{Key|PS|Create}}</nowiki></code> {{Key|PS|Create}} <code><nowiki>{{Key|PS|Options}}</nowiki></code> {{Key|PS|Options}} <code><nowiki>{{Key|PS|L1}}</nowiki></code> {{Key|PS|L1}} <code><nowiki>{{Key|PS|R1}}</nowiki></code> {{Key|PS|R1}} <code><nowiki>{{Key|PS|L2}}</nowiki></code> {{Key|PS|L2}} <code><nowiki>{{Key|PS|R2}}</nowiki></code> {{Key|PS|R2}} <code><nowiki>{{Key|PS|L3}}</nowiki></code> {{Key|PS|L3}} <code><nowiki>{{Key|PS|R3}}</nowiki></code> {{Key|PS|R3}} <code><nowiki>{{Key|PS|Mute}}</nowiki></code> {{Key|PS|Mute}} <code><nowiki>{{Key|PS|PS}}</nowiki></code> {{Key|PS|PS}} === Diagram === <code><nowiki>{{Key|PS|Controller Diagram}}</nowiki></code> {{Key|PS|Controller Diagram}} <noinclude>[[Category:Key template documentation]]</noinclude> 84fa5123f9494d3572fef65e1aa63dd95ef476be Template:Gad 10 137 159 2025-03-14T23:45:41Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <code>Gadget-[[MediaWiki:Gadget-{{{1}}}|{{{1}}}]]</code><noinclude>[[Category:Formatting templates]]</noinclude> dd027468a6022472506b1fc2973d6299ec01e854 Template:From Wikipedia 10 138 160 2025-03-14T23:45:42Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{Ambox | color = darkblue | icon = Wikipedia.svg | title= This code is adapted from [[wikipedia:Main Page|Wikipedia]]. | message = For the original code, see the following pages: {{#arraymap:{{{1|}}}|,|%s|[[wikipedia:%s|%s]]}} | tiny = {{{tiny|}}} | class = {{{class|}}} }}</includeonly><noinclude>{{doc}}</noinclude> 0bb256ef5acc38fb0cfbdacc22e75aab89bd6e2c Template:!-! 10 139 161 2025-03-14T23:45:42Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki |-|<noinclude>{{documentation}}</noinclude> c634369c1e88b95ebe6a6d827cb32dc1e9c61fec Template:!-!/doc 10 140 162 2025-03-14T23:45:43Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:((/doc]] 509bb731d447456a18489848c8a1ce38feddabcc Template:Color 10 141 163 2025-03-14T23:45:43Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><span class="color">{{{1}}}&nbsp;<span class="color__splotch" style="background-color: {{{1}}};" title="{{{1}}}"></span></span>[[Category:Pages with colors]]</includeonly><noinclude> {{doc}} [[Category:Formatting templates]] </noinclude> 8d576236ad82770d3c04720d4ac105edcb835874 Template:Color/doc 10 142 164 2025-03-14T23:45:43Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This template creates a small color splotch with a given background color next to a plaintext color code. This is useful for previewing colors. ==Usage== {{tlx|color|<color>}} Where <code><color></code> is any valid [https://developer.mozilla.org/en-US/docs/Web/CSS/color_value CSS color]. ==Examples== <pre> My favorite color is {{color|darkgreen}} I think the current {{color|#6d8afb}} of links should be changed to a {{color|#6df4fb}} RGB is cool too, you can do {{color|rgb(128,255,128)}}, or even transparency with {{color|rgba(128,255,128,0.5)}}. </pre> Produces: My favorite color is {{color|darkgreen}} I think the current {{color|#6d8afb}} of links should be changed to a {{color|#6df4fb}} RGB is cool too, you can do {{color|rgb(128,255,128)}}, or even transparency with {{color|rgba(128,255,128,0.5)}}. <noinclude>[[Category:Template documentation]]</noinclude> cb66b177cf785e1b3f60e28e36852b253e4b3d82 Template:Example character infobox 10 143 165 2025-03-14T23:45:44Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Region,Element |Stats=Attack, HP, Armor, Attack Speed <!-- this field formats the `Attack Speed` parameter when it's specified by the content page, adding a % sign to the end of it. --> <!-- this is an optional operation to do, only do it if you need to provide some extra formatting --> |Attack Speed={{#if:{{{Attack Speed|}}}|{{{Attack Speed}}}%}} }}<!-- Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Region,Element |Stats=Attack, HP, Armor, Attack Speed |Attack Speed={{#if:{{{Attack Speed|}}}|{{{Attack Speed}}}%}} }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> f49d0f82d5a212306ff66b8fee112ecf88123576 Template:Example character infobox/doc 10 144 166 2025-03-14T23:45:44Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This is an example character infobox using the [[support:DRUID infoboxes|DRUID infoboxes]] framework. You can edit it, rename it, or delete it as desired. == Modify this template == To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox. == Copyable code for use on other content pages == If you want to create pages using this infobox, you can use the snippet below. Please understand, this code is for CONTENT PAGES ONLY!! It does not have anything to do with changing what the template supports. <syntaxhighlight lang="wikitext" style="overflow: auto;"> {{Example character infobox |title= |image= |Region= |Element= |Attack= |HP= |Armor= |Attack Speed= }} </syntaxhighlight><noinclude>[[Category:Template documentation]]</noinclude> f822e1098d3a677ff70368340a4b264c5f69cd6a Template:License/indie.io 10 145 167 2025-03-14T23:45:45Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = developer | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the [https://indie.io indie.io] [https://www.indie.io/terms-of-service Terms of Use].<br/> All trademarks and registered trademarks present in the file are proprietary to [https://indie.io indie.io] and/or its licensors. }}</includeonly><noinclude> This template currently looks like: {{License/indie.io}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 49823bdf8d378ff755fa7b6493afde40f6a4e19a 168 167 2025-03-14T23:45:45Z ARTIFICER 564804 Protected "[[Template:License/indie.io]]" ([Edit=Allow only wiki.gg staff] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = developer | darkIcon = yes | icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]] | text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the [https://indie.io indie.io] [https://www.indie.io/terms-of-service Terms of Use].<br/> All trademarks and registered trademarks present in the file are proprietary to [https://indie.io indie.io] and/or its licensors. }}</includeonly><noinclude> This template currently looks like: {{License/indie.io}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 49823bdf8d378ff755fa7b6493afde40f6a4e19a Template:- 10 146 169 2025-03-14T23:45:46Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #REDIRECT [[Template:Clear]] 1a2aa4a9ba7478e54a2b21cbce68887ea297ea86 Template:Clear/doc 10 147 170 2025-03-14T23:45:46Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This template allows you to [https://developer.mozilla.org/en-US/docs/Web/CSS/clear clear] the left side, the right side, or both by adding <code>&lt;div style="clear:left/right/both;"&gt;&lt;/div&gt;</code> ==Usage== {{tlx|Clear}}: Makes content wait until existing content is completed in all columns. Often used to stop text from flowing next to unrelated images. An optional <code>class</code> parameter can additionally be given for custom functionality. To clear the left, simply put {{tlx|Clear|left}}. To clear the right, put {{tlx|Clear|right}}. To clear both sides, put {{tlx|Clear}}. This template can also be called with {{tlx|-}} for short. <templatedata> { "params": { "1": { "label": "Direction", "description": "Which direction to clear", "type": "string", "default": "both", "suggestedvalues": [ "left", "right", "both" ] }, "class": { "label": "Class", "description": "A class to give to the clear", "type": "string" } }, "description": "Clears the left, right, or both.", "format": "inline" } </templatedata> <noinclude> [[Category:Template documentation]] </noinclude> 30e700cb1ba6902a86860319bd230680193d3b04 Template:Discord 10 148 171 2025-03-14T23:45:46Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{#if:{{{1|{{{id|}}}}}}|<!-- -->{{#ifeq: {{lc:{{{full|}}}<!-- -->}} | yes<!-- display the full widget: -->|<div class="DiscordIntegrator" style="width: {{#or:{{{width|}}}|100%}}; height: {{#or:{{{height|}}}|300px}}" data-id="{{{1|{{{id}}}}}}" data-logged-in="{{{loggedIn}}}" data-theme="{{{theme|}}}" data-width="100%" data-height="100%"><!-- -->If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.</div><!-- display only the small widget: -->|<div id="discord-compact-widget" data-id="{{{1|{{{id}}}}}}"></div><!-- -->}}<!-- case: id is not supplied -->|<strong class="error">DiscordIntegrator error: ID of the server isn't supplied.</strong> For instructions on how to find a Discord server ID, see [https://support.discord.com/hc/articles/206346498 this Discord Help Center article]<!-- -->}}</includeonly><!-- -->[[Category:Pages with Discord embeds]]<noinclude>{{Documentation}} [[Category:Templates]]</noinclude> 7d39c3a9d1b4eb8e95becaf418c16ec30cb9c077 Template:Discord/doc 10 149 172 2025-03-14T23:45:47Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This template allows you to either use [[support:DiscordCompact|DiscordCompact]] or [[support:DiscordWidget|DiscordWidget]] to display information about a certain Discord server. == Usage == In order to be able to show a Discord server widget on your wiki, first go to your Discord server and do the following: * Open the <code>Server Settings</code>, then go to the <code>Widget</code> section. * Enable the Widget. * Copy the <code>Server ID</code>. Then, do the following depending on the type of widget you want to use (compact or full). === Compact Widget (Default) === {{main|support:DiscordCompact{{!}}DiscordCompact}} The compact widget is the default one. To use it, simply add the template with the server ID either as the '''first''' parameter or as the <code>id</code> parameter: * <code><nowiki>{{Discord|serverID}}</nowiki></code> * <code><nowiki>{{Discord|id=serverID}}</nowiki></code> === Full Widget === {{main|support:DiscordWidget{{!}}DiscordWidget}} To use the full version of the Discord widget, you have to specify <code>full=yes</code> as one of the template parameters, with the ID either as the '''first''' parameter or as the <code>id</code> parameter: * <code><nowiki>{{Discord|serverID|full=yes}}</nowiki></code> * <code><nowiki>{{Discord|full=yes|id=serverID}}</nowiki></code> You can further customize the widget with the <code>width</code>, <code>height</code> and other parameters. See the Examples section and the full documentation for DiscordWidget on the [[support:DiscordWidget|Support Wiki]]. == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{Discord|951501892553424917}}</nowiki></code><br/><code><nowiki>{{Discord|id=951501892553424917}}</nowiki></code> || {{Discord|951501892553424917}} |- | <code><nowiki>{{Discord|951501892553424917}|full=yes}</nowiki></code> || {{Discord|951501892553424917|full=yes}} |- | <pre><nowiki>{{Discord|full=yes |id = 951501892553424917 |width = 300px |height = 500px }}</nowiki></pre> || {{Discord|full=yes|id=951501892553424917|width=300px|height=500px}} |} == Dependencies == * As stated before, both Compact and Widget require the given Discord server to have Widgets enabled in its Server Settings. * DiscordCompact requires [[support:DiscordCompact#MediaWiki:DiscordCompact.js-0|DiscordCompact.js]] code, present in [[MediaWiki:Common.js]]. * DiscordWidget requires [[dev:DiscordIntegrator.js|DiscordIntegrator.js]] code, present in [[MediaWiki:Common.js]]. == TemplateData == <templatedata> { "params": { "1": { "aliases": [ "id" ], "label": "Server ID", "description": "The Discord server's ID.", "example": "951501892553424917", "type": "line", "required": true }, "full": { "label": "Use Full Widget", "example": "yes", "type": "boolean", "description": "Do you want to use the full widget?" }, "width": { "label": "Width (Full Widget only)", "description": "A custom width for the full widget.", "example": "300px", "type": "line" }, "height": { "label": "Height (Full Widget only)", "description": "A custom height for the full widget.", "example": "500px", "type": "line" } }, "description": "This template allows you to either use DiscordCompact or DiscordWidget extensions to display information about a certain Discord server.", "paramOrder": [ "1", "full", "width", "height" ], "format": "block" } </templatedata> 641236c3823c42440e97734170310cd9877aa84e Template:Main page box/end 10 150 173 2025-03-14T23:45:47Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly></div> </div></includeonly><noinclude> {{doc}} [[Category:Main page templates]] </noinclude> 506617faba565eb65144b21c3ead8fe5c2010b55 Template:Main page box/start 10 151 174 2025-03-14T23:45:47Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><div class="mp-box <!-- These variables are used to determine if certain layouts should hide certain boxes. The variable is created in and passed from [[Module:Main page]], and is formatted as a pseudo bitmask to reduce variable usage An example of this variable would be "1,1,0," which would mean display on desktop and tablet but not on mobile -->{{#ifeq:{{#explode:{{#var:imp-variable-display-box}}|,|0}}|0|mp-hide-on-desktop}} <!-- -->{{#ifeq:{{#explode:{{#var:imp-variable-display-box}}|,|1}}|0|mp-hide-on-tablet}} <!-- -->{{#ifeq:{{#explode:{{#var:imp-variable-display-box}}|,|2}}|0|mp-hide-on-mobile}} <!-- -->{{{class|}}}" style="grid-area:{{#var:imp-variable-id}}; {{{style|}}}" id="mp-box-{{#var:imp-variable-id}}" data-box-id="{{#var:imp-variable-id}}"><!-- -->{{#if:{{{title|{{{1|}}}}}}| <h2> {{{title|{{{1|}}}}}} </h2> }}<div class="mp-body"></includeonly><noinclude> {{doc}} [[Category:Main page templates]] </noinclude> 62eedb503b63a36fc31a301f8ea6b15f6ff9bf60 Template:Main page box/preload 10 152 175 2025-03-14T23:45:48Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Main page box/start | title = Example }} Content goes here, between the start and end templates. Feel free to use wikitext, tables, templates, new lines, whatever. {{Main page box/end}}<includeonly><no<noinclude></noinclude>include>[[Category:Main page boxes]]</no<noinclude></noinclude>include></includeonly><!-- don't edit this line --><noinclude> [[Category:Main page templates]] </noinclude> 34ae02f0a7ec776e18f64ddf09a64d534830c0ef Template:Main page 10 153 176 2025-03-14T23:45:49Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{#invoke:Main page|main}} __NOTOC__ __NOEDITSECTION__ [[Category:{{SITENAME}}| ]]</includeonly><noinclude> {{doc}} [[Category:Main page templates]] </noinclude> 64a0dbb502a75c44e4b3f474772d8502bdf44e40 Template:Main page box/create 10 154 177 2025-03-14T23:45:49Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{#tag: inputbox | type = create width = 40 default = {{{1|}}} buttonlabel = Create this box prefix = {{#or:{{{rootpage|}}}|{{MediaWiki:Mainpage}}}}/ placeholder = box name (no spaces) preload = Template:Main page box/preload summary = Created using preload }}<noinclude>[[Category:Main page templates]]</noinclude> 0567f0e82537a11cfdd234d9ecec1b98db90f212 Template:Main page box 10 155 178 2025-03-14T23:45:49Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><code>Template:Main page box</code> is not intended to be used directly, please use [[Template:Main page box/start]] and [[Template:Main page box/end]].</includeonly><noinclude> This template is used to create the boxes of the IMProved Main Page (IMP) framework. '''It should not be called directly''', instead using {{tl|Main page box/start}} and {{tl|Main page box/end}}. <div style="text-align:center;"> Use the box below to create a page with the required templates already in place, ready for you to add your content. {{/create}} The box name can not contain spaces or start with a number. Those are probably the only restrictions you'll run into, but for a full list see [https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident <custom-ident> on MDN web docs]. </div> ==Parameters== These are the parameters used by {{tl|Main page box/start}}. All parameters are optional. {| class="wikitable" ! Name !! Data type !! Description |- | title || Wikitext || The title of the box. This can be empty, in which case the box will contain only the content. |- | class || CSS classes || A list of classes to be passed to the box, separated by spaces and without quotes. Standard options are <code>centered-content</code> to vertically center contents, and <code>has-floating-image</code> in case floating images are needed in the box (normally the flex layout disallows this). |- | style || CSS declarations || Inline CSS to be applied directly to the box, without quotes. A common usage is <code>text-align:center;</code> for cases where it's desired for individual boxes to have centered text. |} [[Category:Main page templates]] [[Category:Template documentation]] </noinclude> cbbd25d1eb0105a8be55d0cc174f385fc467ffad Template:Main page box/start/doc 10 156 179 2025-03-14T23:45:50Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki See [[Template:Main page box]] for information on how to use this. ==TemplateData== <templatedata> { "params": { "class": { "label": "Class", "description": "Additional classes to give to the box wrapping this box.", "example": "centered-content", "suggestedvalues": [ "centered-content", "has-floating-image" ] }, "style": { "label": "Style", "description": "Inline CSS to add to the box wrapping this box", "example": "text-align:center;", "type": "string" }, "title": { "aliases": [ "1" ], "label": "Title", "description": "The title of this box.", "example": "Welcome to the wiki!", "type": "content", "suggested": true } }, "description": "Creates a box for use on the main page.", "paramOrder": [ "title", "class", "style" ], "format": "block" } </templatedata> <noinclude>[[Category:Template documentation]]</noinclude> 860e1be8fbf205ab2b3214cb91860a77fd3ef52b Template:Main page box/end/doc 10 157 180 2025-03-14T23:45:50Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki See [[Template:Main page box]] for information on how to use this. <noinclude>[[Category:Template documentation]]</noinclude> e73182bed655118b10da971b634dc9c3bf3e3d39 Template:Main page/doc 10 158 181 2025-03-14T23:45:50Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This template is used to create an IMP Main Page. It uses [[Module:Main page]] to arrange a series of [[Template:Main page box]]es in a [https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_grid_layout CSS grid]. ==Simple explanation== The layout is made using keywords arranged in a grid. This grid has 3 columns on desktop-width screens, 2 columns on tablet, and 1 on mobile. Each can have as many rows as you want. Each keyword represents the same section and can span multiple rows and/or columns, but ''must'' form a contiguous rectangle of any dimension (1x1, 1x2, 2x2, 2x3, etc.). For example, the following input to desktop: <pre style="display:table;"> welcome welcome welcome about links links about contribute contribute </pre> would produce a grid resembling the following: {| class="wikitable" | style="background-color:rgba(0,255,0,0.15)" | welcome | style="background-color:rgba(0,255,0,0.15)" | welcome | style="background-color:rgba(0,255,0,0.15)" | welcome |- | style="background-color:rgba(255,0,255, 0.15)" | about | style="background-color:rgba(0,0,255, 0.15)" | links | style="background-color:rgba(0,0,255, 0.15)" | links |- | style="background-color:rgba(255,0,255, 0.15)" | about | style="background-color:rgba(255,255,0, 0.15)" | contribute | style="background-color:rgba(255,255,0, 0.15)" | contribute |} Where <code>welcome</code> is the contents of [[{{MediaWiki:Mainpage}}/welcome]], <code>about</code> is the contents of [[{{MediaWiki:Mainpage}}/about]], and so on. See [[Template:Main page box]] for more information about creating your own boxes. If you enter a keyword that does not have a corresponding box already, you'll be prompted to create one when saving or previewing the page. If you leave a keyword out of a certain layout, it will not be displayed on that layout. A warning will be given at the top of the edit preview in case this was an accident, but can be safely ignored if intentional. For additional hints and information, see the comments that came on your main page or ask a wiki.gg staff member for help. ==Technical explanation== For the CSS savvy, this section explains how it works a bit under the hood. The input to desktop, tablet, and mobile create [https://developer.mozilla.org/en-US/docs/Web/CSS/Using_CSS_custom_properties CSS variables] which are then used as the value of [https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-areas grid-template-areas] in media queries for screen widths >=1350px, >=990px, and <990px. The boxes are given an id based on their subpage name, which is then used by the module to find the template, as well as by the box templates to assign them a CSS id of <code>mp-box-<keyword></code>. Since these keywords are used directly in the grid layout, they must follow the rules of [https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident <custom-ident>] naming. ==Dependencies== For this template to work properly, you need the following: * [[Module:Main page]] * All templates in [[:Category:Main page templates]]. * All CSS within the "Main page layout" section found in [[MediaWiki:Common.css]]. {{gad|mpEditLinks}} is also highly recommended. Its code can be found at {{gad|mpEditLinks.css}} and {{gad|mpEditLinks.js}}. ==TemplateData== <templatedata> { "params": { "desktop": { "label": "Desktop", "description": "The layout for wide screens", "required": true, "type": "string" }, "tablet": { "label": "Tablet", "description": "The layout for mid-width screens", "required": true, "type": "string" }, "mobile": { "label": "Mobile", "description": "The layout for narrow screens", "required": true, "type": "string" } }, "description": "Creates an IMP Main Page.", "format": "block" } </templatedata> <noinclude>[[Category:Template documentation]]</noinclude> 735a3d8a0d6ba82132ee83e970be5e8bc0492b36 Template:Ct 10 159 182 2025-03-14T23:45:51Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <code><nowiki>[</nowiki>[[Special:CargoTables/{{{1}}}|{{{1}}}]]<nowiki>]</nowiki>{{#if:{{{2|}}}|.{{{2}}}}}</code><noinclude> [[Category:Formatting templates]]</noinclude> d868545d4d3eeb1545e963d063199a68abba7836 Template:Main page box/missing 10 160 183 2025-03-14T23:45:51Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{Main page box/start | title = {{{1}}} | style = text-align:center; | class = missing }} The {{{1}}} box does not exist. Check your spelling or create it here:<br/> {{Main page box/create|{{{1|}}}|rootpage = {{{rootpage|}}}}}<br/> See [[Template:Main page box]] for more information. {{Main page box/end}}<noinclude>[[Category:Main page templates]]</noinclude> 5cff88dacf33c912d4aa04c1541e684a5f3e79bb Template:Iter 10 161 184 2025-03-14T23:45:52Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{#vardefine:varname|ITER_INDEX_{{#if:{{{1|}}}|{{{1}}}|default}}<!-- end vardefine -->}}<!-- main logic -->{{#vardefineecho:{{#var:varname}}| {{#expr: {{#ifeq:{{lc:{{{reset|}}}<!-- end lc -->}} |yes |0 |{{#var:{{#var:varname}}|0}} <!-- end ifeq -->}} + {{#if:{{{get|}}}|0|1}} <!-- end expr -->}} <!-- end vde -->}}</includeonly><noinclude>{{documentation}} [[Category:Templates]]</noinclude> c37a3625d58a115a140f129da248ec1c9f6cb55e Template:Iter/doc 10 162 185 2025-03-14T23:45:52Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This template helps you create indexed columns in tables (particularly [[support:Cargo|Cargo]] queries) and to retrieve iterator values when using the parser function <code><nowiki>{{#arraymaptemplate</nowiki></code> (bundled with Extension:ParserPower on wiki.gg). == Simple counting == <pre> * {{iter|}} * {{iter|}} * {{iter|}} * {{iter|}} </pre> * {{iter|}} * {{iter|}} * {{iter|}} * {{iter|}} == Reset the counter == <pre> * {{iter|reset=yes}} * {{iter|}} * {{iter|reset=yes}} * {{iter|}} </pre> * {{iter|reset=yes}} * {{iter|}} * {{iter|reset=yes}} * {{iter|}} == Multiple counters == <pre> * {{iter|key1}} * {{iter|key2}} * {{iter|key2}} * {{iter|key1}} </pre> * {{iter|key1}} * {{iter|key2}} * {{iter|key2}} * {{iter|key1}} == Get value without incrementing == <pre> * {{iter|reset=yes}} * {{iter|}} * {{iter|}} * {{iter|get=yes}} </pre> * {{iter|reset=yes}} * {{iter|}} * {{iter|}} * {{iter|get=yes}} <noinclude> [[Category:Template documentation]] </noinclude> 20b5a53a6457493d2a2a9774b803511678a65760 Template:License/permission 10 163 186 2025-03-14T23:45:52Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = permission | icon = [[File:IN COPYRIGHT.svg|50px|link=|IN COPYRIGHT WITH PERMISSION]] | text = This file is copyrighted. The copyright holder has given permission for its use on wiki.gg. }}</includeonly><noinclude> This template currently looks like: {{License/permission}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 854af75c8477c36c50cb5d103ad8a933892fc322 187 186 2025-03-14T23:45:53Z ARTIFICER 564804 Protected "[[Template:License/permission]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite)) wikitext text/x-wiki <includeonly>{{License/template | source = {{{source|}}} | type = permission | icon = [[File:IN COPYRIGHT.svg|50px|link=|IN COPYRIGHT WITH PERMISSION]] | text = This file is copyrighted. The copyright holder has given permission for its use on wiki.gg. }}</includeonly><noinclude> This template currently looks like: {{License/permission}} See {{tl|License}} for full license documentation [[Category:License templates]]</noinclude> 854af75c8477c36c50cb5d103ad8a933892fc322 Template:Flag 10 164 188 2025-03-14T23:45:53Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly><!-- --><span class="country-flag" title="{{{2|}}}">{{#if: {{{1|}}} | [[File:Flag {{{1|}}}.svg|x20px|link=]] | }}</span><!-- --></includeonly><!-- --><noinclude>{{doc}}[[Category:Formatting templates]]</noinclude> 9802f61bee0e36120c835608ccee85e72384341b Template:Flag/doc 10 165 189 2025-03-14T23:45:54Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This formatting template allows you to display country flags inline. Available country flags can be seen in [[dev:Category:Country_flags|our Commons Wiki]]. == Usage == The template can be used with the following formatting: <code><nowiki>{{flag|code|Legend}}</nowiki></code>, where: * <code>code</code> is the [[wikipedia:ISO 3166-1 alpha-2|ISO 3166-1 alpha-2]] code for the country flag. * <code>Legend</code> is the legend displayed on hover (optional). == Examples == {| class="wikitable" ! Code !! Result |- | <code><nowiki>{{flag|ca|Canada}}</nowiki></code> || {{flag|ca|Canada}} |} <noinclude>[[Category:Template documentation]]</noinclude> 1fb455be1ffbed259dd27df18dd447e605746ed4 Template:Disambig 10 166 190 2025-03-14T23:45:54Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki #redirect [[Template:Disambiguation]] f220bcb889e0ce686a839d64ec6c4359b0e8bfb7 Category:Documentation templates 14 167 191 2025-03-14T23:45:55Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Templates 14 168 192 2025-03-14T23:45:55Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Factions Wiki 14 169 193 2025-03-14T23:45:56Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This is the top-level category. It contains meta categories and pages about the wiki. 8935f2b3e97edfeadd7bb206f1e17c03099ec24a Category:Notice templates 14 170 194 2025-03-14T23:45:56Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Formatting templates 14 171 195 2025-03-14T23:45:56Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:License templates 14 172 196 2025-03-14T23:45:57Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Pages using DynamicPageList3 parser function 14 173 197 2025-03-14T23:45:57Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] d17f98d5d77b5951b7a80755914239533ad6aba6 Category:Candidates for deletion 14 174 198 2025-03-14T23:45:57Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Hidden categories 14 175 199 2025-03-14T23:45:58Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki These categories are hidden on article pages. [[Category:Wiki maintenance]] e4d17499a8377d3f2b4b4a618a671e53111f43ca Category:Images 14 176 200 2025-03-14T23:45:58Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Media]] b141d2b9971d6efe9f59bd03449781e71411c631 Category:Infobox templates 14 177 201 2025-03-14T23:45:58Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Logos 14 178 202 2025-03-14T23:45:59Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Category:Media 14 179 203 2025-03-14T23:45:59Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Pages containing omitted template arguments 14 180 204 2025-03-14T23:45:59Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages using TabberTransclude parser tag 14 181 205 2025-03-14T23:46:00Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] d17f98d5d77b5951b7a80755914239533ad6aba6 Category:Pages using Tabber parser tag 14 182 206 2025-03-14T23:46:01Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] d17f98d5d77b5951b7a80755914239533ad6aba6 Category:Pages using duplicate arguments in template calls 14 183 207 2025-03-14T23:46:01Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where expansion depth is exceeded 14 184 208 2025-03-14T23:46:02Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where template include size is exceeded 14 185 209 2025-03-14T23:46:02Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where the unstrip depth limit is exceeded 14 186 210 2025-03-14T23:46:02Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages where the unstrip size limit is exceeded 14 187 211 2025-03-14T23:46:03Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with broken file links 14 188 212 2025-03-14T23:46:03Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Wiki maintenance]] 197b5fc8ebad5537759adacc0079b4b2662cb4c4 Category:Pages with ignored display titles 14 189 213 2025-03-14T23:46:04Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with math errors 14 190 214 2025-03-14T23:46:04Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with non-numeric formatnum arguments 14 191 215 2025-03-14T23:46:05Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with reference errors 14 192 216 2025-03-14T23:46:06Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with script errors 14 193 217 2025-03-14T23:46:06Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with syntax highlighting errors 14 194 218 2025-03-14T23:46:07Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with template loops 14 195 219 2025-03-14T23:46:07Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with too many expensive parser function calls 14 196 220 2025-03-14T23:46:07Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Promotional images 14 197 221 2025-03-14T23:46:08Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki Official images used for purposes of promoting the game, that may not actually represent gameplay. [[Category:Images]] 80b893c439747ce681cf18cc579c3bc4c65cd502 Category:Stubs 14 198 222 2025-03-14T23:46:08Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Template documentation 14 199 223 2025-03-14T23:46:09Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] [[Category:Wiki maintenance]] c1800be0da4588b3b652fa5324aade2c496fb3c5 Category:Templates with no documentation 14 200 224 2025-03-14T23:46:09Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Templates]] [[Category:Wiki maintenance]] b1ff76c0593194e53e6bf42f37ca337a5493c57e Category:Wiki maintenance 14 201 225 2025-03-14T23:46:10Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki The sub-categories of this category contain pages that have been identified as needing attention for one or more of the following reasons: * Changes have been suggested that should be discussed first or are under discussion. * The page has flaws that need addressing by an editor with the knowledge or skills to help. * The action the page needs requires special rights. ''See also:'' * [[Special:BrokenRedirects|Broken redirects]] * [[Special:DoubleRedirects|Double redirects]] * [[Special:UncategorizedCategories|Uncategorized categories]] * [[Special:UncategorizedFiles|Uncategorized files]] * [[Special:UncategorizedPages|Uncategorized pages]] * [[Special:UncategorizedTemplates|Uncategorized templates]] * [[Special:WantedCategories|Wanted categories]] * [[Special:WantedFiles|Wanted files]] * [[Special:WantedPages|Wanted pages]] * [[Special:WantedTemplates|Wanted templates]] * [[Special:TrackingCategories|Other special tracking categories]] [[Category:{{SITENAME}}]] 4b90dc0dbd8c91e131e4ffcf22360b1c837b9717 Category:Wiki skin images 14 202 226 2025-03-14T23:46:10Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Images]] 8820b63e35aedd9d2666fe40b965d4e91ce0a106 Category:Pages using DynamicPageList3 dplvar parser function 14 203 227 2025-03-14T23:46:10Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] d17f98d5d77b5951b7a80755914239533ad6aba6 Category:Pages including data maps failing validation 14 204 228 2025-03-14T23:46:11Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ __HIDDENCAT__ [[Category:Wiki maintenance]] 57e36e9878c3eb806aa6ee6f748a5c5e0cdd5a97 Category:Pages including data maps 14 205 229 2025-03-14T23:46:11Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] d17f98d5d77b5951b7a80755914239533ad6aba6 Category:Maps failing data validation 14 206 230 2025-03-14T23:46:11Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ __HIDDENCAT__ [[Category:Wiki maintenance]] 57e36e9878c3eb806aa6ee6f748a5c5e0cdd5a97 Category:Legal notices 14 207 231 2025-03-14T23:46:12Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:{{SITENAME}}]] dd8aaa34cf600c1567d240a3f4bc615164a11592 Category:Pages setting LuaCache keys 14 208 232 2025-03-14T23:46:12Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ __HIDDENCAT__ [[Category:Wiki maintenance]] 57e36e9878c3eb806aa6ee6f748a5c5e0cdd5a97 Category:Hatnote templates 14 209 233 2025-03-14T23:46:13Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Key template documentation 14 210 234 2025-03-14T23:46:13Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Template documentation]] e65ecf60878d4707b3b4c1e3962615e2d5f3b2ab Category:Navigation templates 14 211 235 2025-03-14T23:46:14Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Pages with failing Cargo queries 14 212 236 2025-03-14T23:46:14Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with math render errors 14 213 237 2025-03-14T23:46:14Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] 786037995b8f7e89762a8ea13b84ade091453c00 Category:Pages with DRUID infoboxes 14 214 238 2025-03-14T23:46:15Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with a DRUID infobox. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] 17ed4520e5c453209616df3c9b2306fce8ceb12f Category:Pages with navboxes 14 215 239 2025-03-14T23:46:15Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with a {{tl|navbox}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] 3e48f396fafee5d8aecf6cd0dcb554c769f485a9 Category:Pages with amboxes 14 216 240 2025-03-14T23:46:16Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with an {{tl|ambox}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] de382f794395f344d0147dbb96b9542d6f38f624 Category:Pages with hatnotes 14 217 241 2025-03-14T23:46:16Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with a {{tl|hatnote}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] 4ac7721cfcffb2f181820164d95f3af8d86c4fd7 Category:Pages with spoilers 14 218 242 2025-03-14T23:46:17Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with a {{tl|spoiler}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] 5822aa87e8a8897673ff589d00d2f0d622aa3be5 Category:Pages with quotes 14 219 243 2025-03-14T23:46:17Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with a {{tl|quote}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] 2f764cddd1fb264f48b896ffd6e892df3c391e90 Category:Pages with colors 14 220 244 2025-03-14T23:46:18Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with a {{tl|color}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] bcca0312385263c30522c744df6a8c8856c68fab Category:Main page templates 14 221 245 2025-03-14T23:46:18Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Templates]] 06eecdec29f6cb215c99cf216d1e3bdc8c30a95e Category:Main page boxes 14 222 246 2025-03-14T23:46:19Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Main page templates]] ce086f8cfa39aeb8137ffe34e5d41aa38300cf4e Category:Pages using the RSS extension 14 223 247 2025-03-14T23:46:19Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Wiki maintenance]] d17f98d5d77b5951b7a80755914239533ad6aba6 Category:Pages with Discord embeds 14 224 248 2025-03-14T23:46:20Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki This category contains every page with a {{tl|Discord}} embed. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS. __HIDDENCAT__ __EXPECTUNUSEDCATEGORY__ [[Category:Categories for loading gadgets]] 11ff5616854d8913d2c371ae3c2c610278651846 Category:Categories for loading gadgets 14 225 249 2025-03-14T23:46:20Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki [[Category:Wiki maintenance]] 197b5fc8ebad5537759adacc0079b4b2662cb4c4 MediaWiki:Vector.css 8 226 250 2025-03-14T23:46:20Z ARTIFICER 564804 Importing default loadout css text/css /* All CSS here will be loaded for users of the Vector skin */ /********************************************************* * Backwards compatibility with deprecated variable names * **********************************************************/ :root { --wiki-heading-color: var(--wiki-content-heading-color); } /**************************************** * End backwards compatibility variables * *****************************************/ /************************************ * Body, head, and general framework * *************************************/ body { background-color: var(--wiki-body-background-color); background-image: var(--wiki-body-background-image); /* the following have fallbacks for backwards compatibility with older versions of the loadout */ background-position: var(--wiki-body-background-position, top center); background-size: var(--wiki-body-background-size, cover); background-repeat: var(--wiki-body-background-repeat, no-repeat); background-attachment: var(--wiki-body-background-attachment, fixed); font-family: var(--wiki-body-font-family); accent-color: var(--wiki-accent-color); } #mw-page-base { background:none; } /* let ul default to text that respects color */ ul { list-style-image: none; } /************************ * End general framework * *************************/ /************** * Vector tabs * ***************/ .vector-menu-tabs-legacy { padding-left: var(--wiki-content-border-width, 1px); } .vector-menu-tabs-legacy li, #p-cactions { background-image: linear-gradient( to top, var(--wiki-navigation-border-color) 0, var(--wiki-navigation-background-color) var(--wiki-content-border-width, 1px), var(--wiki-navigation-background-color--secondary) 100%); } #p-cactions { z-index: 5; } #p-variants { background-color: var(--wiki-content-background-color); } .vector-menu-dropdown { /* Matching a built-in rule for .vector-menu-tabs-legacy */ height: 2.5em; } .vector-menu-tabs-legacy li.selected { background: var(--wiki-navigation-selected-background-color); border-color: var(--wiki-navigation-selected-border-color); } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown .vector-menu-heading{ background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%); background-size: var(--wiki-content-border-width, 1px) 100%; } .vector-menu-tabs li a, .vector-menu-tabs li.new a, .vector-menu-tabs li.new a:visited, .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited, #mw-head .vector-menu-dropdown .vector-menu-heading { color: var(--wiki-navigation-text-color); } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { color: var(--wiki-navigation-selected-text-color); } .vector-menu-dropdown .vector-menu-content { background: none; border: none; box-shadow:none; margin-top:-1px; } .vector-menu-dropdown .vector-menu-content-list { background-color: var(--wiki-navigation-background-color--secondary); border: 1px solid var(--wiki-navigation-border-color); } div.vectorMenu .mw-list-item a, .vector-menu-dropdown .mw-list-item a, .vector-menu-dropdown .mw-list-item.selected a, .vector-menu-dropdown .mw-list-item.selected a:visited { color: var(--wiki-navigation-text-color); } .vector-menu-tabs li a:hover, .vector-menu-tabs li.new a:hover, .vector-menu-tabs li.new a:visited:hover, #mw-head .vector-menu-dropdown .vector-menu-heading:hover, div.vectorMenu .mw-list-item a:hover, .vector-menu-dropdown .mw-list-item.selected a:hover, .vector-menu-dropdown .mw-list-item.selected a:visited:hover { color:var(--wiki-navigation-text-color--hover); } .vector-menu-tabs .selected a:hover, .vector-menu-tabs .selected a:visited:hover { /* don't use the regular hover color because the background of selected could be different */ color: var(--wiki-navigation-selected-text-color); } .vector-menu-dropdown .vector-menu-heading::after { filter: brightness(0) var(--wiki-icon-to-link-filter); } #p-search { z-index:2; } #p-search .searchButton { background-color:transparent; } /****************** * End vector tabs * *******************/ /******** * Links * *********/ a, .mw-parser-output a.external, .mw-parser-output a.extiw { color: var(--wiki-content-link-color); } a:visited, .mw-parser-output a.extiw:visited, .mw-parser-output a.external:visited { color: var(--wiki-content-link-color--visited); } a:not(.mw-selflink):hover, a:visited:hover, .mw-parser-output a.extiw:hover, .mw-parser-output a.extiw:visited:hover, .mw-parser-output a.external:hover, .mw-parser-output a.external:visited:hover { color:var(--wiki-content-link-color--hover); } a.new, a.new:visited, a.new:hover, .mw-usertoollinks-contribs-no-edits { color:var(--wiki-content-redlink-color); } a:not(.mw-selflink):active, a:visited:active, .mw-parser-output a.extiw:active, .mw-parser-output a.extiw:visited:active, .mw-parser-output a.external:active, .mw-parser-output a.external:visited:active { color: var(--wiki-warning-color); } /* move external marker to an after so we can filter it to link color */ .mw-parser-output a.external { background:none; padding-right: 0; } .mw-parser-output a.external::after { display:inline-block; width:1em; height:1em; margin-left:1px; content:''; vertical-align: text-top; --mask: var(--icon) no-repeat; --mask-size: 0.857em; --mask-position: center right; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color: currentColor; } .mw-parser-output a.external::after { margin-left:0; --icon: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E %3Cpath d=%22M6 1h5v5L8.86 3.85 4.7 8 4 7.3l4.15-4.16L6 1ZM2 3h2v1H2v6h6V8h1v2a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1Z%22/%3E %3C/svg%3E"); } .plainlinks a.external::after { display:none; } a.extiw[title^="wikipedia:"]::after, a.extiw[title^="wp:"]::after, a.extiw[title^="mw:"]::after, a.extiw[title^="support:"]::after { display:inline-block; width:1em; height:1em; margin-left:1px; background-position: center right; background-repeat: no-repeat; background-size: 0.857em; content:''; vertical-align: text-top; } a.extiw[title^="wikipedia:"]::after, a.extiw[title^="wp:"]::after { background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg?202406); } a.extiw[title^="mw:"]::after { background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg?202406); } a.extiw[title^="support:"]::after { background-image:url(https://commons.wiki.gg/images/9/9b/Wiki.gg_icon-pink.svg); } /************ * End links * *************/ /*************** * Left Sidebar * ****************/ #mw-panel .vector-menu-portal { background-color: var(--wiki-sidebar-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-sidebar-background-color) var(--wiki-sidebar-background-opacity), transparent); border: var(--wiki-sidebar-border-width, 1px) solid var(--wiki-sidebar-border-color); margin: 0 0.5em; } #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } #mw-panel .vector-menu-portal:last-child { margin-bottom:0; } .vector-menu-portal .vector-menu-heading { padding: 0.75em 0.33em 0 0.67em; margin: 0; } .vector-menu-portal .vector-menu-content { margin: 0 0.5em; } .vector-menu-portal .vector-menu-content .mw-list-item a, .vector-menu-portal .vector-menu-content .mw-list-item a:visited, .vector-menu-portal .vector-menu-content li a, .vector-menu-portal .vector-menu-content li a:visited { color: var(--wiki-sidebar-link-color); } .vector-menu-portal .vector-menu-content .mw-list-item a:hover, .vector-menu-portal .vector-menu-content .mw-list-item a:visited:hover { color:var(--wiki-sidebar-link-color--hover); } .vector-menu-portal .vector-menu-heading { background: none; color: var(--wiki-sidebar-heading-color); font-family:var(--wiki-sidebar-heading-font-family); } #t-newpage { --sidebar-icon:url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 384 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M0 64C0 28.7 28.7 0 64 0H224V128c0 17.7 14.3 32 32 32H384V448c0 35.3-28.7 64-64 64H64c-35.3 0-64-28.7-64-64V64zm384 64H256V0L384 128z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-upload { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 512 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M288 109.3V352c0 17.7-14.3 32-32 32s-32-14.3-32-32V109.3l-73.4 73.4c-12.5 12.5-32.8 12.5-45.3 0s-12.5-32.8 0-45.3l128-128c12.5-12.5 32.8-12.5 45.3 0l128 128c12.5 12.5 12.5 32.8 0 45.3s-32.8 12.5-45.3 0L288 109.3zM64 352H192c0 35.3 28.7 64 64 64s64-28.7 64-64H448c35.3 0 64 28.7 64 64v32c0 35.3-28.7 64-64 64H64c-35.3 0-64-28.7-64-64V416c0-35.3 28.7-64 64-64zM432 456a24 24 0 1 0 0-48 24 24 0 1 0 0 48z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-print { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 512 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M128 0C92.7 0 64 28.7 64 64v96h64V64H354.7L384 93.3V160h64V93.3c0-17-6.7-33.3-18.7-45.3L400 18.7C388 6.7 371.7 0 354.7 0H128zM384 352v32 64H128V384 368 352H384zm64 32h32c17.7 0 32-14.3 32-32V256c0-35.3-28.7-64-64-64H64c-35.3 0-64 28.7-64 64v96c0 17.7 14.3 32 32 32H64v64c0 35.3 28.7 64 64 64H384c35.3 0 64-28.7 64-64V384zM432 248a24 24 0 1 1 0 48 24 24 0 1 1 0-48z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-whatlinkshere { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 640 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M579.8 267.7c56.5-56.5 56.5-148 0-204.5c-50-50-128.8-56.5-186.3-15.4l-1.6 1.1c-14.4 10.3-17.7 30.3-7.4 44.6s30.3 17.7 44.6 7.4l1.6-1.1c32.1-22.9 76-19.3 103.8 8.6c31.5 31.5 31.5 82.5 0 114L422.3 334.8c-31.5 31.5-82.5 31.5-114 0c-27.9-27.9-31.5-71.8-8.6-103.8l1.1-1.6c10.3-14.4 6.9-34.4-7.4-44.6s-34.4-6.9-44.6 7.4l-1.1 1.6C206.5 251.2 213 330 263 380c56.5 56.5 148 56.5 204.5 0L579.8 267.7zM60.2 244.3c-56.5 56.5-56.5 148 0 204.5c50 50 128.8 56.5 186.3 15.4l1.6-1.1c14.4-10.3 17.7-30.3 7.4-44.6s-30.3-17.7-44.6-7.4l-1.6 1.1c-32.1 22.9-76 19.3-103.8-8.6C74 372 74 321 105.5 289.5L217.7 177.2c31.5-31.5 82.5-31.5 114 0c27.9 27.9 31.5 71.8 8.6 103.9l-1.1 1.6c-10.3 14.4-6.9 34.4 7.4 44.6s34.4 6.9 44.6-7.4l1.1-1.6C433.5 260.8 427 182 377 132c-56.5-56.5-148-56.5-204.5 0L60.2 244.3z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-specialpages { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 576 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M316.9 18C311.6 7 300.4 0 288.1 0s-23.4 7-28.8 18L195 150.3 51.4 171.5c-12 1.8-22 10.2-25.7 21.7s-.7 24.2 7.9 32.7L137.8 329 113.2 474.7c-2 12 3 24.2 12.9 31.3s23 8 33.8 2.3l128.3-68.5 128.3 68.5c10.8 5.7 23.9 4.9 33.8-2.3s14.9-19.3 12.9-31.3L438.5 329 542.7 225.9c8.6-8.5 11.7-21.2 7.9-32.7s-13.7-19.9-25.7-21.7L381.2 150.3 316.9 18z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-cargopagevalueslink { --sidebar-icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 126.971 136.024'%3E%3Cpath d='m105.999 0-84 .049L0 8.957v127.065h126.97V8.957Z' fill='none' display='inline' opacity='1' paint-order='normal'/%3E%3Cpath d='m9.735 8.774 12.265-5h84l12.25 5H9.75' fill='%23000' fill-opacity='1' display='inline'/%3E%3Cpath d='M3.5 41.024H28v63.5H3.5zm95.5 0h24.5v63.5H99zm-95.5 67.5H123v24H3.5zm0-95.5H123v24H3.5zm27.985 28V59.67l13.61 13.61 17.323 17.324 1.788 1.787 12.131 12.132h19.147v-16.21l-13.6-13.6-1.788-1.787-17.325-17.324-14.578-14.579H31.485zm45.865 0-12.2 12.2 17.324 17.324 13.01-13.01V41.024H77.35zM42.716 75.658l-11.23 11.231v17.634h17.013l11.541-11.54-17.324-17.325z' fill='%23000' fill-opacity='1' fill-rule='nonzero' display='inline' opacity='1' paint-order='normal'/%3E%3C/svg%3E"); order:-1; } #t-specialpages > a::before, #t-whatlinkshere > a::before, #t-print > a::before, #t-newpage > a::before, #t-upload > a::before, #t-cargopagevalueslink > a::before { content:''; background-image:var(--sidebar-icon); background-size:contain; background-repeat:no-repeat; background-position:center; display:inline-block; width:15px; height:15px } #p-tb .mw-list-item > a::before { filter:var(--wiki-icon-to-link-filter) } #p-tb .mw-list-item > a { display:flex; align-items:center; gap:3px } #p-tb .vector-menu-content-list { display:flex; flex-direction:column; } /* Sidebar spacing and border-radius section */ #mw-panel .vector-menu-portal:not(:last-child) { margin-bottom:var(--wiki-sidebar-portal-spacing); } #mw-panel #p-logo + .vector-menu-portal { /* The way this works is that if the sidebar does not have any spacing, only the top and bottom corners of the top and bottom portals respectively should be rounded, instead of all corners of every portal. min and calc are combined here to basically create an `if x > 0 then y else z` function. The lower of (sidebar-border-radius) and (spacing * 999) are compared and the smaller value is taken (999 is simply an arbitrary large number). If portal spacing is zero, multiplying it gets 0 and will be the smaller value. If it's non-zero, it will be large and sidebar-border-radius will be the smaller value. This is only applied to the "inner" corners because we'd want the "outer" corners rounded in either scenario. */ border-radius: var(--wiki-sidebar-border-radius) var(--wiki-sidebar-border-radius) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )); } #mw-panel .vector-menu-portal:last-child { /* see rule above for explanation */ border-radius: calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) var(--wiki-sidebar-border-radius) var(--wiki-sidebar-border-radius); } #mw-panel .vector-menu-portal { /* see above rules for explanation */ border-radius:calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )); } #mw-panel .vector-menu-portal + .vector-menu-portal { /* This keeps the border from doubling up if there is no spacing between them, The portals other than the first only have a top border if there is spacing */ border-top-width: min(var(--wiki-sidebar-border-width, 1px), var(--wiki-sidebar-portal-spacing, 0px)); /* the 1px and 0px fallbacks are for backwards compatibility with older versions of the loadout */ } /* end sidebar spacing and border-radius */ /******************* * End left sidebar * ********************/ /******* * Logo * ********/ /* [[File:Site-logo.png]] */ .mw-wiki-logo { background-size: contain; } /*********** * End logo * ************/ /*************** * Content area * ****************/ .mw-body, .parsoid-body, .mw-footer { color: var(--wiki-content-text-color); background-color: var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) var(--wiki-content-background-opacity), transparent); border: var(--wiki-content-border-width, 1px) solid var(--wiki-content-border-color); margin-right: 1em; } .mw-footer { border-top-width:0; } .mw-footer li { color: var(--wiki-content-text-color); } @media screen and (max-width: 981px) { .mw-body, .parsoid-body, .mw-footer { margin-right: 0; } } /******************************* * End content area and footer * *******************************/ /*********** * Headings * ************/ .mw-body h1, .mw-body h2 { border-bottom: 1px solid var(--wiki-content-border-color); font-family: var(--wiki-heading-font-family); } h1, h2, h3, h4, h5, h6 { color: var(--wiki-heading-color); } .client-js .mw-content-ltr .mw-editsection-bracket:first-of-type, .client-js .mw-content-rtl .mw-editsection-bracket:not(:first-of-type), .mw-editsection-divider, .client-js .mw-content-rtl .mw-editsection-bracket:first-of-type, .client-js .mw-content-ltr .mw-editsection-bracket:not(:first-of-type) { color: var(--wiki-heading-color); } /*************** * End headings * ****************/ /************* * Wikitables * **************/ .wikitable { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .wikitable>tr>th, .wikitable>*>tr>th { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikitable>tr>td, .wikitable>*>tr>td { border: 1px solid var(--wiki-content-border-color); } /* Forward = yes bg on Special:Interwiki */ table.mw-interwikitable.body td.mw-interwikitable-local-yes { background: var(--content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 25%, transparent); } .zebra-table > * > tr:nth-of-type(2n), .zebra-table > tr:nth-of-type(2n) { background: transparent; /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--secondary) 5%, transparent); } .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable), .jquery-tablesorter th.headerSort { background-image: unset; position: relative; } .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable)::after, .jquery-tablesorter th.headerSort::after { content: ""; display: block; position: absolute; top: 0; right: 0; width: 21px; height: 100%; --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%229%22 viewBox=%220 0 21 9%22%3E %3Cpath d=%22m14.5 5-4 4-4-4zm0-1-4-4-4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: auto; mask-size: auto; -webkit-mask-position: center right; mask-position: center right; background-color: var(--wiki-content-link-color); } .jquery-tablesorter th.headerSortUp::after { --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m6.5 4 4-4 4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; } .jquery-tablesorter th.headerSortDown::after { --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m14.5 0-4 4-4-4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; } /***************** * End wikitables * ******************/ /************** * Preferences * ***************/ .mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed, .mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout { border: none; } .oo-ui-tabSelectWidget-framed { background-color: transparent; border-bottom: 1px solid var(--wiki-accent-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { background-color:var(--wiki-accent-label-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-label-color) 75%, transparent); color: var(--wiki-accent-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { color: var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label { border-bottom: none; } #preferences .mw-htmlform-submit-buttons { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled, .oo-ui-textInputWidget .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-pendingElement-pending { background-color: var(--wiki-content-background-color--secondary); background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select { color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color) } .view-dark .oo-ui-inputWidget-input.oo-ui-indicator-down { background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E%3Ctitle%3E down %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M9.9 2.9 6 6.8 2.1 2.9 1 4l5 5 5-5z%22/%3E%3C/g%3E%3C/svg%3E"); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover { color:var(--wiki-content-text-mix-color); border-color:var(--wiki-accent-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:active { color: var(--wiki-content-dynamic-color); border-color: var(--wiki-accent-color) } .oo-ui-dropdownInputWidget select option, .oo-ui-dropdownInputWidget select optgroup { color: #000; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus, .oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } .oo-ui-radioInputWidget [type="radio"] + span { background-color:var(--wiki-content-dynamic-color--inverted); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:hover + span{ border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 90%, transparent); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:hover + span { border-color:var(--wiki-accent-color); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:active + span{ background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:focus + span::before { border-color: var(--wiki-content-dynamic-color--inverted); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:active + span { border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); /* fallback */ box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget { color: var(--wiki-content-text-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-content-text-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget-pressed.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-accent-color); } .mw-prefs-tabs.mw-prefs-tabs-searching .oo-ui-tabPanelLayout.mw-prefs-search-matched > fieldset > legend { background: var(--wiki-content-background-color--secondary); } .mw-prefs-search-highlight { background-color: transparent !important; /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 7%, transparent) !important; outline-color: transparent !important; /* fallback */ outline-color: color-mix(in srgb, var(--wiki-accent-color) 7%, transparent) !important; } /**************** * End preferences * *****************/ /*************** * Page history * ****************/ #pagehistory li { background-color: transparent; border: none; } #pagehistory li.selected { background-color: var(--wiki-content-background-color--secondary); border: 1px dashed var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .diff td.diff-addedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-success-color); border-width: 1px 1px 1px 4px; } .diff td.diff-addedline .diffchange { background-color: var(--wiki-success-color); color: var(--wiki-success-label-color); } .diff td.diff-deletedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-alert-color); border-width: 1px 1px 1px 4px; } .diff td.diff-deletedline .diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color) } .diff td.diff-context { background:var(--wiki-content-text-mix-color-95); /* fallback */ background: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 80%, var(--wiki-content-background-color)); border-color: var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ color: var(--wiki-content-text-color); } .diff-marker a.mw-diff-movedpara-right { color: transparent; } .diff-marker a.mw-diff-movedpara-right:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-right:after { color: var(--wiki-content-text-color); content: "\21a9"; } .diff-marker a.mw-diff-movedpara-left { color: transparent; } .diff-marker a.mw-diff-movedpara-left:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-left:after { color: var(--wiki-content-text-color); content: "\21aa"; } .mw-plusminus-neg { color:var(--wiki-alert-color); } .mw-plusminus-null{ color:var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ } .mw-plusminus-pos { color:var(--wiki-success-color); } .updatedmarker { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 25%, transparent); color:var(--wiki-content-text-color); } li span.deleted, span.history-deleted { color: var(--wiki-content-text-mix-color); } span.mw-history-suppressed { /* overrides above, since suppressed is also deleted */ color: var(--wiki-content-text-color); } /* inline diff (1.41) */ .mw-diff-inline-header { border-bottom: 1px solid var(--wiki-content-border-color); } .mw-diff-inline-added ins, .mw-diff-inline-changed ins, .mw-diff-inline-moved ins, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-ins, .mw-diff-inline-added.mw-diff-empty-line::after, .mw-inline-diff-newline::after { background:var(--wiki-success-color); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); color: var(--wiki-success-label-color); display: inline-block; } .mw-diff-inline-added.mw-diff-empty-line::after, .mw-diff-inline-deleted.mw-diff-empty-line::after, .mw-inline-diff-newline::after { padding: 0.4em 0; } .mw-diff-inline-deleted del, .mw-diff-inline-changed del, .mw-diff-inline-moved del, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-del, .mw-diff-inline-deleted.mw-diff-empty-line::after { background:var(--wiki-alert-color); /* fallback */ background: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); color: var(--wiki-alert-label-color); display: inline-block; } .mw-diff-movedpara-left::after, .mw-diff-movedpara-right::after { color: var(--wiki-content-text-color); } .ve-ui-diffElement-hasDescriptions .ve-ui-diffElement-content { border-right-color: var(--wiki-content-border-color); } .ve-ui-diffElement-attributeChange { color: var(--wiki-content-text-mix-color); } .ve-ui-diffElement-attributeChange ins { background-color:var(--wiki-success-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); box-shadow: 0 0 0 1px var(--wiki-success-color); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-success-color) 90%, transparent); color: var(--wiki-success-label-color); } .ve-ui-diffElement-attributeChange del { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); box-shadow: 0 0 0 1px var(--wiki-alert-color); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); color: var(--wiki-alert-label-color); } .ve-ui-diffElement-highlight { outline-color:var(--wiki-accent-color); /* fallback */ outline-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .ve-ui-changeDescriptionsSelectWidget > .oo-ui-optionWidget-highlighted { background:var(--wiki-accent-color); /* fallback */ background: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } /* Edit conflict */ .mw-twocolconflict-split-tour-image-dual-column-view-1 { filter:var(--wiki-icon-general-filter); } .mw-twocolconflict-split-tour-image-blue-dot { filter:brightness(0) var(--wiki-icon-to-link-filter); } .mw-pulsating-dot::before, .mw-pulsating-dot::after { background-color: var(--wiki-content-link-color); } .mw-twocolconflict-split-current-version-header .mw-twocolconflict-revision-label { background-color: var(--wiki-alert-color); color:var(--wiki-alert-label-color); } .mw-twocolconflict-special-your-version-header .mw-twocolconflict-revision-label, .mw-twocolconflict-split-your-version-header .mw-twocolconflict-revision-label { background-color: var(--wiki-success-color); color:var(--wiki-success-label-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-copy, .mw-twocolconflict-split-column.mw-twocolconflict-split-copy { border-color: var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ background-color: var(--wiki-content-text-mix-color-95); } .mw-twocolconflict-single-column .mw-twocolconflict-split-collapsed .mw-twocolconflict-split-fade, .mw-twocolconflict-split-column .mw-twocolconflict-split-collapsed .mw-twocolconflict-split-fade { background-image: linear-gradient(transparent, var(--wiki-content-text-mix-color-95)); } .mw-twocolconflict-single-column, .mw-twocolconflict-split-column { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-delete, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-delete { border-color:var(--wiki-alert-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-alert-color) 40%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-delete, .mw-twocolconflict-split-column.mw-twocolconflict-split-delete { border-color: var(--wiki-alert-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-add, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-add { border-color:var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 40%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-add, .mw-twocolconflict-split-column.mw-twocolconflict-split-add { border-color: var(--wiki-success-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 30%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-single-column del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column del.mw-twocolconflict-diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected ins.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected ins.mw-twocolconflict-diffchange, .mw-twocolconflict-single-column ins.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column ins.mw-twocolconflict-diffchange { background-color: var(--wiki-success-color); color:var(--wiki-success-label-color); } .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget [type="radio"] + span { border-color: var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 80%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 10%, transparent); } .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget [type="radio"] + span { border-color: var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 10%, transparent); } .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget [type="radio"] + span { border-color:var(--wiki-alert-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-alert-color) 10%, transparent); } .mw-twocolconflict-split-editable .mw-twocolconflict-split-editor { color:var(--wiki-content-text-color); } /**/ /******************* * End page history * ********************/ /******************** * Table of contents * *********************/ #toc, .toc, .toccolours, .mw-warning { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); box-shadow: 0 0.1em 0.2em #000000; } #mw-toc-heading{ border: 0; } .toctogglelabel { color: var(--wiki-content-link-color); } .tocnumber { color: var(--wiki-content-text-color); } /************************ * End table of contents * *************************/ /************* * Thumbnails * **************/ img.thumbborder { border: 1px solid var(--wiki-content-border-color); padding: 5px; } div.thumbinner { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } li.gallerybox div.thumb { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } html .thumbimage { background-color: unset; border: 1px solid var(--wiki-content-border-color); } .thumb, .thumb .thumbinner, .thumb .thumbimage { max-width: 100%; box-sizing: border-box; } .thumb .thumbimage:not(audio) { height: auto; } /* packed-overlay and packed-hover modes for galleries */ ul.mw-gallery-packed-hover li.gallerybox:hover div.gallerytextwrapper, ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper, ul.mw-gallery-packed-hover li.gallerybox.mw-gallery-focused div.gallerytextwrapper { background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 65%, transparent); } /* Responsive floating thumbnails */ @media screen and (max-width: 720px) { div.tright, div.floatright, div.tleft, div.floatleft { float: none; margin: 0 auto; width: fit-content; } } /***************** * End thumbnails * ******************/ /************** * Wiki editor * ***************/ #wpTextbox0 { /* need !important here to override inline styling */ background-color:var(--wiki-content-background-color) !important; } .wikiEditor-ui { border: none; } .wikiEditor-ui .wikiEditor-ui-top, .wikiEditor-ui .wikiEditor-ui-view { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar { background: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .tabs span.tab a, .wikiEditor-ui-toolbar .tabs span.tab a:visited, .wikiEditor-ui-toolbar .tabs span.tab a.current, .wiikiEditor-ui-toolbar .tabs span.tab a.current:visited, .wikiEditor-ui-toolbar .booklet .index .current { color: var(--wiki-content-link-color); } .wikiEditor-ui-toolbar .group .tool-select .options { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .group .tool-select .options .option { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover { background-color: var(--wiki-content-background-color); } .wikiEditor-ui-toolbar .tabs span.tab a::before, .wikiEditor-ui-toolbar .group .tool-select .label::after { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui-toolbar .group .label, .wikiEditor-ui-toolbar .group .tool-select .label, .wikiEditor-ui-toolbar .page-table th, .wikiEditor-ui-toolbar .page-table td, .wikiEditor-ui-toolbar .page-characters div span, .wikiEditor-ui-toolbar .booklet .index div { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .booklet>.index> :hover { background-color: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .page-characters div span { border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .sections .section, .wikiEditor-ui-toolbar .booklet .pages, .wikiEditor-ui-toolbar .booklet .index .current, .wikiEditor-ui-toolbar .page-characters div span:hover { background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .wikiEditor-ui-toolbar .sections .section { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-characters div span:hover { border-color: var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-table td { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-tabs div a { background: #9A647F; display: inline-block; } .wikiEditor-ui-tabs div.current { border-bottom: 1px solid #3B3352; } .wikiEditor-ui-tabs div.current a { font-weight: bold; } .wikiEditor-ui-tabs { border-left: 1px solid #3B3352; border-top: 1px solid #3B3352; } .wikiEditor-ui-text { background-color:var(--wiki-content-dynamic-color--inverted); } .wikiEditor-preview-contents { background: transparent; background-color: rgba(255, 255, 255, 0.2); border-color: #3B3352; border-style: solid; border-width: 0 1px 1px; } .wikiEditor-ui-controls { background: transparent; } .wikiEditor-preview-contents, .wikiEditor-preview-loading { background-color: transparent; } .mw-wikiEditor-InsertLink-TitleInputField .oo-ui-messageWidget, .mw-widget-titleWidget-menu .mw-widget-titleOptionWidget-description { color: var(--wiki-content-text-mix-color); } .wikiEditor-toolbar-dialog .ui-dialog-content input[type='text']::placeholder { color: var(--wiki-content-text-mix-color); } .ext-WikiEditor-ResizingDragBar { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-ResizingDragBar-ns { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar span { background-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar:hover span { background-color: var(--wiki-content-text-mix-color); } .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane1, .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane2 { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button.oo-ui-toggleWidget-on .oo-ui-labelElement-label { color: var(--wiki-accent-color); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button:hover { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-accent-color); border-color:var(--wiki-accent-color); box-shadow:inset 0 0 3px var(--wiki-accent-color); } .oo-ui-toggleButtonWidget.oo-ui-widget-enabled.oo-ui-buttonElement-frameless.oo-ui-toggleWidget-on .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button, .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); } .editOptions { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); border-image: none; border-radius: 0 0 5px 5px; border-style: none solid solid; border-width: medium 1px 1px; } input#wpSummary { margin-bottom: 1em; margin-top: 1em; width: 80%; } .view-dark .ace_editor, .ace_editor { --ace-keywords: #CDA869; --ace-regexp: #E9C062; --ace-constants: #CF6A4C; --ace-illegal: #F8F8F8; --ace-deprecated: #D2A8A1; --ace-support: #9B859D; --ace-function: #DAD085; --ace-list: #F9EE98; --ace-variable: #7587A6; --ace-string: #8F9D6A; --ace-illegal-highlight: rgba(86, 45, 86, 0.75); --ace-step-highlight: #665200; --ace-multiselect-shadow: #141414; } .view-light .ace_editor{ --ace-keywords: #00f; --ace-regexp: #036a07; --ace-constants: #c5060b; --ace-illegal: #f00; --ace-deprecated: #f00; --ace-support: #6d79de; --ace-function: #3c4c72; --ace-list: #b90690; --ace-variable: #318495; --ace-string: #036a07; --ace-illegal-highlight: rgba(255, 0, 0, 0.1); --ace-step-highlight: #fcff00; --ace-multiselect-shadow: #fff; } .ace_editor .ace_gutter { background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 85%, transparent); } .ace_gutter-cell { color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 40%, transparent); } .ace_editor .ace_print-margin { width: 1px; background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 75%, transparent); } .ace_editor { /* this image gradient hack effectively lets the element have 2 layers of background */ background-image: linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color)); background-color: var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 93%, transparent); color: var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 93%, transparent); } .ace_editor .ace_cursor { color: var(--wiki-content-text-color); } .ace_editor .ace_marker-layer .ace_selection { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent) } .ace_editor.ace_multiselect .ace_selection.ace_start { box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow); } .ace_editor .ace_marker-layer .ace_step { background: var(--ace-step-highlight); } .ace_editor .ace_marker-layer .ace_active-line, .ace_editor .ace_gutter-active-line { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 3.1%, transparent) } .ace-tm .ace_marker-layer .ace_selected-word { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .ace_editor .ace_marker-layer .ace_selection { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .ace_editor .ace_marker-layer .ace_selected-word { border: 1px solid var(--wiki-content-background-color--secondary); /* fallback */ border: 1px solid color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); } .ace_editor .ace_invisible { color: var(--wiki-content-background-color--secondary); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 25%, transparent); } .ace_editor .ace_keyword, .ace_editor .ace_meta { color: var(--ace-keywords); } .ace_editor .ace_constant, .ace_editor .ace_constant.ace_numeric, .ace_editor .ace_constant.ace_character, .ace_editor .ace_constant.ace_character.ace_escape, .ace_editor .ace_constant.ace_other, .ace_editor .ace_heading, .ace_editor .ace_markup.ace_heading, .ace_editor .ace_support.ace_constant { color: var(--ace-constants); } .ace_editor .ace_invalid.ace_illegal { color: var(--ace-illegal); background-color: var(--ace-illegal-highlight); } .ace_editor .ace_invalid.ace_deprecated { text-decoration: underline; font-style: italic; color: var(--ace-deprecated); } .ace_editor .ace_support, .ace_editor .ace_support.ace_type { color: var(--ace-support); } .ace_editor .ace_fold { background-color: var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); border-color: var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .ace_editor .ace_support.ace_function { color: var(--ace-function); } .ace_editor .ace_list, .ace_editor .ace_markup.ace_list, .ace_editor .ace_storage { color: var(--ace-list); } .ace_editor .ace_entity.ace_name.ace_function, .ace_editor .ace_meta.ace_tag, .ace_editor .ace_variable { color: var(--ace-variable); } .ace_editor .ace_string { color: var(--ace-string); } .ace_editor .ace_string.ace_regexp { color: var(--ace-regexp); } .ace_editor .ace_comment { font-style: italic; color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 30%, transparent); } .ace_editor .ace_xml-pe { color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 28%, transparent); } .ace_editor .ace_indent-guide { background:none; border-right:1px solid var(--wiki-content-dynamic-color); border-right:1px solid color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); } .ace_search { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_search_field { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-mix-color); } .ace_button { color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_button:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_button.checked { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .ace_searchbtn { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); border: 1px solid var(--wiki-content-border-color); } .ace_searchbtn:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_searchbtn.prev::after, .ace_searchbtn.next::after { border-color: var(--wiki-accent-label-color); } .ace_searchbtn_close { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui .codeEditor-status { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-editform #wpTextbox1 { background:var(--wiki-content-background-color); /* fallback */ background: color-mix(in srgb, var(--wiki-content-background-color) 50%, transparent); color: var(--wiki-content-text-color); } .view-dark .ext-codemirror-wrapper, .ext-codemirror-wrapper { --codemirror-yellow: #ffd700; --codemirror-light-blue: #adf; --codemirror-blue: #08f; --codemirror-green: #290; --codemirror-red: #f50; --codemirror-dark-red: #dd1616; --codemirror-purple: #CD4EF9; --codemirror-pink: #e0e; --codemirror-light-gray: #eee; --codemirror-gray: #84a0a0; } .view-light .ext-codemirror-wrapper { --codemirror-yellow: #9e8500; --codemirror-light-blue: #008ae7; --codemirror-blue: #0085f9; --codemirror-green: #290; --codemirror-red: #ef4f00; --codemirror-dark-red: #a11; --codemirror-purple: #80c; --codemirror-pink: #ed00ed; --codemirror-light-gray: #858585; --codemirror-gray: #6b8a8a; } .ext-codemirror-wrapper { background-color:var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) 35%, transparent); color: var(--wiki-content-text-color) } .cm-editor .cm-selectionBackground, .cm-editor.cm-focused > .cm-scroller > .cm-selectionLayer .cm-selectionBackground { background: var(--wiki-accent-color); /* fallback */ background: color-mix(in srgb, var(--wiki-accent-color) 30%, transparent); } .cm-mw-keyword { color: var(--codemirror-purple) } .cm-mw-def { color: var(--codemirror-blue) } .cm-mw-variable-2 { color: var(--codemirror-light-blue) } .cm-mw-string { color: var(--codemirror-red) } .cm-mw-atom { color: var(--codemirror-pink) } .cm-mw-number { color: var(--codemirror-green) } .cm-mw-matching { background-color: var(--codemirror-yellow) } .cm-mw-skipformatting { background-color: var(--codemirror-light-blue) } .cm-mw-list { color: var(--codemirror-blue) } .cm-mw-doubleUnderscore, .cm-mw-hr, .cm-mw-signature { background-color: var(--wiki-content-background-color--secondary); color: var(--codemirror-blue) } .cm-mw-indenting { color: var(--codemirror-blue) } .cm-mw-mnemonic { color: var(--codemirror-green) } .cm-mw-comment { color: var(--codemirror-gray) } .cm-mw-apostrophes-bold, .cm-mw-apostrophes-italic, .cm-mw-section-header { color: var(--codemirror-blue) } .cm-mw-template, .cm-mw-template-argument-name, .cm-mw-template-bracket, .cm-mw-template-delimiter, .cm-mw-template-name { color: var(--codemirror-purple); } .cm-mw-templatevariable, .cm-mw-templatevariable-bracket, .cm-mw-templatevariable-delimiter, .cm-mw-templatevariable-name { color: var(--codemirror-red) } .cm-mw-parserfunction-bracket, .cm-mw-parserfunction-delimiter, .cm-mw-parserfunction-name { color: var(--codemirror-dark-red) } .cm-mw-exttag-attribute, .cm-mw-exttag-bracket, .cm-mw-exttag-name, .cm-mw-htmltag-attribute, .cm-mw-htmltag-bracket, .cm-mw-htmltag-name { color: var(--codemirror-green) } .cm-mw-link, .cm-mw-link-pagename { color: var(--wiki-content-link-color) } .cm-mw-link-tosection { color: var(--codemirror-blue) } .cm-mw-extlink, .cm-mw-extlink-bracket, .cm-mw-extlink-protocol, .cm-mw-free-extlink, .cm-mw-free-extlink-protocol, .cm-mw-link-bracket, .cm-mw-link-delimiter { color: var(--wiki-content-link-color) } .cm-mw-table-bracket, .cm-mw-table-definition, .cm-mw-table-delimiter { color: var(--codemirror-pink) } .cm-mw-matchingbracket { background-color: var(--wiki-content-background-color--secondary); box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color); font-weight: bold; } /* VisualEditor: Fix broken toolbar layout */ .oo-ui-toolbar { clear: none; } .ve-init-mw-desktopArticleTarget-toolbar-open > .oo-ui-toolbar-bar > div:nth-child(4) { display: none; } .ve-ui-toolbar-floating > .oo-ui-toolbar-bar { top: var( --wikigg-header-height ); } .oo-ui-toolbar-bar .oo-ui-toolbar-bar, .ve-area-wrapper .oo-ui-toolbar-bar { background-color: var(--wiki-content-background-color--secondary); } .ve-init-mw-desktopArticleTarget-originalContent .content-body { clear: right; } /************* * End editor * **************/ /**************** * Tabber styles * *****************/ .tabber__header { box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color); } .tabber__tab, .tabber__tab:visited { color:var(--wiki-content-text-color); } .tabber__tab:hover, .tabber__tab:hover:visited, .tabber__tab[aria-selected="true"], .tabber__tab[aria-selected="true"]:visited { color: var(--wiki-content-link-color); } .tabber__tab[aria-selected="true"] { box-shadow: 0 -2px 0 var(--wiki-content-link-color) inset; } .tabber__header__prev::after, .tabber__header__next::after { filter: var(--wiki-icon-general-filter); } /******************** * End Tabber styles * *********************/ /*************************************** * Various fixes for multi-theme Vector * ****************************************/ :focus, :focus-visible { outline-color:var(--wiki-accent-color) } :focus-visible { outline-style:solid; } .oo-ui-iconElement-icon { filter: var(--wiki-icon-to-link-filter); } .oo-ui-iconElement-icon.oo-ui-icon-reload { filter: brightness(0) var(--wiki-icon-to-link-filter); } fieldset { border-color:var(--wiki-content-border-color); } hr { background-color:var(--wiki-content-border-color); } .CategoryTreeToggle { color:var(--wiki-content-link-color); } input, select { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } input:hover, input:focus, input:active { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } input:focus-visible { outline: 1px solid var(--wiki-accent-color); } input::file-selector-button, input[type="button"], input[type="submit"] { background-color:var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .vector-body blockquote { border-color:var(--wiki-content-border-color); } ol.references li:target, sup.reference:target { background-color: var(--wiki-content-background-color--secondary); background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } /* category bar and filetoc */ .catlinks, ul#filetoc { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } /**/ body .ui-dialog .ui-widget-header { /* we need an important here because the built-in styles have one :( */ background: var(--wiki-content-background-color) !important; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .ui-widget-header .ui-dialog-titlebar-close .ui-icon-closethick { filter: var(--wiki-icon-general-filter); } .ui-widget-header .ui-dialog-titlebar-close.ui-state-hover { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .ui-widget-content { background: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } body .ui-button { /* we need an important here because the built-in styles have one. Vector is a mess */ background: var(--wiki-accent-color) !important; border-color: var(--wiki-accent-color) !important; color: var(--wiki-accent-label-color); } body .ui-button:hover, body .ui-button:focus, body .ui-button:active { /* we need an important here because we had to use some above */ background: var(--wiki-accent-color--hover) !important; border-color: var(--wiki-accent-color--hover) !important; color: var(--wiki-accent-label-color); } .ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default { color: var(--wiki-accent-label-color); } #contentSub, #contentSub2 { color:var(--wiki-content-text-mix-color); } /* notifications ("your edit was saved", etc.) */ .mw-notification { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .mw-notification .oo-ui-labelElement-label { color:var(--wiki-content-text-color); } .mw-notification .oo-ui-iconElement-icon { filter:unset; } /**/ .mime-type.has-warning { color:var(--wiki-content-text-color); } .oo-ui-image-warning.oo-ui-icon-alert, .mw-ui-icon-alert-warning::before { filter:drop-shadow(0 0 3px #000); } .oo-ui-image-invert.oo-ui-icon-subtract, .mw-ui-icon-subtract-invert::before, .oo-ui-image-invert.oo-ui-icon-add, .mw-ui-icon-add-invert::before { filter:brightness(0) var(--wiki-icon-to-link-filter); filter:var(--wiki-icon-general-filter); } .mw_metadata td, .mw_metadata th { border-color: var(--wiki-content-border-color); } .mw_metadata th { background-color: var(--wiki-content-background-color--secondary); } .mw_metadata td { background-color: var(--wiki-content-background-color); } .mw-datatable td, .mw-datatable th { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } #mw-allmessagestable tbody:hover td, .mw-datatable tr:hover>td { background-color: var(--wiki-content-background-color--secondary); } #mw-allmessagestable .am_default { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 80%, transparent); color: var(--wiki-accent-label-color); } #mw-allmessagestable .am_actual, #mw-allmessagestable tbody:hover .am_default { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 60%, transparent); } #mw-allmessagestable .am_actual { color: var(--wiki-accent-label-color); } #mw-allmessagestable tbody:hover .am_actual { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .mw-datatable, .mw-json { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: inherit; } .mw-datatable>*>tr>th, .mw-datatable>tr>th, .mw-json>*>tr>th, .mw-json>tr>th { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); padding-bottom: 9px; padding-top: 9px; } .mw-datatable>*>tr>td, .mw-datatable>tr>td, .mw-json>*>tr>td, .mw-json>tr>td { border-color: var(--wiki-content-border-color); } .mw-json tr { background-color: inherit; } .mw-json .mw-json-single-value, .mw-json .mw-json-value, .mw-json .value { background: var(--wiki-success-color); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 60%, transparent); } .mw-json .mw-json-empty { background: var(--wiki-content-background-color--secondary); } .mw-message-box, .mw-message-box-warning { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); } .mw-message-box-warning { border-color: var(--wiki-warning-color); border-width: 1px 1px 1px 10px; } .wikitable *, .wikitable :after, .wikitable :before { -webkit-box-sizing: inherit; box-sizing: inherit; } .cargo-pagevalues-tableinfo { background-color: var(--wiki-content-background-color); border-bottom: 1px solid var(--wiki-content-border-color); top: 46px; position: static; /* override sticky in the built-in */ } .cargo-table-diagram .cargo-table-svg .node.entity-name rect { fill: var(--wiki-content-background-color--secondary); fill-opacity: 1; } .cargo-table-diagram .cargo-table-svg .node rect { stroke: var(--wiki-content-border-color); opacity: 1; } .cargo-table-diagram .cargo-table-svg .node text tspan { fill: var(--wiki-content-text-color); } table.cargoTable { color: var(--wiki-content-text-color); } table.cargoTable tbody td, table.cargoTable thead th { border: 1px solid var(--wiki-content-border-color); } table.cargoTable tr:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 25%, transparent); } table.cargoTable thead tr:nth-child(odd), table.cargoTable.noMerge thead tr:nth-child(odd) { background-color: var(--wiki-accent-color); } table.cargoTable tbody tr:nth-child(2n), table.cargoTable.noMerge tbody tr:nth-child(2n) { background-color: var(--wiki-content-background-color); } table.cargoTable tbody tr:nth-child(odd), table.cargoTable.noMerge tbody tr:nth-child(odd) { background-color: var(--wiki-content-background-color--secondary); } table.cargoTable th.headerSort { color:var(--wiki-accent-label-color); } table.cargoTable th.headerSort:hover { color:var(--wiki-accent-label-color); text-decoration:underline; } table.cargoTable th.headerSort::after { background-color:var(--wiki-accent-link-color); } #mw-content-text div.cargoReplacementTableInfo { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); }.dataTables_wrapper .dataTables_length, .dataTables_wrapper .dataTables_filter, .dataTables_wrapper .dataTables_info, .dataTables_wrapper .dataTables_processing, .dataTables_wrapper .dataTables_paginate { color:var(--wiki-content-text-color); } table.dataTable tbody tr { background-color:var(--wiki-content-background-color); } table.dataTable.display tbody tr.odd > .sorting_1, table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 75%, transparent); } table.dataTable.stripe tbody tr.odd, table.dataTable.display tbody tr.odd, table.dataTable.display tbody tr.even > .sorting_1, table.dataTable.order-column.stripe tbody tr.even > .sorting_1 { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); } table.dataTable.display tbody tr:hover > .sorting_1, table.dataTable.order-column.hover tbody tr:hover > .sorting_1 { background-color:var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) 75%, transparent); } table.dataTable.hover tbody tr:hover, table.dataTable.display tbody tr:hover { background-color: var(--wiki-content-background-color--secondary); } .dataTables_wrapper .dataTables_paginate .paginate_button.disabled, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active { /* we need this !important to override a built-in one */ color: var(--wiki-content-text-mix-color) !important; } table.dataTable.row-border tbody th, table.dataTable.row-border tbody td, table.dataTable.display tbody th, table.dataTable.display tbody td { border-top: 1px solid var(--wiki-content-border-color); } .dataTables_wrapper .dataTables_paginate .paginate_button.current, .dataTables_wrapper .dataTables_paginate .paginate_button.current:hover { /* we need this !important to override a built-in one */ color: var(--wiki-content-mix-color) !important; border: 1px solid var(--wiki-content-border-color); background-color: var(--wiki-content-background-color); background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%); } div.drilldown-filters-wrapper { background-color: transparent; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .action-pagevalues tr:nth-of-type(2n) { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); } .action-pagevalues tr:hover { background-image: linear-gradient(var(--wiki-accent-color), var(--wiki-accent-color)); /* fallback */ background-image: linear-gradient(color-mix(in srgb, var(--wiki-accent-color) 20%, transparent), color-mix(in srgb, var(--wiki-accent-color) 20%, transparent)); } div.specialCargoQuery-extraPane { background: var(--wiki-content-background-color); } .oo-ui-panelLayout-framed { border-color:var(--wiki-content-border-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button { background-color: transparent; } .oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check { background-image:none; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-checkboxInputWidget [type="checkbox"] + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span { filter: unset; background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 5%, transparent); border-color: var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 75%, transparent); } .oo-ui-checkboxInputWidget [type="checkbox"]:disabled + span { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span { border-color: var(--wiki-accent-color); filter: unset; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span { background-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { box-shadow: none; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); outline: 1px solid transparent; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent) } .oo-ui-image-invert.oo-ui-icon-check { background:none; position:relative; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-indicatorElement-indicator { filter: var(--wiki-icon-to-link-filter); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:hover { color: var(--wiki-content-text-color--hover); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-tagItemWidget.oo-ui-widget-disabled { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .client-js .mw-recentchanges-toplinks:not(.mw-recentchanges-toplinks-collapsed) { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget { color: var(--wiki-content-text-color); padding: 8px 6px; -webkit-transition: color .3s, background-color .3s; transition: color .3s, background-color .3s; } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-accent-color); } .mw-rcfilters-ui-savedLinksListItemWidget-label { color: var(--wiki-accent-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table, .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize { background-color: var(--wiki-content-background-color--secondary); } .mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget { border-color: var(--wiki-content-border-color); padding: 0; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label { color: var(--wiki-content-link-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover { color: var(--wiki-content-link-color--hover); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before { content: "["; } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after { content: "]"; } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-filterMenuSectionOptionWidget { background-color: var(--wiki-content-background-color); } .oo-ui-menuSelectWidget { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-header { background-color: var(--wiki-content-background-color); border-bottom-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) { border-bottom-color: var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces { border-top-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget:hover, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-accent-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent) } .mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel, .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-content-text-color); } .mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .oo-ui-tagItemWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color: transparent; color: var(--wiki-content-text-color); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled.selected { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); border-color: var(--wiki-accent-color); } .mw-rcfilters-ui-datePopupWidget { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-datePopupWidget .mw-rcfilters-ui-valuePickerWidget-title { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-changeslist-legend, .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } @keyframes fadeBlue { 60% { border-top-color:var(--wiki-accent-color); } 100% { border-top-color:var(--wiki-content-border-color); } } .mw-rcfilters-ui-changesListWrapperWidget-previousChangesIndicator { border-top-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-menuSelectWidget-footer { background-color: var(--wiki-content-text-mix-color-95); } .mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-color) 10%, transparent); } .oo-ui-iconElement-icon.mw-rcfilters-ui-filterItemHighlightButton-circle { filter:unset; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .mw-rcfilters-ui-tagItemWidget-selected.oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); border-color:var(--wiki-accent-color); } .mw-rcfilters-ui-tagItemWidget.oo-ui-flaggedElement-muted.oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-labelElement-label { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 76%, transparent); } .mw-rcfilters-ui-tagItemWidget-popup-content { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 75%, transparent); } /* fix for weird focus box on recentchanges arrows when clicking, but keep it for tab navigation */ .mw-enhancedchanges-checkbox:focus + * .mw-enhancedchanges-arrow { outline:none; } .mw-enhancedchanges-checkbox:focus-visible + * .mw-enhancedchanges-arrow { outline:1px solid var(--wiki-accent-color); } /**/ .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:before { border-top-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:after { border-top-color: var(--wiki-content-background-color--secondary); } .unpatrolled { color: var(--wiki-alert-color); } .autocomment, .autocomment a, .autocomment a:visited { color: var(--wiki-content-text-mix-color); } /* Recent changes filter highlighting */ .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c1, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c1 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #1c283f; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c2, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c2 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #0f3128; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c3, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c3 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #352c10; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c4, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c4 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #411d0c; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c5, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c5 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #3f0f0f; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); -webkit-transition: border-color 300ms, box-shadow 300ms; transition: border-color 300ms, box-shadow 300ms; background-color: var(--wiki-content-background-color--secondary) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle { box-shadow: inset 0 0 0 1px var(--wiki-accent-color); border-color: var(--wiki-accent-color); outline: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-accent-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-alert-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-bottom-width: 0; border-bottom-left-radius: 0; border-bottom-right-radius: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input { border-radius: 0; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle { opacity: 0.5; } .oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input { color:var(--wiki-content-text-color); } .oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input { color: inherit; background: transparent; font-family: inherit; } .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle, .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input, .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle { background: var(--wiki-content-text-mix-color-95); color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 25%, transparent); text-shadow:none; border-color:var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder { color:var(--wiki-content-text-mix-color); } .oo-ui-dropdownInputWidget select { border-color:var(--wiki-content-border-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:focus { border-color:var(--wiki-accent-color); box-shadow:inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-border-color); border-color: color-mix(in srgb, var(--wiki-content-border-color) 95%, var(--wiki-content-dynamic-color)); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled .oo-ui-toggleSwitchWidget-grip { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-color); background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, var(--wiki-content-dynamic-color)); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-label-color); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus .oo-ui-toggleSwitchWidget-grip { border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active .oo-ui-toggleSwitchWidget-grip, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover .oo-ui-toggleSwitchWidget-grip, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-label-color); border-color: var(--wiki-accent-label-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active:hover { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus { border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus::before { border-color: var(--wiki-accent-label-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-disabled { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-text-mix-color-95); } .oo-ui-toggleSwitchWidget.oo-ui-widget-disabled.oo-ui-toggleWidget-off .oo-ui-toggleSwitchWidget-grip { border-color: var(--wiki-content-dynamic-color--inverted); box-shadow: inset 0 0 0 1px var(--wiki-content-dynamic-color--inverted); } .oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected, .oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); } .oo-ui-labelWidget.oo-ui-inline-help { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .oo-ui-progressBarWidget:not(.oo-ui-pendingElement-pending){ background-color: var(--wiki-content-background-color); border-color: var(--wiki-accent-color); box-shadow:0 1px 1px var(--wiki-content-dynamic-color); /* fallback */ box-shadow: 0 1px 1px color-mix(in srgb, var(--wiki-content-dynamic-color) 15%, transparent); } .oo-ui-progressBarWidget.oo-ui-widget-enabled .oo-ui-progressBarWidget-bar { background-color:var(--wiki-accent-color); } .oo-ui-bookletLayout-outlinePanel { padding: 7px 0; } .oo-ui-processDialog-content .oo-ui-window-head, .oo-ui-processDialog-content .oo-ui-window-foot, .oo-ui-messageDialog-content > .oo-ui-window-head, .oo-ui-messageDialog-content > .oo-ui-window-foot { outline-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-actions-horizontal .oo-ui-actionWidget { border-right-color: var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); border-right-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-title { color: var(--wiki-heading-color); } /* OAuth authorisation dialog */ #mw-mwoauth-authorize-form { color: inherit; } .oo-ui-toolbar-bar, .oo-ui-popupToolGroup-tools, .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover { background-color:var(--wiki-content-background-color--secondary); color:var(--wiki-content-text-color); } .oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover { border-right-color:var(--wiki-content-border-color); } .oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link, .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle { background-color: var(--wiki-content-background-color); color: var(--wiki-content-link-color); } .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link { /* we remove the transition here because it causes the hard-coded color to flash briefly */ transition:none; } .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover { color:var(--wiki-accent-color); } .oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-accent-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:active { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } .oo-ui-popupToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link:focus { box-shadow:inset 0 0 0 2px var(--wiki-accent-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:focus, .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link:focus, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:focus { outline:1px solid var(--wiki-accent-color); box-shadow:inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-menuToolGroup, .oo-ui-popupToolGroup-tools { border-color:var(--wiki-content-border-color); } .oo-ui-toolbar-position-top > .oo-ui-toolbar-bar { border-color: var(--wiki-content-border-color); box-shadow:0 1px 1px 0 var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ box-shadow: 0 1px 1px 0 color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover { background-color:var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{ color: var(--wiki-alert-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-alert-color--hover); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button { border: 1px solid transparent; } .oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button { color: inherit; } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color),inset 0 0 0 2px var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button { background-color: #bf0017; border-color: #bf0017; color: #fff; } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: #59000b; border-color: #59000b; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active > .oo-ui-buttonElement-button:focus { box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover),inset 0 0 0 2px var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active > .oo-ui-buttonElement-button{ background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active > .oo-ui-buttonElement-button { color: var(--wiki-accent-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > input.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color:var(--wiki-content-link-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-link-color) 8%, transparent); color: var(--wiki-content-text-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { color:var(--wiki-content-link-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-link-color) 90%, transparent); border-color:var(--wiki-content-link-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-link-color) 90%, transparent); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { background-color: transparent; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .oo-ui-buttonSelectWidget.oo-ui-widget-enabled:focus .oo-ui-buttonOptionWidget.oo-ui-optionWidget-selected .oo-ui-buttonElement-button { border-color: var(--wiki-accent-color--hover); box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover),inset 0 0 0 2px var(--wiki-accent-label-color); } .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td, .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .mw-advancedSearch-namespace-selection { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer { background: var(--wiki-content-background-color); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer fieldset { border-color: var(--wiki-content-border-color); margin-top: 0; } .mw-advancedSearch-fieldContainer .oo-ui-labelElement > .oo-ui-fieldsetLayout-header > .oo-ui-labelElement-label { all: unset; } .mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-content-text-color); } .mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup .mw-advancedSearch-tooltip-head { color: var(--wiki-content-text-mix-color); } .oo-ui-menuSectionOptionWidget { color: var(--wiki-content-text-mix-color); } /* possibly deprecated */ .mw-ui-button:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-accent-color); border-color: var(--wiki-content-border-color); } .mw-ui-button:not(:disabled):visited { color: var(--wiki-accent-color); } .mw-ui-button:not(:disabled):hover { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-border-color); color: var(--wiki-accent-color--hover); } .mw-ui-button:not(:disabled):focus { border-color: var(--wiki-accent-color); color: var(--wiki-content-text-color); box-shadow: none; } .mw-ui-button:not(:disabled):active, .mw-ui-button:not(:disabled).is-on { background-color: var(--wiki-content-background-color); color: var(--wiki-content-dynamic-color); border-color: var(--wiki-content-link-color); } /* end possibly deprecated */ .mw-ui-icon-before::before { filter: var(--wiki-icon-to-link-filter); } .oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-windowManager-modal>.oo-ui-dialog { background-color:var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 50%, transparent); } .oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame { border-color:var(--wiki-content-border-color); } .oo-ui-messageDialog-message { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-mix-color-95); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-accent-color); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color); box-shadow: inset 0 0 3px var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color--hover); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-buttonElement-button { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .tdg-templateDataParamWidget-param-description { color: var(--wiki-content-text-mix-color); } .oo-ui-messageWidget.oo-ui-flaggedElement-error:not(.oo-ui-messageWidget-block), .mw-body-content .error { color: var(--wiki-alert-color); } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-error { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-alert-color); border-left-width: 10px; } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-success { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-success-color); border-left-width: 10px; } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-notice { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-text-mix-color); } .tdg-templateDataParamWidget-param-alias { color: var(--wiki-content-text-mix-color); background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .tdg-templateDataParamWidget-param-alias:first-child { background-color: var(--wiki-content-background-color--secondary); } .mw-templatedata-doc-muted { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:active { background-color: var(--wiki-content-background-color--secondary); border-right-color: var(--wiki-accent-color); } /* Date picker */ .mw-widget-dateInputWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:hover { border-color: var(--wiki-accent-color); box-shadow: none; } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle > .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget { border-color: var(--wiki-content-border-color); } .mw-widget-calendarWidget:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-dateInputWidget-calendar { background-color: var(--wiki-content-background-color); } .mw-widget-dateInputWidget-calendar:focus { box-shadow: inset 0 0 0 1px var(--wiki-accent-color),0 2px 2px 0 rgba(0,0,0,0.2); } .mw-widget-calendarWidget-header .oo-ui-labelElement-label, .mw-widget-calendarWidget-day, .mw-widget-calendarWidget-month, .mw-widget-calendarWidget-year { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget-day-heading, .mw-widget-calendarWidget-day-additional { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 55%, transparent); } .mw-widget-calendarWidget-day-today { box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-calendarWidget-item-selected { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, transparent); color: var(--wiki-accent-label-color); } .mw-widget-calendarWidget-item:hover { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-widgets-datetime-calendarWidget:focus { border-color: var(--wiki-content-border-color); box-shadow: none; } .mw-widgets-datetime-calendarWidget-grid { overflow-x: initial; } .mw-widgets-datetime-dateTimeInputWidget-handle { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-handle:hover { border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-editField:hover { background-color: var(--wiki-content-background-color); } .mw-widgets-datetime-calendarWidget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-calendarWidget-grid .mw-widgets-datetime-calendarWidget-cell.mw-widgets-datetime-calendarWidget-extra .oo-ui-buttonElement-button .oo-ui-labelElement-label { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 55%, transparent); } /* Unpatrolled page creations on Special:NewPages */ .not-patrolled { background-color:var(--wiki-warning-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 16%, transparent); } .mw-spinner-container > div::after { background-color:var(--wiki-content-text-color); } pre, code, .mw-code { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-templatedata-doc-param-alias { color:var(--wiki-content-text-mix-color); } .mw-highlight, .view-light .mw-highlight { --pygments-background:var(--wiki-content-background-color--secondary); /* fallback */ --pygments-background: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); --pygments-err: #db0000; --pygments-c: #3a7575; --pygments-k: #008000; --pygments-o: #666; --pygments-ch: #3a7575; --pygments-cm: #3a7575; --pygments-cp: #986200; --pygments-cpf: #3a7575; --pygments-c1: #3a7575; --pygments-cs: #3a7575; --pygments-gd: #a00000; --pygments-gr: #db0000; --pygments-gh: #000080; --pygments-gi: #008100; --pygments-go: #6e6e6e; --pygments-gp: #000080; --pygments-gu: #800080; --pygments-gt: #04d; --pygments-kc: #008000; --pygments-kd: #008000; --pygments-kn: #008000; --pygments-kp: #008000; --pygments-kr: #008000; --pygments-kt: #b00040; --pygments-m: #666; --pygments-s: #ba2121; --pygments-na: #647421; --pygments-nb: #008000; --pygments-nc: #00f; --pygments-no: #800; --pygments-nd: #a412ff; --pygments-ni: #6d6d6d; --pygments-ne: #c9352e; --pygments-nf: #00f; --pygments-nl: #727200; --pygments-nn: #00f; --pygments-nt: #008000; --pygments-nv: #19177c; --pygments-ow: #a412ff; --pygments-w: #6e6e6e; --pygments-mb: #666; --pygments-mf: #666; --pygments-mh: #666; --pygments-mi: #666; --pygments-mo: #666; --pygments-sa: #ba2121; --pygments-sb: #ba2121; --pygments-sc: #ba2121; --pygments-dl: #ba2121; --pygments-sd: #ba2121; --pygments-s2: #ba2121; --pygments-se: #a55a1e; --pygments-sh: #ba2121; --pygments-si: #af4d74; --pygments-sx: #008000; --pygments-sr: #af4d74; --pygments-s1: #ba2121; --pygments-ss: #19177c; --pygments-bp: #008000; --pygments-fm: #00f; --pygments-vc: #19177c; --pygments-vg: #19177c; --pygments-vi: #19177c; --pygments-vm: #19177c; --pygments-il: #666; } .view-dark .mw-highlight { --pygments-background:var(--wiki-content-background-color--secondary); /* fallback */ --pygments-background: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); --pygments-err: #fe4242; --pygments-c: #4b9797; --pygments-k: #00a300; --pygments-o: #898989; --pygments-ch: #4b9797; --pygments-cm: #4b9797; --pygments-cp: #c17d00; --pygments-cpf: #4b9797; --pygments-c1: #4b9797; --pygments-cs: #4b9797; --pygments-gd: #ff3f3f; --pygments-gr: #fe4242; --pygments-gh: #7a7aff; --pygments-gi: #00a000; --pygments-go: #8a8a8a; --pygments-gp: #7a7aff; --pygments-gu: #f500f5; --pygments-gt: #4e84fe; --pygments-kc: #00a300; --pygments-kd: #00a300; --pygments-kn: #00a300; --pygments-kp: #00a300; --pygments-kr: #00a300; --pygments-kt: #fe357e; --pygments-m: #898989; --pygments-s: #e25e5e; --pygments-na: #80932a; --pygments-nb: #00a300; --pygments-nc: #7a7afe; --pygments-no: #ff4040; --pygments-nd: #bf5aff; --pygments-ni: #999; --pygments-ne: #da655f; --pygments-nf: #7a7afe; --pygments-nl: #a0a000; --pygments-nn: #7a7afe; --pygments-nt: #00a300; --pygments-nv: #8381e7; --pygments-ow: #bf5aff; --pygments-w: #bbb; --pygments-mb: #898989; --pygments-mf: #898989; --pygments-mh: #898989; --pygments-mi: #898989; --pygments-mo: #898989; --pygments-sa: #e25e5e; --pygments-sb: #e25e5e; --pygments-sc: #e25e5e; --pygments-dl: #e25e5e; --pygments-sd: #e25e5e; --pygments-s2: #e25e5e; --pygments-se: #d07125; --pygments-sh: #e25e5e; --pygments-si: #c17492; --pygments-sx: #00a300; --pygments-sr: #c17492; --pygments-s1: #e25e5e; --pygments-ss: #8381e7; --pygments-bp: #00a300; --pygments-fm: #7a7afe; --pygments-vc: #8381e7; --pygments-vg: #8381e7; --pygments-vi: #8381e7; --pygments-vm: #8381e7; --pygments-il: #898989; } div.mw-highlight, .skin-theme-clientpref-night div.mw-highlight { background-color: var(--wiki-content-dynamic-color--inverted); margin: 0.5em 0; } .mw-highlight .err {border-color: var(--pygments-err);} .mw-highlight .c {color: var(--pygments-c);} .mw-highlight .k {color: var(--pygments-k);} .mw-highlight .o {color: var(--pygments-o);} .mw-highlight .ch {color: var(--pygments-ch);} .mw-highlight .cm {color: var(--pygments-cm);} .mw-highlight .cp {color: var(--pygments-cp);} .mw-highlight .cpf {color: var(--pygments-cpf);} .mw-highlight .c1 {color: var(--pygments-c1);} .mw-highlight .cs {color: var(--pygments-cs);} .mw-highlight .gd {color: var(--pygments-gd);} .mw-highlight .gr {color: var(--pygments-gr);} .mw-highlight .gh {color: var(--pygments-gh);} .mw-highlight .gi {color: var(--pygments-gi);} .mw-highlight .go {color: var(--pygments-go);} .mw-highlight .gp {color: var(--pygments-gp);} .mw-highlight .gu {color: var(--pygments-gu);} .mw-highlight .gt {color: var(--pygments-gt);} .mw-highlight .kc {color: var(--pygments-kc);} .mw-highlight .kd {color: var(--pygments-kd);} .mw-highlight .kn {color: var(--pygments-kn);} .mw-highlight .kp {color: var(--pygments-kp);} .mw-highlight .kr {color: var(--pygments-kr);} .mw-highlight .kt {color: var(--pygments-kt);} .mw-highlight .m {color: var(--pygments-m);} .mw-highlight .s {color: var(--pygments-s);} .mw-highlight .na {color: var(--pygments-na);} .mw-highlight .nb {color: var(--pygments-nb);} .mw-highlight .nc {color: var(--pygments-nc);} .mw-highlight .no {color: var(--pygments-no);} .mw-highlight .nd {color: var(--pygments-nd);} .mw-highlight .ni {color: var(--pygments-ni);} .mw-highlight .ne {color: var(--pygments-ne);} .mw-highlight .nf {color: var(--pygments-nf);} .mw-highlight .nl {color: var(--pygments-nl);} .mw-highlight .nn {color: var(--pygments-nn);} .mw-highlight .nt {color: var(--pygments-nt);} .mw-highlight .nv {color: var(--pygments-nv);} .mw-highlight .ow {color: var(--pygments-ow);} .mw-highlight .w {color: var(--pygments-w);} .mw-highlight .mb {color: var(--pygments-mb);} .mw-highlight .mf {color: var(--pygments-mf);} .mw-highlight .mh {color: var(--pygments-mh);} .mw-highlight .mi {color: var(--pygments-mi);} .mw-highlight .mo {color: var(--pygments-mo);} .mw-highlight .sa {color: var(--pygments-sa);} .mw-highlight .sb {color: var(--pygments-sb);} .mw-highlight .sc {color: var(--pygments-sc);} .mw-highlight .dl {color: var(--pygments-dl);} .mw-highlight .sd {color: var(--pygments-sd);} .mw-highlight .s2 {color: var(--pygments-s2);} .mw-highlight .se {color: var(--pygments-se);} .mw-highlight .sh {color: var(--pygments-sh);} .mw-highlight .si {color: var(--pygments-si);} .mw-highlight .sx {color: var(--pygments-sx);} .mw-highlight .sr {color: var(--pygments-sr);} .mw-highlight .s1 {color: var(--pygments-s1);} .mw-highlight .ss {color: var(--pygments-ss);} .mw-highlight .bp {color: var(--pygments-bp);} .mw-highlight .fm {color: var(--pygments-fm);} .mw-highlight .vc {color: var(--pygments-vc);} .mw-highlight .vg {color: var(--pygments-vg);} .mw-highlight .vi {color: var(--pygments-vi);} .mw-highlight .vm {color: var(--pygments-vm);} .mw-highlight .il {color: var(--pygments-il);} .mw-highlight pre { background: var(--pygments-background); margin: 0; } .mw-content-ltr.mw-highlight-lines pre, .mw-content-ltr.content .mw-highlight-lines pre { padding-left: 3.5em; box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted); } .mw-highlight .hll { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent) } .mw-apisandbox-toolbar { background: var(--wiki-content-background-color--secondary); top: var( --wikigg-header-height ); } /* special:replacetext */ .ext-replacetext-searchoptions { background-color: transparent; border: 1px solid var(--wiki-content-border-color); } .ext-replacetext-searchoptions .ext-replacetext-divider { border-bottom: 1px solid var(--wiki-content-border-color); } /**/ .view-dark textarea { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .view-dark textarea:focus-visible { outline-color: var(--wiki-accent-color); outline-style: solid; } .oo-ui-textInputWidget.oo-ui-widget-enabled textarea.oo-ui-inputWidget-input:focus { outline: 1px solid var(--wiki-accent-color); } /* make math formulas legible on dark theme */ .mwe-math-fallback-image-inline, .mwe-math-fallback-image-display, .ve-ui-mwLatexPage-symbol { filter: var(--wiki-icon-general-filter); } /* search bar */ #searchInput { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); box-shadow: none; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--wiki-accent-color); box-shadow: none; } #searchButton { filter: var(--wiki-icon-to-link-filter); } .vector-search-box-input::placeholder { color:var(--wiki-content-text-mix-color); } /* Search suggestions */ .suggestions-results, .suggestions-special { background-color: var(--wiki-content-background-color--secondary); } .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--wiki-content-text-color); } .suggestions-result { color: var(--wiki-content-link-color); } .suggestions-result-current { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .suggestions-special .special-label { color: var(--wiki-content-text-mix-color); } .suggestions-special.suggestions-result-current .special-label { color:var(--wiki-accent-label-color); } .suggestions-special .special-query { color: var(--wiki-link-label-color); } /* search page */ fieldset#mw-searchoptions { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); border-color: var(--wiki-content-border-color); } #mw-searchoptions .divider { border-color: var(--wiki-content-border-color); } .mw-search-profile-tabs { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); border: 1px solid var(--wiki-content-border-color); margin-top: 1em; } .mw-search-profile-tabs div.search-types ul li.current a { color: var(--wiki-content-text-color); } .results-info, .mw-search-result-data { color: var(--wiki-content-text-mix-color); } /**/ /* Login/register page */ .mw-number-text { color:var(--wiki-content-text-mix-color); } .mw-body-content .mw-number-text h3 { color:var(--wiki-heading-color); } .mw-number-text.icon-edits, .mw-number-text.icon-pages, .mw-number-text.icon-contributors { position:relative; background:none; } .mw-number-text.icon-edits::before, .mw-number-text.icon-pages::before, .mw-number-text.icon-contributors::before { position:absolute; width:95px; height:100%; left:0; top:0; content:''; filter:brightness(0) var(--wiki-icon-general-filter); } .mw-number-text.icon-edits::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center; } .mw-number-text.icon-pages::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center } .mw-number-text.icon-contributors::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center } /**/ /* Multimedia viewer */ .mw-mmv-post-image, .mw-mmv-image-metadata { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis { box-shadow: -4px 6px 0 0 var(--wiki-content-background-color); } .mw-mmv-title-para .mw-mmv-ttf-ellipsis { background-color: var(--wiki-content-background-color); } .mw-mmv-title-para .mw-mmv-ttf-ellipsis::before { background-image: linear-gradient(to right, transparent 0%, var(--wiki-content-background-color) 100%); } .mw-mmv-ttf-ellipsis-container:hover .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis { background-color: var(--wiki-content-background-color--secondary); } .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis:hover, .mw-mmv-ttf-ellipsis-container .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); } .mw-ui-button.mw-ui-progressive:not(:disabled) { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):hover { background-color: var(--wiki-accent-color--hover); } .skin-vector .mw-ui-button.mw-ui-progressive:hover, .skin-vector .mw-ui-button.mw-ui-primary:disabled { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color); border: 2px solid var(--wiki-content-border-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):active, .mw-ui-button.mw-ui-progressive:not(:disabled).is-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color) } /* possibly deprecated */ .mw-ui-input:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-ui-input:not(:disabled):hover, .mw-ui-input:not(:disabled):focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } .mw-ui-input::placeholder { color:var(--wiki-content-text-mix-color); } /* end possibly deprecated */ .mw-mmv-dialog { background-color: var(--wiki-content-background-color); box-shadow: 0 2px 2px 0 var(--wiki-content-border-color); } .mw-mmv-dialog .mw-mmv-dialog-down-arrow { background-color: var(--wiki-content-background-color); } .mw-mmv-options-dialog-header { color: var(--wiki-content-text-color); } .mw-mmv-options-text-header, .mw-mmv-options-text-body { color: var(--wiki-content-text-mix-color); } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu { background-image: none; } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu span { display: none; } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu::after { display:inline-block; width:8px; height:100%; content:''; --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E %3Cpath fill=%22%23000%22 fill-rule=%22evenodd%22 d=%22m2.023 3 3.49 5.953L9 3z%22 clip-rule=%22evenodd%22/%3E %3C/svg%3E") no-repeat; --mask-size: 12px; --mask-position: center; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color: currentColor; } .mw-mmv-embed-dimensions { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 76%, transparent); } .oo-ui-optionWidget-selected .mw-mmv-embed-dimensions { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 82%, transparent); } .mw-mmv-download-pane .mw-mmv-download-attribution { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-mix-color); } .mw-mmv-download-pane .mw-mmv-download-attribution:hover { background-color: var(--wiki-content-dynamic-color--inverted); color: var(--wiki-content-text-color); } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-preview-link, .mw-mmv-download-pane .mw-mmv-download-attribution-cta-invite { color: var(--wiki-content-text-mix-color); } .mw-ui-button.mw-ui-quiet, .mw-ui-button.mw-ui-quiet.mw-ui-progressive, .mw-ui-button.mw-ui-quiet.mw-ui-destructive { color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):focus { box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-accent-color); } input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:active, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:active, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:active, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:focus, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus { color: var(--wiki-content-text-color); } /**/ /* Echo */ .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-optionWidget-selected > .oo-ui-buttonElement-button:hover { color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-content-text-color); } @-webkit-keyframes unseen-fadeout-to-unread { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color--secondary); } } @keyframes unseen-fadeout-to-unread { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color--secondary); } } @-webkit-keyframes unseen-fadeout-to-read { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color); } } @keyframes unseen-fadeout-to-read { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color); } } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:before { border-bottom-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:after { border-bottom-color: var(--wiki-content-background-color--secondary); } .client-js .mw-echo-special-nojs { filter:var(--wiki-icon-general-filter) } /**/ /* codex fixes */ .cdx-checkbox__icon { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb,var(--wiki-accent-color) 5%,transparent); } /**/ /************************* * End Vector theme fixes * **************************/ /************************ * Theme-based Scribunto * *************************/ #mw-scribunto-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-scribunto-console-fieldset, .mw-scribunto-message, .mw-scribunto-input, .mw-scribunto-error, .mw-scribunto-print, .mw-scribunto-normalOutput { background: transparent; } .mw-scribunto-console-fieldset { color: var(--wiki-content-text-color); } .mw-scribunto-message { color: var(--wiki-content-text-color); } .mw-scribunto-input { color: var(--wiki-content-text-color--hover); } .mw-scribunto-error { color: var(--wiki-alert-color); } .mw-scribunto-print { color: var(--wiki-content-text-color); } .mw-scribunto-normalOutput { color: var(--wiki-content-text-color); } /**************** * End Scribunto * *****************/ /*************************** * Theme-based VisualEditor * ****************************/ .ve-activated .vector-menu-tabs .selected { box-shadow:inset 0 -1px 0 var(--wiki-content-border-color); /* fallback */ box-shadow: inset 0 -1px 0 color-mix(in srgb, var(--wiki-content-border-color) 50%, transparent); } .ve-init-mw-progressBarWidget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-accent-color); box-shadow:0 1px 1px var(--wiki-content-dynamic-color); /* fallback */ box-shadow: 0 1px 1px color-mix(in srgb, var(--wiki-content-dynamic-color) 15%, transparent); } .ve-init-mw-progressBarWidget-bar { background-color:var(--wiki-accent-color); } .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar { border-bottom-color: var(--wiki-content-border-color); } .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-floating .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar { top: var(--wikigg-header-height, 0); background: var(--wiki-content-background-color); } div.ve-ce-branchNode { border-color:var(--wiki-content-border-color); } .ve-ce-focusableNode-highlight { background: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .ve-ce-surface-highlights-focused .ve-ce-focusableNode-highlights { opacity: 0.25; } .ve-ce-branchNode-blockSlug, .ve-ce-branchNode-newSlug:not(.ve-ce-branchNode-newSlug-open) { outline-color: var(--wiki-accent-color); background-color:var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 75%, transparent); } figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'], figure[typeof~='mw:Image/Thumb'], figure[typeof~='mw:Video/Thumb'], figure[typeof~='mw:Audio/Thumb'], figure[typeof~='mw:Image/Frame'], figure[typeof~='mw:Video/Frame'], figure[typeof~='mw:Audio/Frame'] { border-color: var(--wiki-content-border-color); background-color: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > span:first-child > *:first-child:not(.mw-broken-media) { border-color: var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > figcaption, figure[typeof~='mw:File/Frame'] > figcaption, figure[typeof~='mw:Image/Thumb'] > figcaption, figure[typeof~='mw:Video/Thumb'] > figcaption, figure[typeof~='mw:Audio/Thumb'] > figcaption, figure[typeof~='mw:Image/Frame'] > figcaption, figure[typeof~='mw:Video/Frame'] > figcaption, figure[typeof~='mw:Audio/Frame'] > figcaption { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character, .oo-ui-toolbar-position-top .ve-ui-toolbarDialog-position-above, .oo-ui-bookletLayout > .oo-ui-menuLayout-menu, .ve-ui-mwTwoPaneTransclusionDialogLayout > .oo-ui-menuLayout-menu, .ve-ui-specialCharacterPage-character:hover { border-color:var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character:hover { box-shadow:inset 0 0 1px 1px var(--wiki-accent-color); } .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-disabled .oo-ui-tool-title, .oo-ui-popupToolGroup-tools .oo-ui-tool-link .oo-ui-tool-accel { color: var(--wiki-content-text-mix-color); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-content-dynamic-color--inverted); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 78%, transparent); } .ve-activated .ve-init-mw-desktopArticleTarget-originalContent #catlinks:hover { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-link-color) 10%, transparent); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { color: var(--wiki-accent-color); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color); } .oo-ui-tabOptionWidget { color: var(--wiki-content-text-mix-color); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):hover { color: var(--wiki-accent-color--hover); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):active { color: var(--wiki-content-text-color); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-frameless { box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .ve-ce-linkAnnotation.ve-ce-annotation-active { box-shadow:0 0 0 1px var(--wiki-content-background-color--secondary); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-content-link-color) 20%, transparent); background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-link-color) 10%, transparent); } .ve-ui-mwInternalLinkContextItem-withImage > .oo-ui-iconElement.oo-ui-iconElement-icon { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-text-mix-color-95); border-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); filter: unset; } .mw-widget-titleWidget-menu-withImages .mw-widget-titleOptionWidget.oo-ui-iconElement > .oo-ui-iconElement-icon.mw-widget-titleOptionWidget-hasImage { filter: unset; } .mw-widget-titleWidget-menu-withImages .mw-widget-titleOptionWidget.oo-ui-iconElement > .oo-ui-iconElement-icon:not(.mw-widget-titleOptionWidget-hasImage) { background-color: var(--wiki-content-text-mix-color-95); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); filter: unset; } .ve-ui-desktopContext .ve-ui-linkContextItem .ve-ui-linkContextItem-label .ve-ui-linkContextItem-label-preview { color: var(--wiki-content-text-mix-color); } .ve-ui-toolbarDialog { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .ve-ce-languageAnnotation { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); border-color: var(--wiki-content-link-color); } .mw-widget-mediaResultWidget-overlay { box-shadow: inset 0 0 0 1px var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button { background-color: transparent; border-right-color: var(--wiki-accent-color); /* fallback */ border-right-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget:hover { border-color: var(--wiki-content-text-mix-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop .oo-ui-selectFileInputWidget-info > .oo-ui-inputWidget-input { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-accent-color); } .oo-ui-selectFileWidget.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-selectFileInputWidget-empty.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-dynamic-color--secondary); } .mw-upload-bookletLayout-filePreview { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwMediaDialog-panel-imageinfo-details { color: var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input { -webkit-text-fill-color:var(--wiki-content-text-color); /* fallback */ -webkit-text-fill-color: color-mix(in srgb, var(--wiki-content-text-color) 50%, transparent); } .oo-ui-optionWidget.oo-ui-widget-disabled { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLanguagesPage-languages-table th, .ve-ui-mwLanguagesPage-languages-table td { border-bottom-color: var(--wiki-content-border-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(even) td { background: var(--wiki-content-background-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(odd) td { background: transparent; /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--secondary) 5%, transparent); } .ve-ui-targetWidget { border-color: var(--wiki-content-border-color); } .ve-ui-targetWidget:not(.oo-ui-pendingElement-pending) { background: var(--wiki-content-background-color); } .ve-ui-targetWidget-focused { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-sticky { background-color: var(--wiki-content-background-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.oo-ui-optionWidget-highlighted { color: var(--wiki-content-dynamic-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage:hover, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage.oo-ui-optionWidget-highlighted { color: var(--wiki-accent-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-no-template-parameters { color: var(--wiki-content-text-mix-color); } .ve-ui-mwTemplatePage-description { color: var(--wiki-content-text-mix-color); } .ve-ui-mwParameterPage-doc-required, .ve-ui-mwParameterPage-doc-deprecated, .ve-ui-mwParameterPage-inlineDescription .ve-ui-mwParameterPage-doc-example { color: var(--wiki-content-text-mix-color); } .ve-ui-expandableContent-fade { background: linear-gradient(to right, transparent 0, var(--wiki-content-background-color) 90%); } .ve-ui-expandableContent-toggle { background-color: var(--wiki-content-background-color); } .ve-ui-mwParameterPage-undocumentedLabel { color: var(--wiki-content-text-mix-color); } .oo-ui-fieldLayout-disabled > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header > .oo-ui-labelElement-label { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexDialog-content .oo-ui-bookletLayout-stackLayout h3 { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexPage-symbol { border-color: var(--wiki-content-border-color); } .ve-ui-mwGalleryDialog-highlighted-image { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwHelpListToolGroup-tools-footer { border-color: var(--wiki-content-border-color); } .ve-ui-mwHelpListToolGroup-version-link, .ve-ui-mwHelpListToolGroup-version-date, .ve-ui-mwHelpPopupTool-version-label, .ve-ui-mwHelpPopupTool-version-link, .ve-ui-mwHelpPopupTool-version-date { color: var(--wiki-content-text-mix-color); } .ve-ui-mwSaveDialog-summary { background-color: var(--wiki-content-background-color); } .ve-ui-mwSaveDialog-options { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-mwSaveDialog-license { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:hover, .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:active { border-right-color: var(--wiki-accent-color); border-left-color: var(--wiki-accent-color); } .ve-ui-debugBar { border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-commands-divider { border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-dump > table { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-dump td { background-color: var(--wiki-content-background-color); } .ve-ui-debugBar-dump th { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); text-shadow: 0 1px 1px var(--wiki-content-dynamic-color--inverted); } .ve-ui-debugBar-dump ol { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-element, .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-char, .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-achar { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-dynamic-color); text-shadow: 0 1px 1px var(--wiki-content-dynamic-color--inverted); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-element { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-char { background-color:var(--wiki-success-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-achar { background-color:var(--wiki-warning-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-note { color: var(--wiki-content-text-mix-color); } .ve-ui-debugBar-filibuster { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-transactions > ol > li { border-color: var(--wiki-content-border-color); } /******************* * End VisualEditor * ********************/ /************************** * Theme-based AbuseFilter * ***************************/ table.mw-abuselog-details { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th, table.mw-abuselog-details td, div.mw-abusefilter-editor { border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th { background: var(--wiki-content-background-color--secondary); } body td.mw-abusefilter-history-changed { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 20%, transparent); } /****************** * End AbuseFilter * *******************/ /************************************ * Theme-based Special:MultiPageEdit * *************************************/ :root { --jexcel-border-color:var(--wiki-content-border-color); /* this is defined by the extension but does not seem to be used anywhere. We override it just in case *shrug* */ } .jexcel, .jexcel_container.fullscreen .jexcel_content{ background-color:var(--wiki-content-background-color); border-bottom-color:var(--wiki-content-border-color); border-right-color:var(--wiki-content-border-color); } table.jexcel > tbody > tr > td:first-child, table.jexcel > thead, table.jexcel > thead > tr > td, table.jexcel > tbody > tr.selected > td:first-child, table.jexcel > thead > tr > td.selected { background-color:var(--wiki-content-background-color--secondary); } table.jexcel > tbody > tr.selected > td:first-child, table.jexcel > thead > tr > td.selected { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } table.jexcel > thead > tr > td{ border-bottom-color:var(--wiki-content-border-color); } .jexcel > thead > tr > td.arrow-up, .jexcel > thead > tr > td.arrow-down { background:none; } .jexcel > thead > tr > td.arrow-up::after, .jexcel > thead > tr > td.arrow-down::after { display:inline-block; position:absolute; right:0; top:0; background-repeat:no-repeat; background-position:center right 5px; width:22px; height:100%; content:''; filter:brightness(50%) var(--wiki-icon-general-filter); } .jexcel > thead > tr > td.arrow-up::after { background-image:url("data:image/svg+xml,%0A%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 24 24'%3E%3Cpath fill='none' d='M0 0h24v24H0V0z'/%3E%3Cpath d='M7 14l5-5 5 5H7z' fill='gray'/%3E%3C/svg%3E"); } .jexcel > thead > tr > td.arrow-down::after { background-image:url("data:image/svg+xml,%0A%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 24 24'%3E%3Cpath fill='none' d='M0 0h24v24H0V0z'/%3E%3Cpath d='M7 10l5 5 5-5H7z' fill='gray'/%3E%3C/svg%3E"); } .jexcel > thead > tr:nth-child(2) > td { z-index:1; /* prevents overlapping the headings after scrolling on tall tables */ } .jexcel > tbody > tr > td { border-top-color:var(--wiki-content-text-mix-color-95); border-bottom-color:var(--wiki-content-text-mix-color-95); } .jexcel > tbody > tr > td.readonly { color:var(--wiki-content-text-mix-color); } .jexcel_content { scrollbar-color:var(--wiki-content-text-mix-color) transparent; /* we need this important to override inline styling */ box-shadow:var(--wiki-content-dynamic-color--secondary--inverted) 2px 2px 5px 0.1px !important; } .jexcel .highlight { background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .jexcel .highlight-top { border-top-color:var(--wiki-content-text-mix-color); box-shadow:0px -1px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-left { border-left-color:var(--wiki-content-text-mix-color); box-shadow:-1px 0px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-top.highlight-left { box-shadow:-1px -1px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-right { border-right-color:var(--wiki-content-text-mix-color); } .jexcel .highlight-bottom { border-bottom-color:var(--wiki-content-text-mix-color); } .jexcel .jexcel_column_filter { background:none; } .jexcel .jexcel_column_filter::after { display:inline-block; position:absolute; right:0; top:0; background-repeat:no-repeat; background-position:top 50% right 5px; background-image:url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='gray' width='18px' height='18px'%3E%3Cpath d='M10 18h4v-2h-4v2zM3 6v2h18V6H3zm3 7h12v-2H6v2z'/%3E%3Cpath d='M0 0h24v24H0z' fill='none'/%3E%3C/svg%3E"); width:20px; height:100%; content:''; filter:brightness(50%) var(--wiki-icon-general-filter); } .jexcel_pagination > div > div { background-color:var(--wiki-accent-color); /* we need this important to override a built-in one */ color:var(--wiki-accent-label-color) !important; } .jexcel_page_selected { background:linear-gradient(to bottom,var(--wiki-accent-color) 0%,var(--wiki-accent-color--hover) 100%); /* we need this important to override a built-in one */ border:1px solid var(--wiki-content-border-color) !important; } /**************************** * End Special:MultiPageEdit * *****************************/ /*********************** * Theme-based msupload * ************************/ #msupload-div, #msupload-list .file { background-color:var(--wiki-content-background-color); border-color:var(--wiki-content-border-color); } #msupload-select { filter:brightness(0) var(--wiki-icon-to-link-filter); } #msupload-dropzone { border-color:var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .drop-over { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color) !important; } #msupload-bottom { border-color:var(--wiki-content-border-color); } #msupload-bottom #msupload-files { padding-left:0; background: none; } #msupload-bottom #msupload-files::before { display:inline-block; background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0; background-position:left center; height:22px; width:25px; content:''; vertical-align: top; filter:var(--wiki-icon-general-filter); } #msupload-list .file .file-size { color: var(--wiki-content-text-mix-color); } #msupload-div a { color: var(--wiki-content-link-color); } #msupload-list .file .file-name:hover { background-color: var(--wiki-content-dynamic-color--inverted); } #msupload-list .file .file-name-input { background: var(--wiki-content-dynamic-color--inverted); } #msupload-list .file .file-warning { color: var(--wiki-warning-color); } /*************************** * End theme-based msupload * ****************************/ /***************************** * Theme-based commentstreams * ******************************/ .cs-title-edit-field { border-color:var(--wiki-accent-color); } .cs-title-edit-field::placeholder, .view-dark .cs-body-edit-field::placeholder { color: var(--wiki-content-text-mix-color); } .cs-edit-box , .cs-expanded .cs-comment-header { background-color: var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .cs-target-comment .cs-comment-header { border-color:var(--wiki-accent-color); } .cs-comment-author a { color: var(--wiki-content-link-color); } .cs-comment-details { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 95%, transparent); } .cs-comment-author-anonymous { color:var(--wiki-content-text-color); /* fallback */ color:color-mix(in srgb, var(--wiki-content-text-color) 95%, transparent); } .cs-comment { border:1px solid var(--wiki-content-border-color); } .cs-comment-body { padding:0 5px; } /********************************* * End theme-based commentstreams * **********************************/ /************************ * Theme-based checkuser * *************************/ .mw-datatable.ext-checkuser-investigate-table tr:hover td { background-color:var(--wiki-content-background-color); } .mw-datatable.ext-checkuser-investigate-table th { background-color:var(--wiki-content-background-color--secondary); } .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) .ext-checkuser-investigate-table-row-hover-data-match td, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr:hover td{ background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 10%, transparent); } .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td.ext-checkuser-investigate-table-cell-pinned, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td.ext-checkuser-investigate-table-cell-pinned, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td.ext-checkuser-investigate-table-cell-pinned-data-match, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td.ext-checkuser-investigate-table-cell-pinned-data-match, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr td.ext-checkuser-investigate-table-cell-hover-data-match, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr td:hover.ext-checkuser-investigate-table-cell-pinnable { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 40%, transparent); } .ext-checkuser-investigate-copy-message.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-notice { background-color:var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .mw-special-Investigate .ext-checkuser-investigate-subtitle-fieldset { background-color:var(--wiki-content-background-color--secondary); } /**************** * End checkuser * *****************/ /*************************** * Theme-based SearchDigest * ****************************/ .searchdigest-stats-table { border-color: var(--wiki-content-border-color); border-collapse: collapse; } .searchdigest-stats-table thead th, .searchdigest-stats-table tr:not(:last-child) th, .searchdigest-stats-table tr:not(:last-child) td { border-bottom-color: var(--wiki-content-border-color); } .searchdigest-stats-table thead th:last-child, .searchdigest-stats-table td { border-left-color: var(--wiki-content-border-color); } .searchdigest-stats-table thead tr { background: var(--wiki-content-background-color--secondary); } /******************* * End SearchDigest * ********************/ /**************************** * Extension:RelatedArticles * *****************************/ .client-js .read-more-container { min-height:unset; } @media (min-width: 1000px) { .client-js .read-more-container { min-height:calc( 80px /*card height*/ + 10px /*card margin*/ + 1em /*container padding*/ + 0.3em /*card-list margin*/ + 0.8em /*h2 font-size*/ + 1em /*h2 padding*/ + 0.6em /*h2 margin*/ + 1px /*container border*/ ); } } .ext-related-articles-card-list .ext-related-articles-card { background-color:var(--wiki-content-background-color); } .ext-related-articles-card-list .ext-related-articles-card, .ext-related-articles-card-list .ext-related-articles-card + .ext-related-articles-card { /* your guess is as good as mine for why they did this */ border-color:var(--wiki-content-border-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-border-color) 20%, transparent); } .ext-related-articles-card-list .ext-related-articles-card-thumb { background-color:var(--wiki-content-background-color--secondary); } .ra-read-more h2 { color:var(--wiki-body-dynamic-color--secondary); } .ext-related-articles-card-list h3 a { color:var(--wiki-content-heading-color); } .ext-related-articles-card-list h3::after { background-image: linear-gradient(to right,transparent,var(--wiki-content-background-color) 50%); } .ext-related-articles-card-list .ext-related-articles-card-extract { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 50%, transparent); } /* removed background image and use a mask image instead */ .ext-related-articles-card-list .ext-related-articles-card-thumb-placeholder { position:relative; background-image:none; } .ext-related-articles-card-list .ext-related-articles-card-thumb-placeholder::after { position:absolute; width:100%; height:100%; top:0; left:0; content:''; --mask-image: url("/extensions/RelatedArticles/resources/ext.relatedArticles.readMore/article.svg?3c572"); --mask-size: 40px; --mask-repeat: no-repeat; --mask-position: center; -webkit-mask: var(--mask-image); mask: var(--mask-image); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-repeat: var(--mask-repeat); mask-repeat: var(--mask-repeat); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color:var(--wiki-content-text-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-color) 75%, transparent); } /**/ /* this simulates mw-footer having a top border */ .read-more-container { border-bottom: var(--wiki-content-border-width, 1px) solid var(--wiki-content-border-color); } @media screen and (min-width: 720px) { .read-more-container { margin-right:1em; } } /******************************** * End Extension:RelatedArticles * *********************************/ /******************* * Extension:Popups * ********************/ .mwe-popups { box-shadow:0 30px 90px -20px rgba(0,0,0,0.3),0 0 1px 1px transparent; /* fallback */ box-shadow: 0 30px 90px -20px rgba(0,0,0,0.3),0 0 1px 1px color-mix(in srgb, var(--wiki-content-border-color) 5%, transparent); } .mwe-popups, .mwe-popups .mwe-popups-container { background-color:var(--wiki-content-background-color); color:var(--wiki-content-text-color); } .mwe-popups .mwe-popups-extract { color:var(--wiki-content-text-color); } .mwe-popups .mwe-popups-extract[dir="ltr"]::after { background-image: linear-gradient(to right,transparent,var(--wiki-content-background-color) 50%); } .mwe-popups.flipped-y::before, .mwe-popups.flipped-x-y::before, .mwe-popups.mwe-popups-image-pointer::before, .mwe-popups.mwe-popups-image-pointer.flipped-x::before, .mwe-popups.mwe-popups-no-image-pointer::before, .mwe-popups.flipped-x.mwe-popups-is-tall::before, .mwe-popups.flipped-x-y.mwe-popups-is-tall::before { border-color:var(--wiki-content-border-color); } .mwe-popups.flipped-y::after, .mwe-popups.flipped-x-y::after, .mwe-popups.mwe-popups-image-pointer::after, .mwe-popups.mwe-popups-image-pointer.flipped-x::after, .mwe-popups.mwe-popups-no-image-pointer::after, .mwe-popups.flipped-x-y.mwe-popups-is-tall::after { border-color:var(--wiki-content-background-color); } .popups-icon { position:relative; background-position: center; background-repeat: no-repeat; background-size: calc(max(1.4285714em,20px)); min-width: 20px; min-height: 20px; width: 1.4285714em; height: 1.4285714em; display: inline-block; vertical-align: text-bottom; } .popups-icon--preview-generic, .popups-icon--settings, .popups-icon--infoFilled, .popups-icon--infoFilled:lang(ar), .popups-icon--close, .popups-icon--reference-generic, .popups-icon--reference-book, .popups-icon--preview-disambiguation { background-image:none; } .popups-icon::after { position:absolute; width:100%; height:100%; top:0; left:0; content:''; -webkit-mask-image:var(--mask-image, none); mask-image:var(--mask-image, none); -webkit-mask-repeat:var(--mask-repeat, no-repeat); mask-repeat:var(--mask-repeat, no-repeat); -webkit-mask-size:var(--mask-size, calc(max(1.4285714em,20px))); mask-size:var(--mask-size, calc(max(1.4285714em,20px))); -webkit-mask-position:var(--mask-position, center); mask-position:var(--mask-position, center); background-color:var(--mask-color, currentColor); background-color:var(--mask-color, currentColor); } .popups-icon--preview-generic::after { --mask-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E %3Ctitle%3E sad face %3C/title%3E %3Cpath d=%22M2 0a2 2 0 0 0-2 2v18l4-4h14a2 2 0 0 0 2-2V2a2 2 0 0 0-2-2H2zm4 4c1.336 0 2.007 1.617 1.06 2.56-.943.947-2.56.276-2.56-1.06A1.5 1.5 0 0 1 6 4zm8 0c1.336 0 2.007 1.617 1.06 2.56-.943.947-2.56.276-2.56-1.06A1.5 1.5 0 0 1 14 4zm-4 5c2.61 0 4.83.67 5.65 3H4.35C5.17 9.67 7.39 9 10 9z%22/%3E %3C/svg%3E"); } .popups-icon--settings::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><g transform=\"translate(10 10)\"><path id=\"cdx-icon-settings-a\" d=\"M1.5-10h-3l-1 6.5h5m0 7h-5l1 6.5h3\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(45)\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(90)\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(135)\"/></g><path d=\"M10 2.5a7.5 7.5 0 000 15 7.5 7.5 0 000-15v4a3.5 3.5 0 010 7 3.5 3.5 0 010-7\"/></svg>"); } .popups-icon--infoFilled::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M10 0C4.477 0 0 4.477 0 10s4.477 10 10 10 10-4.477 10-10S15.523 0 10 0zM9 5h2v2H9zm0 4h2v6H9z\"/></svg>"); } .popups-icon--infoFilled:lang(ar)::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M8 19a1 1 0 001 1h2a1 1 0 001-1v-1H8zm9-12a7 7 0 10-12 4.9S7 14 7 15v1a1 1 0 001 1h4a1 1 0 001-1v-1c0-1 2-3.1 2-3.1A7 7 0 0017 7z\"/></svg>"); } .popups-icon--close::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"m4.34 2.93 12.73 12.73-1.41 1.41L2.93 4.35z\"/><path d=\"M17.07 4.34 4.34 17.07l-1.41-1.41L15.66 2.93z\"/></svg>"); } .popups-icon--reference-generic::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"m15 10-2.78-2.78L9.44 10V1H5a2 2 0 00-2 2v14a2 2 0 002 2h10a2 2 0 002-2V3a2 2 0 00-2-2z\"/></svg>"); } .popups-icon--reference-book::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M15 2a7.65 7.65 0 00-5 2 7.65 7.65 0 00-5-2H1v15h4a7.65 7.65 0 015 2 7.65 7.65 0 015-2h4V2zm2.5 13.5H14a4.38 4.38 0 00-3 1V5s1-1.5 4-1.5h2.5z\"/><path d=\"M9 3.5h2v1H9z\"/></svg>"); } .popups-icon--reference-journal::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M2 18.5A1.5 1.5 0 003.5 20H5V0H3.5A1.5 1.5 0 002 1.5zM6 0v20h10a2 2 0 002-2V2a2 2 0 00-2-2zm7 8H8V7h5zm3-2H8V5h8z\"/></svg>"); } .popups-icon--reference-news::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M5 2a2 2 0 00-2 2v12a1 1 0 01-1-1V5h-.5A1.5 1.5 0 000 6.5v10A1.5 1.5 0 001.5 18H18a2 2 0 002-2V4a2 2 0 00-2-2zm1 2h11v4H6zm0 6h6v1H6zm0 2h6v1H6zm0 2h6v1H6zm7-4h4v5h-4z\"/></svg>"); } .popups-icon--reference-web::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M2 2a2 2 0 00-2 2v12a2 2 0 002 2h16a2 2 0 002-2V4a2 2 0 00-2-2zm2 1.5A1.5 1.5 0 112.5 5 1.5 1.5 0 014 3.5zM18 16H2V8h16z\"/></svg>"); } .popups-icon--preview-disambiguation::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M7 0a2 2 0 00-2 2h9a2 2 0 012 2v12a2 2 0 002-2V2a2 2 0 00-2-2z\"/><path d=\"M13 20a2 2 0 002-2V5a2 2 0 00-2-2H4a2 2 0 00-2 2v13a2 2 0 002 2zM9 5h4v5H9zM4 5h4v1H4zm0 2h4v1H4zm0 2h4v1H4zm0 2h9v1H4zm0 2h9v1H4zm0 2h9v1H4z\"/></svg>"); } /*********************** * End Extension:Popups * ************************/ /********************* * Mobile adjustments * **********************/ /* Responsive Special:UserRights */ #mw-userrights-table-outer input#wpReason { width:100%; max-width:33.5em; } @media screen and (max-width:720px) { :root { --wiki-content-right-margin: 0px; --wiki-content-padding:0.5rem; --wiki-navigation-right-margin: 1px; --wiki-navigation-left-margin: 0px; --wiki-navigation-top-padding: 5px; --wiki-navigation-bottom-padding:0px; --wiki-navigation-height:2rem; --wiki-navigation-search-height:2.15rem; --wiki-navigation-search-margin:0.5rem; --wiki-logo-height: 80px; --wiki-logo-width: 100%; --wiki-logo-margin: 10px; --wiki-head-height: calc(var(--wiki-logo-height) + (var(--wiki-logo-margin) * 2) + var(--wiki-navigation-height) + var(--wiki-navigation-top-padding) + var(--wiki-navigation-bottom-padding)); --wiki-head-icon-padding: 0.25rem; --wiki-head-icon-size: calc(var(--wiki-navigation-height) - var(--wiki-head-icon-padding) * 2); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-menu-margin: 0.2rem; --wiki-menu-top-offset: calc(var(--wiki-head-height) + var( --wikigg-header-height ) + var(--wiki-navigation-bottom-padding) + var(--wiki-navigation-search-margin)); --wiki-sidebar-portal-spacing:0px; } #mw-page-base, #mw-head-base { height:var(--wiki-head-height); } #mw-page-base { padding-top: var( --wikigg-header-height ); } #mw-head-base { margin-top:calc(var(--wiki-head-height) * -1); } #p-logo, #p-logo a { height: var(--wiki-logo-height); width: var(--wiki-logo-width); } #p-logo { position:absolute; background:none; padding:0; left:0; margin:var(--wiki-logo-margin) 0; transform:none; top:calc(var(--wikigg-header-height)); } .mw-wiki-logo { background-size:contain; } #mw-head { left:0; width:100%; top:calc(var(--wiki-head-height) + var( --wikigg-header-height ) - var(--wiki-navigation-height)); } #left-navigation, #right-navigation { margin-top: 0; height:var(--wiki-navigation-height); } #right-navigation { margin-right: var(--wiki-navigation-right-margin); } div#left-navigation { margin-left: var(--wiki-navigation-left-margin); } div#right-navigation div#p-search { margin-right: 0; } .vector-menu-tabs-legacy, .vector-menu-dropdown { height:var(--wiki-navigation-height); } .vector-menu-tabs-legacy li a { height:var(--wiki-navigation-height); } #p-cactions { padding-bottom: 0px; } #p-search { position: absolute; left: 50%; transform:translateX(-50%); top: calc(var(--wiki-navigation-height) + var(--wiki-navigation-bottom-padding)); margin-left:0px; z-index: 4 /** above #mw-panel **/; } #simpleSearch { width: calc(100vw - var(--wiki-navigation-right-margin) - var(--wiki-navigation-left-margin)); } .vector-search-box-input { height:var(--wiki-navigation-search-height); } .vector-search-box form { margin:var(--wiki-navigation-search-margin) 0px; } .mw-body, .mw-footer { border-left-width: 0; border-right-width: 0; } .mw-body { margin-top: 0; padding-top:calc(var(--wiki-content-padding) + var(--wiki-navigation-search-height) + var(--wiki-navigation-bottom-padding) + (var(--wiki-navigation-search-margin) * 2)); } #mw-data-after-content { margin-left:0; } #mw-panel { position: unset; width:100%; margin: 0px auto; padding: 0; top: 0; background-position:bottom right, top center; background-size:100% 0.5em, 100% 100%; float:unset; } .vector-menu-dropdown .vector-menu-content { right: 0; left: unset; } #mw-panel .vector-menu-portal { box-sizing:border-box; border-left-width:0; border-right-width:0; background-color: var(--wiki-sidebar-background-color); } table.wikitable, table.responsive-table { display: block; overflow-x: auto; border: 0; } .mw-installed-software { word-break: unset; } .gallerybox, .gallerybox > div, .gallerybox .thumb { max-width:100%; } /* disable float on RecentChanges legend */ .mw-changeslist-legend { float: none; margin: 0 auto; } /* advanced search options */ #mw-searchoptions table { float: none; } #mw-searchoptions table td { display: block; } /* popup when clicking the download button in multimediaviewer */ .mw-mmv-dialog { width: unset; } /* turn math elements into scroll blocks unless they're an immediate child of a span */ :not(span) > math.mwe-math-element { overflow: auto hidden; max-width: 100%; } /* Expandable mobile navigation panel */ body.has-vector-mobile-menu #mw-panel { position: absolute; top: var(--wiki-menu-top-offset); z-index: 3; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle { position: relative; cursor: pointer; z-index: 5; display: block; appearance: none; border: 1px solid var(--wiki-content-border-color); margin-left: var(--wiki-navigation-search-margin); margin-bottom: 2px; background-color: var(--wiki-content-background-color--secondary); } body.has-vector-mobile-menu #mw-panel .vector-menu-portal { display: none; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle.nav--expanded ~ .vector-menu-portal { display: block; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal { text-align: left; font-size: 110%; border-left-width: var(--wiki-sidebar-border-width, 1px); border-right-width: var(--wiki-sidebar-border-width, 1px); margin-inline: calc(var(--wiki-navigation-left-margin) + var(--wiki-menu-margin)); } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal:not(:last-child) { border-bottom-width: 0; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list { display: flex; flex-wrap: wrap; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a { display: block; padding: 0.2rem 0.5rem; border: 1px solid transparent; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a:hover { border-color: var(--wiki-content-link-color); } body.has-vector-mobile-menu #mw-panel a.feedlink { padding-left: 16px; } body.has-vector-mobile-menu #mw-panel #p-navigation-label { display: block; } body.has-vector-mobile-menu #p-logo { /* Logo's a part of the sidebar panel, which uses relative positioning for the expandable button. Offset the logo appropriately. */ top: calc( -1 * var( --wiki-menu-top-offset ) + var( --wikigg-header-height ) ); } .mobile-nav-toggle { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M1 3v2h18V3zm0 8h18V9H1zm0 6h18v-2H1z'/%3E%3C/svg%3E%0A"); } body.has-vector-mobile-menu #p-tb .mw-list-item > a { display: inline-flex; } body.has-vector-mobile-menu #p-tb .vector-menu-content-list { flex-direction: row; } /* Search adjustments for the expandable menu */ body.has-vector-mobile-menu #p-search { /* reposition to the right when mobile sidebar menu is active */ left: calc(var(--wiki-navigation-search-margin) * 3 + var(--wiki-head-icon-size) + var(--wiki-head-icon-padding)); right: calc(var(--wiki-navigation-right-margin) + var(--wiki-navigation-search-margin)); transform: none; } body.has-vector-mobile-menu #simpleSearch { width: 100%; margin: 0 auto; } /* icon navbar tabs + expandable nav panel icon */ #mw-head { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg fill='none' height='24' stroke='%23000' stroke-linecap='round' stroke-linejoin='round' stroke-width='2' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M0 0h24v24H0z' fill='none' stroke='none'/%3E%3Cpath d='M4 4l4 16l4 -14l4 14l4 -16'/%3E%3C/svg%3E"); } #mw-head .vector-menu-tabs .mw-list-item a, #mw-head .vector-menu-dropdown .vector-menu-heading, #mw-panel .mobile-nav-toggle { line-height:var(--wiki-head-icon-size); width: var(--wiki-head-icon-size); /* same as line height */ height: var(--wiki-head-icon-size); box-sizing: content-box; padding: var(--wiki-head-icon-padding); color: transparent; /**<< for watch/unwatch, the text of <a> will be plain 'watch'/'unwatch' without <span> after clicking. **/ } #mw-head .vector-menu-tabs .mw-list-item a::before, #mw-head .vector-menu-dropdown .vector-menu-heading::before, #mw-panel .mobile-nav-toggle::before { content: ""; display: block; position: unset; background-image: none; width: var(--wiki-head-icon-size); height: var(--wiki-head-icon-size); margin: 0; --mask: var(--icon) no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--wiki-navigation-text-color); } #mw-head .vector-menu-tabs .mw-list-item a:hover::before, #mw-head .vector-menu-dropdown .vector-menu-heading:hover::before, #mw-panel .mobile-nav-toggle:hover::before, #mw-panel .mobile-nav-toggle.nav--expanded::before { background-color: var(--wiki-navigation-text-color--hover); } #mw-head .vector-menu-tabs .mw-list-item.selected a::before { background-color: var(--wiki-navigation-selected-text-color); } #mw-head .vector-menu-tabs .mw-list-item a span, #mw-head .vector-menu-dropdown .vector-menu-heading span { display: none; } #mw-head .vector-menu-dropdown .vector-menu-heading::after { display: none; } #ca-ve-edit, #ca-edit { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z'/%3E%3C/svg%3E%0A"); } #ca-ve-edit + #ca-edit { --icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' width='20' height='20' viewBox='0 0 20 20' aria-hidden='true'%3E%3C!----%3E%3Cg%3E%3Cpath d='M1 3v14h3v-2H3V5h1V3zm4 0v14h4v-2H7V5h2V3zm11 0v2h1v10h-1v2h3V3zm-5 0v2h2v10h-2v2h4V3z'%3E%3C/path%3E%3C/g%3E%3C/svg%3E"); } #ca-view, #ca-view-foreign { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M10 14.5a4.5 4.5 0 1 1 4.5-4.5 4.5 4.5 0 0 1-4.5 4.5M10 3C3 3 0 10 0 10s3 7 10 7 10-7 10-7-3-7-10-7'/%3E%3Ccircle cx='10' cy='10' r='2.5'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ctitle%3E article %3C/title%3E%3Cpath d='M5 1a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V3a2 2 0 0 0-2-2zm0 3h5v1H5zm0 2h5v1H5zm0 2h5v1H5zm10 7H5v-1h10zm0-2H5v-1h10zm0-2H5v-1h10zm0-2h-4V4h4z'/%3E%3C/svg%3E%0A"); } #ca-history { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M9 6v5h.06l2.48 2.47 1.41-1.41L11 10.11V6z'/%3E%3Cpath d='M10 1a9 9 0 0 0-7.85 13.35L.5 16H6v-5.5l-2.38 2.38A7 7 0 1 1 10 17v2a9 9 0 0 0 0-18'/%3E%3C/svg%3E%0A"); } #ca-talk { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M26,12H24V6a3,3,0,0,0-3-3H6A3,3,0,0,0,3,6V24.41l5.12-5.12A1.05,1.05,0,0,1,8.83,19H12v3a3,3,0,0,0,3,3h8.17a1.05,1.05,0,0,1,.71.29L29,30.41V15A3,3,0,0,0,26,12ZM12,15v2H8.83a3,3,0,0,0-2.12.88L5,19.59V6A1,1,0,0,1,6,5H21a1,1,0,0,1,1,1v6H15A3,3,0,0,0,12,15ZM27,25.59l-1.71-1.71A3,3,0,0,0,23.17,23H15a1,1,0,0,1-1-1V15a1,1,0,0,1,1-1H26a1,1,0,0,1,1,1Z'/%3E%3C/g%3E%3C/svg%3E"); } #t-contributions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg enable-background='new 0 0 32 32' id='Stock_cut' version='1.1' viewBox='0 0 32 32' xml:space='preserve' xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink'%3E%3Cdesc/%3E%3Cpath d='M27,12V5h-7v0 c0-2.209-1.791-4-4-4h0c-2.209,0-4,1.791-4,4v0H1v7h0c2.209,0,4,1.791,4,4v0c0,2.209-1.791,4-4,4h0v11h11v0c0-2.209,1.791-4,4-4h0 c2.209,0,4,1.791,4,4v0h7V20h0c2.209,0,4-1.791,4-4v0C31,13.791,29.209,12,27,12L27,12z' fill='none' stroke='%23000000' stroke-linejoin='round' stroke-miterlimit='10' stroke-width='2'/%3E%3C/svg%3E"); } #ca-addsection { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpolygon points='29 15 17 15 17 3 15 3 15 15 3 15 3 17 15 17 15 28 17 28 17 17 29 17 29 15'/%3E%3C/g%3E%3C/svg%3E"); } #ca-viewsource { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg height='24' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath class='heroicon-ui' d='M20.59 12l-3.3-3.3a1 1 0 1 1 1.42-1.4l4 4a1 1 0 0 1 0 1.4l-4 4a1 1 0 0 1-1.42-1.4l3.3-3.3zM3.4 12l3.3 3.3a1 1 0 0 1-1.42 1.4l-4-4a1 1 0 0 1 0-1.4l4-4a1 1 0 0 1 1.42 1.4L3.4 12zm7.56 8.24a1 1 0 0 1-1.94-.48l4-16a1 1 0 1 1 1.94.48l-4 16z'/%3E%3C/svg%3E"); } #p-variants { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M16,2A14,14,0,1,0,30,16,14,14,0,0,0,16,2Zm8,13a24.28,24.28,0,0,0-.41-3.62c2.19.91,3.75,2.19,4.25,3.62Zm-2,0H17V10a20.9,20.9,0,0,1,4.34.63A20.26,20.26,0,0,1,22,15ZM17,8V4.19c1.43.5,2.71,2.06,3.62,4.25A24.28,24.28,0,0,0,17,8ZM15,4.19V8a24.28,24.28,0,0,0-3.62.41C12.29,6.25,13.57,4.69,15,4.19ZM15,10v5H10a20.26,20.26,0,0,1,.63-4.34A20.9,20.9,0,0,1,15,10ZM8,15H4.19c.5-1.43,2.06-2.71,4.25-3.62A24.28,24.28,0,0,0,8,15Zm0,2a24.28,24.28,0,0,0,.41,3.62C6.25,19.71,4.69,18.43,4.19,17Zm2,0h5v5a20.9,20.9,0,0,1-4.34-.63A20.26,20.26,0,0,1,10,17Zm5,7v3.84c-1.43-.5-2.71-2.06-3.62-4.25A24.28,24.28,0,0,0,15,24Zm2,3.84V24a24.28,24.28,0,0,0,3.62-.41C19.71,25.75,18.43,27.31,17,27.81ZM17,22V17h5a20.26,20.26,0,0,1-.63,4.34A20.9,20.9,0,0,1,17,22Zm7-5h3.84c-.5,1.43-2.06,2.71-4.25,3.62A24.28,24.28,0,0,0,24,17Zm2.87-6.12A15.11,15.11,0,0,0,23,9a15.11,15.11,0,0,0-1.85-3.87A12.12,12.12,0,0,1,26.84,10.88Zm-16-5.72A15.11,15.11,0,0,0,9,9a15.11,15.11,0,0,0-3.87,1.85A12.12,12.12,0,0,1,10.88,5.16Zm-5.72,16A15.11,15.11,0,0,0,9,23a15.11,15.11,0,0,0,1.85,3.87A12.12,12.12,0,0,1,5.16,21.12Zm16,5.72A15.11,15.11,0,0,0,23,23a15.11,15.11,0,0,0,3.87-1.85A12.12,12.12,0,0,1,21.12,26.84Z'/%3E%3C/g%3E%3C/svg%3E"); } #p-cactions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ccircle cx='10' cy='10' r='2'/%3E%3Ccircle cx='3' cy='10' r='2'/%3E%3Ccircle cx='17' cy='10' r='2'/%3E%3C/svg%3E%0A"); } #ca-watch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7zm-10 6.9-3.76 2.27 1-4.28L3.5 8.5h4.61L10 4.6l1.9 3.9h4.6l-3.73 3.4 1 4.28z'/%3E%3C/svg%3E%0A"); } #ca-unwatch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32' id='Outlined'%3E%3Cg style='fill:%23000000;fill-opacity:1' id='Fill'%3E%3Cpath style='fill:%23000000;fill-opacity:1' id='path1380' d='M 28.61,11.67 H 20 L 17.34,3.47 C 16.920093,2.1973942 15.119907,2.1973942 14.7,3.47 L 12,11.67 H 3.39 c -1.3409796,0.0031 -1.900508,1.71581 -0.82,2.51 l 7,5.07 -2.68,8.21 C 6.5980433,28.35747 7.2662365,29.278767 8.21,29.28 8.4953889,29.267666 8.7705436,29.170143 9,29 l 7,-5.07 7,5.07 c 0.236205,0.170386 0.518805,0.264586 0.81,0.27 0.943763,-0.0012 1.611957,-0.92253 1.32,-1.82 l -2.66,-8.21 7,-5.07 c 1.075277,-0.810084 0.486081,-2.522863 -0.86,-2.5 z' /%3E%3C/g%3E%3C/svg%3E"); } .vector-menu-tabs #ca-watch.icon a:hover::before, .vector-menu-tabs #ca-unwatch.icon a:hover::before { background-image:none; } /* RecentChanges - prevent overflow on long summaries */ .client-js .mw-changeslist ul, .client-js .mw-changeslist table.mw-enhanced-rc { margin-left:0; } .mw-changeslist-line-inner-comment, .mw-changeslist-line .comment { font-size:0.9em; } .mw-userlink { overflow-wrap:anywhere; } } /* Hide the expandable navigation button for desktop users */ .mobile-nav-toggle { display: none; } /************* * End mobile * **************/ /* All local skin customizations should go below this line */ 466756b9db7335bc11ac7ae507b39d8f9a03923e MediaWiki:Common.css 8 227 251 2025-03-14T23:46:22Z ARTIFICER 564804 Importing default loadout css text/css /* CSS placed here will be applied to all skins */ :root{ /* start font settings */ --wiki-body-font-family: sans-serif; --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-sidebar-heading-font-family: sans-serif; /* end font settings */ /* start design variables */ --wiki-sidebar-border-radius:0px; /* these two variables must have units specified even if 0, ignore the warning */ --wiki-sidebar-portal-spacing:0px; --wiki-content-border-width:1px; --wiki-sidebar-border-width:1px; /* end design variables */ } /* the rest of the variables will modify some type of color, either text color, background color, border color, etc. */ :root, /* Begin light styles, delete from here to "end light styles" if you don't want your wiki to support any light themes (remove from [[Mediawiki:Theme-definitions]] too, or ask wiki.gg staff for help doing this) */ /* FYI: .view- will affect any theme marked |kind=light, */ /* individual themes are prefixed with .theme- instead */ .view-light { /********************** * Probably edit these * [ LIGHT VIEW ] ***********************/ --wiki-body-background-color: #F6F6F6; --wiki-body-background-image: url(/images/8/80/Site-background.jpg); /* please find the file path by viewing the image directly (click the image from the File: page) */ --wiki-content-background-color: #ffffff; --wiki-content-background-opacity: 100%; --wiki-content-border-color: #a7d7f9; --wiki-content-link-color: #0645ad; /* if changing this, remember to change --wiki-icon-to-link-filter as well!!! */ /* [ LIGHT VIEW ] */ --wiki-accent-color: #3366cc; --wiki-accent-label-color: #ffffff; --wiki-accent-link-color: #D5FB51; --wiki-icon-to-link-filter: invert(20%) sepia(93%) saturate(2141%) hue-rotate(210deg) brightness(83%) contrast(103%); /* put your --wiki-content-link-color into https://mrpie5.gitlab.io/css-filter-generator/ */ /**/ /******************* * Maybe edit these * [ LIGHT VIEW ] ********************/ --wiki-body-background-position: top center; --wiki-body-background-size:cover; --wiki-body-background-repeat: no-repeat; --wiki-body-background-attachment: fixed; --wiki-content-background-color--secondary: color-mix(in srgb, var(--wiki-content-background-color) 96%, var(--wiki-content-dynamic-color)); --wiki-content-text-color: #111111; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-redlink-color: #ba0000; --wiki-content-heading-color: var(--wiki-content-text-color); --wiki-accent-color--hover: color-mix(in srgb, var(--wiki-accent-color) 95%, var(--wiki-accent-label-color)); /* [ LIGHT VIEW ] */ --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-heading-color: var(--wiki-content-heading-color); /* [ LIGHT VIEW ] */ --wiki-navigation-background-color: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); /* [ LIGHT VIEW ] */ --wiki-neutral-color: var(--wiki-content-text-mix-color); --wiki-alert-color: #bf0017; --wiki-warning-color: #b05f30; --wiki-success-color: #0c742f; /**/ /*********************************** * Likely do not need to edit these * [ LIGHT VIEW ] ************************************/ --wiki-body-dynamic-color: #000000; --wiki-body-dynamic-color--inverted: #ffffff; --wiki-body-dynamic-color--secondary: #333333; --wiki-body-dynamic-color--secondary--inverted: #cccccc; --wiki-content-border-color--secondary: color-mix(in srgb, var(--wiki-content-border-color) 50%, transparent); --wiki-content-border-color--accent: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); --wiki-content-link-label-color: #ffffff; --wiki-content-dynamic-color: #000000; --wiki-content-dynamic-color--inverted: #ffffff; --wiki-content-dynamic-color--secondary: #333333; --wiki-content-dynamic-color--secondary--inverted: #cccccc; /* [ LIGHT VIEW ] */ --wiki-alert-label-color: #ffffff; --wiki-warning-label-color: #ffffff; --wiki-success-label-color: #ffffff; --wiki-icon-general-filter: ; /* do not set this to none, ignore the "unexpected token" error */ /**/ } /* end light styles */ /* Begin dark styles, delete from here to "end dark styles" if you don't want your wiki to support any dark themes (remove it from [[Mediawiki:Theme-definitions]] too, or ask wiki.gg staff for help doing this) */ /* FYI: .view- will affect any theme marked |kind=dark, */ /* individual themes are prefixed with .theme- instead */ .view-dark { /********************** * Probably edit these * [ DARK VIEW ] ***********************/ --wiki-body-background-color: #171717; --wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* please find the file path by viewing the image directly (not at the File: page) */ --wiki-content-background-color: #202020; --wiki-content-background-opacity: 90%; --wiki-content-border-color: #991A51; --wiki-content-link-color: #6d8afb; /* if changing this, remember to change --wiki-icon-to-link-filter as well!!! */ /* [ DARK VIEW ] */ --wiki-accent-color: #ff4d9d; --wiki-accent-label-color: #000; --wiki-accent-link-color: #1e1e43; --wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%); /* put your --wiki-content-link-color into https://mrpie5.gitlab.io/css-filter-generator/ */ /**/ /******************* * Maybe edit these * [ DARK VIEW ] ********************/ --wiki-body-background-position: top center; --wiki-body-background-size:cover; --wiki-body-background-repeat: no-repeat; --wiki-body-background-attachment: fixed; --wiki-content-background-color--secondary: color-mix(in srgb, var(--wiki-content-background-color) 96%, var(--wiki-content-dynamic-color)); --wiki-content-text-color: #ededed; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-redlink-color: #FC5B4F; --wiki-content-heading-color: var(--wiki-content-text-color); --wiki-accent-color--hover: color-mix(in srgb, var(--wiki-accent-color) 90%, var(--wiki-accent-label-color)); /* [ DARK VIEW ] */ --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-heading-color: var(--wiki-content-heading-color); /* [ DARK VIEW ] */ --wiki-navigation-background-color: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); /* [ DARK VIEW ] */ --wiki-neutral-color: var(--wiki-content-text-mix-color); --wiki-alert-color: #ff576a; --wiki-warning-color:#cf721c; --wiki-success-color: #13aa45; /**/ /*********************************** * Likely do not need to edit these * [ DARK VIEW ] ************************************/ --wiki-body-dynamic-color: #ffffff; --wiki-body-dynamic-color--inverted: #000000; --wiki-body-dynamic-color--secondary: #cccccc; --wiki-body-dynamic-color--secondary--inverted: #333333; --wiki-content-border-color--secondary: color-mix(in srgb, var(--wiki-content-border-color) 50%, transparent); --wiki-content-border-color--accent: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); --wiki-content-link-label-color: #000; --wiki-content-dynamic-color: #ffffff; --wiki-content-dynamic-color--inverted: #000000; --wiki-content-dynamic-color--secondary: #cccccc; --wiki-content-dynamic-color--secondary--inverted: #333333; /* [ DARK VIEW ] */ --wiki-alert-label-color: #000000; --wiki-warning-label-color: #000000; --wiki-success-label-color: #000000; --wiki-icon-general-filter: invert(100%); } /* End dark styles */ /************************************** * Shared styles * * You likely don't need to edit these * ***************************************/ :root{ --wiki-content-text-mix-color: color-mix(in srgb, var(--wiki-content-background-color), var(--wiki-content-text-color) 62%); --wiki-content-text-mix-color-95: color-mix(in srgb, var(--wiki-content-background-color) 95%, var(--wiki-content-text-color)); } /******************** * End shared styles * *********************/ /****************************** * Fallback for older browsers * * DONT EDIT THIS * *******************************/ @supports not (color:color-mix(in srgb, #000, transparent)) { .view-dark, .view-light, :root { --wiki-content-text-mix-color: var(--wiki-content-text-color); --wiki-content-text-mix-color-95: var(--wiki-content-background-color); --wiki-content-background-color--secondary: var(--wiki-content-dynamic-color--secondary--inverted); --wiki-content-border-color--secondary: var(--wiki-content-border-color); --wiki-content-border-color--accent: var(--wiki-accent-color); --wiki-accent-color--hover: var(--wiki-accent-color); } } /***************************** * End older browser fallback * ******************************/ /***************************** * PortableInfoboxes * ******************************/ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: color-mix(in srgb, var(--pi-secondary-background) 50%, transparent); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:var(--pi-secondary-background); /* fallback */ background:color-mix(in srgb, var(--pi-secondary-background) 75%, transparent); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:var(--wiki-content-background-color--secondary); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-caption { color: var(--wiki-content-text-mix-color); } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /***************************** * End PortableInfoboxes * ******************************/ /******************* * Main page layout * ********************/ #mp-container { display:grid; gap:10px; } @media screen and (max-width:990px) { /* for mobile screens */ #mp-container{ grid-template-areas:var(--main-page-layout--mobile); grid-template-columns:var(--main-page-layout-columns--mobile,100%); } .mp-box.mp-hide-on-mobile { display:none; } } @media screen and (min-width:990px) and (max-width:1350px) { /* for narrow screens, between 990px and 1350px */ #mp-container { grid-template-areas:var(--main-page-layout--tablet); grid-template-columns:var(--main-page-layout-columns--tablet,1fr 1fr); } .mp-box.mp-hide-on-tablet { display:none; } } @media screen and (min-width:1350px) { /* for all other screens, 1350px and wider */ #mp-container { grid-template-areas:var(--main-page-layout--desktop); grid-template-columns:var(--main-page-layout-columns--desktop,2fr 1fr 2fr); } .mp-box.mp-hide-on-desktop { display:none; } } .mp-box { position:relative; display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:var(--wiki-content-background-color--secondary); /* fallback */ background:color-mix(in srgb, var(--wiki-content-background-color--secondary) 25%, transparent); border:1px solid var(--wiki-content-border-color); padding:0px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } /* overqualified to override normal heading styles */ .mw-body .mp-box h2 { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); overflow: initial; border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0; padding: 5px 0; color:var(--wiki-content-heading-color); } #mp-box-welcome { text-align:center; position:relative; overflow:hidden; } #mp-box-welcome h2{ font-size: 200%; } #mp-welcome { display:flex; flex-flow:column nowrap; position: relative; height: 100%; z-index: 2; box-sizing: border-box; } #mp-welcome .welcome-subtitle { height: 100%; background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background:color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 85%, transparent); padding:0.5em; } #mp-banner { position: absolute; width: 100%; height: 100%; filter: blur(5px); z-index: -1; background: url(/images/e/e0/MP_banner.jpg); background-size: cover; background-repeat: no-repeat; background-position: top center; } .view-dark #mp-banner { filter: blur(5px) brightness(50%); } .view-light #mp-banner { filter: blur(5px) contrast(50%); } /* [[Template:MP_link]] */ .mp-links { --gap:10px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:var(--gap); } .mp-links > ul > li { display:flex; flex-flow:column nowrap; align-items:stretch; text-align: center; box-sizing:border-box; flex: max(calc(50% - var(--gap)), 5em) 1 1; outline:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:var(--wiki-content-background-color); /* fallback */ background-color:color-mix(in srgb, var(--wiki-content-link-color) 20%, transparent); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;} .mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;} .mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;} .mp-links.columns-max > ul > li {flex: max(calc(0% - var(--gap)), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: center; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { height:100%; } .mp-links > ul > li > a:last-child:not(:first-child) { height:unset; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } .mp-links.side-image li { flex-flow:row nowrap; } .mp-links.plain > ul > li { outline-color:transparent; } /*********************** * End main page layout * ************************/ /********************************************************************************************************************* * Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) * **********************************************************************************************************************/ .hlist dl, .hlist ol, .hlist ul { margin: 0; padding: 0; } /* Display list items inline */ .hlist dd, .hlist dt, .hlist li { /* * don't trust the note that says margin doesn't work with inline * removing margin: 0 makes dds have margins again * We also want to reset margin-right in Minerva */ margin: 0; display: inline; } /* Display requested top-level lists inline */ .hlist.inline, .hlist.inline dl, .hlist.inline ol, .hlist.inline ul, /* Display nested lists inline */ .hlist dl dl, .hlist dl ol, .hlist dl ul, .hlist ol dl, .hlist ol ol, .hlist ol ul, .hlist ul dl, .hlist ul ol, .hlist ul ul { display: inline; } /* Hide empty list items */ .hlist .mw-empty-li { display: none; } /* TODO: :not() can maybe be used here to remove the later rule. naive test * seems to work. more testing needed. like so: */ .hlist dt:not(:last-child)::after { content: ":\20"; } .hlist dd:not(:last-child)::after, .hlist li:not(:last-child)::after { /* "space, Middle Dot, space" We use unicode numbers instead of the raw characters due to a Firefox encoding bug on unicode characters. The space is also encoded because raw spaces combined with a unicode number strips the spaces under some conditions such as single-line lists */ /* content: "\20\00B7\20"; font-weight: bold; */ /* "space &nbsp; • &nbsp; space" There may (and likely) be an extra whitespace between <li>s, therefore we have to use a space character as last character of this sequence. By this way, the last space and the next whitespce will collapse as a single space, to make the whitespace on both sides of the middle dot the same width. */ content: "\20\A0\2022\A0\20"; font-weight: inherit; } /* Add parentheses around nested lists */ .hlist dd ol::before, .hlist dd ul::before, .hlist dd dl::before, .hlist dt ol::before, .hlist dt ul::before, .hlist dt dl::before, .hlist li ol::before, .hlist li ul::before, .hlist li dl::before { content: "\20("; font-weight: inherit; } .hlist dd ol::after, .hlist dd ul::after, .hlist dd dl::after, .hlist dt ol::after, .hlist dt ul::after, .hlist dt dl::after, .hlist li ol::after, .hlist li ul::after, .hlist li dl::after { content: ")"; font-weight: inherit; } /* Put ordinals in front of ordered list items */ .hlist ol { counter-reset: listitem; } .hlist ol > li { counter-increment: listitem; } .hlist ol > li::before { content: " " counter(listitem) ".\20"; } /* Progressive enhancement: * try to make the dot always follow the list item in same line */ .hlist :is(li,dt,dd):not(:has(:is(li,dt,dd))){ display: inline-block; } /******************************************** * End semantically-correct horizontal lists * *********************************************/ /*** Miscellaneous ***/ .responsive-image { max-width:100%; height:auto; } .view-dark .invert-on-dark, .view-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px) { .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*** Utility classes for standard MW galleries ***/ /* it's important that spaced comes before centered in the sheet */ .gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; } /************************** * Start Modular Templates * **************************/ /********* [[Template:Ambox]] *********/ .ambox { --ambox-color:var(--wiki-accent-color); border: 1px solid var(--wiki-content-border-color); border-left: 10px solid var(--ambox-color); border-radius: 2px; display: flex; align-items: center; gap: .6em; margin: 1em 0; padding: 3px .6em; background-color: var(--wiki-content-background-color--secondary); box-shadow: 2px 2px 5px 0px #0002; } @media (min-width: 720px) { .ambox { margin-inline: 10%; } } .ambox.tiny { padding: .04rem .5em; margin-inline: 0; width: fit-content; } .ambox + .ambox { margin-top: -.6em; } .ambox-content { flex: 1; } .ambox-content p { margin: .15em 0; } .ambox-title { font-weight: bold; } /********* [[Template:Hatnote]] *********/ .hatnote { padding: 1px 0 1px 1.6em; margin-bottom: 0.5em; font-style: italic; border-top: 1px solid var(--wiki-content-border-color--secondary); border-bottom: 1px solid var(--wiki-content-border-color--secondary); } .hatnote.icon { padding-left: 0; } /********* [[Template:Spoiler]] *********/ .spoiler-content { background-color: var(--wiki-content-dynamic-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 50%, transparent); transition: all 0.3s; cursor: pointer; overflow:auto; } .spoiler-content > * { pointer-events:none; opacity: 0; transition: all 0.3s; } .spoiler-content.show { background-color: transparent; } .spoiler-content.show > * { pointer-events:unset; opacity: 1; } /********* [[Template:Link icon]] *********/ .link-icon { --link-icon-line-height: 1.5em; --link-icon-size: 1.5em; display: inline-flex; align-items: center; height: var(--link-icon-line-height); vertical-align: bottom; } .link-icon .regular { align-self: center; } .link-icon .regular a { display: flex; } .link-icon .regular img { height: var(--link-icon-size); max-width: var(--link-icon-size); } .link-icon .fallback { outline: 1px solid var(--wiki-content-text-color); border-radius: 50%; text-align: center; width: var(--link-icon-size); line-height: var(--link-icon-size); } .link-icon.notext .fallback { display: inline-block; } .link-icon.notext { display: inline; } /********* [[Template:Quote]] *********/ .quote { background: var(--wiki-content-background-color--secondary); border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: .5em 0; padding: .5em; overflow-y: hidden; } .quote .block { display: block; } .quote .title { font-size: large; font-weight: bold; } .quote .content { font-style: italic; } .quote .author { font-weight: bold; text-align: end; } .quote .marks-wrapper { display: flex; gap: 5px; } .quote .marks-wrapper::before, .quote .marks-wrapper::after { font-size: 100px; line-height: 0px; } .quote .marks-wrapper::before { content: "\201C"; margin-top: 40px; } .quote .marks-wrapper::after { content: "\201D"; align-self: end; margin-bottom: -10px; } .client-js .mw-charinsert-item { display:none; } /************************ * End Modular Templates * *************************/ /***************************** * Used by [[Template:Color]] * ******************************/ .color__splotch { display:inline-block; height:1em; width:1em; box-sizing:border-box; vertical-align:text-top; border-radius:50%; border:1px solid var(--wiki-content-text-color); } /********************* * End Template:Color * **********************/ 2f2c1c4169ee66be30fba19f90f8a0c6e784636b MediaWiki:Theme-definitions 8 228 252 2025-03-14T23:46:22Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki * light[bundled|kind=light] * dark[bundled|kind=dark] 05cdfdf87ea42919cc6ea267d3972cc06847ed60 MediaWiki:Gadgets/purge/main.js 8 229 253 2025-03-14T23:46:23Z ARTIFICER 564804 Importing default loadout javascript text/javascript (function() { if ( document.getElementById( 'ca-cargo-purge' )){ return } // disable if Cargo has already added a purge button if ( mw.config.get( 'wgNamespaceNumber' ) === -1 ) { return } // disable on special pages var l10n = (function(){ var text = { 'buttonlabel': { 'en': 'Purge cache', 'de': 'Aktualisieren', 'fr': 'Purger', 'ru': 'Обновить', 'pt': 'Actualizar', 'pt-br': 'Actualizar', }, 'hovertext': { 'en': 'Purge the server cache for this page', 'de': 'Den Server-Cache dieser Seite löschen', 'fr': 'Purge le cache du serveur de cette page', 'ru': 'Очистить кэш сервера на этой странице', 'pt': 'Limpe o cache do servidor para esta página', 'pt-br': 'Limpe o cache do servidor para esta página', }, 'errortext': { 'en': 'Failed to purge the page! Error code: $1' } } var lang = mw.config.get( 'wgUserLanguage' ) || 'en'; return function(key){ return text[key] && (text[key][lang] || text[key]['en']) || ''; } })(); var url = new URL(window.location.href); url.searchParams.set('action', 'purge'); var button = mw.util.addPortletLink('p-cactions', url.href, l10n('buttonlabel'), 'ca-gadget-purgecache', l10n('hovertext'), '1'); button.addEventListener('click', (function(event) { event.preventDefault(); var api = new mw.Api(); api.post({ action: 'purge', titles: mw.config.get('wgPageName'), forcerecursivelinkupdate: true }).then(function() { window.location.reload(true); }).fail(function(code) { mw.notify(l10n('errortext').replace('$1', code)); }); })); console.log('purge loaded'); })(); 6e5bbcc0a70b1d962c5b9376272ddbe79443d8fc MediaWiki:Gadgets-definition 8 230 254 2025-03-14T23:46:24Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki * userProfile[ResourceLoader|dependencies=mediawiki.api,jquery,mw.loader,mediawiki.util|default]|userProfile.js|userProfile.css 144e9bfb83e9d4d90710b549af7127cb0f790b78 MediaWiki:Gadget-userProfile.js 8 231 255 2025-03-14T23:46:24Z ARTIFICER 564804 Importing default loadout javascript text/javascript // User profile // <nowiki> mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() { var username = mw.config.get('wgRelevantUserName'); var lang = mw.language.bcp47(mw.config.get('wgUserLanguage')); if ( username && !window.loadedHorseUserProfile ) { window.loadedHorseUserProfile = true; var dateOptions = { year: "numeric", month: "short", day: "numeric", hour: "2-digit", minute: "2-digit", timeZone: "UTC", timeZoneName: "short" }; var api = new mw.Api(); if ( mw.util.isIPAddress(username) ) api.get( { action: 'query', list: ['usercontribs', 'blocks'], ucuser: username, ucprop: [], uclimit: 'max', bkip: username, bkprop: ['user', 'by', 'timestamp', 'expiry', 'reason'], bklimit: 1, formatversion: 2 } ).done( function(data) { var editcount = data.query.usercontribs.length; if ( data.continue ) editcount = data.limits.usercontribs+'+' var user = { groups: ['*'], editcount: editcount }; formatProfile(user, data.query.blocks[0]); } ); else api.get( { action: 'query', list: 'users', ususers: username, usprop: ['groups', 'editcount', 'registration', 'blockinfo', 'emailable'], formatversion: 2 } ).done( function(data) { var user = data.query.users[0]; var block; if ( user.blockid ) block = { user: username, by: user.blockedby, timestamp: user.blockedtimestamp, expiry: user.blockexpiry, reason: user.blockreason }; formatProfile(user, block); } ); function formatProfile(user, block) { user.groups.splice(user.groups.indexOf('*'), 1); var text = '<div class="horse-userprofile-info">'; if ( user.groups.length ) { var groupList = user.groups.map( function(group) { var grouppage = '{{MediaWiki:grouppage-'+group+'}}'; return [ '{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'}}]] | {{int:group-'+group+'}} }}', '{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'-member|'+username+'}}]] | {{int:group-'+group+'-member|'+username+'}} }}' ]; } ).reduce( function(prev, cur) { prev[0].push(cur[0]); prev[1].push(cur[1]); return prev; }, [[], []] ); text += '\n\n<span>{{int:prefs-memberingroups|'+user.groups.length+'|'+username+'}}</span>\t<span>{{int:prefs-memberingroups-type|'+mw.language.listToText(groupList[0])+'|'+mw.language.listToText(groupList[1])+'}}</span>'; } text += '\n\n<span>{{int:prefs-edits}}</span>\t<span>[[Special:Contribs/'+username+'|'+mw.language.convertNumber(user.editcount)+']]</span>'; if ( user.registration ) { text += '\n\n<span>{{int:prefs-registration}}</span>\t<span>'+mw.language.convertNumber(new Date(user.registration).toLocaleString(lang, dateOptions))+'</span>'; if ( !user.emailable ) text += '\n\n<span>{{int:nowikiemailtext|'+username+'}}</span>'; } text += '\n\n</div>'; if ( block && mw.config.get('wgArticleId') !== 0 ) { var blockDate = new Date(block.timestamp); var blockexpiry = '{{int:infiniteblock}}'; if ( !['infinite', 'indefinite', 'infinity', 'never'].includes(block.expiry) ) { var expiry = new Date(block.expiry.replace( /(\d{4})(\d{2})(\d{2})(\d{2})(\d{2})(\d{2,3})/, '$1-$2-$3T$4:$5:$6Z' )); var duration = expiry - blockDate; var blockDuration = []; var factor = 1000; if ( duration % factor === 0 ) blockDuration = ['duration-seconds', Math.floor(duration / factor)]; factor *= 60; if ( duration % factor === 0 ) blockDuration = ['duration-minutes', Math.floor(duration / factor)]; factor *= 60; if ( duration % factor === 0 ) blockDuration = ['duration-hours', Math.floor(duration / factor)]; factor *= 24; if ( duration % factor === 0 ) blockDuration = ['duration-days', Math.floor(duration / factor)]; if ( duration % (factor*7) === 0 ) blockDuration = ['duration-weeks', Math.floor(duration / (factor*7))]; if ( duration % (factor*30) === 0 ) blockDuration = ['months', Math.floor(duration / (factor*30))]; factor *= 365; if ( duration % factor === 0 ) blockDuration = ['duration-years', Math.floor(duration / factor)]; if ( duration % (factor*10) === 0 ) blockDuration = ['duration-decades', Math.floor(duration / (factor*10))]; if ( duration % (factor*100) === 0 ) blockDuration = ['duration-centuries', Math.floor(duration / (factor*100))]; if ( duration % (factor*1000) === 0 ) blockDuration = ['duration-millennia', Math.floor(duration / (factor*1000))]; if ( blockDuration.length < 2 || blockDuration[1] > 1000 ) blockexpiry = mw.language.convertNumber(expiry.toLocaleString(lang, dateOptions)); else blockexpiry = '{{int:'+blockDuration.join('|')+'}}'; } text += '<div class="horse-userprofile-block mw-warning-with-logexcerpt"><div>\n{{int:blocked-notice-logextract|'+username+'}}\n'; text += '* '+mw.language.convertNumber(blockDate.toLocaleString(lang, dateOptions))+' {{int:logentry-block-block|[[User:'+block.by+'|'+block.by+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.by+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.by+'|{{int:contribslink}}]]</span></span>|'+block.by; if ( mw.util.isIPAddress(block.user, true) ) text += '|[[Special:Contribs/'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span></span>'; else text += '|[[User:'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.user+'|{{int:contribslink}}]]</span></span>'; text += '|'+block.user+'|'+blockexpiry+'|}} <span class="comment">{{int:parentheses|'+block.reason+'}}</span></div></div>'; } api.parse( text, { disablelimitreport: true, wrapoutputclass: 'horse-userprofile mw-message-box mw-content-'+($('#contentSub').attr('dir')||'ltr'), uselang: mw.config.get('wgUserLanguage') } ).done( function(parsedText) { $('#contentSub').append(parsedText.replace( /\u29FCgroup-([^\u29FC\u29FD]+?)(?:-member)?\u29FD/g, '$1' )); } ); } } } ); // </nowiki> 2df0d96710fe446c5289ea1c484419b50c43fd5b MediaWiki:Gadget-userProfile.css 8 232 256 2025-03-14T23:46:24Z ARTIFICER 564804 Importing default loadout css text/css #contentSub > * + .horse-userprofile { margin-top: 1em; } .horse-userprofile { font-size: 120%; color: var(--wiki-content-text-color); border: 2px solid var(--wiki-content-border-color); padding: 6px 12px; } .horse-userprofile-info span:first-of-type { font-weight: bold; } 1729445bb17e2974426befaf9bd441ab4bf189c5 MediaWiki:Gadgets/uploadMultipleFiles/main.js 8 233 257 2025-03-14T23:46:25Z ARTIFICER 564804 Importing default loadout javascript text/javascript /* Modified version of https://dev.fandom.com/wiki/UploadMultipleFiles * from https://terraria.wiki.gg/wiki/MediaWiki:Gadget-uploadMultipleFiles.js */ mw.loader.using(["site", "mediawiki.util"]).then(function() { if (mw.config.get("wgCanonicalSpecialPageName") !== "Upload") return; if (window.__wgg_UploadMultipleFiles_IsLoaded) { return; } window.__wgg_UploadMultipleFiles_IsLoaded = true; var l10nFactory = l10nFactory || function($lang, $data) { return function ($key) { // (null == undefined) is true, (null === undefined) is false return ($data[$lang] && $data[$lang][$key] != null) ? $data[$lang][$key] : $data.en[$key]; }; }; const l10n = l10nFactory(mw.config.get("wgUserLanguage"), { en: { multiupload: "Upload multiple files:", yes: "Yes", no: "No", sourcefiles: "Source files:", categoryname: "Category name:", categorynamehint: "Page name of the category the files will automatically be added to, e.g. Item images", categorynamespace: "Category", uploadfiles: "Upload files", nofiles: "Please select some files first.", nolicense: "Please select a valid license first.", summary: "Summary", license: "Licensing", categories: "Categories", uploading: "Uploading files...", uploaded: "Uploaded:", failed: "Failed:", done: "Done." } }); const getUploadDescription = function() { var sections = []; var summary = $("#wpUploadDescription").val(); var licenseDisplayName = $("#wpLicense option:selected").val(); var categoryName = $("#multiFileCategory").val(); if (summary !== "") sections.push(summary); if (licenseDisplayName !== "") { var licenseTemplateText = $("#wpLicense option:selected").prop("title"); sections.push("== " + l10n("license") + " ==\n" + licenseTemplateText); } if (categoryName !== "") sections.push("[[" + l10n("categorynamespace") + ":" + categoryName + "]]"); return sections.join("\n\n"); }; const getWatchlistPreference = function() { if ($("#wpWatchthis").is(":checked")) { return "watch"; } else { return "nochange"; } }; $(function(){ $("#wpUploadFile").parent().parent().addClass("regularFileSelect"); $("tr.regularFileSelect").before('<tr><td class="mw-label">'+ l10n("multiupload") + '</td><td class="mw-input"><label><input type="radio" name="multipleFiles" value="'+ l10n("yes") + '" /> '+ l10n("yes") + '</label> &nbsp; <label><input type="radio" name="multipleFiles" value="'+ l10n("no") + '" checked="" /> '+ l10n("no") + '</label></td></tr>'); $("tr.regularFileSelect").after('<tr class="multipleFileSelect" style="display:none;"><td class="mw-label">' + l10n("sourcefiles") + '</td><td class="mw-input"><input type="file" id="multiupload" multiple /></td></tr>'); $("input[name='wpUpload']").addClass("regularFileSelect"); $("#wpDestFile").parent().parent().addClass("regularFileSelect"); $("#wpIgnoreWarning").parent().parent().addClass("regularFileSelect"); // Append "category name" textbox to multiupload section $("#mw-upload-form #mw-htmlform-description tbody").append('<tr class="mw-htmlform-field-HTMLTextField multipleFileSelect" style="display:none;"><td class="mw-label"><label for="multiFileCategory"><abbr title="' + l10n("categorynamehint") + '">' + l10n("categoryname") + '</abbr></label></td><td class="mw-input"><input id="multiFileCategory" name="multiFileCategory" size="60"></td></tr>'); $("input[name='wpUpload']").after('<input type="button" value="' + l10n("uploadfiles") + '" class="multipleFileSelect" style="display:none;" id="multiFileSubmit" />'); $("input[name='multipleFiles']").change(function() { if (this.value === l10n("yes")) { $(".regularFileSelect").hide(); $(".multipleFileSelect").show(); } else { $(".regularFileSelect").show(); $(".multipleFileSelect").hide(); } }); $("#multiFileSubmit").click(function() { var files = $("#multiupload")[0].files; // Cancel upload if no files are selected if (files.length === 0) { alert(l10n("nofiles")); return false; } // Cancel upload if no license is selected if ($("#wpLicense option:selected").val() === "" && !mw.config.get("UMFBypassLicenseCheck")) { alert(l10n("nolicense")); return false; } // Description is summary + license + category var description = getUploadDescription(); var watch = getWatchlistPreference(); $("#firstHeading").text(l10n("uploading")); $("#mw-content-text").html("<h3>" + l10n("uploaded") + "</h3><ul></ul><div style='display:none;' id='multiUploadFailed'><h3>" + l10n("failed") + "</h3><ul></ul></div>"); var currentFileIdx = 0; var uploadCurrentFile; uploadCurrentFile = function() { if (currentFileIdx > files.length) { $("#mw-content-text").append("<h3>"+ l10n("done") + "</h3>"); return; } if (files[currentFileIdx] === undefined) { currentFileIdx++; uploadCurrentFile(); return; } fd = new FormData(); fd.append("action", "upload"); fd.append("token", mw.user.tokens.get("csrfToken")); fd.append("filename", files[currentFileIdx].name); fd.append("file", files[currentFileIdx]); fd.append("text", description); fd.append("watchlist", watch); fd.append("ignorewarnings", 1); fd.append("format", "json"); $.ajax({ url: mw.util.wikiScript("api"), method: "POST", data: fd, cache: false, contentType: false, processData: false, type: "POST" }).done(function(d) { if (d.error == undefined) { $("#mw-content-text > ul").append('<li><a href="' + d.upload.imageinfo.descriptionurl + '" target="_blank">' + d.upload.filename + '</a></li>'); } else { $("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>'); $("#multiUploadFailed").show(); } currentFileIdx++; uploadCurrentFile(); }).fail(function() { $("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>'); $("#multiUploadFailed").show(); currentFileIdx++; uploadCurrentFile(); }); }; uploadCurrentFile(); }); }); }); b05306b3ea3271c87b87546ac6619aa30e47782f MediaWiki:Common.js 8 234 258 2025-03-14T23:46:25Z ARTIFICER 564804 Importing default loadout javascript text/javascript /* Any JavaScript here will be loaded for all users on every page load. */ /* Default JS is no longer shipped in common.js, please see Special:Gadgets */ 6a03813e672a055509c519052e6026ad470fc241 MediaWiki:Licenses 8 235 259 2025-03-14T23:46:26Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki *Game content ** License|game|This contains content from the game or its official media *Commonly used ** License|fairuse|This will be used in a way that qualifies as "fair use" under US law ** License|CC0|This file is licensed under the CC0 1.0 License ** License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License ** License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License ** License|CC-BY-NC|This is licensed under the Creative Commons Attribution-NonCommercial 3.0 License ** License|CC-BY-ND|This is licensed under the Creative Commons Attribution-NoDerivs 3.0 License ** License|CC-BY-SA|This is licensed under the Creative Commons Attribution-ShareAlike 3.0 License ** License|permission|The copyright holder gave permission to use this work only in wiki.gg articles ** License|CC-BY|This is licensed under the Creative Commons Attribution 3.0 License ** License|CC-PD|This is in the public domain ** License|CC-SRR|This is licensed under the Creative Commons Some Rights Reserved License *Unsure or unknown ** License|nolicense|I don't know the license 80cf31331a258a3fc3651f6d5961fbb5c1822cee MediaWiki:Copyright 8 236 260 2025-03-14T23:46:26Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{int:wikigg-copyright|CC BY-SA 4.0|$1}} 999f12b472b0177c515e14cda21d5e4ddc0603e1 MediaWiki:Mainpage 8 237 261 2025-03-14T23:46:26Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki {{SITENAME}} 3879910e8b355a24373fd09ccc909145b2639907 MediaWiki:Apioutput.css 8 238 262 2025-03-14T23:46:27Z ARTIFICER 564804 Importing default loadout css text/css /* All CSS here is applied on api.php pages */ @media (prefers-color-scheme: dark) { body { background-color:#20211f; border-color: #7b7261; color: #f6ecdb; } h1, h2, h3, h4, h5, h6 { color: rgb(234, 224, 207); border-color: rgb(83, 84, 81); } .mw-highlight .s2 { color: rgb(206, 99, 91); } a { color: rgb(133, 180, 221); } a:visited { color: rgb(141, 127, 218); } pre, code, .mw-code { background-color: rgb(34, 35, 33); color: rgb(234, 224, 207); border-color: rgb(63, 64, 62); } } c95cf2c22c12d821f22b745f2aa78d4f6f711500 MediaWiki:Gadgets/hoverShowSpoilers/main.css 8 239 263 2025-03-14T23:46:27Z ARTIFICER 564804 Importing default loadout css text/css .spoiler-content:hover > * { pointer-events:unset; opacity: 1; } .spoiler-content:hover { background-color: transparent; } 1c73aafcb749d7e0e9107c1045310d2af70aae7e MediaWiki:Common.css/doc 8 240 264 2025-03-14T23:46:28Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <div class="mw-parser-output" id="dl-variable-doc"><!-- hide this in your global.css if you're familiar with how default loadout works and this documentation is just in your way --> ==Documentation== This wiki is using the theming template from the [[dlw:|default loadout]]. This template is intended to minimize the work required to create a custom colored version of the standard [[mw:Skin:Vector|Vector]] skin, while maximizing the various nooks and crannies that those colors reach, all while keeping everything legible and matching. Please be aware of the [[support:Customization policy|customization policy]] when modifying the theme. ===Themes=== The [[support:Theme Toggle|Theme Toggle]] extension is installed, and allows multiple themes to be used. In the actual stylesheet below this documentation, you'll find two huge rules at the top, each containing lots of [https://developer.mozilla.org/en-US/docs/Web/CSS/Using_CSS_custom_properties CSS color variables]. They look like this: <syntaxhighlight lang=css> :root, /* Begin light styles, delete from here to "end light styles" if you don't want your wiki to support any light themes (remove from [[Mediawiki:Theme-definitions]] too, or ask wiki.gg staff for help doing this) */ /* FYI: .view- will affect any theme marked |kind=light, */ /* individual themes are prefixed with .theme- instead */ .view-light { /********************** * Probably edit these * [ LIGHT VIEW ] ***********************/ --wiki-body-background-color: #F6F6F6; --wiki-body-background-image: url(/images/8/80/Site-background.jpg); /* and so on */ } .view-dark { /********************** * Probably edit these * [ DARK VIEW ] ***********************/ --wiki-body-background-color: #171717; --wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* and so on */ } </syntaxhighlight> These are the standard light and dark themes, defined in [[Mediawiki:Theme-definitions]]. '''Important''': if you want your wiki to only support a single theme, edit that page and remove the line you don't want (don't remove both). The <code>:root</code> selector is a fallback, meaning that in case something happens and Theme Toggle fails to work, the following theme will still mostly work. If you have multiple themes, you can move the <code>:root</code> rule to whichever you'd consider the "default" theme. ===Non-color variables=== {| class="wikitable" ! Variable name !! Notes |- | --wiki-body-background-image | This is the image path to the wiki's background image. Usually this is uploaded to File:Site-background.jpg, File:Site-background-light.jpg, and/or File:Site-background-dark.jpg. While there's not a hard file size limit, it is recommended that this not exceed 250 KB. File size can be reduced by resizing (anything over 2560x1440p is excessive), converting to a jpg, and compressed using sites like [https://tinypng.com TinyPNG]. |- | --wiki-body-background-position | The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-position background-position] of the background image. Usually this is set to <code>top center</code>. |- | --wiki-body-background-size | The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-size background-size] of the background image. Usually this is set to <code>cover</code>. |- | --wiki-body-background-repeat | The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-repeat background-repeat] of the background image. Usually this is set to <code>no-repeat</code>. |- | --wiki-body-background-attachment | The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-attachment background-attachment] of the background image. Usually this is set to <code>fixed</code>. |- | --wiki-body-font-family | The font family of most of the wiki, such as the sidebar, navigation, and content text. Usually this is sans-serif. If modifying this, use a simple font that is easy to read. See <code>--wiki-heading-font-family</code> if you want to incorporate a more decorative font into the theme. |- | --wiki-heading-font-family | The font family of headings, such as the page title and section headings. This font is usually displayed in a larger size, so it's safer to use a more decorative font than <code>--wiki-body-font-family</code>, but still try to keep it legible. |- | --wiki-sidebar-heading-font-family | The font family of sidebar headings. In contrast to <code>--wiki-heading-font-family</code>, this is usually displayed in a smaller size, so keep it simple and easy to read. |- | --wiki-sidebar-border-radius | The [https://developer.mozilla.org/en-US/docs/Web/CSS/border-radius border-radius] of the sidebar. If <code>--wiki-sidebar-portal-spacing</code> is set to 0, then only the top and bottom corners of the sidebar as a whole will be affected, otherwise every portal will have all its corners affected. Units must be specified even if this is set to 0. |- | --wiki-sidebar-portal-spacing | The space between each portal in the sidebar. Units must be specified even if this is set to 0. |- | --wiki-content-border-width | The thickness of the border around the content area. |- | --wiki-sidebar-border-width | The thickness of the border around the sidebar portals. |- | --wiki-content-background-opacity | The opacity of the main content area, to let the wiki's background image show through. Please keep this high, usually above 90%, or it can make reading text difficult. |- | --wiki-sidebar-background-opacity | The background opacity of the sidebar. Usually this inherits <code>--wiki-content-background-opacity</code>. |- | --wiki-icon-general-filter | A filter applied to many icons to make them visible on dark themes. Usually this is just <code>invert(100%)</code> on dark themes and blank on light themes. |- | --wiki-icon-to-link-filter | A filter that converts many icons into the same color as <code>--wiki-content-link-color</code>. This can be generated by plugging that into https://mrpie5.gitlab.io/css-filter-generator/. |} ===List of all colors with contrast checking=== The table below shows all the colors currently in use, as well as notes on how to use them. The last column shows which colors are expected to show up as text against other colors. With the exception of <code>--wiki-content-text-mix-color-95</code>, all text in the last column should be ''clearly'' legible. If it is not, you may need to adjust one of the referenced colors in your color palette. Keep in mind that changes to the opacity variables in the section above will cause the content and sidebar background colors to mix with the body background color/image, so the contrasts below may not be perfectly accurate. {| class="wikitable" ! Variable name !! Color !! style="width: 40em;" | Notes !! Test contrast against these variables |- | --wiki-body-background-color | style="background-color:var(--wiki-body-background-color);" | | The background color behind the background image. This usually only shows up if the background image doesn't load, doesn't fill the screen, or has some transparency. This color should be similar to the overall color of the background image, or the top-left corner if it is made up of many different colors. In the former case, https://matkl.github.io/average-color/ is helpful. | style="background-color:var(--wiki-body-background-color);" | <span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary</span><br/> |- | --wiki-body-dynamic-color | style="background-color:var(--wiki-body-dynamic-color);" | | This is expected to contrast sharply with the body-background-color, for cases when text needs to be displayed against it. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes. | style="background-color:var(--wiki-body-dynamic-color);" | <span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/> |- | --wiki-body-dynamic-color--inverted | style="background-color:var(--wiki-body-dynamic-color--inverted);" | | The inverse of <code>--wiki-body-dynamic-color</code>. This should optimally have almost no contrast with the body-background-color. | style="background-color:var(--wiki-body-dynamic-color--inverted);" | <span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary</span><br/> |- | --wiki-body-dynamic-color--secondary | style="background-color:var(--wiki-body-dynamic-color--secondary);" | | A slightly different version of body-dynamic-color. Usually this is {{color|#333}} on light themes and {{color|#ccc}} on dark themes. | style="background-color:var(--wiki-body-dynamic-color--secondary);" | <span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/> |- | --wiki-body-dynamic-color--secondary--inverted | style="background-color:var(--wiki-body-dynamic-color--secondary--inverted);" | | The inverse of <code>--wiki-body-dynamic-color--secondary</code>. | style="background-color:var(--wiki-body-dynamic-color--secondary--inverted);" | <span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color</span><br/> <span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary</span><br/> |- | --wiki-content-background-color | style="background-color:var(--wiki-content-background-color);" | | The background color of the main content area. | style="background-color:var(--wiki-content-background-color);" | <span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/> <span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/> <span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/> <span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/> <span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/> <span style="color:var(--wiki-content-text-mix-color)">--wiki-content-text-mix-color</span><br/> <span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/> <span style="color:var(--wiki-content-heading-color)">--wiki-content-heading-color</span><br/> <span style="color:var(--wiki-accent-color)">--wiki-accent-color</span><br/> <span style="color:var(--wiki-neutral-color)">--wiki-neutral-color</span><br/> <span style="color:var(--wiki-success-color)">--wiki-success-color</span><br/> <span style="color:var(--wiki-alert-color)">--wiki-alert-color</span><br/> |- | --wiki-content-background-color--secondary | style="background-color:var(--wiki-content-background-color--secondary);" | | A secondary content background to highlight certain things. Usually this is <code>--wiki-content-background-color</code> with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass. | style="background-color:var(--wiki-content-background-color--secondary);" | <span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/> <span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/> <span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/> <span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/> <span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/> <span style="color:var(--wiki-content-text-mix-color)">--wiki-content-text-mix-color</span><br/> <span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/> <span style="color:var(--wiki-content-heading-color)">--wiki-content-heading-color</span><br/> <span style="color:var(--wiki-accent-color)">--wiki-accent-color</span><br/> <span style="color:var(--wiki-neutral-color)">--wiki-neutral-color</span><br/> <span style="color:var(--wiki-success-color)">--wiki-success-color</span><br/> <span style="color:var(--wiki-alert-color)">--wiki-alert-color</span><br/> |- | --wiki-content-border-color | style="background-color:var(--wiki-content-border-color);" | | Border color for the main content area and elements within it. | N/A |- | --wiki-content-border-color--secondary | style="background-color:var(--wiki-content-border-color--secondary);" | | A secondary content border color for elements that do not need to stand out as much. Usually this is <code>--wiki-content-border-color</code> with 50% transparency, but it can be adjusted or made identical if it is too subtle. | N/A |- | --wiki-content-border-color--accent | style="background-color:var(--wiki-content-border-color--accent);" | | A border color that is used as an accent. Usually this is <code>--wiki-accent-color</code> with 50% transparency, but it can be any variation of the accent color. | N/A |- | --wiki-content-text-color | style="background-color:var(--wiki-content-text-color);" | | Text color for the main content area. | style="background-color:var(--wiki-content-text-color);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span><br/> |- | --wiki-content-link-color | style="background-color:var(--wiki-content-link-color);" | | Links within the content area. Please do not make this red, as red links on wikis traditionally denote pages that don't exist. | style="background-color:var(--wiki-content-link-color);" | <span style="color:var(--wiki-content-link-label-color);">--wiki-content-link-label-color</span> |- | --wiki-content-link-label-color | style="background-color:var(--wiki-content-link-label-color);" | | This is used when placing text on an element with the link color as a background, such as a button. | style="background-color:var(--wiki-content-link-label-color);" | <span style="color:var(--wiki-content-link-color);">--wiki-content-link-color</span> |- | --wiki-content-link-color--visited | style="background-color:var(--wiki-content-link-color--visited);" | | The color of visited links. This is optional, and usually inherits <code>--wiki-content-link-color</code>. | style="background-color:var(--wiki-content-link-color--visited);" | <span style="color:var(--wiki-content-background-color);">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary);">--wiki-content-background-color--secondary</span> |- | --wiki-content-link-color--hover | style="background-color:var(--wiki-content-link-color--hover);" | | The color links change to when hovered over. This is optional, and usually inherits <code>--wiki-content-link-color</code>. | style="background-color:var(--wiki-content-link-color--hover);" | <span style="color:var(--wiki-content-background-color);">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary);">--wiki-content-background-color--secondary</span> |- | --wiki-content-redlink-color | style="background-color:var(--wiki-content-redlink-color);" | | The color of links to pages that don't exist. Since these should only rarely be seen, you can be a little lax about choosing a color that contrasts with the background, but it should still be legible. | style="background-color:var(--wiki-content-redlink-color);" | <span style="color:var(--wiki-content-background-color);">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary);">--wiki-content-background-color--secondary</span> |- | --wiki-content-text-mix-color | style="background-color:var(--wiki-content-text-mix-color);" | | A mix of <code>--wiki-content-text-color</code> and <code>--wiki-content-background-color</code>, calculated automatically. This is generally used to mark disabled elements or placeholder text. | style="background-color:var(--wiki-content-text-mix-color);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span><br/> <span style="color:var(--wiki-content-text-mix-color-95)">--wiki-content-text-mix-color-95</span> |- | --wiki-content-text-mix-color-95 | style="background-color:var(--wiki-content-text-mix-color-95);" | | The same as <code>--wiki-content-text-mix-color</code>, but the mix is 95% <code>--wiki-content-background-color</code>, calculated automatically. This is used to mark disabled elements. The contrast checker to the right should actually be very hard to read but not impossible. | style="background-color:var(--wiki-content-text-mix-color-95);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span> |- | --wiki-content-dynamic-color | style="background-color:var(--wiki-content-dynamic-color);" | | This is expected to contrast sharply with <code>--wiki-content-background-color</code>. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes. | style="background-color:var(--wiki-content-dynamic-color);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/> |- | --wiki-content-dynamic-color--inverted | style="background-color:var(--wiki-content-dynamic-color--inverted);" | | The inverse of <code>--wiki-content-dynamic-color</code>. | style="background-color:var(--wiki-content-dynamic-color--inverted);" | <span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/> |- | --wiki-content-dynamic-color--secondary | style="background-color:var(--wiki-content-dynamic-color--secondary);" | | A slightly different version of <code>--wiki-content-dynamic-color</code>. Usually this is {{color|#333}} on light themes and {{color|#ccc}} on dark themes. | style="background-color:var(--wiki-content-dynamic-color--secondary);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/> |- | --wiki-content-dynamic-color--secondary--inverted | style="background-color:var(--wiki-content-dynamic-color--secondary--inverted);" | | The inverse of <code>--wiki-content-dynamic-color--secondary</code>. | style="background-color:var(--wiki-content-dynamic-color--secondary--inverted);" | <span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/> <span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/> |- | --wiki-content-heading-color | style="background-color:var(--wiki-content-heading-color);" | | The color of headings, such as the page title and section headings. Usually this is set to <code>--wiki-content-text-color</code>, but feel free to give it a different color to spice up the theme a little. | style="background-color:var(--wiki-content-heading-color);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span> |- | --wiki-accent-color | style="background-color:var(--wiki-accent-color);" | | Used to style infoboxes, navboxes, focused element outlines, and some buttons, such as the save button when editing. | style="background-color:var(--wiki-accent-color);" | <span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span><br/> <span style="color:var(--wiki-accent-link-color)">--wiki-accent-link-color</span><br/> <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span><br/> |- | --wiki-accent-color--hover | style="background-color:var(--wiki-accent-color--hover);" | | The color of accent-color when hovered over, in some cases. Usually this is just accent-color with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass. | style="background-color:var(--wiki-accent-color--hover);" | <span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span> |- | --wiki-accent-label-color | style="background-color:var(--wiki-accent-label-color);" | | The color of normal text against the accent color. | style="background-color:var(--wiki-accent-label-color);" | <span style="color:var(--wiki-accent-color)">--wiki-accent-color</span><br/> <span style="color:var(--wiki-accent-color--hover)">--wiki-accent-color--hover</span><br/> |- | --wiki-accent-link-color | style="background-color:var(--wiki-accent-link-color);" | | The color of links against the accent color. | style="background-color:var(--wiki-accent-link-color);" | <span style="color:var(--wiki-accent-color)">--wiki-accent-color</span> |- | --wiki-sidebar-background-color | style="background-color:var(--wiki-sidebar-background-color);" | | The background color of the sidebar to the left of the content area. Usually this inherits <code>--wiki-content-background-color</code>. | style="background-color:var(--wiki-sidebar-background-color);" | <span style="color:var(--wiki-sidebar-link-color)">--wiki-sidebar-link-color</span><br/> <span style="color:var(--wiki-sidebar-heading-color)">--wiki-sidebar-heading-color</span><br/> |- | --wiki-sidebar-border-color | style="background-color:var(--wiki-sidebar-border-color);" | | The border color of the sidebar. Usually this inherits <code>--wiki-content-border-color</code>. | N/A |- | --wiki-sidebar-link-color | style="background-color:var(--wiki-sidebar-link-color);" | | The color of links in the sidebar. Usually this inherits <code>--wiki-content-link-color</code>. | style="background-color:var(--wiki-sidebar-link-color);" | <span style="color:var(--wiki-sidebar-background-color)">--wiki-sidebar-background-color</span> |- | --wiki-sidebar-link-color--hover | style="background-color:var(--wiki-sidebar-link-color--hover);" | | The color links change to when hovered over. This is optional, and usually inherits <code>--wiki-content-link-color--hover</code>. | style="background-color:var(--wiki-sidebar-link-color--hover);" | <span style="color:var(--wiki-sidebar-background-color)">--wiki-sidebar-background-color</span> |- | --wiki-sidebar-heading-color | style="background-color:var(--wiki-sidebar-heading-color);" | | The color of headings in the sidebar. Usually this inherits <code>--wiki-content-heading-color</code>. | style="background-color:var(--wiki-sidebar-heading-color);" | <span style="color:var(--wiki-sidebar-background-color)">--wiki-sidebar-background-color</span> |- | --wiki-navigation-background-color | style="background-color:var(--wiki-navigation-background-color);" | | The primary background color of the navigation tabs above the content area. Usually this inherits <code>--wiki-content-background-color--secondary</code>. | style="background-color:var(--wiki-navigation-background-color);" | <span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/> |- | --wiki-navigation-background-color--secondary | style="background-color:var(--wiki-navigation-background-color--secondary);" | | The upper background color of the navigation tabs, as well as the background color of the "More" menu dropdown. Usually this inherits <code>--wiki-content-background-color</code>. | style="background-color:var(--wiki-navigation-background-color--secondary);" | <span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/> |- | --wiki-navigation-border-color | style="background-color:var(--wiki-navigation-border-color);" | | Border color of the navigation tabs. Usually this inherits <code>--wiki-content-border-color</code>. | N/A |- | --wiki-navigation-text-color | style="background-color:var(--wiki-navigation-text-color);" | | The color of text in the navigation tabs. Usually this inherits <code>--wiki-content-link-color</code>. | style="background-color:var(--wiki-navigation-text-color);" | <span style="color:var(--wiki-navigation-background-color)">--wiki-navigation-background-color</span><br/> <span style="color:var(--wiki-navigation-background-color--secondary)">--wiki-navigation-background-color--secondary</span><br/> |- | --wiki-navigation-text-color--hover | style="background-color:var(--wiki-navigation-text-color--hover);" | | The color of text in the navigation tabs when hovered. Usually this inherits <code>--wiki-content-link-color--hover</code>. | style="background-color:var(--wiki-navigation-text-color--hover);" | <span style="color:var(--wiki-navigation-background-color)">--wiki-navigation-background-color</span><br/> <span style="color:var(--wiki-navigation-background-color--secondary)">--wiki-navigation-background-color--secondary</span><br/> |- | --wiki-navigation-selected-background-color | style="background-color:var(--wiki-navigation-selected-background-color);" | | The background color of the currently active navigation tab. Usually this inherits <code>--wiki-content-background-color</code> | style="background-color:var(--wiki-navigation-selected-background-color);" | <span style="color:var(--wiki-navigation-selected-text-color)">--wiki-navigation-selected-text-color</span><br/> |- | --wiki-navigation-selected-border-color | style="background-color:var(--wiki-navigation-selected-border-color);" | | The border color of the currently active navigation tab. Usually this inherits <code>--wiki-navigation-border-color</code> | N/A |- | --wiki-navigation-selected-text-color | style="background-color:var(--wiki-navigation-selected-text-color);" | | The text color of the currently active navigation tab. Usually this inherits <code>--wiki-content-text-color</code> | style="background-color:var(--wiki-navigation-selected-text-color);" | <span style="color:var(--wiki-navigation-selected-background-color)">--wiki-navigation-selected-background-color</span><br/> |- | --wiki-neutral-color | style="background-color:var(--wiki-neutral-color);" | | A gray-ish color for displaying neutral text, such as a diff size of 0 in RecentChanges and page history. Usually this inherits <code>--wiki-content-text-mix-color</code>, but can be set explicitly if that color is not gray enough. | style="background-color:var(--wiki-neutral-color);" | <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span> |- | --wiki-alert-color | style="background-color:var(--wiki-alert-color);" | | A general, usually red-ish color used for negative notices, most notably negative diffs in RecentChanges and page history, and the "cancel" button when editing. | style="background-color:var(--wiki-alert-color);" | <span style="color:var(--wiki-alert-label-color)">--wiki-alert-label-color</span><br/> <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span><br/> |- | --wiki-alert-label-color | style="background-color:var(--wiki-alert-label-color);" | | The color of text against <code>--wiki-alert-color</code> as a background. | style="background-color:var(--wiki-alert-label-color);" | <span style="color:var(--wiki-alert-color)">--wiki-alert-color</span><br/> |- | --wiki-warning-color | style="background-color:var(--wiki-warning-color);" | | A general, usually orange-ish color used for warning notices. | style="background-color:var(--wiki-warning-color);" | <span style="color:var(--wiki-warning-label-color)">--wiki-warning-label-color</span><br/> <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> |- | --wiki-warning-label-color | style="background-color:var(--wiki-warning-label-color);" | | The color of text against <code>--wiki-warning-color</code> as a background. | style="background-color:var(--wiki-warning-label-color);" | <span style="color:var(--wiki-warning-color)">--wiki-warning-color</span><br/> |- | --wiki-success-color | style="background-color:var(--wiki-success-color);" | | A general, usually green-ish color used for success notices, most noticeably positive diffs in RecentChanges and page history. | style="background-color:var(--wiki-success-color);" | <span style="color:var(--wiki-success-label-color)">--wiki-success-label-color</span><br/> <span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/> <span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span><br/> |- | --wiki-success-label-color | style="background-color:var(--wiki-success-label-color);" | | The color of text against <code>--wiki-success-color</code> as a background. | style="background-color:var(--wiki-success-label-color);" | <span style="color:var(--wiki-success-color)">--wiki-success-color</span><br/> |} ==Stylesheet== <!-- When rendered on common.css, the actual stylesheet will be right here --> </div> 58f90e2fed90701650577a6fd770f265da41e96f MediaWiki:DataMaps.css 8 241 265 2025-03-14T23:46:28Z ARTIFICER 564804 Importing default loadout css text/css /** Container */ .ext-datamaps-container-content .ext-datamaps-container-leaflet { background: var(--wiki-content-background-color--secondary); } /** Legend */ .ext-datamaps-container .ext-datamaps-control-expandable[aria-expanded="true"] { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, transparent); } .ext-datamaps-container .oo-ui-tabOptionWidget { color: var(--wiki-content-link-color); } .ext-datamaps-container .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { background: var(--wiki-content-link-color); box-shadow: none; color: var(--wiki-content-link-label-color); } /** Popups */ .ext-datamaps-container .leaflet-popup-content-wrapper, .ext-datamaps-container .leaflet-popup-tip { background: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); } .ext-datamaps-container .ext-datamaps-popup-buttons a, .ext-datamaps-container .leaflet-popup-close-button { filter: var(--wiki-icon-general-filter); cursor: pointer; } .ext-datamaps-popup-header .ext-datamaps-popup-subtitle, .ext-datamaps-popup-header .ext-datamaps-popup-location { color: var(--wiki-content-text-mix-color); } .ext-datamaps-popup .ext-datamaps-popup-tools li a { border: 1px solid var(--wiki-content-link-color); transition: background 100ms, color 100ms; } .ext-datamaps-popup .ext-datamaps-popup-tools li a:hover { background: var(--wiki-content-link-color); color: var(--wiki-content-link-label-color); } /** Controls */ .ext-datamaps-container .leaflet-bar { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-link-color) 50%, transparent); } .ext-datamaps-container .leaflet-bar button:hover { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 25%, transparent); } .ext-datamaps-container .leaflet-control { color: var(--wiki-content-text-color); } .leaflet-control-container .oo-ui-buttonElement > .oo-ui-buttonElement-button { min-height: unset; } .ext-datamaps-container .leaflet-control button { border-bottom-color: var(--wiki-content-link-color); /* fallback */ border-bottom-color: color-mix(in srgb, var(--wiki-content-link-color) 50%, transparent); color: var(--wiki-content-text-color); } /* HACK: awful selector, v1.0 will prolly use a standard class on these */ .ext-datamaps-container .ext-datamaps-control span[class^="oo-ui-icon"] { filter: var(--wiki-icon-general-filter); } /** Search */ .ext-datamaps-container .ext-datamaps-control-search ul.ext-datamaps-control-search-results { background: var(--wiki-content-background-color--secondary); } .ext-datamaps-container .ext-datamaps-control-search ul.ext-datamaps-control-search-results li:focus, .ext-datamaps-container .ext-datamaps-control-search ul.ext-datamaps-control-search-results li[data-highlighted="true"] { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-link-color) 15%, transparent); color: var(--wiki-content-link-color); } .ext-datamaps-container .ext-datamaps-container-status > :not(.oo-ui-widget) { background:var(--wiki-content-background-color--secondary); color:var(--wiki-content-text-mix-color); } .ext-datamaps-container .leaflet-control-container .ext-datamaps-control-coords { background: var(--wiki-content-background-color); color: var(--wiki-content-text-color); } dea74cc9ac838a0e391ed861d5ffb6bd9c981383 MediaWiki:Gadgets/mpEditLinks/main.js 8 242 266 2025-03-14T23:46:29Z ARTIFICER 564804 Importing default loadout javascript text/javascript $( function () { if(!document.getElementById('mp-container')) return; var rootpage = document.getElementById('mp-container').dataset['rootpage']; // Get the rootpage passed from the main page module, so we don't need to make an API call /* generate the links here instead of in the wikitext, so that users who can't see them don't have them * in the DOM at all, and screenreaders and search engines don't get confused */ function createLinks(){ $('.mp-box').each(function(_, el){ var params = '?action=edit'; // only add the long preload stuff if the box doesn't exist, for prettier urls if ( $(el).hasClass('missing') ){ // ignore the "Missing ; before statement" error on the next line, I have no idea what it's on about and it still works params += '&preload=Template:Main page box/preload&preloadparams[0]={{subst:' + 'SUBPAGENAME}}' /* subst:subpagename is broken up here so it doesn't resolve as this JS page */ } $('<a></a>', { href: mw.util.getUrl(rootpage + '/' + el.dataset['boxId']) + params, text: 'Edit ' + rootpage + '/' + el.dataset['boxId'] }).appendTo( $('<div></div>', { class: 'mp-edit-link' }).prependTo(el) ); }); } function toggleLinks(){ $('.mp-edit-link').each(function(_, el){ $(el).toggle().css('display none;'); }); } $('<span></span>', { text: 'Toggle edit buttons', class: 'mp-edit-toggle', on: {click: toggleLinks}, }).appendTo($('#top')); createLinks(); }); 5e6dfcbc6eb0fe6cf8d2a864903427f8096fba60 MediaWiki:Gadgets/mpEditLinks/main.css 8 243 267 2025-03-14T23:46:29Z ARTIFICER 564804 Importing default loadout css text/css .mp-edit-link { display:block; position:absolute; right:0.5em; top:0.5em; background:var(--wiki-content-background-color); } .mp-edit-link a { display:block; padding:0.1em; border:1px solid var(--wiki-content-link-color); } .mp-edit-link a::before { display:inline-block; content:''; background-image:url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E edit %3C/title%3E%3Cpath d=%22m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z%22/%3E%3C/svg%3E"); background-size:contain; width:1em; height:1em; filter:var(--wiki-icon-to-link-filter); vertical-align:text-top; margin-right:0.2em; } b1c240c635d5c7207d35f958031d9eace6324795 MediaWiki:Gadgets/ranger/main.css 8 244 268 2025-03-14T23:46:30Z ARTIFICER 564804 Importing default loadout css text/css /** as of Module:navbox version 1.2.2 **/ .ranger-navbox{ border-color: var(--navbox-outer-border-color); border-style: var(--navbox-outer-border-style); border-width: var(--navbox-outer-border-width); border-radius: var(--navbox-outer-border-radius); padding: var(--navbox-padding); font-size: var(--navbox-font-size); margin: var(--navbox-margin); background: var(--navbox-background); line-height: 1.5; clear:both; } .ranger-navbox * { border: 0; } .ranger-navbox .center *{ margin-left: unset; margin-right: unset; } .ranger-navbox, .ranger-navbox .ranger-section, .ranger-navbox .ranger-listbox{ display: flex; flex-direction: column; gap: var(--navbox-gap); } .ranger-navbox .ranger-title, .ranger-navbox .ranger-header{ text-align: center; min-height: 1.5em; position: relative; z-index: 0; font-weight: bold; } .ranger-navbox .ranger-title{ color: var(--navbox-title-color); background: var(--navbox-title-background); font-size: var(--navbox-title-font-size); padding: var(--navbox-title-padding--y) calc(1.5em + var(--navbox-icon-offset--x)); /* left and right padding equal to the size and position of the edit/collapse buttons */ } .ranger-navbox .ranger-title a, .ranger-navbox .ranger-title a:visited, .ranger-navbox .ranger-title a:hover, .ranger-navbox .ranger-title a.external, .ranger-navbox .ranger-title a.external:visited, .ranger-navbox .ranger-title a.external:hover { text-decoration: var(--navbox-title-link-decoration); } .ranger-navbox .ranger-title a.new, .ranger-navbox .ranger-title a.new:visited { text-decoration: var(--navbox-title-redlink-decoration); } .ranger-navbox .ranger-title a, .ranger-navbox .ranger-title a.external, .ranger-navbox .ranger-title a.external:visited { color: var(--navbox-title-link-color); } .ranger-navbox .ranger-title a:visited{ color: var(--navbox-title-link-color--visited); } .ranger-navbox .ranger-title a.new, .ranger-navbox .ranger-title a.new:visited{ color:var(--navbox-title-redlink-color); } .ranger-navbox .ranger-title a:hover, .ranger-navbox .ranger-title a:visited:hover, .ranger-navbox .ranger-title a.external:hover, .ranger-navbox .ranger-title a.external:visited:hover { color:var(--navbox-title-link-color--hover); } .ranger-navbox .ranger-header{ color: var(--navbox-header-color); background: var(--navbox-header-background); font-size: var(--navbox-header-font-size); padding: var(--navbox-header-padding--y) calc(1.5em + var(--navbox-icon-offset--x)); /* left and right padding equal to the size and position of the edit/collapse buttons */ } .ranger-navbox .ranger-sublist .ranger-header{ font-size: var(--navbox-subheader-font-size); padding: var(--navbox-subheader-padding--y) calc(1.5em + var(--navbox-icon-offset--x)); /* left and right padding equal to the size and position of the edit/collapse buttons */ } .ranger-navbox .ranger-header a, .ranger-navbox .ranger-header a:visited, .ranger-navbox .ranger-header a:hover, .ranger-navbox .ranger-header a.external, .ranger-navbox .ranger-header a.external:visited, .ranger-navbox .ranger-header a.external:hover { text-decoration: var(--navbox-header-link-decoration); } .ranger-navbox .ranger-header a.new, .ranger-navbox .ranger-header a.new:visited { text-decoration: var(--navbox-header-redlink-decoration); } .ranger-navbox .ranger-header a, .ranger-navbox .ranger-header a.external, .ranger-navbox .ranger-header a.external:visited { color: var(--navbox-header-link-color); } .ranger-navbox .ranger-header a:visited{ color: var(--navbox-header-link-color--visited); } .ranger-navbox .ranger-header a.new, .ranger-navbox .ranger-header a.new:visited{ color:var(--navbox-header-redlink-color); } .ranger-navbox .ranger-header a:hover, .ranger-navbox .ranger-header a:visited:hover, .ranger-navbox .ranger-header a.external:hover, .ranger-navbox .ranger-header a.external:visited:hover { color:var(--navbox-header-link-color--hover); } .ranger-navbox .ranger-meta{ font-size: var(--navbox-title-font-size); position: absolute; left: var(--navbox-icon-offset--x); top: calc(var(--navbox-title-padding--y) + 0.08em); /* 0.08em: vertial offset tweak based on the icon graph */ display: block; } .ranger-navbox .ranger-meta .nv{ --mask: var(--icon-metalinks); display: block; width: 0.84em; /* based on the icon graph */ height: 0.84em; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--navbox-title-icon-color); } .ranger-navbox .ranger-meta .nv > a{ display: block; width: 100%; height: 100%; opacity: 0; } .ranger-navbox .ranger-meta .nv > a > span{ display: block; width: 100%; height: 100%; overflow: hidden; } .ranger-navbox .ranger-meta:has(.mw-selflink){ display: none; } .ranger-navbox, .ranger-navbox .ranger-section{ position: relative; } .ranger .mw-collapsible-toggle-placeholder{ display: none; } .ranger-navbox .ranger-title > .ranger-title-text, .ranger-navbox .ranger-header > .ranger-header-text{ pointer-events: none; } .ranger-navbox .ranger-title > .ranger-title-text a, .ranger-navbox .ranger-header > .ranger-header-text a{ pointer-events: auto; } .ranger-navbox .ranger-title > .mw-collapsible-toggle, .ranger-navbox .ranger-header > .mw-collapsible-toggle{ --mask: var(--icon-chevron-down); position: absolute; right: 0; top: 0; z-index: -1; display: block; width: 100%; height: 100%; overflow:hidden; } .ranger-navbox.small-collapsible-toggle-click-area .ranger-title > .mw-collapsible-toggle, .ranger-navbox.small-collapsible-toggle-click-area .ranger-header > .mw-collapsible-toggle{ width: 1.5em; height: 1.5em; right: var(--navbox-icon-offset--x); } .ranger-navbox.small-collapsible-toggle-click-area .ranger-title > .mw-collapsible-toggle{ top: var(--navbox-title-padding--y); } .ranger-navbox.small-collapsible-toggle-click-area .ranger-header > .mw-collapsible-toggle{ top: var(--navbox-header-padding--y); } .ranger-navbox.small-collapsible-toggle-click-area .ranger-sublist .ranger-header > .mw-collapsible-toggle{ top: var(--navbox-subheader-padding--y); } .ranger-navbox .ranger-title > .mw-collapsible-toggle::before, .ranger-navbox .ranger-header > .mw-collapsible-toggle::before{ content: ""; display: block; width: 1.5em; height: 1.5em; position: absolute; right: var(--navbox-icon-offset--x); -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--navbox-title-icon-color); transform: scaleY(-1); } .ranger-navbox .ranger-title > .mw-collapsible-toggle::before{ top: var(--navbox-title-padding--y); } .ranger-navbox .ranger-header > .mw-collapsible-toggle::before{ top: var(--navbox-header-padding--y); } .ranger-navbox .ranger-sublist .ranger-header > .mw-collapsible-toggle::before{ top: var(--navbox-subheader-padding--y); } .ranger-navbox.small-collapsible-toggle-click-area .ranger-title > .mw-collapsible-toggle::before, .ranger-navbox.small-collapsible-toggle-click-area .ranger-header > .mw-collapsible-toggle::before{ top: 0; right: 0; } .ranger-navbox .ranger-header > .mw-collapsible-toggle::before{ background-color: var(--navbox-header-icon-color); } .ranger-navbox .ranger-title > .mw-collapsible-toggle.mw-collapsible-toggle-collapsed::before, .ranger-navbox .ranger-header > .mw-collapsible-toggle.mw-collapsible-toggle-collapsed::before{ transform: none; } .ranger-navbox .ranger-title > .mw-collapsible-toggle *, .ranger-navbox .ranger-title > .mw-collapsible-toggle::after, .ranger-navbox .ranger-header > .mw-collapsible-toggle *, .ranger-navbox .ranger-header > .mw-collapsible-toggle::after{ display: none; } .ranger-navbox .ranger-list{ width: unset; padding: var(--navbox-list-padding); } .ranger-navbox .ranger-above{ background: var(--navbox-above-background); color: var(--navbox-above-color); padding: var(--navbox-above-padding); width: unset; } .ranger-navbox .ranger-below{ background: var(--navbox-below-background); color: var(--navbox-below-color); padding: var(--navbox-below-padding); width: unset; } .ranger-navbox .ranger-sublist{ display: flex; flex-direction: column; gap: var(--navbox-gap); } .ranger-navbox .ranger-section-body{ display: grid; gap: var(--navbox-gap); grid-template-columns: auto minmax(0,1fr); } .ranger-navbox .ranger-row{ display: contents; } .ranger-navbox .ranger-group, .ranger-navbox .ranger-subgroup{ text-align: var(--navbox-group-text-align); white-space: nowrap; font-weight: bold; background: var(--navbox-group-background); color: var(--navbox-group-color); padding: var(--navbox-group-padding); width: unset; } /* for desktop view */ .ranger-navbox.group-align-left .ranger-group, .ranger-navbox.group-align-left .ranger-subgroup{ --navbox-group-text-align: left; } .ranger-navbox.group-align-center .ranger-group, .ranger-navbox.group-align-center .ranger-subgroup{ --navbox-group-text-align: center; } .ranger-navbox.group-align-right .ranger-group, .ranger-navbox.group-align-right .ranger-subgroup{ --navbox-group-text-align: right; } /* for mobile view */ .ranger-navbox.mobile-group-align-left .ranger-group, .ranger-navbox.mobile-group-align-left .ranger-subgroup{ --navbox-group-text-align--mobile: left; } .ranger-navbox.mobile-group-align-center .ranger-group, .ranger-navbox.mobile-group-align-center .ranger-subgroup{ --navbox-group-text-align--mobile: center; } .ranger-navbox.mobile-group-align-right .ranger-group, .ranger-navbox.mobile-group-align-right .ranger-subgroup{ --navbox-group-text-align--mobile: right; } .ranger-navbox .ranger-listbox > .ranger-wrap{ background: var(--navbox-list-background); color: var(--navbox-list-color); flex-grow: 1; } .ranger-navbox .ranger-sublist{ flex-grow: var(--count); } .ranger-navbox .ranger-listbox:first-child{ /* A list-n without group-n */ grid-column-end: span 2; } .ranger-navbox .ranger-group, .ranger-navbox .ranger-subgroup, .ranger-navbox .ranger-listbox > .ranger-wrap{ display: grid; justify-items: stretch; align-items: center; } .ranger-navbox.striped-even .ranger-even, .ranger-navbox.striped-odd .ranger-odd{ background: var(--navbox-list-background--striped); } /* make links use full line height (larger click box)*/ .ranger-navbox .hlist a{ display: inline-block; } .ranger-navbox .align-left, .ranger-navbox .alignleft{ text-align: left; } .ranger-navbox .align-center, .ranger-navbox .aligncenter{ text-align: center; } .ranger-navbox .align-right, .ranger-navbox .alignright{ text-align: right; } /* responsive */ @media screen and (max-width: 720px) { .ranger-navbox .ranger-section-body, .ranger-navbox .ranger-sublist { display: flex; flex-flow: column; } .ranger-navbox .ranger-row{ display: block; } .ranger-navbox .ranger-group + .ranger-listbox > .ranger-sublist:first-child, .ranger-navbox .ranger-subgroup + .ranger-listbox > .ranger-sublist:first-child{ margin-top: var(--navbox-gap); } .ranger-navbox .ranger-listbox.empty{ display: none; } .ranger-navbox .ranger-group, .ranger-navbox .ranger-subgroup{ text-align: var(--navbox-group-text-align--mobile); white-space: normal; } .ranger-navbox .ranger-sublist { padding-left: var(--navbox-tree-indent); margin-left: var(--navbox-tree-line-indent); } .ranger-navbox .ranger-subgroup, .ranger-navbox .ranger-listbox { position:relative; } .ranger-navbox .ranger-group br, .ranger-navbox .ranger-subgroup br{ display: none; } .ranger-navbox .ranger-sublist > .ranger-section > .ranger-header{ margin-left: calc( 0px - var(--navbox-tree-indent) - var(--navbox-tree-line-indent)); } .ranger-navbox .ranger-sublist .ranger-row > ::before{ position: absolute; left: calc(0px - var(--navbox-tree-indent)); top: 0; width: var(--navbox-tree-line-width); height: 100%; content: ''; display: block; background-color: var(--navbox-tree-line-color); } .ranger-navbox .ranger-sublist .ranger-row > .ranger-listbox::before, .ranger-navbox .ranger-row.empty-list > .ranger-subgroup::before{ height: calc(100% + var(--navbox-gap)); } .ranger-navbox .ranger-sublist .ranger-row:last-child > ::before { display: none; } .ranger-navbox .ranger-sublist .ranger-row:last-child > :first-child::before { display: block; height: calc(50% + var(--navbox-tree-line-width)/2); } .ranger-navbox .ranger-subgroup::after, .ranger-navbox .empty-group > .ranger-listbox > .ranger-wrap::after{ position: absolute; left: calc(0px - var(--navbox-tree-indent) + var(--navbox-tree-line-width)); width: calc(var(--navbox-tree-indent) - var(--navbox-tree-line-spacing) - var(--navbox-tree-line-width)); height: var(--navbox-tree-line-width); content: ''; background-color: var(--navbox-tree-line-color); } /* increase height for links */ .ranger-navbox .hlist{ line-height: 2; } } /**** `.pill` class: the "pill" style ****/ /* remove middle dots betweem items */ .ranger-navbox.pill .hlist dd:not(:last-child)::after, .ranger-navbox.pill .hlist li:not(:last-child)::after{ display: none; } /* remove parentheses around nested lists*/ .ranger-navbox.pill .hlist dd ol::before, .ranger-navbox.pill .hlist dd ul::before, .ranger-navbox.pill .hlist dd dl::before, .ranger-navbox.pill .hlist dt ol::before, .ranger-navbox.pill .hlist dt ul::before, .ranger-navbox.pill .hlist dt dl::before, .ranger-navbox.pill .hlist li ol::before, .ranger-navbox.pill .hlist li ul::before, .ranger-navbox.pill .hlist li dl::before, .ranger-navbox.pill .hlist dd ol::after, .ranger-navbox.pill .hlist dd ul::after, .ranger-navbox.pill .hlist dd dl::after, .ranger-navbox.pill .hlist dt ol::after, .ranger-navbox.pill .hlist dt ul::after, .ranger-navbox.pill .hlist dt dl::after, .ranger-navbox.pill .hlist li ol::after, .ranger-navbox.pill .hlist li ul::after, .ranger-navbox.pill .hlist li dl::after { display: none; } /* make lists inline-flex */ .ranger-navbox.pill .hlist ul, .ranger-navbox.pill .hlist ol, .ranger-navbox.pill .hlist dl{ display: inline-flex; gap: var(--navbox-pill-gap); flex-wrap: wrap; } /* "pill" style for items */ .ranger-navbox.pill .hlist li, .ranger-navbox.pill .hlist dt, .ranger-navbox.pill .hlist dd{ padding: var(--navbox-pill-padding); border-radius: var(--navbox-pill-border-radius); box-shadow: var(--navbox-pill-box-shadow); background: var(--navbox-pill-background); /* 100% height */ display: flex; align-items: center; /* for nested lists */ gap: var(--navbox-pill-gap); flex-wrap: wrap; } /* Add a hover / focus feedback style */ .ranger-navbox.pill .hlist dd:hover, .ranger-navbox.pill .hlist dd:focus, .ranger-navbox.pill .hlist dt:hover, .ranger-navbox.pill .hlist dt:focus, .ranger-navbox.pill .hlist li:hover, .ranger-navbox.pill .hlist li:focus { box-shadow: var(--navbox-pill-box-shadow--hover); background: var(--navbox-pill-background--hover); } /* pill with selflink * * Only select the deepest level for nested lists. * We have to use :has() to pick pills with selflink and * all browsers which support :has() should also support :is() and :not(), * therefore we can use :is() and :not() here safely. */ .ranger-navbox.pill .hlist .ranger-list :is(li,dt,dd):has(.mw-selflink):not(:has(li, dt, dd)){ background: var(--navbox-pill-selflink-background); } /**** `.pill-mobile` class: only apply the "pill" style on mobile ****/ @media screen and (max-width: 720px) { /* remove middle dots betweem items */ .ranger-navbox.pill-mobile .hlist dd:not(:last-child)::after, .ranger-navbox.pill-mobile .hlist li:not(:last-child)::after{ display: none; } /* remove parentheses around nested lists*/ .ranger-navbox.pill-mobile .hlist dd ol::before, .ranger-navbox.pill-mobile .hlist dd ul::before, .ranger-navbox.pill-mobile .hlist dd dl::before, .ranger-navbox.pill-mobile .hlist dt ol::before, .ranger-navbox.pill-mobile .hlist dt ul::before, .ranger-navbox.pill-mobile .hlist dt dl::before, .ranger-navbox.pill-mobile .hlist li ol::before, .ranger-navbox.pill-mobile .hlist li ul::before, .ranger-navbox.pill-mobile .hlist li dl::before, .ranger-navbox.pill-mobile .hlist dd ol::after, .ranger-navbox.pill-mobile .hlist dd ul::after, .ranger-navbox.pill-mobile .hlist dd dl::after, .ranger-navbox.pill-mobile .hlist dt ol::after, .ranger-navbox.pill-mobile .hlist dt ul::after, .ranger-navbox.pill-mobile .hlist dt dl::after, .ranger-navbox.pill-mobile .hlist li ol::after, .ranger-navbox.pill-mobile .hlist li ul::after, .ranger-navbox.pill-mobile .hlist li dl::after { display: none; } /* make lists inline-flex */ .ranger-navbox.pill-mobile .hlist ul, .ranger-navbox.pill-mobile .hlist ol, .ranger-navbox.pill-mobile .hlist dl{ display: inline-flex; gap: var(--navbox-pill-gap); flex-wrap: wrap; } /* "pill" style for items */ .ranger-navbox.pill-mobile .hlist li, .ranger-navbox.pill-mobile .hlist dt, .ranger-navbox.pill-mobile .hlist dd{ /* 100% height */ display: flex; align-items: center; /* for nested lists */ gap: var(--navbox-pill-gap); flex-wrap: wrap; } /* "pill" style for items */ .ranger-navbox.pill-mobile .hlist li, .ranger-navbox.pill-mobile .hlist dt, .ranger-navbox.pill-mobile .hlist dd{ padding: var(--navbox-pill-padding); border-radius: var(--navbox-pill-border-radius); box-shadow: var(--navbox-pill-box-shadow); background: var(--navbox-pill-background); /* 100% height */ display: flex; align-items: center; /* for nested lists */ gap: var(--navbox-pill-gap); flex-wrap: wrap; } /* Add a hover / focus feedback style */ .ranger-navbox.pill-mobile .hlist dd:hover, .ranger-navbox.pill-mobile .hlist dd:focus, .ranger-navbox.pill-mobile .hlist dt:hover, .ranger-navbox.pill-mobile .hlist dt:focus, .ranger-navbox.pill-mobile .hlist li:hover, .ranger-navbox.pill-mobile .hlist li:focus { box-shadow: var(--navbox-pill-box-shadow--hover); background: var(--navbox-pill-background--hover); } /* pill with selflink * * Only select the deepest level for nested lists. * We have to use :has() to pick pills with selflink and * all browsers which support :has() should also support :is() and :not(), * therefore we can use :is() and :not() here safely. */ .ranger-navbox.pill-mobile .hlist .ranger-list :is(li,dt,dd):has(.mw-selflink):not(:has(li, dt, dd)){ background: var(--navbox-pill-selflink-background); } } /********************* * End Template:Navbox* **********************/ ef53304ec73d1489fe61b0d50ab8f34bd3a07f55 MediaWiki:Gadgets/ranger 8 245 269 2025-03-14T23:46:31Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": false, "default": true, "hidden": false, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [ "Pages with navboxes" ], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "variables.css", "main.css", "custom.css" ], "dependencies": [], "type": "styles" } } 02a05063770275f77c6a7df46cfecee5acb7f740 MediaWiki:Gadgets/druid 8 246 270 2025-03-14T23:46:31Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "package": false, "section": "", "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [ "Pages with DRUID infoboxes" ], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "variablesEditMe.css", "mainReadonly.css", "customEditMe.css" ], "dependencies": [], "type": "styles" } } 5c21b27bf41aba17b090e0d888010c308bd5d0bb MediaWiki:Gadgets/druid/mainReadonly.css 8 247 271 2025-03-14T23:46:32Z ARTIFICER 564804 Importing default loadout css text/css /* --------------------------------------------- */ /* Do not edit this file please */ /* You can edit variablesEditMe and customEditMe */ /* --------------------------------------------- */ .druid-container { border: 4px solid var(--druid-border-color); border-radius: 3px; background: var(--druid-background-color); float: right; clear: right; margin: 0 0 1em 1em; width:100%; max-width:22em; box-sizing: border-box; border-collapse: collapse; } @media screen and (max-width: 720px) { .druid-container { float: none; margin: 0.5rem auto; } } .druid-main-images-file, .druid-main-image { text-align:center; } .druid-infobox .druid-title, .druid-infobox .druid-section { background:var(--druid-secondary-background-color); /* fallback */ background:color-mix(in srgb, var(--druid-secondary-background-color) 75%, transparent); color:var(--druid-secondary-background-label-color); text-align:center; font-size:1.5em; padding:1px; } .druid-infobox .druid-section { font-size: 1.25em; font-weight: 500; } .druid-infobox .druid-collapsible .druid-section { flex-grow: 1; } .druid-label { font-weight:bold; text-align: right; box-sizing: border-box; } .druid-row > .druid-label { width: 48%; flex-shrink: 0; } .druid-row > .druid-label, .druid-row > .druid-data { padding-inline: 0.3em; } .druid-main-image, .druid-main-images { padding:5px; } .druid-main-image img, .druid-main-images img { max-width:100%; height:auto; } .druid-main-images-labels { display:flex; flex-direction:row; flex-wrap:wrap; justify-content: space-evenly; margin:0.25em; gap:0.25em; } .druid-main-images-label { cursor:pointer; flex:1 1 auto; text-align:center; transition:.1s ease-in; outline:1px solid var(--druid-link-color); } .druid-main-images-label.focused { background:var(--druid-link-color); color:var(--druid-link-label-color); } .druid-main-images-label:not(.focused):hover { background:var(--druid-link-color); /* fallback */ background:color-mix(in srgb, var(--druid-link-color) 25%, transparent); } .druid-toggleable-data:not(.focused), .druid-main-images-file:not(.focused), .druid-toggleable-heading:not(.focused) { display:none; } .druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) { display:none; } .druid-section:has(.druid-toggleable-heading-empty.focused) { display:none; } .druid-grid { display:grid; gap: 0.3em; padding: 0.35em; } .druid-grid-item { background:var(--druid-tertiary-background-color); padding:0.25em; border:1px solid var(--druid-border-color); /* fallback */ border:1px solid color-mix(in srgb, var(--druid-border-color) 50%, transparent); border-radius: 2px; } .druid-grid-item .druid-label, .druid-grid-item .druid-data { text-align: center; } .druid-data-wide { width:100%; } .druid-section-container > .druid-collapsible { display: flex; justify-content: space-between; align-items: center; } .druid-collapsed { display:none!important; } .druid-collapsible { cursor:pointer; position:relative; } .druid-collapsible::after { content: ""; display: block; position: absolute; right: 10px; width: 20px; height: 20px; --mask: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ctitle%3E collapse %3C/title%3E%3Cpath d='M1 13.75l1.5 1.5 7.5-7.5 7.5 7.5 1.5-1.5-9-9-9 9z'/%3E%3C/svg%3E") no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--druid-secondary-background-label-color); } .druid-collapsible-collapsed::after { transform: rotate(180deg); } .druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) { display: none; } /***************************************** Div support *****************************************/ div.druid-row { display:flex; margin-block: 1px; } div.druid-row + div.druid-row { margin-top: 0; } div.druid-row > .druid-label { background: var(--druid-tertiary-background-color); } .druid-infobox .druid-title { font-weight: 700; } .druid-infobox #toc { display:none; } /******** Custom display classes *********/ div.druid-stacked.druid-row, .druid-stacked div.druid-row { flex-direction: column; } .druid-stacked.druid-row > .druid-label, .druid-stacked .druid-row > .druid-label { text-align: left; width: 100%; flex-basis:unset; } .druid-stacked.druid-row > .druid-data, .druid-stacked .druid-row > .druid-data { padding-left: .75em; } /* --------------------------------------------- */ /* Do not edit this file please */ /* You can edit variablesEditMe and customEditMe */ /* --------------------------------------------- */ c43cc0f0e37f1be790c96da24cfc86e3ef2dfe8f MediaWiki:Gadgets/druid/variablesEditMe.css 8 248 272 2025-03-14T23:46:32Z ARTIFICER 564804 Importing default loadout css text/css /* These variables are designed to inherit from your wiki's color variables. If your wiki uses a different naming scheme, change the inner names to match yours. If your wiki doesn't use color variables you should consider doing so, otherwise you can replace the inner variables or the fallback values with colors that match your wiki. */ /* Light and dark are separated to make it easier for you to do local customizations but in the default version they are identical */ :root, .view-light .druid-container { --druid-background-color: var(--wiki-content-background-color, #ffffff); --druid-secondary-background-color: var(--wiki-accent-color, #36c); --druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff); --druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0); --druid-border-color: var(--wiki-content-border-color, #a7d7f9); --druid-link-color: var(--wiki-content-link-color, #0645ad); --druid-link-label-color: var(--wiki-content-link-label-color, #fff); } .view-dark .druid-container { --druid-background-color: var(--wiki-content-background-color, #ffffff); --druid-secondary-background-color: var(--wiki-accent-color, #36c); --druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff); --druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0); --druid-border-color: var(--wiki-content-border-color, #a7d7f9); --druid-link-color: var(--wiki-content-link-color, #0645ad); --druid-link-label-color: var(--wiki-content-link-label-color, #fff); } 8cf88860d6782aac5b9b65a990d7eddfd5c5c3f2 MediaWiki:Gadgets/druid/customEditMe.css 8 249 273 2025-03-14T23:46:33Z ARTIFICER 564804 Importing default loadout css text/css /* Custom DRUID styles should go here */ 7ecb3c635f03ba714e419c200113f47043f0e358 MediaWiki:Gadgets/druid/doc 8 250 274 2025-03-14T23:46:33Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki <includeonly>This gadget provides styles for {{ml|Infobox}}. You can customize: * [[MediaWiki:Gadgets/druid/variablesEditMe.css]] - to customize the built-in variables (e.g. if you want to make the color of your infobox not match the wiki accent color). This file will load '''first''' out of all of the DRUID CSS files. * [[MediaWiki:Gadgets/druid/customEditMe.css]] - to otherwise customize DRUID (e.g. if you want to change the padding, or add a border image, something that's not supported through variables. This file will load '''last''' out of all of the DRUID CSS files, so all rules here will overwrite rules in [[MediaWiki:Gadgets/druid/mainReadonly.css]] with equal specificity. Please do NOT modify [[MediaWiki:Gadgets/druid/mainReadonly.css]]!! That page may be updated by wiki.gg staff via script, and the updates will not function if you modify it. More documentation can be found at [[support:DRUID infoboxes|DRUID infoboxes]]<!-- --></includeonly><noinclude>This is the documentation page for [[{{#titleparts:{{FULLPAGENAME}}|-1}}]].</noinclude> 2813eb77787e37161b0ed7e4e85c9f5f2d7ad92e MediaWiki:Newarticletext 8 251 275 2025-03-14T23:46:34Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki You have followed a link to a page that does not exist yet. To create the page, start typing in the box below (see the [$1 help page] for more info). If you are here by mistake, click your browser's <strong>back</strong> button. 778f9ef242eb3058ef30ed3325b901adb762a2af MediaWiki:Gadgets 8 252 276 2025-03-14T23:46:34Z ARTIFICER 564804 Importing default loadout wikitext text/x-wiki See also: [[Special:Gadgets]] for a list of all installed gadgets, formatted in a friendly way. {{Special:PrefixIndex/MediaWiki:Gadgets}} 14815d26ea4ae878b5e77e1781eeb35cd742ad2c MediaWiki:Gadgets/druidScripts 8 253 277 2025-03-14T23:46:35Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [ "Pages with DRUID infoboxes" ], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "main.js" ], "dependencies": [ "jquery" ], "type": "general" } } 5df47905f5c565c4a5c0da774413a6dee76eb7d1 MediaWiki:Gadgets/druidScripts/main.js 8 254 278 2025-03-14T23:46:35Z ARTIFICER 564804 Importing default loadout javascript text/javascript mw.hook( 'wikipage.content' ).add( () => { $( '.druid-title-tab' ).off( 'click' ) .on( 'click', function () { const $parent = $( this ).closest( '.druid-container' ); $parent.find( '.druid-toggleable' ).removeClass( 'focused' ); const i = $( this ).attr( 'data-druid' ); $parent.find( `.druid-toggleable[data-druid="${i}"]` ).addClass( 'focused' ); } ); $( '.druid-section-tab' ).off( 'click' ) .on( 'click', function () { const $parent = $( this ).closest( '.druid-section-container' ); $parent.find( '.druid-toggleable' ).removeClass( 'focused' ); const i = $( this ).attr( 'data-druid' ); $parent.find( `.druid-toggleable[data-druid="${i}"]` ).addClass( 'focused' ); } ); $( '.druid-collapsible' ).off( 'click' ) .on( 'click', function () { const kind = $( this ).attr( 'data-druid-section' ); $( this ) .toggleClass( 'druid-collapsible-collapsed' ) .closest( '.druid-container' ) .find( `[data-druid-section-row="${kind}"]` ) .toggleClass( 'druid-collapsed' ); } ); } ); /* End DRUID */ af8f73fc414f3fc0dae8d97a044675e9912fa457 MediaWiki:Gadgets/discordTemplate 8 255 279 2025-03-14T23:46:35Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [ "Pages with Discord embeds" ], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "main.js" ], "dependencies": [ "jquery" ], "type": "general" } } 1232b7fbe2ff589295233393f6f387cf52793a2a MediaWiki:Gadgets/discordTemplate/main.js 8 256 280 2025-03-14T23:46:36Z ARTIFICER 564804 Importing default loadout javascript text/javascript /** * DiscordCompact.js * ---------------------- * A very simple script to display a Discord widget. * Version 0.0.2 * https://support.wiki.gg/wiki/DiscordCompact * ---------------------- */ $(function() { var widget = $("#content #discord-compact-widget"); // Bail out if we didn't find a widget. if (!widget.length) return; var id = widget.attr("data-id"); // Ensure that the id is not blank. if (id === "") throw new Error("DiscordCompact has a blank server id!"); // Ensure that the id consists only of numbers and is at least 17 characters long. if (!new RegExp("^[0-9]{17}[0-9]+$").test(id)) throw new Error("DiscordCompact has an invalid server id!"); var apiBase = "https://discord.com/api/guilds/" + id; // Get some information about the server, such as online member count and invite url. // This also tells us if the server exists or has widgets disabled, so we look out for that too. $.ajax(apiBase + "/widget.json").fail(function(req){ if (!req.responseJSON) throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.json (status: " + req.status); switch (req.responseJSON.code) { case 10004: throw new Error("DiscordCompact has a valid server id, but no such server exists!"); case 50004: throw new Error("DiscordCompact has a valid server id, but that server has widgets disabled!"); default: throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.json (status: " + req.status + "; code: " + req.responseJSON.code + ")"); } }).done(function(res){ const inviteURL = res.instant_invite; // Warn if we can't get an invite URL. if (inviteURL == null) console.warn("DiscordCompact cannot get an invite URL; does this server have an invite channel set in Widget settings?"); // Now get the widget image. $.ajax({url: apiBase + "/widget.png?style=banner2", xhrFields: {responseType: "blob"}}).fail(function(req){ if (!req.responseJSON) throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.png! (status: " + req.status); throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.png! (status: " + req.status + "; code: " + req.responseJSON.code + ")"); }).done(function(blob){ // Convert the image data into base64. This prevents us having to make the client request it a second time. const imageReader = new FileReader(); imageReader.readAsDataURL(blob); imageReader.onloadend = function() { const b64Data = imageReader.result; // Replace the widget with an <a> tag widget.replaceWith(function() { return $("<a>", { id: widget.attr("id"), class: widget.attr("class"), style: widget.attr("style"), alt: "Discord server widget", href: inviteURL }); }); // We need to grab the widget again to update it. widget = $("#discord-compact-widget"); // Setup the CSS so that the image is displayed. widget.css("display", "block"); widget.css("max-height", "76px"); widget.css("max-width", "320px"); // Create the image. const widgetImage = document.createElement("img"); widgetImage.src = b64Data; widgetImage.style.width = "100%"; widgetImage.style.height = "100%"; widgetImage.style.borderRadius = "5px"; widget.append(widgetImage); // Prevent image dragging. widget.on("dragstart", function(e) { e.preventDefault(); }); // We're done here. console.log("DiscordCompact loaded successfully!"); } }); }); }); /** * based on https://dev.fandom.com/wiki/MediaWiki:DiscordIntegrator/code.js * * used by other wikis. */ $(function() { 'use strict'; var mconfig = mw.config.get([ 'wgContentLanguage', 'wgUserLanguage', 'wgUserName' ]); if (window.DiscordIntegratorLoaded) { return; } window.DiscordIntegratorLoaded = true; /** * Main object * @static */ var DiscordIntegrator = { /** * Initializing */ init: function() { mw.hook('wikipage.content').add($.proxy(this.insertToContent, this)); }, /** * Finding the designated places in content * in which to place the widget and placing it */ insertToContent: function($content) { $content.find('.DiscordIntegrator:not(.loaded)').each($.proxy(function(cabbage, el) { el = $(el); el.html(this.generateContent(el.data())).addClass('loaded'); }, this)); }, /** * Determines the theme of the widget. * @param {string} config Configured theme * @return {string} 'light' or 'dark' depending on the wiki theme and configuration */ determineTheme: function(config) { // If explicitly configured to light or dark. if (config === 'dark') { return 'dark'; } if (config === 'light') { return 'light'; } /** If not configured **/ // try to determine based on wiki theme (set by themeToggle): var clas = $(':root').attr('class'); var regex = /(^|\s)theme-(\w+)(\s|$)/; var match = clas.match(regex); if(match){ var wikiThemeName = match[2]; if(typeof(config) === 'object' && config !== null){ //with json theme config if(config[wikiThemeName]){ return config[wikiThemeName]; } } if(wikiThemeName === 'light'){ return 'light'; } if(wikiThemeName === 'dark'){ return 'dark'; } } // Otherwise, default to dark. return 'dark'; }, /** * Generating widget content from an object * @return {string} Content of the widget */ generateContent: function(config) { if (!config.id || !String(config.id).match(/\d{17,19}/)) { return "Error: ID of the widget is malformed or not supplied, please see <a href='https://support.wiki.gg/wiki/DiscordWidget' title='the instructions'>the instructions</a> for how to find your server's ID. Please make sure you are not inserting <strong>the DiscordIntegrator template</strong> when asked for <strong>your widget ID</strong>."; } if ( ( config.loggedIn === true || Boolean(config['logged-in']) === true && config['logged-in'] !== 'false' && config['logged-in'] !== '{{{loggedIn}}}' ) && !mconfig.wgUserName ) { return "Please <a href='/Special:UserLogin' title='log in'>log in</a> to see this widget."; } var username = config.username === '@disabled' ? '' : config.username === '@function' && typeof window.DiscordIntegratorGetUsername === 'function' ? window.DiscordIntegratorGetUsername() : config.username || mconfig.wgUserName; return mw.html.element('iframe', { src: 'https://discord.com/widget?id=' + config.id + '&theme=' + this.determineTheme(config.theme) + '&username=' + encodeURIComponent(username), width: config.width || '100%', height: config.height || '400px', allowtransparency: 'true', frameborder: '0', title: "Discord server widget" }); } }; DiscordIntegrator.init(); }); 1e1fd5704120cf67e15a757bd964c7295bdb464e MediaWiki:Gadgets/luaImportLinks 8 257 281 2025-03-14T23:46:36Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [ 828 ], "contentModels": [], "rights": [] }, "module": { "pages": [ "main.js" ], "dependencies": [ "jquery" ], "type": "general" } } e5843d78effc2d04aa1fde18970885a1845ae525 MediaWiki:Gadgets/luaImportLinks/main.js 8 258 282 2025-03-14T23:46:36Z ARTIFICER 564804 Importing default loadout javascript text/javascript /* Link to imported modules from Lua code */ $(function() { var config = mw.config.get([ 'wgCanonicalNamespace', 'wgFormattedNamespaces' ]); if (config.wgCanonicalNamespace !== 'Module') { return; } var localizedNamespace = config.wgFormattedNamespaces[828]; $('.s1, .s2, .s').each(function() { var $this = $(this); var html = $this.html(); var quote = html[0]; var isLongStringQuote = quote === '['; var quoteRE = new RegExp('^\\' + quote + '|\\' + quote + '$', 'g'); if (isLongStringQuote) { quoteRE = /^\[\[|\]\]$/g; } var name = html.replace(quoteRE, ''); var isEnglishPrefix = name.startsWith('Module:'); var isLocalizedPrefix = name.startsWith(localizedNamespace + ':'); var isDevPrefix = name.startsWith('Dev:'); if (isEnglishPrefix || isLocalizedPrefix || isDevPrefix) { var attrs = { href: mw.util.getUrl(name) }; if (isDevPrefix) { attrs.href = 'https://commons.wiki.gg/wiki/Module:' + mw.util.wikiUrlencode(name.replace('Dev:', '')); attrs.target = '_blank'; attrs.rel = 'noopener'; } var link = mw.html.element('a', attrs, name); var str = quote + link + quote; if (isLongStringQuote) { str = '[[' + link + ']]'; } $this.html(str); } }); }); dc09796545586723653a906ae1fed87411f49536 MediaWiki:Gadgets/spoilers/main.js 8 259 283 2025-03-14T23:46:37Z ARTIFICER 564804 Importing default loadout javascript text/javascript /* [[Template:Spoiler]] */ mw.hook('wikipage.content').add(function() { $('.spoiler-content') .off('click') // in case this code is loaded twice .on('click', function(e){ $(this).toggleClass('show'); }).find('a').on('click', function(e){ e.stopPropagation(); }); }); /* End Template:Spoiler */ c96e5a798a1781287a56037db79ab9094a3eae2b MediaWiki:Gadgets/spoilers 8 260 284 2025-03-14T23:46:37Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [ "Pages with spoilers" ], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "main.js" ], "dependencies": [ "jquery" ], "type": "general" } } e2aacbae968c704385f3937e6b0004f263907193 MediaWiki:Gadgets/charInserts 8 261 285 2025-03-14T23:46:37Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [ "edit" ], "categories": [], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "main.js" ], "dependencies": [ "jquery" ], "type": "general" } } 518bbdc62f3fe767736f2de6ee9ba2b7eb9ab0a8 MediaWiki:Gadgets/charInserts/main.js 8 262 286 2025-03-14T23:46:37Z ARTIFICER 564804 Importing default loadout javascript text/javascript $(function() { $('.mw-charinsert-item').each(function() { $(this).text($(this).closest('div').attr('data-ci-label')); $(this).css('display', 'inline-block'); }); $('.ci-loading-text').css('display','none'); }); daabc4b17b7729432f5c146630a0715a7abc13e9 MediaWiki:Gadgets/themeColorEditor 8 263 287 2025-03-14T23:46:38Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [ 8 ], "contentModels": [ "css" ], "rights": [ "editinterface" ] }, "module": { "pages": [ "main.js" ], "dependencies": [], "type": "general" } } 294a47ed0bd03228625e8241b69d9f11fadd0390 MediaWiki:Gadgets/themeColorEditor/main.js 8 264 288 2025-03-14T23:46:38Z ARTIFICER 564804 Importing default loadout javascript text/javascript $(function() { if (mw.config.get('wgPageName') != "MediaWiki:Common.css") return; mw.loader.load( 'https://commons.wiki.gg/load.php?lang=en&modules=ext.gadget.themeColorEditorScript&skin=vector&maxage=360&smaxage=360' ) }); a6d1c6789815c3c323c2afd84def2c1ca23d5efe MediaWiki:Gadgets/ranger/variables.css 8 265 289 2025-03-14T23:46:39Z ARTIFICER 564804 Importing default loadout css text/css .ranger-navbox{ --navbox-background: none; /* for entire navbox */ --navbox-margin: 0.5em auto; --navbox-padding: 4px; --navbox-gap: 3px; /* when using zero-value, it must be 0px */ --navbox-outer-border-color: var(--wiki-content-border-color--accent); --navbox-outer-border-width: 1px; --navbox-outer-border-style: solid; --navbox-outer-border-radius: 0px; --navbox-font-size: calc(1em - 2px); --navbox-title-color: var(--wiki-accent-label-color); --navbox-title-font-size: calc(125%); --navbox-title-background: var(--wiki-accent-color); --navbox-title-icon-color: var(--wiki-accent-label-color); --navbox-title-link-color: var(--navbox-title-color); --navbox-title-link-color--visited: var(--navbox-title-link-color); --navbox-title-link-color--hover: var(--wiki-accent-link-color); --navbox-title-redlink-color: var(--navbox-title-link-color); --navbox-title-link-decoration: underline solid; --navbox-title-redlink-decoration: underline wavy; --navbox-title-padding--y: 0.5em; --navbox-above-background: color-mix(in srgb, var(--wiki-content-text-color) 15%, transparent); --navbox-above-color: var(--wiki-content-text-color); --navbox-above-padding: var(--navbox-list-padding); --navbox-below-background: var(--navbox-above-background); --navbox-below-color: var(--navbox-above-color); --navbox-below-padding: var(--navbox-above-padding); --navbox-header-color: var(--navbox-title-color); --navbox-header-font-size: calc(110%); --navbox-header-background: var(--navbox-title-background); --navbox-header-icon-color: var(--navbox-title-icon-color); --navbox-header-link-color: var(--navbox-title-link-color); --navbox-header-link-color--visited: var(--navbox-title-link-color--visited); --navbox-header-link-color--hover: var(--navbox-title-link-color--hover); --navbox-header-redlink-color: var(--navbox-title-redlink-color); --navbox-header-link-decoration: var(--navbox-title-link-decoration); --navbox-header-redlink-decoration: var(--navbox-title-redlink-decoration); --navbox-header-padding--y: 0.3em; --navbox-subheader-font-size: calc(100%); --navbox-subheader-padding--y: calc(var(--navbox-header-padding--y)/2); --navbox-list-background: color-mix(in srgb, var(--wiki-content-text-color) 5%, transparent); --navbox-list-background--striped: color-mix(in srgb, var(--wiki-content-text-color) 8%, transparent); --navbox-list-color: var(--wiki-content-text-color); --navbox-list-padding: 0.25em 0.5em; /* --navbox-group-* also apply to .ranger-subgroup */ --navbox-group-text-align: left; --navbox-group-text-align--mobile: left; /* only for mobile view */ --navbox-group-background: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); --navbox-group-color: var(--wiki-content-text-color); --navbox-group-padding: var(--navbox-list-padding); --navbox-tree-line-color: color-mix(in srgb, var(--wiki-accent-color) 30%, transparent); --navbox-tree-line-width: 2px; --navbox-tree-indent: 1em; --navbox-tree-line-indent: 0.5em; --navbox-tree-line-spacing: var(--navbox-gap); --icon-chevron-down: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' class='icon icon-tabler icon-tabler-chevron-down' width='24' height='24' viewBox='0 0 24 24' stroke-width='2' stroke='currentColor' fill='none' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpath stroke='none' d='M0 0h24v24H0z' fill='none'%3E%3C/path%3E%3Cpath d='M6 9l6 6l6 -6'%3E%3C/path%3E%3C/svg%3E"); --icon-metalinks: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' class='icon icon-tabler icon-tabler-edit' width='24' height='24' viewBox='0 0 24 24' stroke-width='2' stroke='currentColor' fill='none' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpath stroke='none' d='M0 0h24v24H0z' fill='none'%3E%3C/path%3E%3Cpath d='M7 7h-1a2 2 0 0 0 -2 2v9a2 2 0 0 0 2 2h9a2 2 0 0 0 2 -2v-1'%3E%3C/path%3E%3Cpath d='M20.385 6.585a2.1 2.1 0 0 0 -2.97 -2.97l-8.415 8.385v3h3l8.385 -8.415z'%3E%3C/path%3E%3Cpath d='M16 5l3 3'%3E%3C/path%3E%3C/svg%3E"); --navbox-icon-offset--x: 0.5rem; /* should be an absolute length (rem-based or px-based) */ } .ranger-navbox.pill, .ranger-navbox.pill-mobile{ /** vars for the "pill" style only (`.pill` and ".pill-mobile" clases) **/ --navbox-pill-gap: 0.3em; --navbox-pill-padding: 0.25em 0.75em; --navbox-pill-border-radius: 3px; --navbox-pill-box-shadow: none; --navbox-pill-background: color-mix(in srgb, var(--wiki-content-text-color) 5%, transparent); --navbox-pill-box-shadow--hover: inset 0 0 3px var(--navbox-list-color); --navbox-pill-background--hover: var(--navbox-pill-background); --navbox-pill-selflink-background: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent);/* background of pills with selflink in them */ /* remove list cell background */ --navbox-list-background: none; --navbox-list-background--striped: color-mix(in srgb, var(--wiki-content-text-color) 3%, transparent); } .ranger-navbox.no-underline-title-links{ --navbox-title-link-color: var(--wiki-accent-link-color); --navbox-title-link-decoration: none; --navbox-title-redlink-decoration: none; } .ranger-navbox.noborder, .ranger-navbox.no-border{ --navbox-padding: 0px; --navbox-outer-border-width: 0px; } /****************************** * Fallback for older browsers * *******************************/ @supports not (color:color-mix(in srgb, #000, transparent)) { .ranger-navbox { --navbox-above-background: var(--wiki-content-background-color--secondary); --navbox-list-background: transparent; --navbox-list-background--striped: var(--wiki-content-background-color--secondary); --navbox-group-background: var(--wiki-content-background-color--secondary); --navbox-tree-line-color:var(--wiki-content-background-color--secondary); } .ranger-navbox.pill, .ranger-navbox.pill-mobile { --navbox-pill-background: var(--wiki-content-background-color--secondary); --navbox-list-background--striped: transparent; --navbox-pill-selflink-background: var(--wiki-content-background-color--secondary); } } /*************** * End fallback * ****************/ 2985752c4b0bc7060fe0ea7d07e19bfbdd1d3232 MediaWiki:Gadgets/hoverShowSpoilers 8 266 290 2025-03-14T23:46:39Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": false, "default": false, "hidden": false, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "main.css" ], "dependencies": [], "type": "styles" } } e110b26ef7e015e5579a5eb41f366be7e37da34b MediaWiki:Gadgets/mpEditLinks 8 267 291 2025-03-14T23:46:40Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": false, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [], "contentModels": [], "rights": [ "editprotected" ] }, "module": { "pages": [ "main.css", "main.js" ], "dependencies": [ "jquery", "mediawiki.util" ], "type": "general" } } 896c95a05c8010f4e27f4ae9b4ceff0ac857e576 MediaWiki:Gadgets/collapsibleSidebarSections 8 268 292 2025-03-14T23:46:40Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "appearance", "package": true, "default": false, "hidden": false, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "main.css", "main.js" ], "dependencies": [ "jquery" ], "type": "general" } } d67dc8fabaf4e1d275a3b17c42f3d707f00b707c MediaWiki:Gadgets/collapsibleSidebarSections/main.js 8 269 293 2025-03-14T23:46:40Z ARTIFICER 564804 Importing default loadout javascript text/javascript $(function(){ // CONFIG section, you can edit this part // a list of sections that should be collapsed by default for *all users*. // This should be the name of the heading as listed in Mediawiki:Sidebar and is case-sensitive. // For example, if you have '* Character_Classes' and you want that section collapsed, add 'Character_Classes' into the brackets below. // Separate entries with commas and use underscores instead of spaces. // Example list: ['Character_Classes', 'Items', 'External_Links'] // Please DO NOT add navigation or tb into this list, as they are expected functionality. var INITIALLY_COLLAPSED_IDS = []; var MIN_ACTIVATION_WIDTH = 721; //END CONFIG // add the p- onto ids for ease of use, if not present INITIALLY_COLLAPSED_IDS.forEach(function(id, index){ if(!id.startsWith('p-')){ INITIALLY_COLLAPSED_IDS[index] = 'p-' + id; } }); var $portals = $("#mw-panel .vector-menu-portal"); var setup = function(){ $portals.each(function(index, el){ if(window.innerWidth < MIN_ACTIVATION_WIDTH) { return; } var $el = $(el); var $id = $el.attr("id"); if(!$id){ return; } // check if this portal should be collapsed if( // portal is set to be initially collapsed and user has not indicated that they want it open (INITIALLY_COLLAPSED_IDS.includes($id) && localStorage.getItem('sidebar_c_'+$id) != "n") || // or // user has indicated they want this portal collapsed (localStorage.getItem('sidebar_c_'+$id) === "y") ){ $el.addClass('collapsed').find('.vector-menu-content').slideUp(0); } }); } setup(); $(window).on('resize', setup); $portals.on("click", "h3", function(event){ if(window.innerWidth < MIN_ACTIVATION_WIDTH) { return; } var $el = $(this).parent(); var $id = $el.attr("id"); if(!$id){ return; } $el.toggleClass('collapsed'); if($el.hasClass('collapsed')){ // more consistent between class and slide status. localStorage.setItem('sidebar_c_'+$id, "y"); $el.find('.vector-menu-content').slideUp('fast'); } else{ localStorage.setItem('sidebar_c_'+$id, "n"); $el.find('.vector-menu-content').slideDown('fast'); } }); }); 63d4425138f9c81e8294fbd01a08de9e1f58256a MediaWiki:Gadgets/collapsibleSidebarSections/main.css 8 270 294 2025-03-14T23:46:41Z ARTIFICER 564804 Importing default loadout css text/css @media screen and (min-width:721px) { .client-js #mw-panel .vector-menu-portal .vector-menu-heading { cursor: pointer; display: flex; align-items: center; justify-content: space-between; } .client-js #mw-panel .vector-menu-portal .vector-menu-heading::after { content: ""; display: block; pointer-events: none; width: 14px; height: 14px; margin-top: 1px; /* offset */ --mask: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' class='icon icon-tabler icon-tabler-chevron-down' width='24' height='24' viewBox='0 0 24 24' stroke-width='2' stroke='currentColor' fill='none' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpath stroke='none' d='M0 0h24v24H0z' fill='none'%3E%3C/path%3E%3Cpath d='M6 9l6 6l6 -6'%3E%3C/path%3E%3C/svg%3E") no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--wiki-sidebar-link-color); transform: rotate(180deg); } .client-js #mw-panel .vector-menu-portal.collapsed .vector-menu-heading::after { transform: rotate(0deg); } .client-js #mw-panel .vector-menu-portal::after { transition:0.5s } .client-js #mw-panel .vector-menu-portal.collapsed::after { border-image-slice:22% 45%; transition:0.5s; } } fcc58f877118c1bd86e6d26c83270653e40f4e24 MediaWiki:Gadgets/uploadMultipleFiles 8 271 295 2025-03-14T23:46:42Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": false, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [ -1 ], "contentModels": [], "rights": [ "edit", "upload" ] }, "module": { "pages": [ "main.js" ], "dependencies": [ "jquery", "mediawiki.util" ], "type": "general" } } 13bc1e984c367575a7b4f4ac29d2cf75b4f01c6c MediaWiki:Gadgets/purge 8 272 296 2025-03-14T23:46:42Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": false, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [], "contentModels": [], "rights": [ "edit" ] }, "module": { "pages": [ "main.js" ], "dependencies": [ "mediawiki.util", "mediawiki.api" ], "type": "general" } } af2694fd57147735a6bfbca7f9d483ff0dff31c6 MediaWiki:Gadgets/ranger/custom.css 8 273 297 2025-03-14T23:46:43Z ARTIFICER 564804 Importing default loadout css text/css /* Custom RANGER styles can go here. Rules here will override rules of equal specificity in main.css */ 769d3248cef93d2b58dcf7339da923494f5173f8 MediaWiki:Gadgets/vectorScripts 8 274 298 2025-03-14T23:46:43Z ARTIFICER 564804 Importing default loadout GadgetDefinition application/json { "settings": { "section": "", "package": true, "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [], "namespaces": [], "contentModels": [], "rights": [], "skins": [ "vector" ] }, "module": { "pages": [ "main.js" ], "dependencies": [], "type": "general" } } f26fca963d213febee869477a05933a6fedfc542 MediaWiki:Gadgets/vectorScripts/main.js 8 275 299 2025-03-14T23:46:44Z ARTIFICER 564804 Importing default loadout javascript text/javascript /*** Mobile navigation toggle button ***/ $( function () { const BUTTON_CLASS = 'mobile-nav-toggle' if (document.querySelector('button.' + BUTTON_CLASS)){return;} // early return to avoid double button if this runs twice let mobileSidebarButton = document.createElement( 'button' ); mobileSidebarButton.className = BUTTON_CLASS; mobileSidebarButton.addEventListener( 'click', function () { mobileSidebarButton.classList.toggle( 'nav--expanded' ); } ); document.body.classList.add( 'has-vector-mobile-menu' ); document.getElementById( 'mw-panel' ).prepend( mobileSidebarButton ); } ); /*** End mobile navigation toggle button ***/ e69af46fab43eebe82af8fb8de4b57f27b1f59e6 Factions Wiki/external 0 8 300 15 2025-03-20T23:52:04Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = External links }} <div class="mp-links columns-2"> * {{MP link|Official site|link=https://www.factions-online.com}} * {{MP link|Discord|link=https://discord.gg/J5F79Gcuf6|image=Discord.svg|size=64x64px}} * {{MP link|Bluesky|link=https://bsky.app/profile/wiki.gg|image=Bluesky.svg|size=64x64px}} * {{MP link|indie.io|link=https://www.indie.io/|image=indie.io.svg|size=64x64px}} </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> a59b0f0ef0d284b160da61c3c1c9b27f4b5ab8e4 302 300 2025-03-21T02:17:09Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = External links }} <div class="mp-links columns-2"> * {{MP link|Official site|link=https://www.factions-online.com|image=Factions Logo.PNG|size=174x30px}} * {{MP link|Discord|link=https://discord.gg/J5F79Gcuf6|image=Discord.svg|size=64x64px}} * {{MP link|Bluesky|link=https://bsky.app/profile/wiki.gg|image=Bluesky.svg|size=64x64px}} * {{MP link|indie.io|link=https://www.indie.io/|image=indie.io.svg|size=64x64px}} </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> 141e73fa6317647b496fe388714f5978e95254cd Factions Wiki/external 0 8 303 302 2025-03-21T02:19:37Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = External links }} <div class="mp-links columns-2"> * {{MP link|Official site|link=https://www.factions-online.com|image=Factions Logo.PNG|size=174x30px}} * {{MP link|Discord|link=https://discord.gg/J5F79Gcuf6|image=Discord.svg|size=64x64px}} </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> 547012285142eeea832a6561d1b46f49048a3960 361 303 2025-03-26T23:14:40Z Oubliettii 583966 Corrected Official Site Link image wikitext text/x-wiki {{Main page box/start | title = External links }} <div class="mp-links columns-2"> * {{MP link|Official site|link=https://www.factions-online.com|image=Site-logo.png|size=174x30px}} * {{MP link|Discord|link=https://discord.gg/J5F79Gcuf6|image=Discord.svg|size=64x64px}} </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> 38184cdf0bc9c7506cae55cca790c538fa958f0e Factions Wiki/about 0 6 304 11 2025-03-21T03:05:00Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = About Factions }} Factions is an incremental real-time strategy game played in groups of 4 teams. Players build up their villages and work together to conquer land tiles on the world map, which varies from game to game. Victory is achieved by capturing the 4 castle tiles in the center and holding them for 12 hours, or by accumulating 80,000 victory points. Victory points are earned each minute for holding designated tiles, including the castle and towers around the map. <div style="text-align:right">[[Factions|Read more...]]</div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 320c334f72e2349751274c50a41dd51dc2034ce6 File:AncientTree 1x1.png 6 300 328 2025-03-21T09:47:07Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} [[Category:Tiles]] ed9fc7231f57b86a87acffb602ca81f160fa03f6 File:Bridge 1x1.png 6 301 329 2025-03-21T09:47:08Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} [[Category:Tiles]] ed9fc7231f57b86a87acffb602ca81f160fa03f6 File:Bridge2 1x1.png 6 302 330 2025-03-21T09:47:09Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} [[Category:Tiles]] ed9fc7231f57b86a87acffb602ca81f160fa03f6 File:Castle 1x1.png 6 303 331 2025-03-21T09:47:09Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 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var(--wiki-body-background-image); /* the following have fallbacks for backwards compatibility with older versions of the loadout */ background-position: var(--wiki-body-background-position, top center); background-size: var(--wiki-body-background-size, cover); background-repeat: var(--wiki-body-background-repeat, no-repeat); background-attachment: var(--wiki-body-background-attachment, fixed); font-family: var(--wiki-body-font-family); accent-color: var(--wiki-accent-color); } #mw-page-base { background:none; } /* let ul default to text that respects color */ ul { list-style-image: none; } /************************ * End general framework * *************************/ /************** * Vector tabs * ***************/ .vector-menu-tabs-legacy { padding-left: var(--wiki-content-border-width, 1px); } .vector-menu-tabs-legacy li, #p-cactions { background-image: linear-gradient( to top, var(--wiki-navigation-border-color) 0, var(--wiki-navigation-background-color) var(--wiki-content-border-width, 1px), var(--wiki-navigation-background-color--secondary) 100%); } #p-cactions { z-index: 5; } #p-variants { background-color: var(--wiki-content-background-color); } .vector-menu-dropdown { /* Matching a built-in rule for .vector-menu-tabs-legacy */ height: 2.5em; } .vector-menu-tabs-legacy li.selected { background: var(--wiki-navigation-selected-background-color); border-color: var(--wiki-navigation-selected-border-color); } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown .vector-menu-heading{ background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%); background-size: var(--wiki-content-border-width, 1px) 100%; } .vector-menu-tabs li a, .vector-menu-tabs li.new a, .vector-menu-tabs li.new a:visited, .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited, #mw-head .vector-menu-dropdown .vector-menu-heading { color: var(--wiki-navigation-text-color); } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { color: var(--wiki-navigation-selected-text-color); } .vector-menu-dropdown .vector-menu-content { background: none; border: none; box-shadow:none; margin-top:-1px; } .vector-menu-dropdown .vector-menu-content-list { background-color: var(--wiki-navigation-background-color--secondary); border: 1px solid var(--wiki-navigation-border-color); } div.vectorMenu .mw-list-item a, .vector-menu-dropdown .mw-list-item a, .vector-menu-dropdown .mw-list-item.selected a, .vector-menu-dropdown .mw-list-item.selected a:visited { color: var(--wiki-navigation-text-color); } .vector-menu-tabs li a:hover, .vector-menu-tabs li.new a:hover, .vector-menu-tabs li.new a:visited:hover, #mw-head .vector-menu-dropdown .vector-menu-heading:hover, div.vectorMenu .mw-list-item a:hover, .vector-menu-dropdown .mw-list-item.selected a:hover, .vector-menu-dropdown .mw-list-item.selected a:visited:hover { color:var(--wiki-navigation-text-color--hover); } .vector-menu-tabs .selected a:hover, .vector-menu-tabs .selected a:visited:hover { /* don't use the regular hover color because the background of selected could be different */ color: var(--wiki-navigation-selected-text-color); } .vector-menu-dropdown .vector-menu-heading::after { filter: brightness(0) var(--wiki-icon-to-link-filter); } #p-search { z-index:2; } #p-search .searchButton { background-color:transparent; } /****************** * End vector tabs * *******************/ /******** * Links * *********/ a, .mw-parser-output a.external, .mw-parser-output a.extiw { color: var(--wiki-content-link-color); } a:visited, .mw-parser-output a.extiw:visited, .mw-parser-output a.external:visited { color: var(--wiki-content-link-color--visited); } a:not(.mw-selflink):hover, a:visited:hover, .mw-parser-output a.extiw:hover, .mw-parser-output a.extiw:visited:hover, .mw-parser-output a.external:hover, .mw-parser-output a.external:visited:hover { color:var(--wiki-content-link-color--hover); } a.new, a.new:visited, a.new:hover, .mw-usertoollinks-contribs-no-edits { color:var(--wiki-content-redlink-color); } a:not(.mw-selflink):active, a:visited:active, .mw-parser-output a.extiw:active, .mw-parser-output a.extiw:visited:active, .mw-parser-output a.external:active, .mw-parser-output a.external:visited:active { color: var(--wiki-warning-color); } /* move external marker to an after so we can filter it to link color */ .mw-parser-output a.external { background:none; padding-right: 0; } .mw-parser-output a.external::after { display:inline-block; width:1em; height:1em; margin-left:1px; content:''; vertical-align: text-top; --mask: var(--icon) no-repeat; --mask-size: 0.857em; --mask-position: center right; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color: currentColor; } .mw-parser-output a.external::after { margin-left:0; --icon: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E %3Cpath d=%22M6 1h5v5L8.86 3.85 4.7 8 4 7.3l4.15-4.16L6 1ZM2 3h2v1H2v6h6V8h1v2a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1Z%22/%3E %3C/svg%3E"); } .plainlinks a.external::after { display:none; } a.extiw[title^="wikipedia:"]::after, a.extiw[title^="wp:"]::after, a.extiw[title^="mw:"]::after, a.extiw[title^="support:"]::after { display:inline-block; width:1em; height:1em; margin-left:1px; background-position: center right; background-repeat: no-repeat; background-size: 0.857em; content:''; vertical-align: text-top; } a.extiw[title^="wikipedia:"]::after, a.extiw[title^="wp:"]::after { background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg?202406); } a.extiw[title^="mw:"]::after { background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg?202406); } a.extiw[title^="support:"]::after { background-image:url(https://commons.wiki.gg/images/9/9b/Wiki.gg_icon-pink.svg); } /************ * End links * *************/ /*************** * Left Sidebar * ****************/ #mw-panel .vector-menu-portal { background-color: var(--wiki-sidebar-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-sidebar-background-color) var(--wiki-sidebar-background-opacity), transparent); border: var(--wiki-sidebar-border-width, 1px) solid var(--wiki-sidebar-border-color); margin: 0 0.5em; } #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } #mw-panel .vector-menu-portal:last-child { margin-bottom:0; } .vector-menu-portal .vector-menu-heading { padding: 0.75em 0.33em 0 0.67em; margin: 0; } .vector-menu-portal .vector-menu-content { margin: 0 0.5em; } .vector-menu-portal .vector-menu-content .mw-list-item a, .vector-menu-portal .vector-menu-content .mw-list-item a:visited, .vector-menu-portal .vector-menu-content li a, .vector-menu-portal 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Inc.--%3E%3Cpath d%3D%22M316.9 18C311.6 7 300.4 0 288.1 0s-23.4 7-28.8 18L195 150.3 51.4 171.5c-12 1.8-22 10.2-25.7 21.7s-.7 24.2 7.9 32.7L137.8 329 113.2 474.7c-2 12 3 24.2 12.9 31.3s23 8 33.8 2.3l128.3-68.5 128.3 68.5c10.8 5.7 23.9 4.9 33.8-2.3s14.9-19.3 12.9-31.3L438.5 329 542.7 225.9c8.6-8.5 11.7-21.2 7.9-32.7s-13.7-19.9-25.7-21.7L381.2 150.3 316.9 18z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-cargopagevalueslink { --sidebar-icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 126.971 136.024'%3E%3Cpath d='m105.999 0-84 .049L0 8.957v127.065h126.97V8.957Z' fill='none' display='inline' opacity='1' paint-order='normal'/%3E%3Cpath d='m9.735 8.774 12.265-5h84l12.25 5H9.75' fill='%23000' fill-opacity='1' display='inline'/%3E%3Cpath d='M3.5 41.024H28v63.5H3.5zm95.5 0h24.5v63.5H99zm-95.5 67.5H123v24H3.5zm0-95.5H123v24H3.5zm27.985 28V59.67l13.61 13.61 17.323 17.324 1.788 1.787 12.131 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margin-bottom:var(--wiki-sidebar-portal-spacing); } #mw-panel #p-logo + .vector-menu-portal { /* The way this works is that if the sidebar does not have any spacing, only the top and bottom corners of the top and bottom portals respectively should be rounded, instead of all corners of every portal. min and calc are combined here to basically create an `if x > 0 then y else z` function. The lower of (sidebar-border-radius) and (spacing * 999) are compared and the smaller value is taken (999 is simply an arbitrary large number). If portal spacing is zero, multiplying it gets 0 and will be the smaller value. If it's non-zero, it will be large and sidebar-border-radius will be the smaller value. This is only applied to the "inner" corners because we'd want the "outer" corners rounded in either scenario. */ border-radius: var(--wiki-sidebar-border-radius) var(--wiki-sidebar-border-radius) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )); } #mw-panel .vector-menu-portal:last-child { /* see rule above for explanation */ border-radius: calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) var(--wiki-sidebar-border-radius) var(--wiki-sidebar-border-radius); } #mw-panel .vector-menu-portal { /* see above rules for explanation */ border-radius:calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )); } #mw-panel .vector-menu-portal + .vector-menu-portal { /* This keeps the border from doubling up if there is no spacing between them, The portals other than the first only have a top border if there is spacing */ border-top-width: min(var(--wiki-sidebar-border-width, 1px), var(--wiki-sidebar-portal-spacing, 0px)); /* the 1px and 0px fallbacks are for backwards compatibility with older versions of the loadout */ } /* end sidebar spacing and border-radius */ /******************* * End left sidebar * ********************/ /******* * Logo * ********/ /* [[File:Site-logo.png]] */ .mw-wiki-logo { background-size: contain; } /*********** * End logo * ************/ /*************** * Content area * ****************/ .mw-body, .parsoid-body, .mw-footer { color: var(--wiki-content-text-color); background-color: var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) var(--wiki-content-background-opacity), transparent); border: var(--wiki-content-border-width, 1px) solid var(--wiki-content-border-color); margin-right: 1em; } .mw-footer { border-top-width:0; } .mw-footer li { color: var(--wiki-content-text-color); } @media screen and (max-width: 981px) { .mw-body, .parsoid-body, .mw-footer { margin-right: 0; } } /******************************* * End content area and footer * *******************************/ /*********** * Headings * ************/ .mw-body h1, .mw-body h2 { border-bottom: 1px solid var(--wiki-content-border-color); font-family: var(--wiki-heading-font-family); } h1, h2, h3, h4, h5, h6 { color: var(--wiki-heading-color); } .client-js .mw-content-ltr .mw-editsection-bracket:first-of-type, .client-js .mw-content-rtl .mw-editsection-bracket:not(:first-of-type), .mw-editsection-divider, .client-js .mw-content-rtl .mw-editsection-bracket:first-of-type, .client-js .mw-content-ltr .mw-editsection-bracket:not(:first-of-type) { color: var(--wiki-heading-color); } /*************** * End headings * ****************/ /************* * Wikitables * **************/ .wikitable { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .wikitable>tr>th, .wikitable>*>tr>th { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikitable>tr>td, .wikitable>*>tr>td { border: 1px solid var(--wiki-content-border-color); } /* Forward = yes bg on Special:Interwiki */ table.mw-interwikitable.body td.mw-interwikitable-local-yes { background: var(--content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 25%, transparent); } .zebra-table > * > tr:nth-of-type(2n), .zebra-table > tr:nth-of-type(2n) { background: transparent; /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--secondary) 5%, transparent); } .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable), .jquery-tablesorter th.headerSort { background-image: unset; position: relative; } .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable)::after, .jquery-tablesorter th.headerSort::after { content: ""; display: block; position: absolute; top: 0; right: 0; width: 21px; height: 100%; --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%229%22 viewBox=%220 0 21 9%22%3E %3Cpath d=%22m14.5 5-4 4-4-4zm0-1-4-4-4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: auto; mask-size: auto; -webkit-mask-position: center right; mask-position: center right; background-color: var(--wiki-content-link-color); } .jquery-tablesorter th.headerSortUp::after { --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m6.5 4 4-4 4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; } .jquery-tablesorter th.headerSortDown::after { --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m14.5 0-4 4-4-4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; } /***************** * End wikitables * ******************/ /************** * Preferences * ***************/ .mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed, .mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout { border: none; } .oo-ui-tabSelectWidget-framed { background-color: transparent; border-bottom: 1px solid var(--wiki-accent-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { background-color:var(--wiki-accent-label-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-label-color) 75%, transparent); color: var(--wiki-accent-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { color: var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label { border-bottom: none; } #preferences .mw-htmlform-submit-buttons { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled, .oo-ui-textInputWidget .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-pendingElement-pending { background-color: var(--wiki-content-background-color--secondary); background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select { color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color) } .view-dark .oo-ui-inputWidget-input.oo-ui-indicator-down { background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E%3Ctitle%3E down %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M9.9 2.9 6 6.8 2.1 2.9 1 4l5 5 5-5z%22/%3E%3C/g%3E%3C/svg%3E"); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover { color:var(--wiki-content-text-mix-color); border-color:var(--wiki-accent-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:active { color: var(--wiki-content-dynamic-color); border-color: var(--wiki-accent-color) } .oo-ui-dropdownInputWidget select option, .oo-ui-dropdownInputWidget select optgroup { color: #000; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus, .oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } .oo-ui-radioInputWidget [type="radio"] + span { background-color:var(--wiki-content-dynamic-color--inverted); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:hover + span{ border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 90%, transparent); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:hover + span { border-color:var(--wiki-accent-color); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:active + span{ background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:focus + span::before { border-color: var(--wiki-content-dynamic-color--inverted); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:active + span { border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); /* fallback */ box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget { color: var(--wiki-content-text-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-content-text-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget-pressed.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-accent-color); } .mw-prefs-tabs.mw-prefs-tabs-searching .oo-ui-tabPanelLayout.mw-prefs-search-matched > fieldset > legend { background: var(--wiki-content-background-color--secondary); } .mw-prefs-search-highlight { background-color: transparent !important; /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 7%, transparent) !important; outline-color: transparent !important; /* fallback */ outline-color: color-mix(in srgb, var(--wiki-accent-color) 7%, transparent) !important; } /**************** * End preferences * *****************/ /*************** * Page history * ****************/ #pagehistory li { background-color: transparent; border: none; } #pagehistory li.selected { background-color: var(--wiki-content-background-color--secondary); border: 1px dashed var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .diff td.diff-addedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-success-color); border-width: 1px 1px 1px 4px; } .diff td.diff-addedline .diffchange { background-color: var(--wiki-success-color); color: var(--wiki-success-label-color); } .diff td.diff-deletedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-alert-color); border-width: 1px 1px 1px 4px; } .diff td.diff-deletedline .diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color) } .diff td.diff-context { background:var(--wiki-content-text-mix-color-95); /* fallback */ background: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 80%, var(--wiki-content-background-color)); border-color: var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ color: var(--wiki-content-text-color); } .diff-marker a.mw-diff-movedpara-right { color: transparent; } .diff-marker a.mw-diff-movedpara-right:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-right:after { color: var(--wiki-content-text-color); content: "\21a9"; } .diff-marker a.mw-diff-movedpara-left { color: transparent; } .diff-marker a.mw-diff-movedpara-left:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-left:after { color: var(--wiki-content-text-color); content: "\21aa"; } .mw-plusminus-neg { color:var(--wiki-alert-color); } .mw-plusminus-null{ color:var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ } .mw-plusminus-pos { color:var(--wiki-success-color); } .updatedmarker { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 25%, transparent); color:var(--wiki-content-text-color); } li span.deleted, span.history-deleted { color: var(--wiki-content-text-mix-color); } span.mw-history-suppressed { /* overrides above, since suppressed is also deleted */ color: var(--wiki-content-text-color); } /* inline diff (1.41) */ .mw-diff-inline-header { border-bottom: 1px solid var(--wiki-content-border-color); } .mw-diff-inline-added ins, .mw-diff-inline-changed ins, .mw-diff-inline-moved ins, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-ins, .mw-diff-inline-added.mw-diff-empty-line::after, .mw-inline-diff-newline::after { background:var(--wiki-success-color); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); color: var(--wiki-success-label-color); display: inline-block; } .mw-diff-inline-added.mw-diff-empty-line::after, .mw-diff-inline-deleted.mw-diff-empty-line::after, .mw-inline-diff-newline::after { padding: 0.4em 0; } .mw-diff-inline-deleted del, .mw-diff-inline-changed del, .mw-diff-inline-moved del, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-del, .mw-diff-inline-deleted.mw-diff-empty-line::after { background:var(--wiki-alert-color); /* fallback */ background: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); color: var(--wiki-alert-label-color); display: inline-block; } .mw-diff-movedpara-left::after, .mw-diff-movedpara-right::after { color: var(--wiki-content-text-color); } .ve-ui-diffElement-hasDescriptions .ve-ui-diffElement-content { border-right-color: var(--wiki-content-border-color); } .ve-ui-diffElement-attributeChange { color: var(--wiki-content-text-mix-color); } .ve-ui-diffElement-attributeChange ins { background-color:var(--wiki-success-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); box-shadow: 0 0 0 1px var(--wiki-success-color); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-success-color) 90%, transparent); color: var(--wiki-success-label-color); } .ve-ui-diffElement-attributeChange del { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); box-shadow: 0 0 0 1px var(--wiki-alert-color); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); color: var(--wiki-alert-label-color); } .ve-ui-diffElement-highlight { outline-color:var(--wiki-accent-color); /* fallback */ outline-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .ve-ui-changeDescriptionsSelectWidget > .oo-ui-optionWidget-highlighted { background:var(--wiki-accent-color); /* fallback */ background: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } /* Edit conflict */ .mw-twocolconflict-split-tour-image-dual-column-view-1 { filter:var(--wiki-icon-general-filter); } .mw-twocolconflict-split-tour-image-blue-dot { filter:brightness(0) var(--wiki-icon-to-link-filter); } .mw-pulsating-dot::before, .mw-pulsating-dot::after { background-color: var(--wiki-content-link-color); } .mw-twocolconflict-split-current-version-header .mw-twocolconflict-revision-label { background-color: var(--wiki-alert-color); color:var(--wiki-alert-label-color); } .mw-twocolconflict-special-your-version-header .mw-twocolconflict-revision-label, .mw-twocolconflict-split-your-version-header .mw-twocolconflict-revision-label { background-color: var(--wiki-success-color); color:var(--wiki-success-label-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-copy, .mw-twocolconflict-split-column.mw-twocolconflict-split-copy { border-color: var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ background-color: var(--wiki-content-text-mix-color-95); } .mw-twocolconflict-single-column .mw-twocolconflict-split-collapsed .mw-twocolconflict-split-fade, .mw-twocolconflict-split-column .mw-twocolconflict-split-collapsed .mw-twocolconflict-split-fade { background-image: linear-gradient(transparent, var(--wiki-content-text-mix-color-95)); } .mw-twocolconflict-single-column, .mw-twocolconflict-split-column { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-delete, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-delete { border-color:var(--wiki-alert-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-alert-color) 40%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-delete, .mw-twocolconflict-split-column.mw-twocolconflict-split-delete { border-color: var(--wiki-alert-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-add, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-add { border-color:var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 40%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-add, .mw-twocolconflict-split-column.mw-twocolconflict-split-add { border-color: var(--wiki-success-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 30%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-single-column del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column del.mw-twocolconflict-diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected ins.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected ins.mw-twocolconflict-diffchange, .mw-twocolconflict-single-column ins.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column ins.mw-twocolconflict-diffchange { background-color: var(--wiki-success-color); color:var(--wiki-success-label-color); } .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget [type="radio"] + span { border-color: var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 80%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 10%, transparent); } .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget [type="radio"] + span { border-color: var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 10%, transparent); } .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget [type="radio"] + span { border-color:var(--wiki-alert-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-alert-color) 10%, transparent); } .mw-twocolconflict-split-editable .mw-twocolconflict-split-editor { color:var(--wiki-content-text-color); } /**/ /******************* * End page history * ********************/ /******************** * Table of contents * *********************/ #toc, .toc, .toccolours, .mw-warning { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); box-shadow: 0 0.1em 0.2em #000000; } #mw-toc-heading{ border: 0; } .toctogglelabel { color: var(--wiki-content-link-color); } .tocnumber { color: var(--wiki-content-text-color); } /************************ * End table of contents * *************************/ /************* * Thumbnails * **************/ img.thumbborder { border: 1px solid var(--wiki-content-border-color); padding: 5px; } div.thumbinner { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } li.gallerybox div.thumb { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } html .thumbimage { background-color: unset; border: 1px solid var(--wiki-content-border-color); } .thumb, .thumb .thumbinner, .thumb .thumbimage { max-width: 100%; box-sizing: border-box; } .thumb .thumbimage:not(audio) { height: auto; } /* packed-overlay and packed-hover modes for galleries */ ul.mw-gallery-packed-hover li.gallerybox:hover div.gallerytextwrapper, ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper, ul.mw-gallery-packed-hover li.gallerybox.mw-gallery-focused div.gallerytextwrapper { background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 65%, transparent); } /* Responsive floating thumbnails */ @media screen and (max-width: 720px) { div.tright, div.floatright, div.tleft, div.floatleft { float: none; margin: 0 auto; width: fit-content; } } /***************** * End thumbnails * ******************/ /************** * Wiki editor * ***************/ #wpTextbox0 { /* need !important here to override inline styling */ background-color:var(--wiki-content-background-color) !important; } .wikiEditor-ui { border: none; } .wikiEditor-ui .wikiEditor-ui-top, .wikiEditor-ui .wikiEditor-ui-view { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar { background: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .tabs span.tab a, .wikiEditor-ui-toolbar .tabs span.tab a:visited, .wikiEditor-ui-toolbar .tabs span.tab a.current, .wiikiEditor-ui-toolbar .tabs span.tab a.current:visited, .wikiEditor-ui-toolbar .booklet .index .current { color: var(--wiki-content-link-color); } .wikiEditor-ui-toolbar .group .tool-select .options { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .group .tool-select .options .option { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover { background-color: var(--wiki-content-background-color); } .wikiEditor-ui-toolbar .tabs span.tab a::before, .wikiEditor-ui-toolbar .group .tool-select .label::after { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui-toolbar .group .label, .wikiEditor-ui-toolbar .group .tool-select .label, .wikiEditor-ui-toolbar .page-table th, .wikiEditor-ui-toolbar .page-table td, .wikiEditor-ui-toolbar .page-characters div span, .wikiEditor-ui-toolbar .booklet .index div { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .booklet>.index> :hover { background-color: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .page-characters div span { border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .sections .section, .wikiEditor-ui-toolbar .booklet .pages, .wikiEditor-ui-toolbar .booklet .index .current, .wikiEditor-ui-toolbar .page-characters div span:hover { background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .wikiEditor-ui-toolbar .sections .section { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-characters div span:hover { border-color: var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-table td { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-tabs div a { background: #9A647F; display: inline-block; } .wikiEditor-ui-tabs div.current { border-bottom: 1px solid #3B3352; } .wikiEditor-ui-tabs div.current a { font-weight: bold; } .wikiEditor-ui-tabs { border-left: 1px solid #3B3352; border-top: 1px solid #3B3352; } .wikiEditor-ui-text { background-color:var(--wiki-content-dynamic-color--inverted); } .wikiEditor-preview-contents { background: transparent; background-color: rgba(255, 255, 255, 0.2); border-color: #3B3352; border-style: solid; border-width: 0 1px 1px; } .wikiEditor-ui-controls { background: transparent; } .wikiEditor-preview-contents, .wikiEditor-preview-loading { background-color: transparent; } .mw-wikiEditor-InsertLink-TitleInputField .oo-ui-messageWidget, .mw-widget-titleWidget-menu .mw-widget-titleOptionWidget-description { color: var(--wiki-content-text-mix-color); } .wikiEditor-toolbar-dialog .ui-dialog-content input[type='text']::placeholder { color: var(--wiki-content-text-mix-color); } .ext-WikiEditor-ResizingDragBar { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-ResizingDragBar-ns { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar span { background-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar:hover span { background-color: var(--wiki-content-text-mix-color); } .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane1, .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane2 { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button.oo-ui-toggleWidget-on .oo-ui-labelElement-label { color: var(--wiki-accent-color); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button:hover { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-accent-color); border-color:var(--wiki-accent-color); box-shadow:inset 0 0 3px var(--wiki-accent-color); } .oo-ui-toggleButtonWidget.oo-ui-widget-enabled.oo-ui-buttonElement-frameless.oo-ui-toggleWidget-on .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button, .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); } .editOptions { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); border-image: none; border-radius: 0 0 5px 5px; border-style: none solid solid; border-width: medium 1px 1px; } input#wpSummary { margin-bottom: 1em; margin-top: 1em; width: 80%; } .view-dark .ace_editor, .ace_editor { --ace-keywords: #CDA869; --ace-regexp: #E9C062; --ace-constants: #CF6A4C; --ace-illegal: #F8F8F8; --ace-deprecated: #D2A8A1; --ace-support: #9B859D; --ace-function: #DAD085; --ace-list: #F9EE98; --ace-variable: #7587A6; --ace-string: #8F9D6A; --ace-illegal-highlight: rgba(86, 45, 86, 0.75); --ace-step-highlight: #665200; --ace-multiselect-shadow: #141414; } .view-light .ace_editor{ --ace-keywords: #00f; --ace-regexp: #036a07; --ace-constants: #c5060b; --ace-illegal: #f00; --ace-deprecated: #f00; --ace-support: #6d79de; --ace-function: #3c4c72; --ace-list: #b90690; --ace-variable: #318495; --ace-string: #036a07; --ace-illegal-highlight: rgba(255, 0, 0, 0.1); --ace-step-highlight: #fcff00; --ace-multiselect-shadow: #fff; } .ace_editor .ace_gutter { background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 85%, transparent); } .ace_gutter-cell { color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 40%, transparent); } .ace_editor .ace_print-margin { width: 1px; background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 75%, transparent); } .ace_editor { /* this image gradient hack effectively lets the element have 2 layers of background */ background-image: linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color)); background-color: var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 93%, transparent); color: var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 93%, transparent); } .ace_editor .ace_cursor { color: var(--wiki-content-text-color); } .ace_editor .ace_marker-layer .ace_selection { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent) } .ace_editor.ace_multiselect .ace_selection.ace_start { box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow); } .ace_editor .ace_marker-layer .ace_step { background: var(--ace-step-highlight); } .ace_editor .ace_marker-layer .ace_active-line, .ace_editor .ace_gutter-active-line { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 3.1%, transparent) } .ace-tm .ace_marker-layer .ace_selected-word { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .ace_editor .ace_marker-layer .ace_selection { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .ace_editor .ace_marker-layer .ace_selected-word { border: 1px solid var(--wiki-content-background-color--secondary); /* fallback */ border: 1px solid color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); } .ace_editor .ace_invisible { color: var(--wiki-content-background-color--secondary); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 25%, transparent); } .ace_editor .ace_keyword, .ace_editor .ace_meta { color: var(--ace-keywords); } .ace_editor .ace_constant, .ace_editor .ace_constant.ace_numeric, .ace_editor .ace_constant.ace_character, .ace_editor .ace_constant.ace_character.ace_escape, .ace_editor .ace_constant.ace_other, .ace_editor .ace_heading, .ace_editor .ace_markup.ace_heading, .ace_editor .ace_support.ace_constant { color: var(--ace-constants); } .ace_editor .ace_invalid.ace_illegal { color: var(--ace-illegal); background-color: var(--ace-illegal-highlight); } .ace_editor .ace_invalid.ace_deprecated { text-decoration: underline; font-style: italic; color: var(--ace-deprecated); } .ace_editor .ace_support, .ace_editor .ace_support.ace_type { color: var(--ace-support); } .ace_editor .ace_fold { background-color: var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); border-color: var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .ace_editor .ace_support.ace_function { color: var(--ace-function); } .ace_editor .ace_list, .ace_editor .ace_markup.ace_list, .ace_editor .ace_storage { color: var(--ace-list); } .ace_editor .ace_entity.ace_name.ace_function, .ace_editor .ace_meta.ace_tag, .ace_editor .ace_variable { color: var(--ace-variable); } .ace_editor .ace_string { color: var(--ace-string); } .ace_editor .ace_string.ace_regexp { color: var(--ace-regexp); } .ace_editor .ace_comment { font-style: italic; color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 30%, transparent); } .ace_editor .ace_xml-pe { color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 28%, transparent); } .ace_editor .ace_indent-guide { background:none; border-right:1px solid var(--wiki-content-dynamic-color); border-right:1px solid color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); } .ace_search { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_search_field { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-mix-color); } .ace_button { color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_button:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_button.checked { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .ace_searchbtn { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); border: 1px solid var(--wiki-content-border-color); } .ace_searchbtn:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_searchbtn.prev::after, .ace_searchbtn.next::after { border-color: var(--wiki-accent-label-color); } .ace_searchbtn_close { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui .codeEditor-status { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-editform #wpTextbox1 { background:var(--wiki-content-background-color); /* fallback */ background: color-mix(in srgb, var(--wiki-content-background-color) 50%, transparent); color: var(--wiki-content-text-color); } .view-dark .ext-codemirror-wrapper, .ext-codemirror-wrapper { --codemirror-yellow: #ffd700; --codemirror-light-blue: #adf; --codemirror-blue: #08f; --codemirror-green: #290; --codemirror-red: #f50; --codemirror-dark-red: #dd1616; --codemirror-purple: #CD4EF9; --codemirror-pink: #e0e; --codemirror-light-gray: #eee; --codemirror-gray: #84a0a0; } .view-light .ext-codemirror-wrapper { --codemirror-yellow: #9e8500; --codemirror-light-blue: #008ae7; --codemirror-blue: #0085f9; --codemirror-green: #290; --codemirror-red: #ef4f00; --codemirror-dark-red: #a11; --codemirror-purple: #80c; --codemirror-pink: #ed00ed; --codemirror-light-gray: #858585; --codemirror-gray: #6b8a8a; } .ext-codemirror-wrapper { background-color:var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) 35%, transparent); color: var(--wiki-content-text-color) } .cm-editor .cm-selectionBackground, .cm-editor.cm-focused > .cm-scroller > .cm-selectionLayer .cm-selectionBackground { background: var(--wiki-accent-color); /* fallback */ background: color-mix(in srgb, var(--wiki-accent-color) 30%, transparent); } .cm-mw-keyword { color: var(--codemirror-purple) } .cm-mw-def { color: var(--codemirror-blue) } .cm-mw-variable-2 { color: var(--codemirror-light-blue) } .cm-mw-string { color: var(--codemirror-red) } .cm-mw-atom { color: var(--codemirror-pink) } .cm-mw-number { color: var(--codemirror-green) } .cm-mw-matching { background-color: var(--codemirror-yellow) } .cm-mw-skipformatting { background-color: var(--codemirror-light-blue) } .cm-mw-list { color: var(--codemirror-blue) } .cm-mw-doubleUnderscore, .cm-mw-hr, .cm-mw-signature { background-color: var(--wiki-content-background-color--secondary); color: var(--codemirror-blue) } .cm-mw-indenting { color: var(--codemirror-blue) } .cm-mw-mnemonic { color: var(--codemirror-green) } .cm-mw-comment { color: var(--codemirror-gray) } .cm-mw-apostrophes-bold, .cm-mw-apostrophes-italic, .cm-mw-section-header { color: var(--codemirror-blue) } .cm-mw-template, .cm-mw-template-argument-name, .cm-mw-template-bracket, .cm-mw-template-delimiter, .cm-mw-template-name { color: var(--codemirror-purple); } .cm-mw-templatevariable, .cm-mw-templatevariable-bracket, .cm-mw-templatevariable-delimiter, .cm-mw-templatevariable-name { color: var(--codemirror-red) } .cm-mw-parserfunction-bracket, .cm-mw-parserfunction-delimiter, .cm-mw-parserfunction-name { color: var(--codemirror-dark-red) } .cm-mw-exttag-attribute, .cm-mw-exttag-bracket, .cm-mw-exttag-name, .cm-mw-htmltag-attribute, .cm-mw-htmltag-bracket, .cm-mw-htmltag-name { color: var(--codemirror-green) } .cm-mw-link, .cm-mw-link-pagename { color: var(--wiki-content-link-color) } .cm-mw-link-tosection { color: var(--codemirror-blue) } .cm-mw-extlink, .cm-mw-extlink-bracket, .cm-mw-extlink-protocol, .cm-mw-free-extlink, .cm-mw-free-extlink-protocol, .cm-mw-link-bracket, .cm-mw-link-delimiter { color: var(--wiki-content-link-color) } .cm-mw-table-bracket, .cm-mw-table-definition, .cm-mw-table-delimiter { color: var(--codemirror-pink) } .cm-mw-matchingbracket { background-color: var(--wiki-content-background-color--secondary); box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color); font-weight: bold; } /* VisualEditor: Fix broken toolbar layout */ .oo-ui-toolbar { clear: none; } .ve-init-mw-desktopArticleTarget-toolbar-open > .oo-ui-toolbar-bar > div:nth-child(4) { display: none; } .ve-ui-toolbar-floating > .oo-ui-toolbar-bar { top: var( --wikigg-header-height ); } .oo-ui-toolbar-bar .oo-ui-toolbar-bar, .ve-area-wrapper .oo-ui-toolbar-bar { background-color: var(--wiki-content-background-color--secondary); } .ve-init-mw-desktopArticleTarget-originalContent .content-body { clear: right; } /************* * End editor * **************/ /**************** * Tabber styles * *****************/ .tabber__header { box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color); } .tabber__tab, .tabber__tab:visited { color:var(--wiki-content-text-color); } .tabber__tab:hover, .tabber__tab:hover:visited, .tabber__tab[aria-selected="true"], .tabber__tab[aria-selected="true"]:visited { color: var(--wiki-content-link-color); } .tabber__tab[aria-selected="true"] { box-shadow: 0 -2px 0 var(--wiki-content-link-color) inset; } .tabber__header__prev::after, .tabber__header__next::after { filter: var(--wiki-icon-general-filter); } /******************** * End Tabber styles * *********************/ /*************************************** * Various fixes for multi-theme Vector * ****************************************/ :focus, :focus-visible { outline-color:var(--wiki-accent-color) } :focus-visible { outline-style:solid; } .oo-ui-iconElement-icon { filter: var(--wiki-icon-to-link-filter); } .oo-ui-iconElement-icon.oo-ui-icon-reload { filter: brightness(0) var(--wiki-icon-to-link-filter); } fieldset { border-color:var(--wiki-content-border-color); } hr { background-color:var(--wiki-content-border-color); } .CategoryTreeToggle { color:var(--wiki-content-link-color); } input, select { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } input:hover, input:focus, input:active { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } input:focus-visible { outline: 1px solid var(--wiki-accent-color); } input::file-selector-button, input[type="button"], input[type="submit"] { background-color:var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .vector-body blockquote { border-color:var(--wiki-content-border-color); } ol.references li:target, sup.reference:target { background-color: var(--wiki-content-background-color--secondary); background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } /* category bar and filetoc */ .catlinks, ul#filetoc { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } /**/ body .ui-dialog .ui-widget-header { /* we need an important here because the built-in styles have one :( */ background: var(--wiki-content-background-color) !important; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .ui-widget-header .ui-dialog-titlebar-close .ui-icon-closethick { filter: var(--wiki-icon-general-filter); } .ui-widget-header .ui-dialog-titlebar-close.ui-state-hover { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .ui-widget-content { background: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } body .ui-button { /* we need an important here because the built-in styles have one. Vector is a mess */ background: var(--wiki-accent-color) !important; border-color: var(--wiki-accent-color) !important; color: var(--wiki-accent-label-color); } body .ui-button:hover, body .ui-button:focus, body .ui-button:active { /* we need an important here because we had to use some above */ background: var(--wiki-accent-color--hover) !important; border-color: var(--wiki-accent-color--hover) !important; color: var(--wiki-accent-label-color); } .ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default { color: var(--wiki-accent-label-color); } #contentSub, #contentSub2 { color:var(--wiki-content-text-mix-color); } /* notifications ("your edit was saved", etc.) */ .mw-notification { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .mw-notification .oo-ui-labelElement-label { color:var(--wiki-content-text-color); } .mw-notification .oo-ui-iconElement-icon { filter:unset; } /**/ .mime-type.has-warning { color:var(--wiki-content-text-color); } .oo-ui-image-warning.oo-ui-icon-alert, .mw-ui-icon-alert-warning::before { filter:drop-shadow(0 0 3px #000); } .oo-ui-image-invert.oo-ui-icon-subtract, .mw-ui-icon-subtract-invert::before, .oo-ui-image-invert.oo-ui-icon-add, .mw-ui-icon-add-invert::before { filter:brightness(0) var(--wiki-icon-to-link-filter); filter:var(--wiki-icon-general-filter); } .mw_metadata td, .mw_metadata th { border-color: var(--wiki-content-border-color); } .mw_metadata th { background-color: var(--wiki-content-background-color--secondary); } .mw_metadata td { background-color: var(--wiki-content-background-color); } .mw-datatable td, .mw-datatable th { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } #mw-allmessagestable tbody:hover td, .mw-datatable tr:hover>td { background-color: var(--wiki-content-background-color--secondary); } #mw-allmessagestable .am_default { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 80%, transparent); color: var(--wiki-accent-label-color); } #mw-allmessagestable .am_actual, #mw-allmessagestable tbody:hover .am_default { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 60%, transparent); } #mw-allmessagestable .am_actual { color: var(--wiki-accent-label-color); } #mw-allmessagestable tbody:hover .am_actual { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .mw-datatable, .mw-json { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: inherit; } .mw-datatable>*>tr>th, .mw-datatable>tr>th, .mw-json>*>tr>th, .mw-json>tr>th { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); padding-bottom: 9px; padding-top: 9px; } .mw-datatable>*>tr>td, .mw-datatable>tr>td, .mw-json>*>tr>td, .mw-json>tr>td { border-color: var(--wiki-content-border-color); } .mw-json tr { background-color: inherit; } .mw-json .mw-json-single-value, .mw-json .mw-json-value, .mw-json .value { background: var(--wiki-success-color); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 60%, transparent); } .mw-json .mw-json-empty { background: var(--wiki-content-background-color--secondary); } .mw-message-box, .mw-message-box-warning { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); } .mw-message-box-warning { border-color: var(--wiki-warning-color); border-width: 1px 1px 1px 10px; } .wikitable *, .wikitable :after, .wikitable :before { -webkit-box-sizing: inherit; box-sizing: inherit; } .cargo-pagevalues-tableinfo { background-color: var(--wiki-content-background-color); border-bottom: 1px solid var(--wiki-content-border-color); top: 46px; position: static; /* override sticky in the built-in */ } .cargo-table-diagram .cargo-table-svg .node.entity-name rect { fill: var(--wiki-content-background-color--secondary); fill-opacity: 1; } .cargo-table-diagram .cargo-table-svg .node rect { stroke: var(--wiki-content-border-color); opacity: 1; } .cargo-table-diagram .cargo-table-svg .node text tspan { fill: var(--wiki-content-text-color); } table.cargoTable { color: var(--wiki-content-text-color); } table.cargoTable tbody td, table.cargoTable thead th { border: 1px solid var(--wiki-content-border-color); } table.cargoTable tr:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 25%, transparent); } table.cargoTable thead tr:nth-child(odd), table.cargoTable.noMerge thead tr:nth-child(odd) { background-color: var(--wiki-accent-color); } table.cargoTable tbody tr:nth-child(2n), table.cargoTable.noMerge tbody tr:nth-child(2n) { background-color: var(--wiki-content-background-color); } table.cargoTable tbody tr:nth-child(odd), table.cargoTable.noMerge tbody tr:nth-child(odd) { background-color: var(--wiki-content-background-color--secondary); } table.cargoTable th.headerSort { color:var(--wiki-accent-label-color); } table.cargoTable th.headerSort:hover { color:var(--wiki-accent-label-color); text-decoration:underline; } table.cargoTable th.headerSort::after { background-color:var(--wiki-accent-link-color); } #mw-content-text div.cargoReplacementTableInfo { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); }.dataTables_wrapper .dataTables_length, .dataTables_wrapper .dataTables_filter, .dataTables_wrapper .dataTables_info, .dataTables_wrapper .dataTables_processing, .dataTables_wrapper .dataTables_paginate { color:var(--wiki-content-text-color); } table.dataTable tbody tr { background-color:var(--wiki-content-background-color); } table.dataTable.display tbody tr.odd > .sorting_1, table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 75%, transparent); } table.dataTable.stripe tbody tr.odd, table.dataTable.display tbody tr.odd, table.dataTable.display tbody tr.even > .sorting_1, table.dataTable.order-column.stripe tbody tr.even > .sorting_1 { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); } table.dataTable.display tbody tr:hover > .sorting_1, table.dataTable.order-column.hover tbody tr:hover > .sorting_1 { background-color:var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) 75%, transparent); } table.dataTable.hover tbody tr:hover, table.dataTable.display tbody tr:hover { background-color: var(--wiki-content-background-color--secondary); } .dataTables_wrapper .dataTables_paginate .paginate_button.disabled, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active { /* we need this !important to override a built-in one */ color: var(--wiki-content-text-mix-color) !important; } table.dataTable.row-border tbody th, table.dataTable.row-border tbody td, table.dataTable.display tbody th, table.dataTable.display tbody td { border-top: 1px solid var(--wiki-content-border-color); } .dataTables_wrapper .dataTables_paginate .paginate_button.current, .dataTables_wrapper .dataTables_paginate .paginate_button.current:hover { /* we need this !important to override a built-in one */ color: var(--wiki-content-mix-color) !important; border: 1px solid var(--wiki-content-border-color); background-color: var(--wiki-content-background-color); background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%); } div.drilldown-filters-wrapper { background-color: transparent; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .action-pagevalues tr:nth-of-type(2n) { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); } .action-pagevalues tr:hover { background-image: linear-gradient(var(--wiki-accent-color), var(--wiki-accent-color)); /* fallback */ background-image: linear-gradient(color-mix(in srgb, var(--wiki-accent-color) 20%, transparent), color-mix(in srgb, var(--wiki-accent-color) 20%, transparent)); } div.specialCargoQuery-extraPane { background: var(--wiki-content-background-color); } .oo-ui-panelLayout-framed { border-color:var(--wiki-content-border-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button { background-color: transparent; } .oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check { background-image:none; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-checkboxInputWidget [type="checkbox"] + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span { filter: unset; background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 5%, transparent); border-color: var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 75%, transparent); } .oo-ui-checkboxInputWidget [type="checkbox"]:disabled + span { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span { border-color: var(--wiki-accent-color); filter: unset; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span { background-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { box-shadow: none; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); outline: 1px solid transparent; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent) } .oo-ui-image-invert.oo-ui-icon-check { background:none; position:relative; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-indicatorElement-indicator { filter: var(--wiki-icon-to-link-filter); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:hover { color: var(--wiki-content-text-color--hover); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-tagItemWidget.oo-ui-widget-disabled { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .client-js .mw-recentchanges-toplinks:not(.mw-recentchanges-toplinks-collapsed) { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget { color: var(--wiki-content-text-color); padding: 8px 6px; -webkit-transition: color .3s, background-color .3s; transition: color .3s, background-color .3s; } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-accent-color); } .mw-rcfilters-ui-savedLinksListItemWidget-label { color: var(--wiki-accent-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table, .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize { background-color: var(--wiki-content-background-color--secondary); } .mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget { border-color: var(--wiki-content-border-color); padding: 0; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label { color: var(--wiki-content-link-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover { color: var(--wiki-content-link-color--hover); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before { content: "["; } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after { content: "]"; } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-filterMenuSectionOptionWidget { background-color: var(--wiki-content-background-color); } .oo-ui-menuSelectWidget { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-header { background-color: var(--wiki-content-background-color); border-bottom-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) { border-bottom-color: var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces { border-top-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget:hover, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-accent-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent) } .mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel, .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-content-text-color); } .mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .oo-ui-tagItemWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color: transparent; color: var(--wiki-content-text-color); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled.selected { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); border-color: var(--wiki-accent-color); } .mw-rcfilters-ui-datePopupWidget { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-datePopupWidget .mw-rcfilters-ui-valuePickerWidget-title { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-changeslist-legend, .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } @keyframes fadeBlue { 60% { border-top-color:var(--wiki-accent-color); } 100% { border-top-color:var(--wiki-content-border-color); } } .mw-rcfilters-ui-changesListWrapperWidget-previousChangesIndicator { border-top-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-menuSelectWidget-footer { background-color: var(--wiki-content-text-mix-color-95); } .mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-color) 10%, transparent); } .oo-ui-iconElement-icon.mw-rcfilters-ui-filterItemHighlightButton-circle { filter:unset; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .mw-rcfilters-ui-tagItemWidget-selected.oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); border-color:var(--wiki-accent-color); } .mw-rcfilters-ui-tagItemWidget.oo-ui-flaggedElement-muted.oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-labelElement-label { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 76%, transparent); } .mw-rcfilters-ui-tagItemWidget-popup-content { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 75%, transparent); } /* fix for weird focus box on recentchanges arrows when clicking, but keep it for tab navigation */ .mw-enhancedchanges-checkbox:focus + * .mw-enhancedchanges-arrow { outline:none; } .mw-enhancedchanges-checkbox:focus-visible + * .mw-enhancedchanges-arrow { outline:1px solid var(--wiki-accent-color); } /**/ .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:before { border-top-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:after { border-top-color: var(--wiki-content-background-color--secondary); } .unpatrolled { color: var(--wiki-alert-color); } .autocomment, .autocomment a, .autocomment a:visited { color: var(--wiki-content-text-mix-color); } /* Recent changes filter highlighting */ .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c1, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c1 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #1c283f; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c2, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c2 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #0f3128; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c3, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c3 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #352c10; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c4, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c4 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #411d0c; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c5, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c5 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #3f0f0f; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); -webkit-transition: border-color 300ms, box-shadow 300ms; transition: border-color 300ms, box-shadow 300ms; background-color: var(--wiki-content-background-color--secondary) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle { box-shadow: inset 0 0 0 1px var(--wiki-accent-color); border-color: var(--wiki-accent-color); outline: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-accent-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-alert-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-bottom-width: 0; border-bottom-left-radius: 0; border-bottom-right-radius: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input { border-radius: 0; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle { opacity: 0.5; } .oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input { color:var(--wiki-content-text-color); } .oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input { color: inherit; background: transparent; font-family: inherit; } .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle, .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input, .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle { background: var(--wiki-content-text-mix-color-95); color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 25%, transparent); text-shadow:none; border-color:var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder { color:var(--wiki-content-text-mix-color); } .oo-ui-dropdownInputWidget select { border-color:var(--wiki-content-border-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:focus { border-color:var(--wiki-accent-color); box-shadow:inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-border-color); border-color: color-mix(in srgb, var(--wiki-content-border-color) 95%, var(--wiki-content-dynamic-color)); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled .oo-ui-toggleSwitchWidget-grip { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-color); background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, var(--wiki-content-dynamic-color)); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-label-color); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus .oo-ui-toggleSwitchWidget-grip { border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active .oo-ui-toggleSwitchWidget-grip, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover .oo-ui-toggleSwitchWidget-grip, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-label-color); border-color: var(--wiki-accent-label-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active:hover { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus { border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus::before { border-color: var(--wiki-accent-label-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-disabled { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-text-mix-color-95); } .oo-ui-toggleSwitchWidget.oo-ui-widget-disabled.oo-ui-toggleWidget-off .oo-ui-toggleSwitchWidget-grip { border-color: var(--wiki-content-dynamic-color--inverted); box-shadow: inset 0 0 0 1px var(--wiki-content-dynamic-color--inverted); } .oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected, .oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); } .oo-ui-labelWidget.oo-ui-inline-help { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .oo-ui-progressBarWidget:not(.oo-ui-pendingElement-pending){ background-color: var(--wiki-content-background-color); border-color: var(--wiki-accent-color); box-shadow:0 1px 1px var(--wiki-content-dynamic-color); /* fallback */ box-shadow: 0 1px 1px color-mix(in srgb, var(--wiki-content-dynamic-color) 15%, transparent); } .oo-ui-progressBarWidget.oo-ui-widget-enabled .oo-ui-progressBarWidget-bar { background-color:var(--wiki-accent-color); } .oo-ui-bookletLayout-outlinePanel { padding: 7px 0; } .oo-ui-processDialog-content .oo-ui-window-head, .oo-ui-processDialog-content .oo-ui-window-foot, .oo-ui-messageDialog-content > .oo-ui-window-head, .oo-ui-messageDialog-content > .oo-ui-window-foot { outline-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-actions-horizontal .oo-ui-actionWidget { border-right-color: var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); border-right-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-title { color: var(--wiki-heading-color); } /* OAuth authorisation dialog */ #mw-mwoauth-authorize-form { color: inherit; } .oo-ui-toolbar-bar, .oo-ui-popupToolGroup-tools, .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover { background-color:var(--wiki-content-background-color--secondary); color:var(--wiki-content-text-color); } .oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover { border-right-color:var(--wiki-content-border-color); } .oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link, .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle { background-color: var(--wiki-content-background-color); color: var(--wiki-content-link-color); } .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link { /* we remove the transition here because it causes the hard-coded color to flash briefly */ transition:none; } .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover { color:var(--wiki-accent-color); } .oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-accent-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:active { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } .oo-ui-popupToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link:focus { box-shadow:inset 0 0 0 2px var(--wiki-accent-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:focus, .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link:focus, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:focus { outline:1px solid var(--wiki-accent-color); box-shadow:inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-menuToolGroup, .oo-ui-popupToolGroup-tools { border-color:var(--wiki-content-border-color); } .oo-ui-toolbar-position-top > .oo-ui-toolbar-bar { border-color: var(--wiki-content-border-color); box-shadow:0 1px 1px 0 var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ box-shadow: 0 1px 1px 0 color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover { background-color:var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{ color: var(--wiki-alert-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-alert-color--hover); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button { border: 1px solid transparent; } .oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button { color: inherit; } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color),inset 0 0 0 2px var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button { background-color: #bf0017; border-color: #bf0017; color: #fff; } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: #59000b; border-color: #59000b; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active > .oo-ui-buttonElement-button:focus { box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover),inset 0 0 0 2px var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active > .oo-ui-buttonElement-button{ background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active > .oo-ui-buttonElement-button { color: var(--wiki-accent-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > input.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color:var(--wiki-content-link-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-link-color) 8%, transparent); color: var(--wiki-content-text-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { color:var(--wiki-content-link-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-link-color) 90%, transparent); border-color:var(--wiki-content-link-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-link-color) 90%, transparent); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { background-color: transparent; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .oo-ui-buttonSelectWidget.oo-ui-widget-enabled:focus .oo-ui-buttonOptionWidget.oo-ui-optionWidget-selected .oo-ui-buttonElement-button { border-color: var(--wiki-accent-color--hover); box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover),inset 0 0 0 2px var(--wiki-accent-label-color); } .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td, .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .mw-advancedSearch-namespace-selection { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer { background: var(--wiki-content-background-color); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer fieldset { border-color: var(--wiki-content-border-color); margin-top: 0; } .mw-advancedSearch-fieldContainer .oo-ui-labelElement > .oo-ui-fieldsetLayout-header > .oo-ui-labelElement-label { all: unset; } .mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-content-text-color); } .mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup .mw-advancedSearch-tooltip-head { color: var(--wiki-content-text-mix-color); } .oo-ui-menuSectionOptionWidget { color: var(--wiki-content-text-mix-color); } /* possibly deprecated */ .mw-ui-button:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-accent-color); border-color: var(--wiki-content-border-color); } .mw-ui-button:not(:disabled):visited { color: var(--wiki-accent-color); } .mw-ui-button:not(:disabled):hover { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-border-color); color: var(--wiki-accent-color--hover); } .mw-ui-button:not(:disabled):focus { border-color: var(--wiki-accent-color); color: var(--wiki-content-text-color); box-shadow: none; } .mw-ui-button:not(:disabled):active, .mw-ui-button:not(:disabled).is-on { background-color: var(--wiki-content-background-color); color: var(--wiki-content-dynamic-color); border-color: var(--wiki-content-link-color); } /* end possibly deprecated */ .mw-ui-icon-before::before { filter: var(--wiki-icon-to-link-filter); } .oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-windowManager-modal>.oo-ui-dialog { background-color:var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 50%, transparent); } .oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame { border-color:var(--wiki-content-border-color); } .oo-ui-messageDialog-message { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-mix-color-95); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-accent-color); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color); box-shadow: inset 0 0 3px var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color--hover); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-buttonElement-button { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .tdg-templateDataParamWidget-param-description { color: var(--wiki-content-text-mix-color); } .oo-ui-messageWidget.oo-ui-flaggedElement-error:not(.oo-ui-messageWidget-block), .mw-body-content .error { color: var(--wiki-alert-color); } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-error { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-alert-color); border-left-width: 10px; } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-success { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-success-color); border-left-width: 10px; } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-notice { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-text-mix-color); } .tdg-templateDataParamWidget-param-alias { color: var(--wiki-content-text-mix-color); background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .tdg-templateDataParamWidget-param-alias:first-child { background-color: var(--wiki-content-background-color--secondary); } .mw-templatedata-doc-muted { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:active { background-color: var(--wiki-content-background-color--secondary); border-right-color: var(--wiki-accent-color); } /* Date picker */ .mw-widget-dateInputWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:hover { border-color: var(--wiki-accent-color); box-shadow: none; } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle > .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget { border-color: var(--wiki-content-border-color); } .mw-widget-calendarWidget:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-dateInputWidget-calendar { background-color: var(--wiki-content-background-color); } .mw-widget-dateInputWidget-calendar:focus { box-shadow: inset 0 0 0 1px var(--wiki-accent-color),0 2px 2px 0 rgba(0,0,0,0.2); } .mw-widget-calendarWidget-header .oo-ui-labelElement-label, .mw-widget-calendarWidget-day, .mw-widget-calendarWidget-month, .mw-widget-calendarWidget-year { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget-day-heading, .mw-widget-calendarWidget-day-additional { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 55%, transparent); } .mw-widget-calendarWidget-day-today { box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-calendarWidget-item-selected { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, transparent); color: var(--wiki-accent-label-color); } .mw-widget-calendarWidget-item:hover { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-widgets-datetime-calendarWidget:focus { border-color: var(--wiki-content-border-color); box-shadow: none; } .mw-widgets-datetime-calendarWidget-grid { overflow-x: initial; } .mw-widgets-datetime-dateTimeInputWidget-handle { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-handle:hover { border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-editField:hover { background-color: var(--wiki-content-background-color); } .mw-widgets-datetime-calendarWidget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-calendarWidget-grid .mw-widgets-datetime-calendarWidget-cell.mw-widgets-datetime-calendarWidget-extra .oo-ui-buttonElement-button .oo-ui-labelElement-label { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 55%, transparent); } /* Unpatrolled page creations on Special:NewPages */ .not-patrolled { background-color:var(--wiki-warning-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 16%, transparent); } .mw-spinner-container > div::after { background-color:var(--wiki-content-text-color); } pre, code, .mw-code { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-templatedata-doc-param-alias { color:var(--wiki-content-text-mix-color); } .mw-highlight, .view-light .mw-highlight { --pygments-background:var(--wiki-content-background-color--secondary); /* fallback */ --pygments-background: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); --pygments-err: #db0000; --pygments-c: #3a7575; --pygments-k: #008000; --pygments-o: #666; --pygments-ch: #3a7575; --pygments-cm: #3a7575; --pygments-cp: #986200; --pygments-cpf: #3a7575; --pygments-c1: #3a7575; --pygments-cs: #3a7575; --pygments-gd: #a00000; --pygments-gr: #db0000; --pygments-gh: #000080; --pygments-gi: #008100; --pygments-go: #6e6e6e; --pygments-gp: #000080; --pygments-gu: #800080; --pygments-gt: #04d; --pygments-kc: #008000; --pygments-kd: #008000; --pygments-kn: #008000; --pygments-kp: #008000; --pygments-kr: #008000; --pygments-kt: #b00040; --pygments-m: #666; --pygments-s: #ba2121; --pygments-na: #647421; --pygments-nb: #008000; --pygments-nc: #00f; --pygments-no: #800; --pygments-nd: #a412ff; --pygments-ni: #6d6d6d; --pygments-ne: #c9352e; --pygments-nf: #00f; --pygments-nl: #727200; --pygments-nn: #00f; --pygments-nt: #008000; --pygments-nv: #19177c; --pygments-ow: #a412ff; --pygments-w: #6e6e6e; --pygments-mb: #666; --pygments-mf: #666; --pygments-mh: #666; --pygments-mi: #666; --pygments-mo: #666; --pygments-sa: #ba2121; --pygments-sb: #ba2121; --pygments-sc: #ba2121; --pygments-dl: #ba2121; --pygments-sd: #ba2121; --pygments-s2: #ba2121; --pygments-se: #a55a1e; --pygments-sh: #ba2121; --pygments-si: #af4d74; --pygments-sx: #008000; --pygments-sr: #af4d74; --pygments-s1: #ba2121; --pygments-ss: #19177c; --pygments-bp: #008000; --pygments-fm: #00f; --pygments-vc: #19177c; --pygments-vg: #19177c; --pygments-vi: #19177c; --pygments-vm: #19177c; --pygments-il: #666; } .view-dark .mw-highlight { --pygments-background:var(--wiki-content-background-color--secondary); /* fallback */ --pygments-background: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); --pygments-err: #fe4242; --pygments-c: #4b9797; --pygments-k: #00a300; --pygments-o: #898989; --pygments-ch: #4b9797; --pygments-cm: #4b9797; --pygments-cp: #c17d00; --pygments-cpf: #4b9797; --pygments-c1: #4b9797; --pygments-cs: #4b9797; --pygments-gd: #ff3f3f; --pygments-gr: #fe4242; --pygments-gh: #7a7aff; --pygments-gi: #00a000; --pygments-go: #8a8a8a; --pygments-gp: #7a7aff; --pygments-gu: #f500f5; --pygments-gt: #4e84fe; --pygments-kc: #00a300; --pygments-kd: #00a300; --pygments-kn: #00a300; --pygments-kp: #00a300; --pygments-kr: #00a300; --pygments-kt: #fe357e; --pygments-m: #898989; --pygments-s: #e25e5e; --pygments-na: #80932a; --pygments-nb: #00a300; --pygments-nc: #7a7afe; --pygments-no: #ff4040; --pygments-nd: #bf5aff; --pygments-ni: #999; --pygments-ne: #da655f; --pygments-nf: #7a7afe; --pygments-nl: #a0a000; --pygments-nn: #7a7afe; --pygments-nt: #00a300; --pygments-nv: #8381e7; --pygments-ow: #bf5aff; --pygments-w: #bbb; --pygments-mb: #898989; --pygments-mf: #898989; --pygments-mh: #898989; --pygments-mi: #898989; --pygments-mo: #898989; --pygments-sa: #e25e5e; --pygments-sb: #e25e5e; --pygments-sc: #e25e5e; --pygments-dl: #e25e5e; --pygments-sd: #e25e5e; --pygments-s2: #e25e5e; --pygments-se: #d07125; --pygments-sh: #e25e5e; --pygments-si: #c17492; --pygments-sx: #00a300; --pygments-sr: #c17492; --pygments-s1: #e25e5e; --pygments-ss: #8381e7; --pygments-bp: #00a300; --pygments-fm: #7a7afe; --pygments-vc: #8381e7; --pygments-vg: #8381e7; --pygments-vi: #8381e7; --pygments-vm: #8381e7; --pygments-il: #898989; } div.mw-highlight, .skin-theme-clientpref-night div.mw-highlight { background-color: var(--wiki-content-dynamic-color--inverted); margin: 0.5em 0; } .mw-highlight .err {border-color: var(--pygments-err);} .mw-highlight .c {color: var(--pygments-c);} .mw-highlight .k {color: var(--pygments-k);} .mw-highlight .o {color: var(--pygments-o);} .mw-highlight .ch {color: var(--pygments-ch);} .mw-highlight .cm {color: var(--pygments-cm);} .mw-highlight .cp {color: var(--pygments-cp);} .mw-highlight .cpf {color: var(--pygments-cpf);} .mw-highlight .c1 {color: var(--pygments-c1);} .mw-highlight .cs {color: var(--pygments-cs);} .mw-highlight .gd {color: var(--pygments-gd);} .mw-highlight .gr {color: var(--pygments-gr);} .mw-highlight .gh {color: var(--pygments-gh);} .mw-highlight .gi {color: var(--pygments-gi);} .mw-highlight .go {color: var(--pygments-go);} .mw-highlight .gp {color: var(--pygments-gp);} .mw-highlight .gu {color: var(--pygments-gu);} .mw-highlight .gt {color: var(--pygments-gt);} .mw-highlight .kc {color: var(--pygments-kc);} .mw-highlight .kd {color: var(--pygments-kd);} .mw-highlight .kn {color: var(--pygments-kn);} .mw-highlight .kp {color: var(--pygments-kp);} .mw-highlight .kr {color: var(--pygments-kr);} .mw-highlight .kt {color: var(--pygments-kt);} .mw-highlight .m {color: var(--pygments-m);} .mw-highlight .s {color: var(--pygments-s);} .mw-highlight .na {color: var(--pygments-na);} .mw-highlight .nb {color: var(--pygments-nb);} .mw-highlight .nc {color: var(--pygments-nc);} .mw-highlight .no {color: var(--pygments-no);} .mw-highlight .nd {color: var(--pygments-nd);} .mw-highlight .ni {color: var(--pygments-ni);} .mw-highlight .ne {color: var(--pygments-ne);} .mw-highlight .nf {color: var(--pygments-nf);} .mw-highlight .nl {color: var(--pygments-nl);} .mw-highlight .nn {color: var(--pygments-nn);} .mw-highlight .nt {color: var(--pygments-nt);} .mw-highlight .nv {color: var(--pygments-nv);} .mw-highlight .ow {color: var(--pygments-ow);} .mw-highlight .w {color: var(--pygments-w);} .mw-highlight .mb {color: var(--pygments-mb);} .mw-highlight .mf {color: var(--pygments-mf);} .mw-highlight .mh {color: var(--pygments-mh);} .mw-highlight .mi {color: var(--pygments-mi);} .mw-highlight .mo {color: var(--pygments-mo);} .mw-highlight .sa {color: var(--pygments-sa);} .mw-highlight .sb {color: var(--pygments-sb);} .mw-highlight .sc {color: var(--pygments-sc);} .mw-highlight .dl {color: var(--pygments-dl);} .mw-highlight .sd {color: var(--pygments-sd);} .mw-highlight .s2 {color: var(--pygments-s2);} .mw-highlight .se {color: var(--pygments-se);} .mw-highlight .sh {color: var(--pygments-sh);} .mw-highlight .si {color: var(--pygments-si);} .mw-highlight .sx {color: var(--pygments-sx);} .mw-highlight .sr {color: var(--pygments-sr);} .mw-highlight .s1 {color: var(--pygments-s1);} .mw-highlight .ss {color: var(--pygments-ss);} .mw-highlight .bp {color: var(--pygments-bp);} .mw-highlight .fm {color: var(--pygments-fm);} .mw-highlight .vc {color: var(--pygments-vc);} .mw-highlight .vg {color: var(--pygments-vg);} .mw-highlight .vi {color: var(--pygments-vi);} .mw-highlight .vm {color: var(--pygments-vm);} .mw-highlight .il {color: var(--pygments-il);} .mw-highlight pre { background: var(--pygments-background); margin: 0; } .mw-content-ltr.mw-highlight-lines pre, .mw-content-ltr.content .mw-highlight-lines pre { padding-left: 3.5em; box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted); } .mw-highlight .hll { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent) } .mw-apisandbox-toolbar { background: var(--wiki-content-background-color--secondary); top: var( --wikigg-header-height ); } /* special:replacetext */ .ext-replacetext-searchoptions { background-color: transparent; border: 1px solid var(--wiki-content-border-color); } .ext-replacetext-searchoptions .ext-replacetext-divider { border-bottom: 1px solid var(--wiki-content-border-color); } /**/ .view-dark textarea { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .view-dark textarea:focus-visible { outline-color: var(--wiki-accent-color); outline-style: solid; } .oo-ui-textInputWidget.oo-ui-widget-enabled textarea.oo-ui-inputWidget-input:focus { outline: 1px solid var(--wiki-accent-color); } /* make math formulas legible on dark theme */ .mwe-math-fallback-image-inline, .mwe-math-fallback-image-display, .ve-ui-mwLatexPage-symbol { filter: var(--wiki-icon-general-filter); } /* search bar */ #searchInput { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); box-shadow: none; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--wiki-accent-color); box-shadow: none; } #searchButton { filter: var(--wiki-icon-to-link-filter); } .vector-search-box-input::placeholder { color:var(--wiki-content-text-mix-color); } /* Search suggestions */ .suggestions-results, .suggestions-special { background-color: var(--wiki-content-background-color--secondary); } .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--wiki-content-text-color); } .suggestions-result { color: var(--wiki-content-link-color); } .suggestions-result-current { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .suggestions-special .special-label { color: var(--wiki-content-text-mix-color); } .suggestions-special.suggestions-result-current .special-label { color:var(--wiki-accent-label-color); } .suggestions-special .special-query { color: var(--wiki-link-label-color); } /* search page */ fieldset#mw-searchoptions { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); border-color: var(--wiki-content-border-color); } #mw-searchoptions .divider { border-color: var(--wiki-content-border-color); } .mw-search-profile-tabs { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); border: 1px solid var(--wiki-content-border-color); margin-top: 1em; } .mw-search-profile-tabs div.search-types ul li.current a { color: var(--wiki-content-text-color); } .results-info, .mw-search-result-data { color: var(--wiki-content-text-mix-color); } /**/ /* Login/register page */ .mw-number-text { color:var(--wiki-content-text-mix-color); } .mw-body-content .mw-number-text h3 { color:var(--wiki-heading-color); } .mw-number-text.icon-edits, .mw-number-text.icon-pages, .mw-number-text.icon-contributors { position:relative; background:none; } .mw-number-text.icon-edits::before, .mw-number-text.icon-pages::before, .mw-number-text.icon-contributors::before { position:absolute; width:95px; height:100%; left:0; top:0; content:''; filter:brightness(0) var(--wiki-icon-general-filter); } .mw-number-text.icon-edits::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center; } .mw-number-text.icon-pages::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center } .mw-number-text.icon-contributors::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center } /**/ /* Multimedia viewer */ .mw-mmv-post-image, .mw-mmv-image-metadata { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis { box-shadow: -4px 6px 0 0 var(--wiki-content-background-color); } .mw-mmv-title-para .mw-mmv-ttf-ellipsis { background-color: var(--wiki-content-background-color); } .mw-mmv-title-para .mw-mmv-ttf-ellipsis::before { background-image: linear-gradient(to right, transparent 0%, var(--wiki-content-background-color) 100%); } .mw-mmv-ttf-ellipsis-container:hover .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis { background-color: var(--wiki-content-background-color--secondary); } .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis:hover, .mw-mmv-ttf-ellipsis-container .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); } .mw-ui-button.mw-ui-progressive:not(:disabled) { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):hover { background-color: var(--wiki-accent-color--hover); } .skin-vector .mw-ui-button.mw-ui-progressive:hover, .skin-vector .mw-ui-button.mw-ui-primary:disabled { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color); border: 2px solid var(--wiki-content-border-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):active, .mw-ui-button.mw-ui-progressive:not(:disabled).is-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color) } /* possibly deprecated */ .mw-ui-input:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-ui-input:not(:disabled):hover, .mw-ui-input:not(:disabled):focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } .mw-ui-input::placeholder { color:var(--wiki-content-text-mix-color); } /* end possibly deprecated */ .mw-mmv-dialog { background-color: var(--wiki-content-background-color); box-shadow: 0 2px 2px 0 var(--wiki-content-border-color); } .mw-mmv-dialog .mw-mmv-dialog-down-arrow { background-color: var(--wiki-content-background-color); } .mw-mmv-options-dialog-header { color: var(--wiki-content-text-color); } .mw-mmv-options-text-header, .mw-mmv-options-text-body { color: var(--wiki-content-text-mix-color); } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu { background-image: none; } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu span { display: none; } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu::after { display:inline-block; width:8px; height:100%; content:''; --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E %3Cpath fill=%22%23000%22 fill-rule=%22evenodd%22 d=%22m2.023 3 3.49 5.953L9 3z%22 clip-rule=%22evenodd%22/%3E %3C/svg%3E") no-repeat; --mask-size: 12px; --mask-position: center; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color: currentColor; } .mw-mmv-embed-dimensions { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 76%, transparent); } .oo-ui-optionWidget-selected .mw-mmv-embed-dimensions { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 82%, transparent); } .mw-mmv-download-pane .mw-mmv-download-attribution { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-mix-color); } .mw-mmv-download-pane .mw-mmv-download-attribution:hover { background-color: var(--wiki-content-dynamic-color--inverted); color: var(--wiki-content-text-color); } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-preview-link, .mw-mmv-download-pane .mw-mmv-download-attribution-cta-invite { color: var(--wiki-content-text-mix-color); } .mw-ui-button.mw-ui-quiet, .mw-ui-button.mw-ui-quiet.mw-ui-progressive, .mw-ui-button.mw-ui-quiet.mw-ui-destructive { color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):focus { box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-accent-color); } input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:active, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:active, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:active, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:focus, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus { color: var(--wiki-content-text-color); } /**/ /* Echo */ .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-optionWidget-selected > .oo-ui-buttonElement-button:hover { color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-content-text-color); } @-webkit-keyframes unseen-fadeout-to-unread { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color--secondary); } } @keyframes unseen-fadeout-to-unread { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color--secondary); } } @-webkit-keyframes unseen-fadeout-to-read { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color); } } @keyframes unseen-fadeout-to-read { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color); } } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:before { border-bottom-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:after { border-bottom-color: var(--wiki-content-background-color--secondary); } .client-js .mw-echo-special-nojs { filter:var(--wiki-icon-general-filter) } /**/ /* codex fixes */ .cdx-checkbox__icon { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb,var(--wiki-accent-color) 5%,transparent); } /**/ /************************* * End Vector theme fixes * **************************/ /************************ * Theme-based Scribunto * *************************/ #mw-scribunto-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-scribunto-console-fieldset, .mw-scribunto-message, .mw-scribunto-input, .mw-scribunto-error, .mw-scribunto-print, .mw-scribunto-normalOutput { background: transparent; } .mw-scribunto-console-fieldset { color: var(--wiki-content-text-color); } .mw-scribunto-message { color: var(--wiki-content-text-color); } .mw-scribunto-input { color: var(--wiki-content-text-color--hover); } .mw-scribunto-error { color: var(--wiki-alert-color); } .mw-scribunto-print { color: var(--wiki-content-text-color); } .mw-scribunto-normalOutput { color: var(--wiki-content-text-color); } /**************** * End Scribunto * *****************/ /*************************** * Theme-based VisualEditor * ****************************/ .ve-activated .vector-menu-tabs .selected { box-shadow:inset 0 -1px 0 var(--wiki-content-border-color); /* fallback */ box-shadow: inset 0 -1px 0 color-mix(in srgb, var(--wiki-content-border-color) 50%, transparent); } .ve-init-mw-progressBarWidget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-accent-color); box-shadow:0 1px 1px var(--wiki-content-dynamic-color); /* fallback */ box-shadow: 0 1px 1px color-mix(in srgb, var(--wiki-content-dynamic-color) 15%, transparent); } .ve-init-mw-progressBarWidget-bar { background-color:var(--wiki-accent-color); } .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar { border-bottom-color: var(--wiki-content-border-color); } .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-floating .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar { top: var(--wikigg-header-height, 0); background: var(--wiki-content-background-color); } div.ve-ce-branchNode { border-color:var(--wiki-content-border-color); } .ve-ce-focusableNode-highlight { background: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .ve-ce-surface-highlights-focused .ve-ce-focusableNode-highlights { opacity: 0.25; } .ve-ce-branchNode-blockSlug, .ve-ce-branchNode-newSlug:not(.ve-ce-branchNode-newSlug-open) { outline-color: var(--wiki-accent-color); background-color:var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 75%, transparent); } figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'], figure[typeof~='mw:Image/Thumb'], figure[typeof~='mw:Video/Thumb'], figure[typeof~='mw:Audio/Thumb'], figure[typeof~='mw:Image/Frame'], figure[typeof~='mw:Video/Frame'], figure[typeof~='mw:Audio/Frame'] { border-color: var(--wiki-content-border-color); background-color: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > span:first-child > *:first-child:not(.mw-broken-media) { border-color: var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > figcaption, figure[typeof~='mw:File/Frame'] > figcaption, figure[typeof~='mw:Image/Thumb'] > figcaption, figure[typeof~='mw:Video/Thumb'] > figcaption, figure[typeof~='mw:Audio/Thumb'] > figcaption, figure[typeof~='mw:Image/Frame'] > figcaption, figure[typeof~='mw:Video/Frame'] > figcaption, figure[typeof~='mw:Audio/Frame'] > figcaption { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character, .oo-ui-toolbar-position-top .ve-ui-toolbarDialog-position-above, .oo-ui-bookletLayout > .oo-ui-menuLayout-menu, .ve-ui-mwTwoPaneTransclusionDialogLayout > .oo-ui-menuLayout-menu, .ve-ui-specialCharacterPage-character:hover { border-color:var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character:hover { box-shadow:inset 0 0 1px 1px var(--wiki-accent-color); } .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-disabled .oo-ui-tool-title, .oo-ui-popupToolGroup-tools .oo-ui-tool-link .oo-ui-tool-accel { color: var(--wiki-content-text-mix-color); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-content-dynamic-color--inverted); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 78%, transparent); } .ve-activated .ve-init-mw-desktopArticleTarget-originalContent #catlinks:hover { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-link-color) 10%, transparent); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { color: var(--wiki-accent-color); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color); } .oo-ui-tabOptionWidget { color: var(--wiki-content-text-mix-color); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):hover { color: var(--wiki-accent-color--hover); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):active { color: var(--wiki-content-text-color); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-frameless { box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .ve-ce-linkAnnotation.ve-ce-annotation-active { box-shadow:0 0 0 1px var(--wiki-content-background-color--secondary); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-content-link-color) 20%, transparent); background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-link-color) 10%, transparent); } .ve-ui-mwInternalLinkContextItem-withImage > .oo-ui-iconElement.oo-ui-iconElement-icon { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-text-mix-color-95); border-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); filter: unset; } .mw-widget-titleWidget-menu-withImages .mw-widget-titleOptionWidget.oo-ui-iconElement > .oo-ui-iconElement-icon.mw-widget-titleOptionWidget-hasImage { filter: unset; } .mw-widget-titleWidget-menu-withImages .mw-widget-titleOptionWidget.oo-ui-iconElement > .oo-ui-iconElement-icon:not(.mw-widget-titleOptionWidget-hasImage) { background-color: var(--wiki-content-text-mix-color-95); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); filter: unset; } .ve-ui-desktopContext .ve-ui-linkContextItem .ve-ui-linkContextItem-label .ve-ui-linkContextItem-label-preview { color: var(--wiki-content-text-mix-color); } .ve-ui-toolbarDialog { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .ve-ce-languageAnnotation { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); border-color: var(--wiki-content-link-color); } .mw-widget-mediaResultWidget-overlay { box-shadow: inset 0 0 0 1px var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button { background-color: transparent; border-right-color: var(--wiki-accent-color); /* fallback */ border-right-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget:hover { border-color: var(--wiki-content-text-mix-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop .oo-ui-selectFileInputWidget-info > .oo-ui-inputWidget-input { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-accent-color); } .oo-ui-selectFileWidget.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-selectFileInputWidget-empty.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-dynamic-color--secondary); } .mw-upload-bookletLayout-filePreview { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwMediaDialog-panel-imageinfo-details { color: var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input { -webkit-text-fill-color:var(--wiki-content-text-color); /* fallback */ -webkit-text-fill-color: color-mix(in srgb, var(--wiki-content-text-color) 50%, transparent); } .oo-ui-optionWidget.oo-ui-widget-disabled { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLanguagesPage-languages-table th, .ve-ui-mwLanguagesPage-languages-table td { border-bottom-color: var(--wiki-content-border-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(even) td { background: var(--wiki-content-background-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(odd) td { background: transparent; /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--secondary) 5%, transparent); } .ve-ui-targetWidget { border-color: var(--wiki-content-border-color); } .ve-ui-targetWidget:not(.oo-ui-pendingElement-pending) { background: var(--wiki-content-background-color); } .ve-ui-targetWidget-focused { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-sticky { background-color: var(--wiki-content-background-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.oo-ui-optionWidget-highlighted { color: var(--wiki-content-dynamic-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage:hover, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage.oo-ui-optionWidget-highlighted { color: var(--wiki-accent-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-no-template-parameters { color: var(--wiki-content-text-mix-color); } .ve-ui-mwTemplatePage-description { color: var(--wiki-content-text-mix-color); } .ve-ui-mwParameterPage-doc-required, .ve-ui-mwParameterPage-doc-deprecated, .ve-ui-mwParameterPage-inlineDescription .ve-ui-mwParameterPage-doc-example { color: var(--wiki-content-text-mix-color); } .ve-ui-expandableContent-fade { background: linear-gradient(to right, transparent 0, var(--wiki-content-background-color) 90%); } .ve-ui-expandableContent-toggle { background-color: var(--wiki-content-background-color); } .ve-ui-mwParameterPage-undocumentedLabel { color: var(--wiki-content-text-mix-color); } .oo-ui-fieldLayout-disabled > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header > .oo-ui-labelElement-label { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexDialog-content .oo-ui-bookletLayout-stackLayout h3 { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexPage-symbol { border-color: var(--wiki-content-border-color); } .ve-ui-mwGalleryDialog-highlighted-image { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwHelpListToolGroup-tools-footer { border-color: var(--wiki-content-border-color); } .ve-ui-mwHelpListToolGroup-version-link, .ve-ui-mwHelpListToolGroup-version-date, .ve-ui-mwHelpPopupTool-version-label, .ve-ui-mwHelpPopupTool-version-link, .ve-ui-mwHelpPopupTool-version-date { color: var(--wiki-content-text-mix-color); } .ve-ui-mwSaveDialog-summary { background-color: var(--wiki-content-background-color); } .ve-ui-mwSaveDialog-options { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-mwSaveDialog-license { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:hover, .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:active { border-right-color: var(--wiki-accent-color); border-left-color: var(--wiki-accent-color); } .ve-ui-debugBar { border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-commands-divider { border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-dump > table { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-dump td { background-color: var(--wiki-content-background-color); } .ve-ui-debugBar-dump th { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); text-shadow: 0 1px 1px var(--wiki-content-dynamic-color--inverted); } .ve-ui-debugBar-dump ol { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-element, .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-char, .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-achar { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-dynamic-color); text-shadow: 0 1px 1px var(--wiki-content-dynamic-color--inverted); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-element { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-char { background-color:var(--wiki-success-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-achar { background-color:var(--wiki-warning-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-note { color: var(--wiki-content-text-mix-color); } .ve-ui-debugBar-filibuster { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-transactions > ol > li { border-color: var(--wiki-content-border-color); } /******************* * End VisualEditor * ********************/ /************************** * Theme-based AbuseFilter * ***************************/ table.mw-abuselog-details { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th, table.mw-abuselog-details td, div.mw-abusefilter-editor { border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th { background: var(--wiki-content-background-color--secondary); } body td.mw-abusefilter-history-changed { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 20%, transparent); } /****************** * End AbuseFilter * *******************/ /************************************ * Theme-based Special:MultiPageEdit * *************************************/ :root { --jexcel-border-color:var(--wiki-content-border-color); /* this is defined by the extension but does not seem to be used anywhere. We override it just in case *shrug* */ } .jexcel, .jexcel_container.fullscreen .jexcel_content{ background-color:var(--wiki-content-background-color); border-bottom-color:var(--wiki-content-border-color); border-right-color:var(--wiki-content-border-color); } table.jexcel > tbody > tr > td:first-child, table.jexcel > thead, table.jexcel > thead > tr > td, table.jexcel > tbody > tr.selected > td:first-child, table.jexcel > thead > tr > td.selected { background-color:var(--wiki-content-background-color--secondary); } table.jexcel > tbody > tr.selected > td:first-child, table.jexcel > thead > tr > td.selected { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } table.jexcel > thead > tr > td{ border-bottom-color:var(--wiki-content-border-color); } .jexcel > thead > tr > td.arrow-up, .jexcel > thead > tr > td.arrow-down { background:none; } .jexcel > thead > tr > td.arrow-up::after, .jexcel > thead > tr > td.arrow-down::after { display:inline-block; position:absolute; right:0; top:0; background-repeat:no-repeat; background-position:center right 5px; width:22px; height:100%; content:''; filter:brightness(50%) var(--wiki-icon-general-filter); } .jexcel > thead > tr > td.arrow-up::after { background-image:url("data:image/svg+xml,%0A%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 24 24'%3E%3Cpath fill='none' d='M0 0h24v24H0V0z'/%3E%3Cpath d='M7 14l5-5 5 5H7z' fill='gray'/%3E%3C/svg%3E"); } .jexcel > thead > tr > td.arrow-down::after { background-image:url("data:image/svg+xml,%0A%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 24 24'%3E%3Cpath fill='none' d='M0 0h24v24H0V0z'/%3E%3Cpath d='M7 10l5 5 5-5H7z' fill='gray'/%3E%3C/svg%3E"); } .jexcel > thead > tr:nth-child(2) > td { z-index:1; /* prevents overlapping the headings after scrolling on tall tables */ } .jexcel > tbody > tr > td { border-top-color:var(--wiki-content-text-mix-color-95); border-bottom-color:var(--wiki-content-text-mix-color-95); } .jexcel > tbody > tr > td.readonly { color:var(--wiki-content-text-mix-color); } .jexcel_content { scrollbar-color:var(--wiki-content-text-mix-color) transparent; /* we need this important to override inline styling */ box-shadow:var(--wiki-content-dynamic-color--secondary--inverted) 2px 2px 5px 0.1px !important; } .jexcel .highlight { background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .jexcel .highlight-top { border-top-color:var(--wiki-content-text-mix-color); box-shadow:0px -1px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-left { border-left-color:var(--wiki-content-text-mix-color); box-shadow:-1px 0px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-top.highlight-left { box-shadow:-1px -1px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-right { border-right-color:var(--wiki-content-text-mix-color); } .jexcel .highlight-bottom { border-bottom-color:var(--wiki-content-text-mix-color); } .jexcel .jexcel_column_filter { background:none; } .jexcel .jexcel_column_filter::after { display:inline-block; position:absolute; right:0; top:0; background-repeat:no-repeat; background-position:top 50% right 5px; background-image:url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='gray' width='18px' height='18px'%3E%3Cpath d='M10 18h4v-2h-4v2zM3 6v2h18V6H3zm3 7h12v-2H6v2z'/%3E%3Cpath d='M0 0h24v24H0z' fill='none'/%3E%3C/svg%3E"); width:20px; height:100%; content:''; filter:brightness(50%) var(--wiki-icon-general-filter); } .jexcel_pagination > div > div { background-color:var(--wiki-accent-color); /* we need this important to override a built-in one */ color:var(--wiki-accent-label-color) !important; } .jexcel_page_selected { background:linear-gradient(to bottom,var(--wiki-accent-color) 0%,var(--wiki-accent-color--hover) 100%); /* we need this important to override a built-in one */ border:1px solid var(--wiki-content-border-color) !important; } /**************************** * End Special:MultiPageEdit * *****************************/ /*********************** * Theme-based msupload * ************************/ #msupload-div, #msupload-list .file { background-color:var(--wiki-content-background-color); border-color:var(--wiki-content-border-color); } #msupload-select { filter:brightness(0) var(--wiki-icon-to-link-filter); } #msupload-dropzone { border-color:var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .drop-over { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color) !important; } #msupload-bottom { border-color:var(--wiki-content-border-color); } #msupload-bottom #msupload-files { padding-left:0; background: none; } #msupload-bottom #msupload-files::before { display:inline-block; background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0; background-position:left center; height:22px; width:25px; content:''; vertical-align: top; filter:var(--wiki-icon-general-filter); } #msupload-list .file .file-size { color: var(--wiki-content-text-mix-color); } #msupload-div a { color: var(--wiki-content-link-color); } #msupload-list .file .file-name:hover { background-color: var(--wiki-content-dynamic-color--inverted); } #msupload-list .file .file-name-input { background: var(--wiki-content-dynamic-color--inverted); } #msupload-list .file .file-warning { color: var(--wiki-warning-color); } /*************************** * End theme-based msupload * ****************************/ /***************************** * Theme-based commentstreams * ******************************/ .cs-title-edit-field { border-color:var(--wiki-accent-color); } .cs-title-edit-field::placeholder, .view-dark .cs-body-edit-field::placeholder { color: var(--wiki-content-text-mix-color); } .cs-edit-box , .cs-expanded .cs-comment-header { background-color: var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .cs-target-comment .cs-comment-header { border-color:var(--wiki-accent-color); } .cs-comment-author a { color: var(--wiki-content-link-color); } .cs-comment-details { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 95%, transparent); } .cs-comment-author-anonymous { color:var(--wiki-content-text-color); /* fallback */ color:color-mix(in srgb, var(--wiki-content-text-color) 95%, transparent); } .cs-comment { border:1px solid var(--wiki-content-border-color); } .cs-comment-body { padding:0 5px; } /********************************* * End theme-based commentstreams * **********************************/ /************************ * Theme-based checkuser * *************************/ .mw-datatable.ext-checkuser-investigate-table tr:hover td { background-color:var(--wiki-content-background-color); } .mw-datatable.ext-checkuser-investigate-table th { background-color:var(--wiki-content-background-color--secondary); } .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) .ext-checkuser-investigate-table-row-hover-data-match td, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr:hover td{ background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 10%, transparent); } .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td.ext-checkuser-investigate-table-cell-pinned, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td.ext-checkuser-investigate-table-cell-pinned, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td.ext-checkuser-investigate-table-cell-pinned-data-match, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td.ext-checkuser-investigate-table-cell-pinned-data-match, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr td.ext-checkuser-investigate-table-cell-hover-data-match, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr td:hover.ext-checkuser-investigate-table-cell-pinnable { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 40%, transparent); } .ext-checkuser-investigate-copy-message.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-notice { background-color:var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .mw-special-Investigate .ext-checkuser-investigate-subtitle-fieldset { background-color:var(--wiki-content-background-color--secondary); } /**************** * End checkuser * *****************/ /*************************** * Theme-based SearchDigest * ****************************/ .searchdigest-stats-table { border-color: var(--wiki-content-border-color); border-collapse: collapse; } .searchdigest-stats-table thead th, .searchdigest-stats-table tr:not(:last-child) th, .searchdigest-stats-table tr:not(:last-child) td { border-bottom-color: var(--wiki-content-border-color); } .searchdigest-stats-table thead th:last-child, .searchdigest-stats-table td { border-left-color: var(--wiki-content-border-color); } .searchdigest-stats-table thead tr { background: var(--wiki-content-background-color--secondary); } /******************* * End SearchDigest * ********************/ /**************************** * Extension:RelatedArticles * *****************************/ .client-js .read-more-container { min-height:unset; } @media (min-width: 1000px) { .client-js .read-more-container { min-height:calc( 80px /*card height*/ + 10px /*card margin*/ + 1em /*container padding*/ + 0.3em /*card-list margin*/ + 0.8em /*h2 font-size*/ + 1em /*h2 padding*/ + 0.6em /*h2 margin*/ + 1px /*container border*/ ); } } .ext-related-articles-card-list .ext-related-articles-card { background-color:var(--wiki-content-background-color); } .ext-related-articles-card-list .ext-related-articles-card, .ext-related-articles-card-list .ext-related-articles-card + .ext-related-articles-card { /* your guess is as good as mine for why they did this */ border-color:var(--wiki-content-border-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-border-color) 20%, transparent); } .ext-related-articles-card-list .ext-related-articles-card-thumb { background-color:var(--wiki-content-background-color--secondary); } .ra-read-more h2 { color:var(--wiki-body-dynamic-color--secondary); } .ext-related-articles-card-list h3 a { color:var(--wiki-content-heading-color); } .ext-related-articles-card-list h3::after { background-image: linear-gradient(to right,transparent,var(--wiki-content-background-color) 50%); } .ext-related-articles-card-list .ext-related-articles-card-extract { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 50%, transparent); } /* removed background image and use a mask image instead */ .ext-related-articles-card-list .ext-related-articles-card-thumb-placeholder { position:relative; background-image:none; } .ext-related-articles-card-list .ext-related-articles-card-thumb-placeholder::after { position:absolute; width:100%; height:100%; top:0; left:0; content:''; --mask-image: url("/extensions/RelatedArticles/resources/ext.relatedArticles.readMore/article.svg?3c572"); --mask-size: 40px; --mask-repeat: no-repeat; --mask-position: center; -webkit-mask: var(--mask-image); mask: var(--mask-image); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-repeat: var(--mask-repeat); mask-repeat: var(--mask-repeat); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color:var(--wiki-content-text-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-color) 75%, transparent); } /**/ /* this simulates mw-footer having a top border */ .read-more-container { border-bottom: var(--wiki-content-border-width, 1px) solid var(--wiki-content-border-color); } @media screen and (min-width: 720px) { .read-more-container { margin-right:1em; } } /******************************** * End Extension:RelatedArticles * *********************************/ /******************* * Extension:Popups * ********************/ .mwe-popups { box-shadow:0 30px 90px -20px rgba(0,0,0,0.3),0 0 1px 1px transparent; /* fallback */ box-shadow: 0 30px 90px -20px rgba(0,0,0,0.3),0 0 1px 1px color-mix(in srgb, var(--wiki-content-border-color) 5%, transparent); } .mwe-popups, .mwe-popups .mwe-popups-container { background-color:var(--wiki-content-background-color); color:var(--wiki-content-text-color); } .mwe-popups .mwe-popups-extract { color:var(--wiki-content-text-color); } .mwe-popups .mwe-popups-extract[dir="ltr"]::after { background-image: linear-gradient(to right,transparent,var(--wiki-content-background-color) 50%); } .mwe-popups.flipped-y::before, .mwe-popups.flipped-x-y::before, .mwe-popups.mwe-popups-image-pointer::before, .mwe-popups.mwe-popups-image-pointer.flipped-x::before, .mwe-popups.mwe-popups-no-image-pointer::before, .mwe-popups.flipped-x.mwe-popups-is-tall::before, .mwe-popups.flipped-x-y.mwe-popups-is-tall::before { border-color:var(--wiki-content-border-color); } .mwe-popups.flipped-y::after, .mwe-popups.flipped-x-y::after, .mwe-popups.mwe-popups-image-pointer::after, .mwe-popups.mwe-popups-image-pointer.flipped-x::after, .mwe-popups.mwe-popups-no-image-pointer::after, .mwe-popups.flipped-x-y.mwe-popups-is-tall::after { border-color:var(--wiki-content-background-color); } .popups-icon { position:relative; background-position: center; background-repeat: no-repeat; background-size: calc(max(1.4285714em,20px)); min-width: 20px; min-height: 20px; width: 1.4285714em; height: 1.4285714em; display: inline-block; vertical-align: text-bottom; } .popups-icon--preview-generic, .popups-icon--settings, .popups-icon--infoFilled, .popups-icon--infoFilled:lang(ar), .popups-icon--close, .popups-icon--reference-generic, .popups-icon--reference-book, .popups-icon--preview-disambiguation { background-image:none; } .popups-icon::after { position:absolute; width:100%; height:100%; top:0; left:0; content:''; -webkit-mask-image:var(--mask-image, none); mask-image:var(--mask-image, none); -webkit-mask-repeat:var(--mask-repeat, no-repeat); mask-repeat:var(--mask-repeat, no-repeat); -webkit-mask-size:var(--mask-size, calc(max(1.4285714em,20px))); mask-size:var(--mask-size, calc(max(1.4285714em,20px))); -webkit-mask-position:var(--mask-position, center); mask-position:var(--mask-position, center); background-color:var(--mask-color, currentColor); background-color:var(--mask-color, currentColor); } .popups-icon--preview-generic::after { --mask-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E %3Ctitle%3E sad face %3C/title%3E %3Cpath d=%22M2 0a2 2 0 0 0-2 2v18l4-4h14a2 2 0 0 0 2-2V2a2 2 0 0 0-2-2H2zm4 4c1.336 0 2.007 1.617 1.06 2.56-.943.947-2.56.276-2.56-1.06A1.5 1.5 0 0 1 6 4zm8 0c1.336 0 2.007 1.617 1.06 2.56-.943.947-2.56.276-2.56-1.06A1.5 1.5 0 0 1 14 4zm-4 5c2.61 0 4.83.67 5.65 3H4.35C5.17 9.67 7.39 9 10 9z%22/%3E %3C/svg%3E"); } .popups-icon--settings::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><g transform=\"translate(10 10)\"><path id=\"cdx-icon-settings-a\" d=\"M1.5-10h-3l-1 6.5h5m0 7h-5l1 6.5h3\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(45)\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(90)\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(135)\"/></g><path d=\"M10 2.5a7.5 7.5 0 000 15 7.5 7.5 0 000-15v4a3.5 3.5 0 010 7 3.5 3.5 0 010-7\"/></svg>"); } .popups-icon--infoFilled::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M10 0C4.477 0 0 4.477 0 10s4.477 10 10 10 10-4.477 10-10S15.523 0 10 0zM9 5h2v2H9zm0 4h2v6H9z\"/></svg>"); } .popups-icon--infoFilled:lang(ar)::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M8 19a1 1 0 001 1h2a1 1 0 001-1v-1H8zm9-12a7 7 0 10-12 4.9S7 14 7 15v1a1 1 0 001 1h4a1 1 0 001-1v-1c0-1 2-3.1 2-3.1A7 7 0 0017 7z\"/></svg>"); } .popups-icon--close::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"m4.34 2.93 12.73 12.73-1.41 1.41L2.93 4.35z\"/><path d=\"M17.07 4.34 4.34 17.07l-1.41-1.41L15.66 2.93z\"/></svg>"); } .popups-icon--reference-generic::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"m15 10-2.78-2.78L9.44 10V1H5a2 2 0 00-2 2v14a2 2 0 002 2h10a2 2 0 002-2V3a2 2 0 00-2-2z\"/></svg>"); } .popups-icon--reference-book::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M15 2a7.65 7.65 0 00-5 2 7.65 7.65 0 00-5-2H1v15h4a7.65 7.65 0 015 2 7.65 7.65 0 015-2h4V2zm2.5 13.5H14a4.38 4.38 0 00-3 1V5s1-1.5 4-1.5h2.5z\"/><path d=\"M9 3.5h2v1H9z\"/></svg>"); } .popups-icon--reference-journal::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M2 18.5A1.5 1.5 0 003.5 20H5V0H3.5A1.5 1.5 0 002 1.5zM6 0v20h10a2 2 0 002-2V2a2 2 0 00-2-2zm7 8H8V7h5zm3-2H8V5h8z\"/></svg>"); } .popups-icon--reference-news::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M5 2a2 2 0 00-2 2v12a1 1 0 01-1-1V5h-.5A1.5 1.5 0 000 6.5v10A1.5 1.5 0 001.5 18H18a2 2 0 002-2V4a2 2 0 00-2-2zm1 2h11v4H6zm0 6h6v1H6zm0 2h6v1H6zm0 2h6v1H6zm7-4h4v5h-4z\"/></svg>"); } .popups-icon--reference-web::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M2 2a2 2 0 00-2 2v12a2 2 0 002 2h16a2 2 0 002-2V4a2 2 0 00-2-2zm2 1.5A1.5 1.5 0 112.5 5 1.5 1.5 0 014 3.5zM18 16H2V8h16z\"/></svg>"); } .popups-icon--preview-disambiguation::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M7 0a2 2 0 00-2 2h9a2 2 0 012 2v12a2 2 0 002-2V2a2 2 0 00-2-2z\"/><path d=\"M13 20a2 2 0 002-2V5a2 2 0 00-2-2H4a2 2 0 00-2 2v13a2 2 0 002 2zM9 5h4v5H9zM4 5h4v1H4zm0 2h4v1H4zm0 2h4v1H4zm0 2h9v1H4zm0 2h9v1H4zm0 2h9v1H4z\"/></svg>"); } /*********************** * End Extension:Popups * ************************/ /********************* * Mobile adjustments * **********************/ /* Responsive Special:UserRights */ #mw-userrights-table-outer input#wpReason { width:100%; max-width:33.5em; } @media screen and (max-width:720px) { :root { --wiki-content-right-margin: 0px; --wiki-content-padding:0.5rem; --wiki-navigation-right-margin: 1px; --wiki-navigation-left-margin: 0px; --wiki-navigation-top-padding: 5px; --wiki-navigation-bottom-padding:0px; --wiki-navigation-height:2rem; --wiki-navigation-search-height:2.15rem; --wiki-navigation-search-margin:0.5rem; --wiki-logo-height: 80px; --wiki-logo-width: 100%; --wiki-logo-margin: 10px; --wiki-head-height: calc(var(--wiki-logo-height) + (var(--wiki-logo-margin) * 2) + var(--wiki-navigation-height) + var(--wiki-navigation-top-padding) + var(--wiki-navigation-bottom-padding)); --wiki-head-icon-padding: 0.25rem; --wiki-head-icon-size: calc(var(--wiki-navigation-height) - var(--wiki-head-icon-padding) * 2); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-menu-margin: 0.2rem; --wiki-menu-top-offset: calc(var(--wiki-head-height) + var( --wikigg-header-height ) + var(--wiki-navigation-bottom-padding) + var(--wiki-navigation-search-margin)); --wiki-sidebar-portal-spacing:0px; } #mw-page-base, #mw-head-base { height:var(--wiki-head-height); } #mw-page-base { padding-top: var( --wikigg-header-height ); } #mw-head-base { margin-top:calc(var(--wiki-head-height) * -1); } #p-logo, #p-logo a { height: var(--wiki-logo-height); width: var(--wiki-logo-width); } #p-logo { position:absolute; background:none; padding:0; left:0; margin:var(--wiki-logo-margin) 0; transform:none; top:calc(var(--wikigg-header-height)); } .mw-wiki-logo { background-size:contain; } #mw-head { left:0; width:100%; top:calc(var(--wiki-head-height) + var( --wikigg-header-height ) - var(--wiki-navigation-height)); } #left-navigation, #right-navigation { margin-top: 0; height:var(--wiki-navigation-height); } #right-navigation { margin-right: var(--wiki-navigation-right-margin); } div#left-navigation { margin-left: var(--wiki-navigation-left-margin); } div#right-navigation div#p-search { margin-right: 0; } .vector-menu-tabs-legacy, .vector-menu-dropdown { height:var(--wiki-navigation-height); } .vector-menu-tabs-legacy li a { height:var(--wiki-navigation-height); } #p-cactions { padding-bottom: 0px; } #p-search { position: absolute; left: 50%; transform:translateX(-50%); top: calc(var(--wiki-navigation-height) + var(--wiki-navigation-bottom-padding)); margin-left:0px; z-index: 4 /** above #mw-panel **/; } #simpleSearch { width: calc(100vw - var(--wiki-navigation-right-margin) - var(--wiki-navigation-left-margin)); } .vector-search-box-input { height:var(--wiki-navigation-search-height); } .vector-search-box form { margin:var(--wiki-navigation-search-margin) 0px; } .mw-body, .mw-footer { border-left-width: 0; border-right-width: 0; } .mw-body { margin-top: 0; padding-top:calc(var(--wiki-content-padding) + var(--wiki-navigation-search-height) + var(--wiki-navigation-bottom-padding) + (var(--wiki-navigation-search-margin) * 2)); } #mw-data-after-content { margin-left:0; } #mw-panel { position: unset; width:100%; margin: 0px auto; padding: 0; top: 0; background-position:bottom right, top center; background-size:100% 0.5em, 100% 100%; float:unset; } .vector-menu-dropdown .vector-menu-content { right: 0; left: unset; } #mw-panel .vector-menu-portal { box-sizing:border-box; border-left-width:0; border-right-width:0; background-color: var(--wiki-sidebar-background-color); } table.wikitable, table.responsive-table { display: block; overflow-x: auto; border: 0; } .mw-installed-software { word-break: unset; } .gallerybox, .gallerybox > div, .gallerybox .thumb { max-width:100%; } /* disable float on RecentChanges legend */ .mw-changeslist-legend { float: none; margin: 0 auto; } /* advanced search options */ #mw-searchoptions table { float: none; } #mw-searchoptions table td { display: block; } /* popup when clicking the download button in multimediaviewer */ .mw-mmv-dialog { width: unset; } /* turn math elements into scroll blocks unless they're an immediate child of a span */ :not(span) > math.mwe-math-element { overflow: auto hidden; max-width: 100%; } /* Expandable mobile navigation panel */ body.has-vector-mobile-menu #mw-panel { position: absolute; top: var(--wiki-menu-top-offset); z-index: 3; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle { position: relative; cursor: pointer; z-index: 5; display: block; appearance: none; border: 1px solid var(--wiki-content-border-color); margin-left: var(--wiki-navigation-search-margin); margin-bottom: 2px; background-color: var(--wiki-content-background-color--secondary); } body.has-vector-mobile-menu #mw-panel .vector-menu-portal { display: none; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle.nav--expanded ~ .vector-menu-portal { display: block; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal { text-align: left; font-size: 110%; border-left-width: var(--wiki-sidebar-border-width, 1px); border-right-width: var(--wiki-sidebar-border-width, 1px); margin-inline: calc(var(--wiki-navigation-left-margin) + var(--wiki-menu-margin)); } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal:not(:last-child) { border-bottom-width: 0; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list { display: flex; flex-wrap: wrap; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a { display: block; padding: 0.2rem 0.5rem; border: 1px solid transparent; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a:hover { border-color: var(--wiki-content-link-color); } body.has-vector-mobile-menu #mw-panel a.feedlink { padding-left: 16px; } body.has-vector-mobile-menu #mw-panel #p-navigation-label { display: block; } body.has-vector-mobile-menu #p-logo { /* Logo's a part of the sidebar panel, which uses relative positioning for the expandable button. Offset the logo appropriately. */ top: calc( -1 * var( --wiki-menu-top-offset ) + var( --wikigg-header-height ) ); } .mobile-nav-toggle { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M1 3v2h18V3zm0 8h18V9H1zm0 6h18v-2H1z'/%3E%3C/svg%3E%0A"); } body.has-vector-mobile-menu #p-tb .mw-list-item > a { display: inline-flex; } body.has-vector-mobile-menu #p-tb .vector-menu-content-list { flex-direction: row; } /* Search adjustments for the expandable menu */ body.has-vector-mobile-menu #p-search { /* reposition to the right when mobile sidebar menu is active */ left: calc(var(--wiki-navigation-search-margin) * 3 + var(--wiki-head-icon-size) + var(--wiki-head-icon-padding)); right: calc(var(--wiki-navigation-right-margin) + var(--wiki-navigation-search-margin)); transform: none; } body.has-vector-mobile-menu #simpleSearch { width: 100%; margin: 0 auto; } /* icon navbar tabs + expandable nav panel icon */ #mw-head { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg fill='none' height='24' stroke='%23000' stroke-linecap='round' stroke-linejoin='round' stroke-width='2' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M0 0h24v24H0z' fill='none' stroke='none'/%3E%3Cpath d='M4 4l4 16l4 -14l4 14l4 -16'/%3E%3C/svg%3E"); } #mw-head .vector-menu-tabs .mw-list-item a, #mw-head .vector-menu-dropdown .vector-menu-heading, #mw-panel .mobile-nav-toggle { line-height:var(--wiki-head-icon-size); width: var(--wiki-head-icon-size); /* same as line height */ height: var(--wiki-head-icon-size); box-sizing: content-box; padding: var(--wiki-head-icon-padding); color: transparent; /**<< for watch/unwatch, the text of <a> will be plain 'watch'/'unwatch' without <span> after clicking. **/ } #mw-head .vector-menu-tabs .mw-list-item a::before, #mw-head .vector-menu-dropdown .vector-menu-heading::before, #mw-panel .mobile-nav-toggle::before { content: ""; display: block; position: unset; background-image: none; width: var(--wiki-head-icon-size); height: var(--wiki-head-icon-size); margin: 0; --mask: var(--icon) no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--wiki-navigation-text-color); } #mw-head .vector-menu-tabs .mw-list-item a:hover::before, #mw-head .vector-menu-dropdown .vector-menu-heading:hover::before, #mw-panel .mobile-nav-toggle:hover::before, #mw-panel .mobile-nav-toggle.nav--expanded::before { background-color: var(--wiki-navigation-text-color--hover); } #mw-head .vector-menu-tabs .mw-list-item.selected a::before { background-color: var(--wiki-navigation-selected-text-color); } #mw-head .vector-menu-tabs .mw-list-item a span, #mw-head .vector-menu-dropdown .vector-menu-heading span { display: none; } #mw-head .vector-menu-dropdown .vector-menu-heading::after { display: none; } #ca-ve-edit, #ca-edit { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z'/%3E%3C/svg%3E%0A"); } #ca-ve-edit + #ca-edit { --icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' width='20' height='20' viewBox='0 0 20 20' aria-hidden='true'%3E%3C!----%3E%3Cg%3E%3Cpath d='M1 3v14h3v-2H3V5h1V3zm4 0v14h4v-2H7V5h2V3zm11 0v2h1v10h-1v2h3V3zm-5 0v2h2v10h-2v2h4V3z'%3E%3C/path%3E%3C/g%3E%3C/svg%3E"); } #ca-view, #ca-view-foreign { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M10 14.5a4.5 4.5 0 1 1 4.5-4.5 4.5 4.5 0 0 1-4.5 4.5M10 3C3 3 0 10 0 10s3 7 10 7 10-7 10-7-3-7-10-7'/%3E%3Ccircle cx='10' cy='10' r='2.5'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ctitle%3E article %3C/title%3E%3Cpath d='M5 1a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V3a2 2 0 0 0-2-2zm0 3h5v1H5zm0 2h5v1H5zm0 2h5v1H5zm10 7H5v-1h10zm0-2H5v-1h10zm0-2H5v-1h10zm0-2h-4V4h4z'/%3E%3C/svg%3E%0A"); } #ca-history { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M9 6v5h.06l2.48 2.47 1.41-1.41L11 10.11V6z'/%3E%3Cpath d='M10 1a9 9 0 0 0-7.85 13.35L.5 16H6v-5.5l-2.38 2.38A7 7 0 1 1 10 17v2a9 9 0 0 0 0-18'/%3E%3C/svg%3E%0A"); } #ca-talk { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M26,12H24V6a3,3,0,0,0-3-3H6A3,3,0,0,0,3,6V24.41l5.12-5.12A1.05,1.05,0,0,1,8.83,19H12v3a3,3,0,0,0,3,3h8.17a1.05,1.05,0,0,1,.71.29L29,30.41V15A3,3,0,0,0,26,12ZM12,15v2H8.83a3,3,0,0,0-2.12.88L5,19.59V6A1,1,0,0,1,6,5H21a1,1,0,0,1,1,1v6H15A3,3,0,0,0,12,15ZM27,25.59l-1.71-1.71A3,3,0,0,0,23.17,23H15a1,1,0,0,1-1-1V15a1,1,0,0,1,1-1H26a1,1,0,0,1,1,1Z'/%3E%3C/g%3E%3C/svg%3E"); } #t-contributions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg enable-background='new 0 0 32 32' id='Stock_cut' version='1.1' viewBox='0 0 32 32' xml:space='preserve' xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink'%3E%3Cdesc/%3E%3Cpath d='M27,12V5h-7v0 c0-2.209-1.791-4-4-4h0c-2.209,0-4,1.791-4,4v0H1v7h0c2.209,0,4,1.791,4,4v0c0,2.209-1.791,4-4,4h0v11h11v0c0-2.209,1.791-4,4-4h0 c2.209,0,4,1.791,4,4v0h7V20h0c2.209,0,4-1.791,4-4v0C31,13.791,29.209,12,27,12L27,12z' fill='none' stroke='%23000000' stroke-linejoin='round' stroke-miterlimit='10' stroke-width='2'/%3E%3C/svg%3E"); } #ca-addsection { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpolygon points='29 15 17 15 17 3 15 3 15 15 3 15 3 17 15 17 15 28 17 28 17 17 29 17 29 15'/%3E%3C/g%3E%3C/svg%3E"); } #ca-viewsource { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg height='24' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath class='heroicon-ui' d='M20.59 12l-3.3-3.3a1 1 0 1 1 1.42-1.4l4 4a1 1 0 0 1 0 1.4l-4 4a1 1 0 0 1-1.42-1.4l3.3-3.3zM3.4 12l3.3 3.3a1 1 0 0 1-1.42 1.4l-4-4a1 1 0 0 1 0-1.4l4-4a1 1 0 0 1 1.42 1.4L3.4 12zm7.56 8.24a1 1 0 0 1-1.94-.48l4-16a1 1 0 1 1 1.94.48l-4 16z'/%3E%3C/svg%3E"); } #p-variants { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M16,2A14,14,0,1,0,30,16,14,14,0,0,0,16,2Zm8,13a24.28,24.28,0,0,0-.41-3.62c2.19.91,3.75,2.19,4.25,3.62Zm-2,0H17V10a20.9,20.9,0,0,1,4.34.63A20.26,20.26,0,0,1,22,15ZM17,8V4.19c1.43.5,2.71,2.06,3.62,4.25A24.28,24.28,0,0,0,17,8ZM15,4.19V8a24.28,24.28,0,0,0-3.62.41C12.29,6.25,13.57,4.69,15,4.19ZM15,10v5H10a20.26,20.26,0,0,1,.63-4.34A20.9,20.9,0,0,1,15,10ZM8,15H4.19c.5-1.43,2.06-2.71,4.25-3.62A24.28,24.28,0,0,0,8,15Zm0,2a24.28,24.28,0,0,0,.41,3.62C6.25,19.71,4.69,18.43,4.19,17Zm2,0h5v5a20.9,20.9,0,0,1-4.34-.63A20.26,20.26,0,0,1,10,17Zm5,7v3.84c-1.43-.5-2.71-2.06-3.62-4.25A24.28,24.28,0,0,0,15,24Zm2,3.84V24a24.28,24.28,0,0,0,3.62-.41C19.71,25.75,18.43,27.31,17,27.81ZM17,22V17h5a20.26,20.26,0,0,1-.63,4.34A20.9,20.9,0,0,1,17,22Zm7-5h3.84c-.5,1.43-2.06,2.71-4.25,3.62A24.28,24.28,0,0,0,24,17Zm2.87-6.12A15.11,15.11,0,0,0,23,9a15.11,15.11,0,0,0-1.85-3.87A12.12,12.12,0,0,1,26.84,10.88Zm-16-5.72A15.11,15.11,0,0,0,9,9a15.11,15.11,0,0,0-3.87,1.85A12.12,12.12,0,0,1,10.88,5.16Zm-5.72,16A15.11,15.11,0,0,0,9,23a15.11,15.11,0,0,0,1.85,3.87A12.12,12.12,0,0,1,5.16,21.12Zm16,5.72A15.11,15.11,0,0,0,23,23a15.11,15.11,0,0,0,3.87-1.85A12.12,12.12,0,0,1,21.12,26.84Z'/%3E%3C/g%3E%3C/svg%3E"); } #p-cactions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ccircle cx='10' cy='10' r='2'/%3E%3Ccircle cx='3' cy='10' r='2'/%3E%3Ccircle cx='17' cy='10' r='2'/%3E%3C/svg%3E%0A"); } #ca-watch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7zm-10 6.9-3.76 2.27 1-4.28L3.5 8.5h4.61L10 4.6l1.9 3.9h4.6l-3.73 3.4 1 4.28z'/%3E%3C/svg%3E%0A"); } #ca-unwatch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32' id='Outlined'%3E%3Cg style='fill:%23000000;fill-opacity:1' id='Fill'%3E%3Cpath style='fill:%23000000;fill-opacity:1' id='path1380' d='M 28.61,11.67 H 20 L 17.34,3.47 C 16.920093,2.1973942 15.119907,2.1973942 14.7,3.47 L 12,11.67 H 3.39 c -1.3409796,0.0031 -1.900508,1.71581 -0.82,2.51 l 7,5.07 -2.68,8.21 C 6.5980433,28.35747 7.2662365,29.278767 8.21,29.28 8.4953889,29.267666 8.7705436,29.170143 9,29 l 7,-5.07 7,5.07 c 0.236205,0.170386 0.518805,0.264586 0.81,0.27 0.943763,-0.0012 1.611957,-0.92253 1.32,-1.82 l -2.66,-8.21 7,-5.07 c 1.075277,-0.810084 0.486081,-2.522863 -0.86,-2.5 z' /%3E%3C/g%3E%3C/svg%3E"); } .vector-menu-tabs #ca-watch.icon a:hover::before, .vector-menu-tabs #ca-unwatch.icon a:hover::before { background-image:none; } /* RecentChanges - prevent overflow on long summaries */ .client-js .mw-changeslist ul, .client-js .mw-changeslist table.mw-enhanced-rc { margin-left:0; } .mw-changeslist-line-inner-comment, .mw-changeslist-line .comment { font-size:0.9em; } .mw-userlink { overflow-wrap:anywhere; } } /* Hide the expandable navigation button for desktop users */ .mobile-nav-toggle { display: none; } /************* * End mobile * **************/ /* All local skin customizations should go below this line */ /********************************************************************/ /* Center the wiki's logo at the top of the page, above the content */ /* This is intended to work with the wiki.gg default loadout, */ /* and may not work if your wiki modifies or deviates from that */ /********************************************************************/ /* Copy this CSS to the **bottom** of your wiki's vector.css file. */ /********************************************************************/ /* Follow the instructions below to edit the needed variables */ /********************************************************************/ @media screen and ( min-width: 721px ) { :root { /**********************************/ /* REQUIRED to set */ /**********************************/ /*! CHANGE TO YOUR LOGO FILE'S DIMENSIONS IN PX !*/ --wiki-logo-file-width: 1608; /* Width of the image file in px. Put a number without the letters `px`. */ --wiki-logo-file-height: 500; /* Height of the image file in px. Put a number without the letters `px`. */ /*! CHANGE TO THE HEIGHT THE LOGO SHOULD BE SHOWN AT ON DESKTOPS !*/ --wiki-logo-height: 110px; /**********************************/ /* optional to set */ /**********************************/ /*! OPTIONAL MARGIN AROUND THE LOGO - CHANGE IF NEEDED, THE MARGIN AREA WON'T LINK TO THE MAIN PAGE !*/ --wiki-logo-margin: 14px; /**********************************/ /* probably don't modify */ /**********************************/ --wiki-navigation-height: 2.5em; /**********************************/ /* do NOT modify these */ /**********************************/ --wiki-logo-ratio: calc( var(--wiki-logo-file-width) / var(--wiki-logo-file-height) ) ; --wiki-logo-width: calc(var(--wiki-logo-ratio) * var(--wiki-logo-height)); --wiki-head-height: calc(var(--wiki-logo-height) + (var(--wiki-logo-margin) * 2)); --wiki-topLogo-gadget-is-active: 1; /* this is used by other gadgets for compatibility */ --wiki-viewportWidth-and-noSidebar-gadgets-are-active:calc(var(--wiki-viewportWidth-gadget-is-active,0) * var(--wiki-noSidebar-gadget-is-active,0)); } #mw-panel { position:relative; top:0; margin-top:0; } #mw-head-base, #mw-page-base { height:calc(var(--wiki-navigation-height) + 0.5em); } #mw-page-base { height: var(--wiki-head-height); padding-top:var(--wikigg-header-height); } #mw-head-base { margin-top:-0.5em; } #left-navigation, #right-navigation { margin-top:calc(var(--wiki-head-height) + var(--wikigg-header-height)); } #mw-navigation #mw-panel div#p-logo { position:absolute; top:calc(0px - var(--wiki-head-height) - var(--wiki-navigation-height)); /* The --wiki-content-reduced-max-width is from Gadget:viewportWidth */ /* the rule below is written such that if that gadget is not in use, left is 50vw, */ /* but some more math is needed if it is */ left:max(max( calc((0px - ((100vw - min(var(--wiki-content-reduced-max-width,0px), 100vw)) / 2) + 50vw) /* <-- actual measurement | conditional checking --> */ * var(--wiki-viewportWidth-gadget-is-active,0)), /* this one should be selected if viewportWidth and noSidebar are both active */ calc(50vw /* <-- actual measurement | conditional checking --> */ - (((var(--wiki-noSidebar-gadget-is-active,99) - 1) + var(--wiki-viewportWidth-gadget-is-active,0)) * 99vw)) /* this one should be selected if only noSidebar is active */ ), calc(50vw /* <-- actual measurement | conditional checking --> */ - ((var(--wiki-viewportWidth-gadget-is-active,0) + var(--wiki-noSidebar-gadget-is-active,0)) * 99vw)) /* this one should be selected if both viewportWidth and noSidebar are not active */ ); transform:translateX(-50%); margin-top:var(--wiki-logo-margin); margin-bottom:var(--wiki-logo-margin); } #p-logo, #p-logo a { width:var(--wiki-logo-width); height:var(--wiki-logo-height); } } 120705b0771916ea9f9693e0fa74a6632bea9a42 360 357 2025-03-26T23:08:43Z Oubliettii 583966 Center Logo Settings adjustment to width/height css text/css /* All CSS here will be loaded for users of the Vector skin */ /********************************************************* * Backwards compatibility with deprecated variable names * **********************************************************/ :root { --wiki-heading-color: var(--wiki-content-heading-color); } /**************************************** * End backwards compatibility variables * *****************************************/ /************************************ * Body, head, and general framework * *************************************/ body { background-color: var(--wiki-body-background-color); background-image: var(--wiki-body-background-image); /* the following have fallbacks for backwards compatibility with older versions of the loadout */ background-position: var(--wiki-body-background-position, top center); background-size: var(--wiki-body-background-size, cover); background-repeat: var(--wiki-body-background-repeat, no-repeat); background-attachment: var(--wiki-body-background-attachment, fixed); font-family: var(--wiki-body-font-family); accent-color: var(--wiki-accent-color); } #mw-page-base { background:none; } /* let ul default to text that respects color */ ul { list-style-image: none; } /************************ * End general framework * *************************/ /************** * Vector tabs * ***************/ .vector-menu-tabs-legacy { padding-left: var(--wiki-content-border-width, 1px); } .vector-menu-tabs-legacy li, #p-cactions { background-image: linear-gradient( to top, var(--wiki-navigation-border-color) 0, var(--wiki-navigation-background-color) var(--wiki-content-border-width, 1px), var(--wiki-navigation-background-color--secondary) 100%); } #p-cactions { z-index: 5; } #p-variants { background-color: var(--wiki-content-background-color); } .vector-menu-dropdown { /* Matching a built-in rule for .vector-menu-tabs-legacy */ height: 2.5em; } .vector-menu-tabs-legacy li.selected { background: var(--wiki-navigation-selected-background-color); border-color: var(--wiki-navigation-selected-border-color); } .vector-menu-tabs, .vector-menu-tabs a, #mw-head .vector-menu-dropdown .vector-menu-heading{ background-image: linear-gradient(to bottom,transparent 0,var(--wiki-navigation-border-color) 100%); background-size: var(--wiki-content-border-width, 1px) 100%; } .vector-menu-tabs li a, .vector-menu-tabs li.new a, .vector-menu-tabs li.new a:visited, .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited, #mw-head .vector-menu-dropdown .vector-menu-heading { color: var(--wiki-navigation-text-color); } .vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited { color: var(--wiki-navigation-selected-text-color); } .vector-menu-dropdown .vector-menu-content { background: none; border: none; box-shadow:none; margin-top:-1px; } .vector-menu-dropdown .vector-menu-content-list { background-color: var(--wiki-navigation-background-color--secondary); border: 1px solid var(--wiki-navigation-border-color); } div.vectorMenu .mw-list-item a, .vector-menu-dropdown .mw-list-item a, .vector-menu-dropdown .mw-list-item.selected a, .vector-menu-dropdown .mw-list-item.selected a:visited { color: var(--wiki-navigation-text-color); } .vector-menu-tabs li a:hover, .vector-menu-tabs li.new a:hover, .vector-menu-tabs li.new a:visited:hover, #mw-head .vector-menu-dropdown .vector-menu-heading:hover, div.vectorMenu .mw-list-item a:hover, .vector-menu-dropdown .mw-list-item.selected a:hover, .vector-menu-dropdown .mw-list-item.selected a:visited:hover { color:var(--wiki-navigation-text-color--hover); } .vector-menu-tabs .selected a:hover, .vector-menu-tabs .selected a:visited:hover { /* don't use the regular hover color because the background of selected could be different */ color: var(--wiki-navigation-selected-text-color); } .vector-menu-dropdown .vector-menu-heading::after { filter: brightness(0) var(--wiki-icon-to-link-filter); } #p-search { z-index:2; } #p-search .searchButton { background-color:transparent; } /****************** * End vector tabs * *******************/ /******** * Links * *********/ a, .mw-parser-output a.external, .mw-parser-output a.extiw { color: var(--wiki-content-link-color); } a:visited, .mw-parser-output a.extiw:visited, .mw-parser-output a.external:visited { color: var(--wiki-content-link-color--visited); } a:not(.mw-selflink):hover, a:visited:hover, .mw-parser-output a.extiw:hover, .mw-parser-output a.extiw:visited:hover, .mw-parser-output a.external:hover, .mw-parser-output a.external:visited:hover { color:var(--wiki-content-link-color--hover); } a.new, a.new:visited, a.new:hover, .mw-usertoollinks-contribs-no-edits { color:var(--wiki-content-redlink-color); } a:not(.mw-selflink):active, a:visited:active, .mw-parser-output a.extiw:active, .mw-parser-output a.extiw:visited:active, .mw-parser-output a.external:active, .mw-parser-output a.external:visited:active { color: var(--wiki-warning-color); } /* move external marker to an after so we can filter it to link color */ .mw-parser-output a.external { background:none; padding-right: 0; } .mw-parser-output a.external::after { display:inline-block; width:1em; height:1em; margin-left:1px; content:''; vertical-align: text-top; --mask: var(--icon) no-repeat; --mask-size: 0.857em; --mask-position: center right; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color: currentColor; } .mw-parser-output a.external::after { margin-left:0; --icon: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E %3Cpath d=%22M6 1h5v5L8.86 3.85 4.7 8 4 7.3l4.15-4.16L6 1ZM2 3h2v1H2v6h6V8h1v2a1 1 0 0 1-1 1H2a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1Z%22/%3E %3C/svg%3E"); } .plainlinks a.external::after { display:none; } a.extiw[title^="wikipedia:"]::after, a.extiw[title^="wp:"]::after, a.extiw[title^="mw:"]::after, a.extiw[title^="support:"]::after { display:inline-block; width:1em; height:1em; margin-left:1px; background-position: center right; background-repeat: no-repeat; background-size: 0.857em; content:''; vertical-align: text-top; } a.extiw[title^="wikipedia:"]::after, a.extiw[title^="wp:"]::after { background-image:url(https://commons.wiki.gg/images/2/28/Wikipedia.svg?202406); } a.extiw[title^="mw:"]::after { background-image:url(https://commons.wiki.gg/images/9/9b/MediaWiki.svg?202406); } a.extiw[title^="support:"]::after { background-image:url(https://commons.wiki.gg/images/9/9b/Wiki.gg_icon-pink.svg); } /************ * End links * *************/ /*************** * Left Sidebar * ****************/ #mw-panel .vector-menu-portal { background-color: var(--wiki-sidebar-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-sidebar-background-color) var(--wiki-sidebar-background-opacity), transparent); border: var(--wiki-sidebar-border-width, 1px) solid var(--wiki-sidebar-border-color); margin: 0 0.5em; } #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } #mw-panel .vector-menu-portal:last-child { margin-bottom:0; } .vector-menu-portal .vector-menu-heading { padding: 0.75em 0.33em 0 0.67em; margin: 0; } .vector-menu-portal .vector-menu-content { margin: 0 0.5em; } .vector-menu-portal .vector-menu-content .mw-list-item a, .vector-menu-portal .vector-menu-content .mw-list-item a:visited, .vector-menu-portal .vector-menu-content li a, .vector-menu-portal .vector-menu-content li a:visited { color: var(--wiki-sidebar-link-color); } .vector-menu-portal .vector-menu-content .mw-list-item a:hover, .vector-menu-portal .vector-menu-content .mw-list-item a:visited:hover { color:var(--wiki-sidebar-link-color--hover); } .vector-menu-portal .vector-menu-heading { background: none; color: var(--wiki-sidebar-heading-color); font-family:var(--wiki-sidebar-heading-font-family); } #t-newpage { --sidebar-icon:url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 384 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M0 64C0 28.7 28.7 0 64 0H224V128c0 17.7 14.3 32 32 32H384V448c0 35.3-28.7 64-64 64H64c-35.3 0-64-28.7-64-64V64zm384 64H256V0L384 128z%22%2F%3E%3C%2Fsvg%3E'); 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order:-1; } #t-whatlinkshere { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 640 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M579.8 267.7c56.5-56.5 56.5-148 0-204.5c-50-50-128.8-56.5-186.3-15.4l-1.6 1.1c-14.4 10.3-17.7 30.3-7.4 44.6s30.3 17.7 44.6 7.4l1.6-1.1c32.1-22.9 76-19.3 103.8 8.6c31.5 31.5 31.5 82.5 0 114L422.3 334.8c-31.5 31.5-82.5 31.5-114 0c-27.9-27.9-31.5-71.8-8.6-103.8l1.1-1.6c10.3-14.4 6.9-34.4-7.4-44.6s-34.4-6.9-44.6 7.4l-1.1 1.6C206.5 251.2 213 330 263 380c56.5 56.5 148 56.5 204.5 0L579.8 267.7zM60.2 244.3c-56.5 56.5-56.5 148 0 204.5c50 50 128.8 56.5 186.3 15.4l1.6-1.1c14.4-10.3 17.7-30.3 7.4-44.6s-30.3-17.7-44.6-7.4l-1.6 1.1c-32.1 22.9-76 19.3-103.8-8.6C74 372 74 321 105.5 289.5L217.7 177.2c31.5-31.5 82.5-31.5 114 0c27.9 27.9 31.5 71.8 8.6 103.9l-1.1 1.6c-10.3 14.4-6.9 34.4 7.4 44.6s34.4 6.9 44.6-7.4l1.1-1.6C433.5 260.8 427 182 377 132c-56.5-56.5-148-56.5-204.5 0L60.2 244.3z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-specialpages { --sidebar-icon: url('data:image/svg+xml;charset=UTF-8,%3Csvg xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22 viewBox%3D%220 0 576 512%22%3E%3C!--%21Font Awesome Free 6.5.2 by %40fontawesome - https%3A%2F%2Ffontawesome.com License - https%3A%2F%2Ffontawesome.com%2Flicense%2Ffree Copyright 2024 Fonticons%2C Inc.--%3E%3Cpath d%3D%22M316.9 18C311.6 7 300.4 0 288.1 0s-23.4 7-28.8 18L195 150.3 51.4 171.5c-12 1.8-22 10.2-25.7 21.7s-.7 24.2 7.9 32.7L137.8 329 113.2 474.7c-2 12 3 24.2 12.9 31.3s23 8 33.8 2.3l128.3-68.5 128.3 68.5c10.8 5.7 23.9 4.9 33.8-2.3s14.9-19.3 12.9-31.3L438.5 329 542.7 225.9c8.6-8.5 11.7-21.2 7.9-32.7s-13.7-19.9-25.7-21.7L381.2 150.3 316.9 18z%22%2F%3E%3C%2Fsvg%3E'); order:-1; } #t-cargopagevalueslink { --sidebar-icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='0 0 126.971 136.024'%3E%3Cpath d='m105.999 0-84 .049L0 8.957v127.065h126.97V8.957Z' fill='none' display='inline' opacity='1' paint-order='normal'/%3E%3Cpath d='m9.735 8.774 12.265-5h84l12.25 5H9.75' fill='%23000' fill-opacity='1' display='inline'/%3E%3Cpath d='M3.5 41.024H28v63.5H3.5zm95.5 0h24.5v63.5H99zm-95.5 67.5H123v24H3.5zm0-95.5H123v24H3.5zm27.985 28V59.67l13.61 13.61 17.323 17.324 1.788 1.787 12.131 12.132h19.147v-16.21l-13.6-13.6-1.788-1.787-17.325-17.324-14.578-14.579H31.485zm45.865 0-12.2 12.2 17.324 17.324 13.01-13.01V41.024H77.35zM42.716 75.658l-11.23 11.231v17.634h17.013l11.541-11.54-17.324-17.325z' fill='%23000' fill-opacity='1' fill-rule='nonzero' display='inline' opacity='1' paint-order='normal'/%3E%3C/svg%3E"); order:-1; } #t-specialpages > a::before, #t-whatlinkshere > a::before, #t-print > a::before, #t-newpage > a::before, #t-upload > a::before, #t-cargopagevalueslink > a::before { content:''; background-image:var(--sidebar-icon); background-size:contain; background-repeat:no-repeat; background-position:center; display:inline-block; width:15px; height:15px } #p-tb .mw-list-item > a::before { filter:var(--wiki-icon-to-link-filter) } #p-tb .mw-list-item > a { display:flex; align-items:center; gap:3px } #p-tb .vector-menu-content-list { display:flex; flex-direction:column; } /* Sidebar spacing and border-radius section */ #mw-panel .vector-menu-portal:not(:last-child) { margin-bottom:var(--wiki-sidebar-portal-spacing); } #mw-panel #p-logo + .vector-menu-portal { /* The way this works is that if the sidebar does not have any spacing, only the top and bottom corners of the top and bottom portals respectively should be rounded, instead of all corners of every portal. min and calc are combined here to basically create an `if x > 0 then y else z` function. The lower of (sidebar-border-radius) and (spacing * 999) are compared and the smaller value is taken (999 is simply an arbitrary large number). If portal spacing is zero, multiplying it gets 0 and will be the smaller value. If it's non-zero, it will be large and sidebar-border-radius will be the smaller value. This is only applied to the "inner" corners because we'd want the "outer" corners rounded in either scenario. */ border-radius: var(--wiki-sidebar-border-radius) var(--wiki-sidebar-border-radius) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )); } #mw-panel .vector-menu-portal:last-child { /* see rule above for explanation */ border-radius: calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )) var(--wiki-sidebar-border-radius) var(--wiki-sidebar-border-radius); } #mw-panel .vector-menu-portal { /* see above rules for explanation */ border-radius:calc(min(var(--wiki-sidebar-border-radius), var(--wiki-sidebar-portal-spacing) * 999 )); } #mw-panel .vector-menu-portal + .vector-menu-portal { /* This keeps the border from doubling up if there is no spacing between them, The portals other than the first only have a top border if there is spacing */ border-top-width: min(var(--wiki-sidebar-border-width, 1px), var(--wiki-sidebar-portal-spacing, 0px)); /* the 1px and 0px fallbacks are for backwards compatibility with older versions of the loadout */ } /* end sidebar spacing and border-radius */ /******************* * End left sidebar * ********************/ /******* * Logo * ********/ /* [[File:Site-logo.png]] */ .mw-wiki-logo { background-size: contain; } /*********** * End logo * ************/ /*************** * Content area * ****************/ .mw-body, .parsoid-body, .mw-footer { color: var(--wiki-content-text-color); background-color: var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) var(--wiki-content-background-opacity), transparent); border: var(--wiki-content-border-width, 1px) solid var(--wiki-content-border-color); margin-right: 1em; } .mw-footer { border-top-width:0; } .mw-footer li { color: var(--wiki-content-text-color); } @media screen and (max-width: 981px) { .mw-body, .parsoid-body, .mw-footer { margin-right: 0; } } /******************************* * End content area and footer * *******************************/ /*********** * Headings * ************/ .mw-body h1, .mw-body h2 { border-bottom: 1px solid var(--wiki-content-border-color); font-family: var(--wiki-heading-font-family); } h1, h2, h3, h4, h5, h6 { color: var(--wiki-heading-color); } .client-js .mw-content-ltr .mw-editsection-bracket:first-of-type, .client-js .mw-content-rtl .mw-editsection-bracket:not(:first-of-type), .mw-editsection-divider, .client-js .mw-content-rtl .mw-editsection-bracket:first-of-type, .client-js .mw-content-ltr .mw-editsection-bracket:not(:first-of-type) { color: var(--wiki-heading-color); } /*************** * End headings * ****************/ /************* * Wikitables * **************/ .wikitable { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .wikitable>tr>th, .wikitable>*>tr>th { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikitable>tr>td, .wikitable>*>tr>td { border: 1px solid var(--wiki-content-border-color); } /* Forward = yes bg on Special:Interwiki */ table.mw-interwikitable.body td.mw-interwikitable-local-yes { background: var(--content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 25%, transparent); } .zebra-table > * > tr:nth-of-type(2n), .zebra-table > tr:nth-of-type(2n) { background: transparent; /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--secondary) 5%, transparent); } .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable), .jquery-tablesorter th.headerSort { background-image: unset; position: relative; } .client-js .sortable:not(.jquery-tablesorter) > * > tr:first-child > th:not(.unsortable)::after, .jquery-tablesorter th.headerSort::after { content: ""; display: block; position: absolute; top: 0; right: 0; width: 21px; height: 100%; --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%229%22 viewBox=%220 0 21 9%22%3E %3Cpath d=%22m14.5 5-4 4-4-4zm0-1-4-4-4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: auto; mask-size: auto; -webkit-mask-position: center right; mask-position: center right; background-color: var(--wiki-content-link-color); } .jquery-tablesorter th.headerSortUp::after { --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m6.5 4 4-4 4 4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; } .jquery-tablesorter th.headerSortDown::after { --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2221%22 height=%224%22 viewBox=%220 0 21 4%22%3E %3Cpath d=%22m14.5 0-4 4-4-4z%22 fill=%22%23fff%22/%3E %3C/svg%3E") no-repeat; } /***************** * End wikitables * ******************/ /************** * Preferences * ***************/ .mw-prefs-tabs-wrapper.oo-ui-panelLayout-framed, .mw-prefs-tabs>.oo-ui-menuLayout-content>.oo-ui-indexLayout-stackLayout>.oo-ui-tabPanelLayout { border: none; } .oo-ui-tabSelectWidget-framed { background-color: transparent; border-bottom: 1px solid var(--wiki-accent-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { background-color:var(--wiki-accent-label-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-label-color) 75%, transparent); color: var(--wiki-accent-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled:hover { color: var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected, .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget-selected:hover { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-tabSelectWidget-framed .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected .oo-ui-labelElement-label { border-bottom: none; } #preferences .mw-htmlform-submit-buttons { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled, .oo-ui-textInputWidget .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input[readonly]:not(.oo-ui-pendingElement-pending) { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-pendingElement-pending { background-color: var(--wiki-content-background-color--secondary); background-image: linear-gradient(135deg,var(--wiki-content-background-color) 25%,transparent 25%,transparent 50%,var(--wiki-content-background-color) 50%,var(--wiki-content-background-color) 75%,transparent 75%,transparent); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select { color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color) } .view-dark .oo-ui-inputWidget-input.oo-ui-indicator-down { background-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E%3Ctitle%3E down %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M9.9 2.9 6 6.8 2.1 2.9 1 4l5 5 5-5z%22/%3E%3C/g%3E%3C/svg%3E"); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:hover { color:var(--wiki-content-text-mix-color); border-color:var(--wiki-accent-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:active { color: var(--wiki-content-dynamic-color); border-color: var(--wiki-accent-color) } .oo-ui-dropdownInputWidget select option, .oo-ui-dropdownInputWidget select optgroup { color: #000; } .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:hover, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:focus, .oo-ui-dropdownWidget.oo-ui-widget-enabled .oo-ui-dropdownWidget-handle:active, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:hover, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:focus, .oo-ui-dropdownInputWidget.oo-ui-widget-enabled:active, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input:focus, .oo-ui-textInputWidget.oo-ui-widget-enabled:active .oo-ui-inputWidget-input, .oo-ui-textInputWidget.oo-ui-widget-enabled:hover .oo-ui-inputWidget-input:focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } .oo-ui-radioInputWidget [type="radio"] + span { background-color:var(--wiki-content-dynamic-color--inverted); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:hover + span{ border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 90%, transparent); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:hover + span { border-color:var(--wiki-accent-color); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:active + span{ background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:focus + span::before { border-color: var(--wiki-content-dynamic-color--inverted); } .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked:active + span { border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); /* fallback */ box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-menuOptionWidget.oo-ui-widget-enabled.oo-ui-optionWidget { color: var(--wiki-content-text-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-selected, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget.oo-ui-optionWidget-highlighted.oo-ui-optionWidget-selected, .oo-ui-dropdownWidget.oo-ui-widget-enabled.oo-ui-dropdownWidget-open .oo-ui-dropdownWidget-handle { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-content-text-color); } .oo-ui-menuOptionWidget.oo-ui-optionWidget-selected.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted, .oo-ui-menuOptionWidget.oo-ui-optionWidget-pressed.oo-ui-menuOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-accent-color); } .mw-prefs-tabs.mw-prefs-tabs-searching .oo-ui-tabPanelLayout.mw-prefs-search-matched > fieldset > legend { background: var(--wiki-content-background-color--secondary); } .mw-prefs-search-highlight { background-color: transparent !important; /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 7%, transparent) !important; outline-color: transparent !important; /* fallback */ outline-color: color-mix(in srgb, var(--wiki-accent-color) 7%, transparent) !important; } /**************** * End preferences * *****************/ /*************** * Page history * ****************/ #pagehistory li { background-color: transparent; border: none; } #pagehistory li.selected { background-color: var(--wiki-content-background-color--secondary); border: 1px dashed var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .diff td.diff-addedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-success-color); border-width: 1px 1px 1px 4px; } .diff td.diff-addedline .diffchange { background-color: var(--wiki-success-color); color: var(--wiki-success-label-color); } .diff td.diff-deletedline { background-color: var(--wiki-content-background-color); border-color: var(--wiki-alert-color); border-width: 1px 1px 1px 4px; } .diff td.diff-deletedline .diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color) } .diff td.diff-context { background:var(--wiki-content-text-mix-color-95); /* fallback */ background: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 80%, var(--wiki-content-background-color)); border-color: var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ color: var(--wiki-content-text-color); } .diff-marker a.mw-diff-movedpara-right { color: transparent; } .diff-marker a.mw-diff-movedpara-right:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-right:after { color: var(--wiki-content-text-color); content: "\21a9"; } .diff-marker a.mw-diff-movedpara-left { color: transparent; } .diff-marker a.mw-diff-movedpara-left:hover:after { opacity: .75; } .diff-marker a.mw-diff-movedpara-left:after { color: var(--wiki-content-text-color); content: "\21aa"; } .mw-plusminus-neg { color:var(--wiki-alert-color); } .mw-plusminus-null{ color:var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ } .mw-plusminus-pos { color:var(--wiki-success-color); } .updatedmarker { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 25%, transparent); color:var(--wiki-content-text-color); } li span.deleted, span.history-deleted { color: var(--wiki-content-text-mix-color); } span.mw-history-suppressed { /* overrides above, since suppressed is also deleted */ color: var(--wiki-content-text-color); } /* inline diff (1.41) */ .mw-diff-inline-header { border-bottom: 1px solid var(--wiki-content-border-color); } .mw-diff-inline-added ins, .mw-diff-inline-changed ins, .mw-diff-inline-moved ins, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-ins, .mw-diff-inline-added.mw-diff-empty-line::after, .mw-inline-diff-newline::after { background:var(--wiki-success-color); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); color: var(--wiki-success-label-color); display: inline-block; } .mw-diff-inline-added.mw-diff-empty-line::after, .mw-diff-inline-deleted.mw-diff-empty-line::after, .mw-inline-diff-newline::after { padding: 0.4em 0; } .mw-diff-inline-deleted del, .mw-diff-inline-changed del, .mw-diff-inline-moved del, .mw-diff-table-prefix .mw-diff-inline-legend .mw-diff-inline-legend-del, .mw-diff-inline-deleted.mw-diff-empty-line::after { background:var(--wiki-alert-color); /* fallback */ background: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); color: var(--wiki-alert-label-color); display: inline-block; } .mw-diff-movedpara-left::after, .mw-diff-movedpara-right::after { color: var(--wiki-content-text-color); } .ve-ui-diffElement-hasDescriptions .ve-ui-diffElement-content { border-right-color: var(--wiki-content-border-color); } .ve-ui-diffElement-attributeChange { color: var(--wiki-content-text-mix-color); } .ve-ui-diffElement-attributeChange ins { background-color:var(--wiki-success-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); box-shadow: 0 0 0 1px var(--wiki-success-color); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-success-color) 90%, transparent); color: var(--wiki-success-label-color); } .ve-ui-diffElement-attributeChange del { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); box-shadow: 0 0 0 1px var(--wiki-alert-color); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); color: var(--wiki-alert-label-color); } .ve-ui-diffElement-highlight { outline-color:var(--wiki-accent-color); /* fallback */ outline-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .ve-ui-changeDescriptionsSelectWidget > .oo-ui-optionWidget-highlighted { background:var(--wiki-accent-color); /* fallback */ background: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } /* Edit conflict */ .mw-twocolconflict-split-tour-image-dual-column-view-1 { filter:var(--wiki-icon-general-filter); } .mw-twocolconflict-split-tour-image-blue-dot { filter:brightness(0) var(--wiki-icon-to-link-filter); } .mw-pulsating-dot::before, .mw-pulsating-dot::after { background-color: var(--wiki-content-link-color); } .mw-twocolconflict-split-current-version-header .mw-twocolconflict-revision-label { background-color: var(--wiki-alert-color); color:var(--wiki-alert-label-color); } .mw-twocolconflict-special-your-version-header .mw-twocolconflict-revision-label, .mw-twocolconflict-split-your-version-header .mw-twocolconflict-revision-label { background-color: var(--wiki-success-color); color:var(--wiki-success-label-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-copy, .mw-twocolconflict-split-column.mw-twocolconflict-split-copy { border-color: var(--wiki-neutral-color, var(--wiki-content-text-mix-color)); /* fallback for backwards compatibility */ background-color: var(--wiki-content-text-mix-color-95); } .mw-twocolconflict-single-column .mw-twocolconflict-split-collapsed .mw-twocolconflict-split-fade, .mw-twocolconflict-split-column .mw-twocolconflict-split-collapsed .mw-twocolconflict-split-fade { background-image: linear-gradient(transparent, var(--wiki-content-text-mix-color-95)); } .mw-twocolconflict-single-column, .mw-twocolconflict-split-column { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-delete, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-delete { border-color:var(--wiki-alert-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-alert-color) 40%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-delete, .mw-twocolconflict-split-column.mw-twocolconflict-split-delete { border-color: var(--wiki-alert-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-add, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected.mw-twocolconflict-split-add { border-color:var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 40%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-add, .mw-twocolconflict-split-column.mw-twocolconflict-split-add { border-color: var(--wiki-success-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 30%, transparent); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected del.mw-twocolconflict-diffchange, .mw-twocolconflict-single-column del.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column del.mw-twocolconflict-diffchange { background-color: var(--wiki-alert-color); color: var(--wiki-alert-label-color); } .mw-twocolconflict-single-column.mw-twocolconflict-split-unselected ins.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column.mw-twocolconflict-split-unselected ins.mw-twocolconflict-diffchange, .mw-twocolconflict-single-column ins.mw-twocolconflict-diffchange, .mw-twocolconflict-split-column ins.mw-twocolconflict-diffchange { background-color: var(--wiki-success-color); color:var(--wiki-success-label-color); } .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget [type="radio"] + span { border-color: var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 80%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 10%, transparent); } .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(2) .oo-ui-radioInputWidget [type="radio"] + span { border-color: var(--wiki-success-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-success-color) 90%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 10%, transparent); } .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:checked + span, .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget.oo-ui-widget-enabled [type="radio"]:active + span, .mw-twocolconflict-split-selection > div:nth-child(1) .oo-ui-radioInputWidget [type="radio"] + span { border-color:var(--wiki-alert-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-alert-color) 90%, transparent); background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-alert-color) 10%, transparent); } .mw-twocolconflict-split-editable .mw-twocolconflict-split-editor { color:var(--wiki-content-text-color); } /**/ /******************* * End page history * ********************/ /******************** * Table of contents * *********************/ #toc, .toc, .toccolours, .mw-warning { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); box-shadow: 0 0.1em 0.2em #000000; } #mw-toc-heading{ border: 0; } .toctogglelabel { color: var(--wiki-content-link-color); } .tocnumber { color: var(--wiki-content-text-color); } /************************ * End table of contents * *************************/ /************* * Thumbnails * **************/ img.thumbborder { border: 1px solid var(--wiki-content-border-color); padding: 5px; } div.thumbinner { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } li.gallerybox div.thumb { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } html .thumbimage { background-color: unset; border: 1px solid var(--wiki-content-border-color); } .thumb, .thumb .thumbinner, .thumb .thumbimage { max-width: 100%; box-sizing: border-box; } .thumb .thumbimage:not(audio) { height: auto; } /* packed-overlay and packed-hover modes for galleries */ ul.mw-gallery-packed-hover li.gallerybox:hover div.gallerytextwrapper, ul.mw-gallery-packed-overlay li.gallerybox div.gallerytextwrapper, ul.mw-gallery-packed-hover li.gallerybox.mw-gallery-focused div.gallerytextwrapper { background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 65%, transparent); } /* Responsive floating thumbnails */ @media screen and (max-width: 720px) { div.tright, div.floatright, div.tleft, div.floatleft { float: none; margin: 0 auto; width: fit-content; } } /***************** * End thumbnails * ******************/ /************** * Wiki editor * ***************/ #wpTextbox0 { /* need !important here to override inline styling */ background-color:var(--wiki-content-background-color) !important; } .wikiEditor-ui { border: none; } .wikiEditor-ui .wikiEditor-ui-top, .wikiEditor-ui .wikiEditor-ui-view { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar { background: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color:var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .tabs span.tab a, .wikiEditor-ui-toolbar .tabs span.tab a:visited, .wikiEditor-ui-toolbar .tabs span.tab a.current, .wiikiEditor-ui-toolbar .tabs span.tab a.current:visited, .wikiEditor-ui-toolbar .booklet .index .current { color: var(--wiki-content-link-color); } .wikiEditor-ui-toolbar .group .tool-select .options { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .group .tool-select .options .option { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .group .tool-select .menu .options .option:hover { background-color: var(--wiki-content-background-color); } .wikiEditor-ui-toolbar .tabs span.tab a::before, .wikiEditor-ui-toolbar .group .tool-select .label::after { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui-toolbar .group .label, .wikiEditor-ui-toolbar .group .tool-select .label, .wikiEditor-ui-toolbar .page-table th, .wikiEditor-ui-toolbar .page-table td, .wikiEditor-ui-toolbar .page-characters div span, .wikiEditor-ui-toolbar .booklet .index div { color: var(--wiki-content-text-color); } .wikiEditor-ui-toolbar .booklet>.index> :hover { background-color: var(--wiki-content-background-color--secondary); } .wikiEditor-ui-toolbar .page-characters div span { border: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .sections .section, .wikiEditor-ui-toolbar .booklet .pages, .wikiEditor-ui-toolbar .booklet .index .current, .wikiEditor-ui-toolbar .page-characters div span:hover { background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .wikiEditor-ui-toolbar .sections .section { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-characters div span:hover { border-color: var(--wiki-content-border-color); } .wikiEditor-ui-toolbar .page-table td { border-top: 1px solid var(--wiki-content-border-color); } .wikiEditor-ui-tabs div a { background: #9A647F; display: inline-block; } .wikiEditor-ui-tabs div.current { border-bottom: 1px solid #3B3352; } .wikiEditor-ui-tabs div.current a { font-weight: bold; } .wikiEditor-ui-tabs { border-left: 1px solid #3B3352; border-top: 1px solid #3B3352; } .wikiEditor-ui-text { background-color:var(--wiki-content-dynamic-color--inverted); } .wikiEditor-preview-contents { background: transparent; background-color: rgba(255, 255, 255, 0.2); border-color: #3B3352; border-style: solid; border-width: 0 1px 1px; } .wikiEditor-ui-controls { background: transparent; } .wikiEditor-preview-contents, .wikiEditor-preview-loading { background-color: transparent; } .mw-wikiEditor-InsertLink-TitleInputField .oo-ui-messageWidget, .mw-widget-titleWidget-menu .mw-widget-titleOptionWidget-description { color: var(--wiki-content-text-mix-color); } .wikiEditor-toolbar-dialog .ui-dialog-content input[type='text']::placeholder { color: var(--wiki-content-text-mix-color); } .ext-WikiEditor-ResizingDragBar { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-ResizingDragBar-ns { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar span { background-color: var(--wiki-content-border-color); } .ext-WikiEditor-ResizingDragBar:hover span { background-color: var(--wiki-content-text-mix-color); } .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane1, .ext-WikiEditor-twopanes-TwoPaneLayout .ext-WikiEditor-twopanes-pane2 { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button.oo-ui-toggleWidget-on .oo-ui-labelElement-label { color: var(--wiki-accent-color); } .wikiEditor-ui-toolbar .group, .wikiEditor-ui-toolbar .section-secondary .group { border-color: var(--wiki-content-border-color); } .ext-WikiEditor-realtimepreview-button:hover { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-accent-color); border-color:var(--wiki-accent-color); box-shadow:inset 0 0 3px var(--wiki-accent-color); } .oo-ui-toggleButtonWidget.oo-ui-widget-enabled.oo-ui-buttonElement-frameless.oo-ui-toggleWidget-on .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); } .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button, .ext-WikiEditor-reloadButton.oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); } .editOptions { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); border-image: none; border-radius: 0 0 5px 5px; border-style: none solid solid; border-width: medium 1px 1px; } input#wpSummary { margin-bottom: 1em; margin-top: 1em; width: 80%; } .view-dark .ace_editor, .ace_editor { --ace-keywords: #CDA869; --ace-regexp: #E9C062; --ace-constants: #CF6A4C; --ace-illegal: #F8F8F8; --ace-deprecated: #D2A8A1; --ace-support: #9B859D; --ace-function: #DAD085; --ace-list: #F9EE98; --ace-variable: #7587A6; --ace-string: #8F9D6A; --ace-illegal-highlight: rgba(86, 45, 86, 0.75); --ace-step-highlight: #665200; --ace-multiselect-shadow: #141414; } .view-light .ace_editor{ --ace-keywords: #00f; --ace-regexp: #036a07; --ace-constants: #c5060b; --ace-illegal: #f00; --ace-deprecated: #f00; --ace-support: #6d79de; --ace-function: #3c4c72; --ace-list: #b90690; --ace-variable: #318495; --ace-string: #036a07; --ace-illegal-highlight: rgba(255, 0, 0, 0.1); --ace-step-highlight: #fcff00; --ace-multiselect-shadow: #fff; } .ace_editor .ace_gutter { background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 85%, transparent); } .ace_gutter-cell { color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 40%, transparent); } .ace_editor .ace_print-margin { width: 1px; background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 75%, transparent); } .ace_editor { /* this image gradient hack effectively lets the element have 2 layers of background */ background-image: linear-gradient(var(--wiki-content-dynamic-color), var(--wiki-content-dynamic-color)); background-color: var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 93%, transparent); color: var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 93%, transparent); } .ace_editor .ace_cursor { color: var(--wiki-content-text-color); } .ace_editor .ace_marker-layer .ace_selection { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent) } .ace_editor.ace_multiselect .ace_selection.ace_start { box-shadow: 0 0 3px 0px var(--ace-multiselect-shadow); } .ace_editor .ace_marker-layer .ace_step { background: var(--ace-step-highlight); } .ace_editor .ace_marker-layer .ace_active-line, .ace_editor .ace_gutter-active-line { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 3.1%, transparent) } .ace-tm .ace_marker-layer .ace_selected-word { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .ace_editor .ace_marker-layer .ace_selection { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .ace_editor .ace_marker-layer .ace_selected-word { border: 1px solid var(--wiki-content-background-color--secondary); /* fallback */ border: 1px solid color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); } .ace_editor .ace_invisible { color: var(--wiki-content-background-color--secondary); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 25%, transparent); } .ace_editor .ace_keyword, .ace_editor .ace_meta { color: var(--ace-keywords); } .ace_editor .ace_constant, .ace_editor .ace_constant.ace_numeric, .ace_editor .ace_constant.ace_character, .ace_editor .ace_constant.ace_character.ace_escape, .ace_editor .ace_constant.ace_other, .ace_editor .ace_heading, .ace_editor .ace_markup.ace_heading, .ace_editor .ace_support.ace_constant { color: var(--ace-constants); } .ace_editor .ace_invalid.ace_illegal { color: var(--ace-illegal); background-color: var(--ace-illegal-highlight); } .ace_editor .ace_invalid.ace_deprecated { text-decoration: underline; font-style: italic; color: var(--ace-deprecated); } .ace_editor .ace_support, .ace_editor .ace_support.ace_type { color: var(--ace-support); } .ace_editor .ace_fold { background-color: var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); border-color: var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .ace_editor .ace_support.ace_function { color: var(--ace-function); } .ace_editor .ace_list, .ace_editor .ace_markup.ace_list, .ace_editor .ace_storage { color: var(--ace-list); } .ace_editor .ace_entity.ace_name.ace_function, .ace_editor .ace_meta.ace_tag, .ace_editor .ace_variable { color: var(--ace-variable); } .ace_editor .ace_string { color: var(--ace-string); } .ace_editor .ace_string.ace_regexp { color: var(--ace-regexp); } .ace_editor .ace_comment { font-style: italic; color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 30%, transparent); } .ace_editor .ace_xml-pe { color:var(--wiki-content-dynamic-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color) 28%, transparent); } .ace_editor .ace_indent-guide { background:none; border-right:1px solid var(--wiki-content-dynamic-color); border-right:1px solid color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); } .ace_search { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_search_field { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-mix-color); } .ace_button { color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } .ace_button:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_button.checked { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .ace_searchbtn { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); border: 1px solid var(--wiki-content-border-color); } .ace_searchbtn:hover { background-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .ace_searchbtn.prev::after, .ace_searchbtn.next::after { border-color: var(--wiki-accent-label-color); } .ace_searchbtn_close { filter: var(--wiki-icon-general-filter); } .wikiEditor-ui .codeEditor-status { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-editform #wpTextbox1 { background:var(--wiki-content-background-color); /* fallback */ background: color-mix(in srgb, var(--wiki-content-background-color) 50%, transparent); color: var(--wiki-content-text-color); } .view-dark .ext-codemirror-wrapper, .ext-codemirror-wrapper { --codemirror-yellow: #ffd700; --codemirror-light-blue: #adf; --codemirror-blue: #08f; --codemirror-green: #290; --codemirror-red: #f50; --codemirror-dark-red: #dd1616; --codemirror-purple: #CD4EF9; --codemirror-pink: #e0e; --codemirror-light-gray: #eee; --codemirror-gray: #84a0a0; } .view-light .ext-codemirror-wrapper { --codemirror-yellow: #9e8500; --codemirror-light-blue: #008ae7; --codemirror-blue: #0085f9; --codemirror-green: #290; --codemirror-red: #ef4f00; --codemirror-dark-red: #a11; --codemirror-purple: #80c; --codemirror-pink: #ed00ed; --codemirror-light-gray: #858585; --codemirror-gray: #6b8a8a; } .ext-codemirror-wrapper { background-color:var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) 35%, transparent); color: var(--wiki-content-text-color) } .cm-editor .cm-selectionBackground, .cm-editor.cm-focused > .cm-scroller > .cm-selectionLayer .cm-selectionBackground { background: var(--wiki-accent-color); /* fallback */ background: color-mix(in srgb, var(--wiki-accent-color) 30%, transparent); } .cm-mw-keyword { color: var(--codemirror-purple) } .cm-mw-def { color: var(--codemirror-blue) } .cm-mw-variable-2 { color: var(--codemirror-light-blue) } .cm-mw-string { color: var(--codemirror-red) } .cm-mw-atom { color: var(--codemirror-pink) } .cm-mw-number { color: var(--codemirror-green) } .cm-mw-matching { background-color: var(--codemirror-yellow) } .cm-mw-skipformatting { background-color: var(--codemirror-light-blue) } .cm-mw-list { color: var(--codemirror-blue) } .cm-mw-doubleUnderscore, .cm-mw-hr, .cm-mw-signature { background-color: var(--wiki-content-background-color--secondary); color: var(--codemirror-blue) } .cm-mw-indenting { color: var(--codemirror-blue) } .cm-mw-mnemonic { color: var(--codemirror-green) } .cm-mw-comment { color: var(--codemirror-gray) } .cm-mw-apostrophes-bold, .cm-mw-apostrophes-italic, .cm-mw-section-header { color: var(--codemirror-blue) } .cm-mw-template, .cm-mw-template-argument-name, .cm-mw-template-bracket, .cm-mw-template-delimiter, .cm-mw-template-name { color: var(--codemirror-purple); } .cm-mw-templatevariable, .cm-mw-templatevariable-bracket, .cm-mw-templatevariable-delimiter, .cm-mw-templatevariable-name { color: var(--codemirror-red) } .cm-mw-parserfunction-bracket, .cm-mw-parserfunction-delimiter, .cm-mw-parserfunction-name { color: var(--codemirror-dark-red) } .cm-mw-exttag-attribute, .cm-mw-exttag-bracket, .cm-mw-exttag-name, .cm-mw-htmltag-attribute, .cm-mw-htmltag-bracket, .cm-mw-htmltag-name { color: var(--codemirror-green) } .cm-mw-link, .cm-mw-link-pagename { color: var(--wiki-content-link-color) } .cm-mw-link-tosection { color: var(--codemirror-blue) } .cm-mw-extlink, .cm-mw-extlink-bracket, .cm-mw-extlink-protocol, .cm-mw-free-extlink, .cm-mw-free-extlink-protocol, .cm-mw-link-bracket, .cm-mw-link-delimiter { color: var(--wiki-content-link-color) } .cm-mw-table-bracket, .cm-mw-table-definition, .cm-mw-table-delimiter { color: var(--codemirror-pink) } .cm-mw-matchingbracket { background-color: var(--wiki-content-background-color--secondary); box-shadow: inset 0 0 1px 1px var(--wiki-content-link-color); font-weight: bold; } /* VisualEditor: Fix broken toolbar layout */ .oo-ui-toolbar { clear: none; } .ve-init-mw-desktopArticleTarget-toolbar-open > .oo-ui-toolbar-bar > div:nth-child(4) { display: none; } .ve-ui-toolbar-floating > .oo-ui-toolbar-bar { top: var( --wikigg-header-height ); } .oo-ui-toolbar-bar .oo-ui-toolbar-bar, .ve-area-wrapper .oo-ui-toolbar-bar { background-color: var(--wiki-content-background-color--secondary); } .ve-init-mw-desktopArticleTarget-originalContent .content-body { clear: right; } /************* * End editor * **************/ /**************** * Tabber styles * *****************/ .tabber__header { box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color); } .tabber__tab, .tabber__tab:visited { color:var(--wiki-content-text-color); } .tabber__tab:hover, .tabber__tab:hover:visited, .tabber__tab[aria-selected="true"], .tabber__tab[aria-selected="true"]:visited { color: var(--wiki-content-link-color); } .tabber__tab[aria-selected="true"] { box-shadow: 0 -2px 0 var(--wiki-content-link-color) inset; } .tabber__header__prev::after, .tabber__header__next::after { filter: var(--wiki-icon-general-filter); } /******************** * End Tabber styles * *********************/ /*************************************** * Various fixes for multi-theme Vector * ****************************************/ :focus, :focus-visible { outline-color:var(--wiki-accent-color) } :focus-visible { outline-style:solid; } .oo-ui-iconElement-icon { filter: var(--wiki-icon-to-link-filter); } .oo-ui-iconElement-icon.oo-ui-icon-reload { filter: brightness(0) var(--wiki-icon-to-link-filter); } fieldset { border-color:var(--wiki-content-border-color); } hr { background-color:var(--wiki-content-border-color); } .CategoryTreeToggle { color:var(--wiki-content-link-color); } input, select { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } input:hover, input:focus, input:active { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } input:focus-visible { outline: 1px solid var(--wiki-accent-color); } input::file-selector-button, input[type="button"], input[type="submit"] { background-color:var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .vector-body blockquote { border-color:var(--wiki-content-border-color); } ol.references li:target, sup.reference:target { background-color: var(--wiki-content-background-color--secondary); background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } /* category bar and filetoc */ .catlinks, ul#filetoc { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } /**/ body .ui-dialog .ui-widget-header { /* we need an important here because the built-in styles have one :( */ background: var(--wiki-content-background-color) !important; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .ui-widget-header .ui-dialog-titlebar-close .ui-icon-closethick { filter: var(--wiki-icon-general-filter); } .ui-widget-header .ui-dialog-titlebar-close.ui-state-hover { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .ui-widget-content { background: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border: 1px solid var(--wiki-content-border-color); } body .ui-button { /* we need an important here because the built-in styles have one. Vector is a mess */ background: var(--wiki-accent-color) !important; border-color: var(--wiki-accent-color) !important; color: var(--wiki-accent-label-color); } body .ui-button:hover, body .ui-button:focus, body .ui-button:active { /* we need an important here because we had to use some above */ background: var(--wiki-accent-color--hover) !important; border-color: var(--wiki-accent-color--hover) !important; color: var(--wiki-accent-label-color); } .ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default { color: var(--wiki-accent-label-color); } #contentSub, #contentSub2 { color:var(--wiki-content-text-mix-color); } /* notifications ("your edit was saved", etc.) */ .mw-notification { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .mw-notification .oo-ui-labelElement-label { color:var(--wiki-content-text-color); } .mw-notification .oo-ui-iconElement-icon { filter:unset; } /**/ .mime-type.has-warning { color:var(--wiki-content-text-color); } .oo-ui-image-warning.oo-ui-icon-alert, .mw-ui-icon-alert-warning::before { filter:drop-shadow(0 0 3px #000); } .oo-ui-image-invert.oo-ui-icon-subtract, .mw-ui-icon-subtract-invert::before, .oo-ui-image-invert.oo-ui-icon-add, .mw-ui-icon-add-invert::before { filter:brightness(0) var(--wiki-icon-to-link-filter); filter:var(--wiki-icon-general-filter); } .mw_metadata td, .mw_metadata th { border-color: var(--wiki-content-border-color); } .mw_metadata th { background-color: var(--wiki-content-background-color--secondary); } .mw_metadata td { background-color: var(--wiki-content-background-color); } .mw-datatable td, .mw-datatable th { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } #mw-allmessagestable tbody:hover td, .mw-datatable tr:hover>td { background-color: var(--wiki-content-background-color--secondary); } #mw-allmessagestable .am_default { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 80%, transparent); color: var(--wiki-accent-label-color); } #mw-allmessagestable .am_actual, #mw-allmessagestable tbody:hover .am_default { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 60%, transparent); } #mw-allmessagestable .am_actual { color: var(--wiki-accent-label-color); } #mw-allmessagestable tbody:hover .am_actual { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .mw-datatable, .mw-json { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: inherit; } .mw-datatable>*>tr>th, .mw-datatable>tr>th, .mw-json>*>tr>th, .mw-json>tr>th { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); padding-bottom: 9px; padding-top: 9px; } .mw-datatable>*>tr>td, .mw-datatable>tr>td, .mw-json>*>tr>td, .mw-json>tr>td { border-color: var(--wiki-content-border-color); } .mw-json tr { background-color: inherit; } .mw-json .mw-json-single-value, .mw-json .mw-json-value, .mw-json .value { background: var(--wiki-success-color); /* fallback */ background: color-mix(in srgb, var(--wiki-success-color) 60%, transparent); } .mw-json .mw-json-empty { background: var(--wiki-content-background-color--secondary); } .mw-message-box, .mw-message-box-warning { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); } .mw-message-box-warning { border-color: var(--wiki-warning-color); border-width: 1px 1px 1px 10px; } .wikitable *, .wikitable :after, .wikitable :before { -webkit-box-sizing: inherit; box-sizing: inherit; } .cargo-pagevalues-tableinfo { background-color: var(--wiki-content-background-color); border-bottom: 1px solid var(--wiki-content-border-color); top: 46px; position: static; /* override sticky in the built-in */ } .cargo-table-diagram .cargo-table-svg .node.entity-name rect { fill: var(--wiki-content-background-color--secondary); fill-opacity: 1; } .cargo-table-diagram .cargo-table-svg .node rect { stroke: var(--wiki-content-border-color); opacity: 1; } .cargo-table-diagram .cargo-table-svg .node text tspan { fill: var(--wiki-content-text-color); } table.cargoTable { color: var(--wiki-content-text-color); } table.cargoTable tbody td, table.cargoTable thead th { border: 1px solid var(--wiki-content-border-color); } table.cargoTable tr:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 25%, transparent); } table.cargoTable thead tr:nth-child(odd), table.cargoTable.noMerge thead tr:nth-child(odd) { background-color: var(--wiki-accent-color); } table.cargoTable tbody tr:nth-child(2n), table.cargoTable.noMerge tbody tr:nth-child(2n) { background-color: var(--wiki-content-background-color); } table.cargoTable tbody tr:nth-child(odd), table.cargoTable.noMerge tbody tr:nth-child(odd) { background-color: var(--wiki-content-background-color--secondary); } table.cargoTable th.headerSort { color:var(--wiki-accent-label-color); } table.cargoTable th.headerSort:hover { color:var(--wiki-accent-label-color); text-decoration:underline; } table.cargoTable th.headerSort::after { background-color:var(--wiki-accent-link-color); } #mw-content-text div.cargoReplacementTableInfo { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); }.dataTables_wrapper .dataTables_length, .dataTables_wrapper .dataTables_filter, .dataTables_wrapper .dataTables_info, .dataTables_wrapper .dataTables_processing, .dataTables_wrapper .dataTables_paginate { color:var(--wiki-content-text-color); } table.dataTable tbody tr { background-color:var(--wiki-content-background-color); } table.dataTable.display tbody tr.odd > .sorting_1, table.dataTable.order-column.stripe tbody tr.odd > .sorting_1 { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 75%, transparent); } table.dataTable.stripe tbody tr.odd, table.dataTable.display tbody tr.odd, table.dataTable.display tbody tr.even > .sorting_1, table.dataTable.order-column.stripe tbody tr.even > .sorting_1 { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); } table.dataTable.display tbody tr:hover > .sorting_1, table.dataTable.order-column.hover tbody tr:hover > .sorting_1 { background-color:var(--wiki-content-background-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color) 75%, transparent); } table.dataTable.hover tbody tr:hover, table.dataTable.display tbody tr:hover { background-color: var(--wiki-content-background-color--secondary); } .dataTables_wrapper .dataTables_paginate .paginate_button.disabled, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:hover, .dataTables_wrapper .dataTables_paginate .paginate_button.disabled:active { /* we need this !important to override a built-in one */ color: var(--wiki-content-text-mix-color) !important; } table.dataTable.row-border tbody th, table.dataTable.row-border tbody td, table.dataTable.display tbody th, table.dataTable.display tbody td { border-top: 1px solid var(--wiki-content-border-color); } .dataTables_wrapper .dataTables_paginate .paginate_button.current, .dataTables_wrapper .dataTables_paginate .paginate_button.current:hover { /* we need this !important to override a built-in one */ color: var(--wiki-content-mix-color) !important; border: 1px solid var(--wiki-content-border-color); background-color: var(--wiki-content-background-color); background: linear-gradient(to bottom,var(--wiki-content-background-color) 0%,var(--wiki-content-background-color--secondary) 100%); } div.drilldown-filters-wrapper { background-color: transparent; border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .action-pagevalues tr:nth-of-type(2n) { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); } .action-pagevalues tr:hover { background-image: linear-gradient(var(--wiki-accent-color), var(--wiki-accent-color)); /* fallback */ background-image: linear-gradient(color-mix(in srgb, var(--wiki-accent-color) 20%, transparent), color-mix(in srgb, var(--wiki-accent-color) 20%, transparent)); } div.specialCargoQuery-extraPane { background: var(--wiki-content-background-color); } .oo-ui-panelLayout-framed { border-color:var(--wiki-content-border-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button { background-color: transparent; } .oo-ui-inputWidget-input + .oo-ui-image-invert.oo-ui-icon-check { background-image:none; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-checkboxInputWidget [type="checkbox"] + span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked + span { filter: unset; background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 5%, transparent); border-color: var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 75%, transparent); } .oo-ui-checkboxInputWidget [type="checkbox"]:disabled + span { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span { border-color: var(--wiki-accent-color); filter: unset; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span { background-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { box-shadow: none; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); outline: 1px solid transparent; } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:checked:focus+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:hover+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:active+span, .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:indeterminate:focus+span { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color: var(--wiki-accent-color); } .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type="checkbox"]:active + span { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent) } .oo-ui-image-invert.oo-ui-icon-check { background:none; position:relative; } .oo-ui-inputWidget-input:checked + .oo-ui-image-invert.oo-ui-icon-check::before { position:absolute; width:100%; height:100%; top:0; left:0; background-image: url(/load.php?modules=oojs-ui-core.icons&image=check&variant=invert&format=rasterized&skin=vector&version=y9f1k); background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E check %3C/title%3E%3Cg fill=%22%23fff%22%3E%3Cpath d=%22M7 14.2 2.8 10l-1.4 1.4L7 17 19 5l-1.4-1.4z%22/%3E%3C/g%3E%3C/svg%3E"); content:''; pointer-events: none; filter:var(--wiki-icon-general-filter); } .oo-ui-indicatorElement-indicator { filter: var(--wiki-icon-to-link-filter); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:not(.oo-ui-tagItemWidget-fixed) { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:hover { color: var(--wiki-content-text-color--hover); } .oo-ui-tagItemWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-tagItemWidget.oo-ui-widget-disabled { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .client-js .mw-recentchanges-toplinks:not(.mw-recentchanges-toplinks-collapsed) { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-savedLinksListWidget-placeholder.oo-ui-optionWidget .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget { color: var(--wiki-content-text-color); padding: 8px 6px; -webkit-transition: color .3s, background-color .3s; transition: color .3s, background-color .3s; } .mw-rcfilters-ui-savedLinksListWidget-menu .mw-rcfilters-ui-savedLinksListItemWidget:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); color: var(--wiki-accent-color); } .mw-rcfilters-ui-savedLinksListItemWidget-label { color: var(--wiki-accent-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle+.mw-rcfilters-ui-table, .mw-rcfilters-ui-filterTagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle.mw-rcfilters-ui-filterTagMultiselectWidget-emphasize { background-color: var(--wiki-content-background-color--secondary); } .mw-rcfilters-ui-filterTagMultiselectWidget-views-select-widget.oo-ui-widget { border-color: var(--wiki-content-border-color); padding: 0; } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-wrapper-content-savedQueryTitle { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label { color: var(--wiki-content-link-color); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button>.oo-ui-labelElement-label:hover { color: var(--wiki-content-link-color--hover); } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:before { content: "["; } .mw-rcfilters-ui-filterTagMultiselectWidget-hideshowButton .oo-ui-buttonElement-button:after { content: "]"; } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive>.oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .mw-rcfilters-ui-filterTagMultiselectWidget-emptyFilters { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-filterMenuSectionOptionWidget { background-color: var(--wiki-content-background-color); } .oo-ui-menuSelectWidget { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-filterMenuSectionOptionWidget-header-title.oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-header { background-color: var(--wiki-content-background-color); border-bottom-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-filterMenuHeaderWidget-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget:not(:last-child):not(.mw-rcfilters-ui-itemMenuOptionWidget-identifier-talk) { border-bottom-color: var(--wiki-content-text-mix-color); } .mw-rcfilters-ui-itemMenuOptionWidget-view-namespaces { border-top-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget:hover, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget:hover .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-accent-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected, .mw-rcfilters-ui-itemMenuOptionWidget:hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent) } .mw-rcfilters-ui-itemMenuOptionWidget-excludeLabel, .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected:hover, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected):hover { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-title, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-title { color: var(--wiki-content-text-color); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-optionWidget-selected .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget:hover .mw-rcfilters-ui-itemMenuOptionWidget-label-desc, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .mw-rcfilters-ui-itemMenuOptionWidget-label-desc { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted.oo-ui-optionWidget-selected .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span, .mw-rcfilters-ui-itemMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) .oo-ui-checkboxInputWidget.oo-ui-widget-enabled [type=checkbox]+span { border-color: var(--wiki-content-text-color); } .mw-rcfilters-ui-viewSwitchWidget label.oo-ui-labelWidget { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .oo-ui-tagItemWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color: transparent; color: var(--wiki-content-text-color); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagItemWidget.oo-ui-widget-enabled.selected { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); border-color: var(--wiki-accent-color); } .mw-rcfilters-ui-datePopupWidget { border-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-datePopupWidget .mw-rcfilters-ui-valuePickerWidget-title { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .mw-changeslist-legend, .mw-rcfilters-ui-changesListWrapperWidget .mw-changeslist-legend { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } @keyframes fadeBlue { 60% { border-top-color:var(--wiki-accent-color); } 100% { border-top-color:var(--wiki-content-border-color); } } .mw-rcfilters-ui-changesListWrapperWidget-previousChangesIndicator { border-top-color: var(--wiki-content-border-color); } .mw-rcfilters-ui-menuSelectWidget-footer { background-color: var(--wiki-content-text-mix-color-95); } .mw-rcfilters-ui-filterMenuOptionWidget.oo-ui-flaggedElement-muted:not(.oo-ui-optionWidget-selected) { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-color) 10%, transparent); } .oo-ui-iconElement-icon.mw-rcfilters-ui-filterItemHighlightButton-circle { filter:unset; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .mw-rcfilters-ui-tagItemWidget-selected.oo-ui-tagItemWidget.oo-ui-widget-enabled { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); border-color:var(--wiki-accent-color); } .mw-rcfilters-ui-tagItemWidget.oo-ui-flaggedElement-muted.oo-ui-tagItemWidget.oo-ui-widget-enabled .oo-ui-labelElement-label { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 76%, transparent); } .mw-rcfilters-ui-tagItemWidget-popup-content { color: var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 75%, transparent); } /* fix for weird focus box on recentchanges arrows when clicking, but keep it for tab navigation */ .mw-enhancedchanges-checkbox:focus + * .mw-enhancedchanges-arrow { outline:none; } .mw-enhancedchanges-checkbox:focus-visible + * .mw-enhancedchanges-arrow { outline:1px solid var(--wiki-accent-color); } /**/ .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:before { border-top-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-bottom .oo-ui-popupWidget-anchor:after { border-top-color: var(--wiki-content-background-color--secondary); } .unpatrolled { color: var(--wiki-alert-color); } .autocomment, .autocomment a, .autocomment a:visited { color: var(--wiki-content-text-mix-color); } /* Recent changes filter highlighting */ .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c1, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c1 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c1.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #1c283f; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c2, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c2 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c2.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #0f3128; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c3, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c3 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c3.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #352c10; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c4, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c4 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c4.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #411d0c; } .view-dark .mw-rcfilters-ui-changesListWrapperWidget li.mw-rcfilters-highlight-color-c5, .view-dark .mw-rcfilters-ui-changesListWrapperWidget .mw-rcfilters-highlight-color-c5 tr:first-child, .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-toplevel:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+2)), .view-dark .mw-rcfilters-ui-changesListWrapperWidget tr.mw-rcfilters-highlight-color-c5.mw-rcfilters-ui-highlights-enhanced-nested:not(.mw-rcfilters-ui-changesListWrapperWidget-enhanced-grey) td:not(:nth-child(-n+4)) { background-color: #3f0f0f; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined { background-color: transparent; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); -webkit-transition: border-color 300ms, box-shadow 300ms; transition: border-color 300ms, box-shadow 300ms; background-color: var(--wiki-content-background-color--secondary) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-tagMultiselectWidget-focus .oo-ui-tagMultiselectWidget-handle { box-shadow: inset 0 0 0 1px var(--wiki-accent-color); border-color: var(--wiki-accent-color); outline: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-accent-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid .oo-ui-tagMultiselectWidget-handle, .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-inlined.oo-ui-flaggedElement-invalid:hover .oo-ui-tagMultiselectWidget-handle { border-color: var(--wiki-alert-color) } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-tagMultiselectWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-bottom-width: 0; border-bottom-left-radius: 0; border-bottom-right-radius: 0 } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined .oo-ui-inputWidget-input { border-radius: 0; } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-tagMultiselectWidget-outlined.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { color: var(--wiki-alert-color); } .oo-ui-tagMultiselectWidget.oo-ui-widget-disabled .oo-ui-tagMultiselectWidget-handle { opacity: 0.5; } .oo-ui-tagMultiselectWidget-handle .oo-ui-tagMultiselectWidget-group > input { color:var(--wiki-content-text-color); } .oo-ui-tagMultiselectWidget .oo-ui-inputWidget-input { color: inherit; background: transparent; font-family: inherit; } .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle, .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input, .oo-ui-dropdownWidget.oo-ui-widget-disabled .oo-ui-dropdownWidget-handle { background: var(--wiki-content-text-mix-color-95); color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 25%, transparent); text-shadow:none; border-color:var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled .oo-ui-inputWidget-input::placeholder { color:var(--wiki-content-text-mix-color); } .oo-ui-dropdownInputWidget select { border-color:var(--wiki-content-border-color); } .oo-ui-dropdownInputWidget.oo-ui-widget-enabled select:focus { border-color:var(--wiki-accent-color); box-shadow:inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-border-color); border-color: color-mix(in srgb, var(--wiki-content-border-color) 95%, var(--wiki-content-dynamic-color)); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled .oo-ui-toggleSwitchWidget-grip { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:hover .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-color); background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, var(--wiki-content-dynamic-color)); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-label-color); border-color: #0006; } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus .oo-ui-toggleSwitchWidget-grip { border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:hover { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active .oo-ui-toggleSwitchWidget-grip, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:hover .oo-ui-toggleSwitchWidget-grip, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:active:focus .oo-ui-toggleSwitchWidget-grip { background-color: var(--wiki-accent-label-color); border-color: var(--wiki-accent-label-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active, .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:active:hover { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus { border-color: var(--wiki-accent-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-enabled.oo-ui-toggleWidget-on:focus::before { border-color: var(--wiki-accent-label-color); } .oo-ui-toggleSwitchWidget.oo-ui-widget-disabled { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-text-mix-color-95); } .oo-ui-toggleSwitchWidget.oo-ui-widget-disabled.oo-ui-toggleWidget-off .oo-ui-toggleSwitchWidget-grip { border-color: var(--wiki-content-dynamic-color--inverted); box-shadow: inset 0 0 0 1px var(--wiki-content-dynamic-color--inverted); } .oo-ui-outlineOptionWidget.oo-ui-optionWidget-selected, .oo-ui-outlineOptionWidget.oo-ui-optionWidget-highlighted { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color); } .oo-ui-labelWidget.oo-ui-inline-help { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); } .oo-ui-progressBarWidget:not(.oo-ui-pendingElement-pending){ background-color: var(--wiki-content-background-color); border-color: var(--wiki-accent-color); box-shadow:0 1px 1px var(--wiki-content-dynamic-color); /* fallback */ box-shadow: 0 1px 1px color-mix(in srgb, var(--wiki-content-dynamic-color) 15%, transparent); } .oo-ui-progressBarWidget.oo-ui-widget-enabled .oo-ui-progressBarWidget-bar { background-color:var(--wiki-accent-color); } .oo-ui-bookletLayout-outlinePanel { padding: 7px 0; } .oo-ui-processDialog-content .oo-ui-window-head, .oo-ui-processDialog-content .oo-ui-window-foot, .oo-ui-messageDialog-content > .oo-ui-window-head, .oo-ui-messageDialog-content > .oo-ui-window-foot { outline-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-actions-horizontal .oo-ui-actionWidget { border-right-color: var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color); border-right-color: var(--wiki-content-border-color); } .oo-ui-messageDialog-title { color: var(--wiki-heading-color); } /* OAuth authorisation dialog */ #mw-mwoauth-authorize-form { color: inherit; } .oo-ui-toolbar-bar, .oo-ui-popupToolGroup-tools, .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled:hover { background-color:var(--wiki-content-background-color--secondary); color:var(--wiki-content-text-color); } .oo-ui-toolbar-actions .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover { border-right-color:var(--wiki-content-border-color); } .oo-ui-menuToolGroup-tools .oo-ui-tool.oo-ui-tool-active, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:active, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-tool-active > .oo-ui-tool-link, .oo-ui-tool.oo-ui-widget-enabled.oo-ui-popupToolGroup-active > .oo-ui-tool-link, .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle { background-color: var(--wiki-content-background-color); color: var(--wiki-content-link-color); } .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link { /* we remove the transition here because it causes the hard-coded color to flash briefly */ transition:none; } .oo-ui-popupToolGroup.oo-ui-popupToolGroup-active > .oo-ui-popupToolGroup-handle:hover { color:var(--wiki-accent-color); } .oo-ui-popupToolGroup-tools .oo-ui-tool-active.oo-ui-widget-enabled .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-accent-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:hover, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:hover { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:active { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 15%, transparent); } .oo-ui-popupToolGroup-tools .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link:focus { box-shadow:inset 0 0 0 2px var(--wiki-accent-color); } .oo-ui-popupToolGroup.oo-ui-widget-enabled > .oo-ui-popupToolGroup-handle:focus, .oo-ui-tool.oo-ui-widget-enabled .oo-ui-tool-link:focus, .oo-ui-tool.oo-ui-widget-enabled > .oo-ui-tool-link:focus { outline:1px solid var(--wiki-accent-color); box-shadow:inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-menuToolGroup, .oo-ui-popupToolGroup-tools { border-color:var(--wiki-content-border-color); } .oo-ui-toolbar-position-top > .oo-ui-toolbar-bar { border-color: var(--wiki-content-border-color); box-shadow:0 1px 1px 0 var(--wiki-content-dynamic-color--secondary--inverted); /* fallback */ box-shadow: 0 1px 1px 0 color-mix(in srgb, var(--wiki-content-dynamic-color) 10%, transparent); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color); } .oo-ui-tool.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-tool-link:hover { background-color:var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { color: var(--wiki-content-text-color--hover); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive>.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button{ color: var(--wiki-alert-color); } .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled>.oo-ui-buttonElement-button:focus { color: var(--wiki-alert-color--hover); } .oo-ui-buttonElement-frameless>.oo-ui-buttonElement-button { border: 1px solid transparent; } .oo-ui-buttonElement-frameless>button.oo-ui-buttonElement-button { color: inherit; } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color),inset 0 0 0 2px var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button { background-color: #bf0017; border-color: #bf0017; color: #fff; } .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-primary.oo-ui-flaggedElement-destructive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: #59000b; border-color: #59000b; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active > .oo-ui-buttonElement-button:focus { box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover),inset 0 0 0 2px var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color--hover); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-active.oo-ui-flaggedElement-progressive.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:hover, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active > .oo-ui-buttonElement-button{ background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-active > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-popupToolGroup-active > .oo-ui-buttonElement-button { color: var(--wiki-accent-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > input.oo-ui-buttonElement-button, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled > .oo-ui-buttonElement-button:active { background-color:var(--wiki-content-link-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-link-color) 8%, transparent); color: var(--wiki-content-text-color); border-color: var(--wiki-content-text-mix-color); } .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive > .oo-ui-buttonElement-button:active, .oo-ui-buttonElement-frameless.oo-ui-widget-enabled.oo-ui-flaggedElement-progressive.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { color:var(--wiki-content-link-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-link-color) 90%, transparent); border-color:var(--wiki-content-link-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-link-color) 90%, transparent); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { background-color: transparent; } .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-flaggedElement-destructive > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-dynamic-color--inverted); } .oo-ui-buttonSelectWidget.oo-ui-widget-enabled:focus .oo-ui-buttonOptionWidget.oo-ui-optionWidget-selected .oo-ui-buttonElement-button { border-color: var(--wiki-accent-color--hover); box-shadow: inset 0 0 0 1px var(--wiki-accent-color--hover),inset 0 0 0 2px var(--wiki-accent-label-color); } .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:nth-child(2n) td, .mw-htmlform-ooui .mw-htmlform-matrix tbody tr:hover td { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .mw-advancedSearch-namespace-selection { background: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer { background: var(--wiki-content-background-color); border: 1px solid var(--wiki-content-border-color); } .mw-advancedSearch-fieldContainer fieldset { border-color: var(--wiki-content-border-color); margin-top: 0; } .mw-advancedSearch-fieldContainer .oo-ui-labelElement > .oo-ui-fieldsetLayout-header > .oo-ui-labelElement-label { all: unset; } .mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget > .oo-ui-buttonElement-button:hover { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-content-text-color); } .mw-advancedSearch-expandablePane-button.oo-ui-widget-enabled.oo-ui-buttonWidget.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-popupWidget-popup .mw-advancedSearch-tooltip-head { color: var(--wiki-content-text-mix-color); } .oo-ui-menuSectionOptionWidget { color: var(--wiki-content-text-mix-color); } /* possibly deprecated */ .mw-ui-button:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-accent-color); border-color: var(--wiki-content-border-color); } .mw-ui-button:not(:disabled):visited { color: var(--wiki-accent-color); } .mw-ui-button:not(:disabled):hover { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-border-color); color: var(--wiki-accent-color--hover); } .mw-ui-button:not(:disabled):focus { border-color: var(--wiki-accent-color); color: var(--wiki-content-text-color); box-shadow: none; } .mw-ui-button:not(:disabled):active, .mw-ui-button:not(:disabled).is-on { background-color: var(--wiki-content-background-color); color: var(--wiki-content-dynamic-color); border-color: var(--wiki-content-link-color); } /* end possibly deprecated */ .mw-ui-icon-before::before { filter: var(--wiki-icon-to-link-filter); } .oo-ui-windowManager-modal > .oo-ui-dialog > .oo-ui-window-frame { background-color: var(--wiki-content-background-color); color: var(--wiki-content-text-color); border-color: var(--wiki-content-border-color); } .oo-ui-windowManager-modal>.oo-ui-dialog { background-color:var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 50%, transparent); } .oo-ui-windowManager-modal.oo-ui-windowManager-floating > .oo-ui-dialog > .oo-ui-window-frame { border-color:var(--wiki-content-border-color); } .oo-ui-messageDialog-message { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled:not(.oo-ui-flaggedElement-primary):not(.oo-ui-buttonElement-active) > .oo-ui-buttonElement-button { color: var(--wiki-content-text-mix-color-95); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button { color: var(--wiki-accent-color); border-color:var(--wiki-accent-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-accent-color--hover); border-color: var(--wiki-accent-color); box-shadow: inset 0 0 3px var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled>.oo-ui-buttonElement-button:active, .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-buttonElement-pressed > .oo-ui-buttonElement-button { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-link-color--hover); border-color: var(--wiki-content-link-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .oo-ui-buttonElement-framed.oo-ui-widget-disabled > .oo-ui-buttonElement-button, .oo-ui-buttonElement-framed.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-buttonElement-button { background-color: var(--wiki-content-text-mix-color); border-color: var(--wiki-content-text-mix-color); } .tdg-templateDataParamWidget-param-description { color: var(--wiki-content-text-mix-color); } .oo-ui-messageWidget.oo-ui-flaggedElement-error:not(.oo-ui-messageWidget-block), .mw-body-content .error { color: var(--wiki-alert-color); } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-error { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-alert-color); border-left-width: 10px; } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-warning { background-color: var(--wiki-content-background-color--secondary); } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-success { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-success-color); border-left-width: 10px; } .oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-notice { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-text-mix-color); } .tdg-templateDataParamWidget-param-alias { color: var(--wiki-content-text-mix-color); background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .tdg-templateDataParamWidget-param-alias:first-child { background-color: var(--wiki-content-background-color--secondary); } .mw-templatedata-doc-muted { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button:active { background-color: var(--wiki-content-background-color--secondary); border-right-color: var(--wiki-accent-color); } /* Date picker */ .mw-widget-dateInputWidget-handle { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:hover { border-color: var(--wiki-accent-color); box-shadow: none; } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-dateInputWidget.oo-ui-widget-enabled .mw-widget-dateInputWidget-handle > .oo-ui-labelElement-label { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget { border-color: var(--wiki-content-border-color); } .mw-widget-calendarWidget:focus { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-dateInputWidget-calendar { background-color: var(--wiki-content-background-color); } .mw-widget-dateInputWidget-calendar:focus { box-shadow: inset 0 0 0 1px var(--wiki-accent-color),0 2px 2px 0 rgba(0,0,0,0.2); } .mw-widget-calendarWidget-header .oo-ui-labelElement-label, .mw-widget-calendarWidget-day, .mw-widget-calendarWidget-month, .mw-widget-calendarWidget-year { color: var(--wiki-content-text-color); } .mw-widget-calendarWidget-day-heading, .mw-widget-calendarWidget-day-additional { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 55%, transparent); } .mw-widget-calendarWidget-day-today { box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .mw-widget-calendarWidget-item-selected { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 90%, transparent); color: var(--wiki-accent-label-color); } .mw-widget-calendarWidget-item:hover { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-widgets-datetime-calendarWidget:focus { border-color: var(--wiki-content-border-color); box-shadow: none; } .mw-widgets-datetime-calendarWidget-grid { overflow-x: initial; } .mw-widgets-datetime-dateTimeInputWidget-handle { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-handle:hover { border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-dateTimeInputWidget.oo-ui-widget-enabled .mw-widgets-datetime-dateTimeInputWidget-editField:hover { background-color: var(--wiki-content-background-color); } .mw-widgets-datetime-calendarWidget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .mw-widgets-datetime-calendarWidget-grid .mw-widgets-datetime-calendarWidget-cell.mw-widgets-datetime-calendarWidget-extra .oo-ui-buttonElement-button .oo-ui-labelElement-label { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 55%, transparent); } /* Unpatrolled page creations on Special:NewPages */ .not-patrolled { background-color:var(--wiki-warning-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 16%, transparent); } .mw-spinner-container > div::after { background-color:var(--wiki-content-text-color); } pre, code, .mw-code { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-templatedata-doc-param-alias { color:var(--wiki-content-text-mix-color); } .mw-highlight, .view-light .mw-highlight { --pygments-background:var(--wiki-content-background-color--secondary); /* fallback */ --pygments-background: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); --pygments-err: #db0000; --pygments-c: #3a7575; --pygments-k: #008000; --pygments-o: #666; --pygments-ch: #3a7575; --pygments-cm: #3a7575; --pygments-cp: #986200; --pygments-cpf: #3a7575; --pygments-c1: #3a7575; --pygments-cs: #3a7575; --pygments-gd: #a00000; --pygments-gr: #db0000; --pygments-gh: #000080; --pygments-gi: #008100; --pygments-go: #6e6e6e; --pygments-gp: #000080; --pygments-gu: #800080; --pygments-gt: #04d; --pygments-kc: #008000; --pygments-kd: #008000; --pygments-kn: #008000; --pygments-kp: #008000; --pygments-kr: #008000; --pygments-kt: #b00040; --pygments-m: #666; --pygments-s: #ba2121; --pygments-na: #647421; --pygments-nb: #008000; --pygments-nc: #00f; --pygments-no: #800; --pygments-nd: #a412ff; --pygments-ni: #6d6d6d; --pygments-ne: #c9352e; --pygments-nf: #00f; --pygments-nl: #727200; --pygments-nn: #00f; --pygments-nt: #008000; --pygments-nv: #19177c; --pygments-ow: #a412ff; --pygments-w: #6e6e6e; --pygments-mb: #666; --pygments-mf: #666; --pygments-mh: #666; --pygments-mi: #666; --pygments-mo: #666; --pygments-sa: #ba2121; --pygments-sb: #ba2121; --pygments-sc: #ba2121; --pygments-dl: #ba2121; --pygments-sd: #ba2121; --pygments-s2: #ba2121; --pygments-se: #a55a1e; --pygments-sh: #ba2121; --pygments-si: #af4d74; --pygments-sx: #008000; --pygments-sr: #af4d74; --pygments-s1: #ba2121; --pygments-ss: #19177c; --pygments-bp: #008000; --pygments-fm: #00f; --pygments-vc: #19177c; --pygments-vg: #19177c; --pygments-vi: #19177c; --pygments-vm: #19177c; --pygments-il: #666; } .view-dark .mw-highlight { --pygments-background:var(--wiki-content-background-color--secondary); /* fallback */ --pygments-background: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); --pygments-err: #fe4242; --pygments-c: #4b9797; --pygments-k: #00a300; --pygments-o: #898989; --pygments-ch: #4b9797; --pygments-cm: #4b9797; --pygments-cp: #c17d00; --pygments-cpf: #4b9797; --pygments-c1: #4b9797; --pygments-cs: #4b9797; --pygments-gd: #ff3f3f; --pygments-gr: #fe4242; --pygments-gh: #7a7aff; --pygments-gi: #00a000; --pygments-go: #8a8a8a; --pygments-gp: #7a7aff; --pygments-gu: #f500f5; --pygments-gt: #4e84fe; --pygments-kc: #00a300; --pygments-kd: #00a300; --pygments-kn: #00a300; --pygments-kp: #00a300; --pygments-kr: #00a300; --pygments-kt: #fe357e; --pygments-m: #898989; --pygments-s: #e25e5e; --pygments-na: #80932a; --pygments-nb: #00a300; --pygments-nc: #7a7afe; --pygments-no: #ff4040; --pygments-nd: #bf5aff; --pygments-ni: #999; --pygments-ne: #da655f; --pygments-nf: #7a7afe; --pygments-nl: #a0a000; --pygments-nn: #7a7afe; --pygments-nt: #00a300; --pygments-nv: #8381e7; --pygments-ow: #bf5aff; --pygments-w: #bbb; --pygments-mb: #898989; --pygments-mf: #898989; --pygments-mh: #898989; --pygments-mi: #898989; --pygments-mo: #898989; --pygments-sa: #e25e5e; --pygments-sb: #e25e5e; --pygments-sc: #e25e5e; --pygments-dl: #e25e5e; --pygments-sd: #e25e5e; --pygments-s2: #e25e5e; --pygments-se: #d07125; --pygments-sh: #e25e5e; --pygments-si: #c17492; --pygments-sx: #00a300; --pygments-sr: #c17492; --pygments-s1: #e25e5e; --pygments-ss: #8381e7; --pygments-bp: #00a300; --pygments-fm: #7a7afe; --pygments-vc: #8381e7; --pygments-vg: #8381e7; --pygments-vi: #8381e7; --pygments-vm: #8381e7; --pygments-il: #898989; } div.mw-highlight, .skin-theme-clientpref-night div.mw-highlight { background-color: var(--wiki-content-dynamic-color--inverted); margin: 0.5em 0; } .mw-highlight .err {border-color: var(--pygments-err);} .mw-highlight .c {color: var(--pygments-c);} .mw-highlight .k {color: var(--pygments-k);} .mw-highlight .o {color: var(--pygments-o);} .mw-highlight .ch {color: var(--pygments-ch);} .mw-highlight .cm {color: var(--pygments-cm);} .mw-highlight .cp {color: var(--pygments-cp);} .mw-highlight .cpf {color: var(--pygments-cpf);} .mw-highlight .c1 {color: var(--pygments-c1);} .mw-highlight .cs {color: var(--pygments-cs);} .mw-highlight .gd {color: var(--pygments-gd);} .mw-highlight .gr {color: var(--pygments-gr);} .mw-highlight .gh {color: var(--pygments-gh);} .mw-highlight .gi {color: var(--pygments-gi);} .mw-highlight .go {color: var(--pygments-go);} .mw-highlight .gp {color: var(--pygments-gp);} .mw-highlight .gu {color: var(--pygments-gu);} .mw-highlight .gt {color: var(--pygments-gt);} .mw-highlight .kc {color: var(--pygments-kc);} .mw-highlight .kd {color: var(--pygments-kd);} .mw-highlight .kn {color: var(--pygments-kn);} .mw-highlight .kp {color: var(--pygments-kp);} .mw-highlight .kr {color: var(--pygments-kr);} .mw-highlight .kt {color: var(--pygments-kt);} .mw-highlight .m {color: var(--pygments-m);} .mw-highlight .s {color: var(--pygments-s);} .mw-highlight .na {color: var(--pygments-na);} .mw-highlight .nb {color: var(--pygments-nb);} .mw-highlight .nc {color: var(--pygments-nc);} .mw-highlight .no {color: var(--pygments-no);} .mw-highlight .nd {color: var(--pygments-nd);} .mw-highlight .ni {color: var(--pygments-ni);} .mw-highlight .ne {color: var(--pygments-ne);} .mw-highlight .nf {color: var(--pygments-nf);} .mw-highlight .nl {color: var(--pygments-nl);} .mw-highlight .nn {color: var(--pygments-nn);} .mw-highlight .nt {color: var(--pygments-nt);} .mw-highlight .nv {color: var(--pygments-nv);} .mw-highlight .ow {color: var(--pygments-ow);} .mw-highlight .w {color: var(--pygments-w);} .mw-highlight .mb {color: var(--pygments-mb);} .mw-highlight .mf {color: var(--pygments-mf);} .mw-highlight .mh {color: var(--pygments-mh);} .mw-highlight .mi {color: var(--pygments-mi);} .mw-highlight .mo {color: var(--pygments-mo);} .mw-highlight .sa {color: var(--pygments-sa);} .mw-highlight .sb {color: var(--pygments-sb);} .mw-highlight .sc {color: var(--pygments-sc);} .mw-highlight .dl {color: var(--pygments-dl);} .mw-highlight .sd {color: var(--pygments-sd);} .mw-highlight .s2 {color: var(--pygments-s2);} .mw-highlight .se {color: var(--pygments-se);} .mw-highlight .sh {color: var(--pygments-sh);} .mw-highlight .si {color: var(--pygments-si);} .mw-highlight .sx {color: var(--pygments-sx);} .mw-highlight .sr {color: var(--pygments-sr);} .mw-highlight .s1 {color: var(--pygments-s1);} .mw-highlight .ss {color: var(--pygments-ss);} .mw-highlight .bp {color: var(--pygments-bp);} .mw-highlight .fm {color: var(--pygments-fm);} .mw-highlight .vc {color: var(--pygments-vc);} .mw-highlight .vg {color: var(--pygments-vg);} .mw-highlight .vi {color: var(--pygments-vi);} .mw-highlight .vm {color: var(--pygments-vm);} .mw-highlight .il {color: var(--pygments-il);} .mw-highlight pre { background: var(--pygments-background); margin: 0; } .mw-content-ltr.mw-highlight-lines pre, .mw-content-ltr.content .mw-highlight-lines pre { padding-left: 3.5em; box-shadow: inset 2.75em 0 0 var(--wiki-content-dynamic-color--inverted); } .mw-highlight .hll { background-color: var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent) } .mw-apisandbox-toolbar { background: var(--wiki-content-background-color--secondary); top: var( --wikigg-header-height ); } /* special:replacetext */ .ext-replacetext-searchoptions { background-color: transparent; border: 1px solid var(--wiki-content-border-color); } .ext-replacetext-searchoptions .ext-replacetext-divider { border-bottom: 1px solid var(--wiki-content-border-color); } /**/ .view-dark textarea { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .view-dark textarea:focus-visible { outline-color: var(--wiki-accent-color); outline-style: solid; } .oo-ui-textInputWidget.oo-ui-widget-enabled textarea.oo-ui-inputWidget-input:focus { outline: 1px solid var(--wiki-accent-color); } /* make math formulas legible on dark theme */ .mwe-math-fallback-image-inline, .mwe-math-fallback-image-display, .ve-ui-mwLatexPage-symbol { filter: var(--wiki-icon-general-filter); } /* search bar */ #searchInput { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); box-shadow: none; } #searchInput:focus, #simpleSearch:hover #searchInput, #simpleSearch:hover #searchInput:focus { border-color: var(--wiki-accent-color); box-shadow: none; } #searchButton { filter: var(--wiki-icon-to-link-filter); } .vector-search-box-input::placeholder { color:var(--wiki-content-text-mix-color); } /* Search suggestions */ .suggestions-results, .suggestions-special { background-color: var(--wiki-content-background-color--secondary); } .suggestions a.mw-searchSuggest-link, .suggestions a.mw-searchSuggest-link:hover, .suggestions a.mw-searchSuggest-link:active, .suggestions a.mw-searchSuggest-link:focus { color: var(--wiki-content-text-color); } .suggestions-result { color: var(--wiki-content-link-color); } .suggestions-result-current { background-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .suggestions-special .special-label { color: var(--wiki-content-text-mix-color); } .suggestions-special.suggestions-result-current .special-label { color:var(--wiki-accent-label-color); } .suggestions-special .special-query { color: var(--wiki-link-label-color); } /* search page */ fieldset#mw-searchoptions { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); border-color: var(--wiki-content-border-color); } #mw-searchoptions .divider { border-color: var(--wiki-content-border-color); } .mw-search-profile-tabs { background-color:var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 50%, transparent); border: 1px solid var(--wiki-content-border-color); margin-top: 1em; } .mw-search-profile-tabs div.search-types ul li.current a { color: var(--wiki-content-text-color); } .results-info, .mw-search-result-data { color: var(--wiki-content-text-mix-color); } /**/ /* Login/register page */ .mw-number-text { color:var(--wiki-content-text-mix-color); } .mw-body-content .mw-number-text h3 { color:var(--wiki-heading-color); } .mw-number-text.icon-edits, .mw-number-text.icon-pages, .mw-number-text.icon-contributors { position:relative; background:none; } .mw-number-text.icon-edits::before, .mw-number-text.icon-pages::before, .mw-number-text.icon-contributors::before { position:absolute; width:95px; height:100%; left:0; top:0; content:''; filter:brightness(0) var(--wiki-icon-general-filter); } .mw-number-text.icon-edits::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAACrUlEQVR4AWL4//8/oH170LEsiKIwXGPbtm0EY9s2g7bdjzh4oVnjyslKVZ3hSu+d5L/c0Xdx/Bt5jjCyAR3QAd9/+DhSW4oeoYmJGQdM4HWjYfQKTXTA8pZFeIgjOmA5Hkd0wDwe6TWa6IAcr4eA5RAdEC0neKWIDoieFcMRRPOAaDJ6+4uITxzwJ+KbmnjdaKkDliISPIv/gcvRxsT7kzgix7MGuBz1ooFyRIq3xOJ64ArUG0EMoMV5RI5nAJDjRV1Go1DIIL7meJKAAngc8Qn/tgoACuCNRtfRJhQyGQLkeJcI3u3oP3GzA5bjjYnwEEE0Acjx+urgEcRNVgFX1sUjdaHF9gA53sW/jScFKIC3SH8hIo5nDXAVwbtA8O6U4+kD6uPpA2rhWQNcXYh3N4HXSfAMAHK8838BTwBQF28hCpKAAnj3SvCsAa4heOdU8NQB5fGUAfXxhAEZ3lmCdz+B18Hx9ABN46kBrv1DeAtQsAZYivdAB08AMMLrJ3hBHU8BkOGdqcyMLcCbj4I1QH08YUCGd0kbTwCQ4MW1oFkR3kM5PAHAdVU8gjhPEk8AkOKRBjN481AwAxjhDRCM4Rq1EzwTgAzvGtoqiicAmMcbjRZI4wkATiP/eVe/4QU0DvXJ4gkAHq9gNEV4cdPRRtQjgycAOA51VkAOoECaiF5J4QkA7iVnuI+vgTcXBauAo1BjBeU0mZuCXlfm2gieOcCN5KzPadH7s9EF1CeJJwD4lKy2BLQM3UFDaFgSTwBwKcE5il6Q1wmeA95KQLGafuI54Ay+I4D2Fm1HY2QwBADPZdCG0EO0Wg5CAHAi6k1ce3E1fdDHAQ8TuG50Ml6F4TngGNQawTWjg2iCPoAG4I5vcG/QVrLDIJMDnvyNBYMDeg7ogA7ogJ4DOqBmnwD4A/itR9A4HwAAAABJRU5ErkJggg==) no-repeat left center; } .mw-number-text.icon-pages::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAABLCAYAAADnAAD1AAAByUlEQVR4Ae3XQ6JcQRhH8Rs7mYWT2LZt25rEtpNvicGCOid51lWhX3X/B78F1ClnjUZDHChCDgVUQAVUwF+//zTbaEzwJKuqFQJOwVOYB0fSDege8RnMg8OxA47HhMhGho4YM+BHWGTXMApZP1NxAqdKuIS3DhETC5gT0cEonM+LmH7A8BHHF4zhUMyAr3DKswt4ARvCVQ8RL8FyHIoV8DqyAEbidMCIu2AFDqUbEBiLd4EiroOVcDDdgMBJWI4rNSOugpV0MOWAa2EBIq6HVXAw1YDzYQEiboVVdCDFgLNhASIegtWwP7WAM2AVXC4Z8SKsho+pBZwDCxDxIZ7hGo5iN7ZgG/bjOj61QsB5sAARxyArMA7nUw+4GuYQcaSHv/PrlAPuhDnYh8zR9ZQDnoF1+ooXuI87uIvH+JoT8ES7B1yJxZiGETnbbAHuKqCbkbiqgG5mK6Cb8QqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogAqogG0acAwmVHRLAXschDlQQAVUwKYGXIZTDo7qFnakgAqogP4ooAK+waVh5GpSAROggAqogFKOAiqgAiqg/AUjJ7hc1MT1egAAAABJRU5ErkJggg==) no-repeat left center } .mw-number-text.icon-contributors::before { background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAFAAAAAtCAYAAAA5reyyAAAEMElEQVR4AWJ4/uLFYMJsgHbtIVhzLQqg8G7btm3bfLZt2/abtG3btm3btt19tXuNU5UbnV9VPfj2PCtODh7DaOzHDdzEIQxFG6SERItoilcPq6EOpqNsrAdMiWb4CQPQEx+jMsSH13Ad6tJRtIf4UBkfoyf642c0Q8pwBSyOEYiDWpzHP8gIcelZ3IV6dBENIS5lxD84D7WIwwgUD3XActjk8jTLDnFQAiegPm1FFoiD7JgKdbAJ5UIVMA0WQ10aCnEwHBrQ/xAHQ6EuLULqUAT8EurRkxAbtXEWGtBu5IPYeBLq0RemA6bDUqhHwyE2/oIa8qHho3wp0pkM2AS3oR4dRCmIFWZADRkEsUIpHIR6dBtNTAZ8DepDEhpDLIphL9Q9X0dMYyRBfXjNZMD3oT61hFjUwHmoITtQAGLREurT+yYDvgn1IQ4NwhBwP0pALBogDurDmyYDPgL14QjKQCzK43gYjsAyOAL14RGTAcvhKNSjWUgLsciDzVBDliG9zceJWT53fFlzAYGJUI/+g9iYCjVkBMTGv1CPJkJMB/wM6sEdtILY6Aw15A+IjVa4A/Xgs1C9ym2AujQVkoznkQgN6CpaQAwd7euQynxA4EMkuTz6noAkIxu2QQNaAXHwhMujMAkfhvpz1gSogwEQF/pAA/oV4sIAqIPxkFAHLIwVUBuLkQ/iQkNchPp0BHkhLuTDYocjuVDoAwLNobCKx7MQZ0buxn9CPHgO8VBYNYOEI2AxTIPaWI3SEJdq47rPz1jZIC6VxmqHm17RUAYsjm+wB+rgDH5FZYgL/0M9egjiQmX8hjNQB3vwDYqZClgRn2I8TkM9uoxp+BY1IDayYAnUpd8hyaiBbzEdl6EencZ4fIoKXgPWQ0eswTmoIRexCz9DYFUWh6AOeiEFBFYfYYv7aK6cxRp0RL3kAjbBSsRBQ+gwykBg1SrAF+5qOAUNoTisRBNrwHeQAA2D7hAbLQL+qOoBDYMEvA0RRm3cg4bQIYxBO4iNnFgOdfAoJBntMAaHoSF0D7WtbwOmJGIHBuFtFHJxhx8HdeEEnoI4KIS3MQg7kAg1rI8w9kMN2YQ/8RByQRwUxE844GPvj0B9iAu58BD+NPwdcp8wrkEDOoG3kR3iIC0exhAcgQZwHQvwOfJDXMiOt3ECGtA1EwH3oDLERgoUxisYhv24AzUoEWexCD+iJtJBklEF+yId8A7aQywyoCK+xCJcRSI0TO5iL7qjDXIjBcTiIdwNGnAetmKjR8fQHdYL93tYiSRolDiJzqgLseiOYz62fyvmCcOUJ3EAGuV6oUi0rVD9BBpDtqJstARsj3hojFmBdNEQcDw0Rn0V6YAVcBIao2YjXSQDtoDGsDOoFMmAD0FjXLMHAYN5KJIBW+FBwADq4x40hrWLZMCKOIhEXIsxd3EdDSF+3QeCfPkMAgchOAAAAABJRU5ErkJggg==) no-repeat left center } /**/ /* Multimedia viewer */ .mw-mmv-post-image, .mw-mmv-image-metadata { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis { box-shadow: -4px 6px 0 0 var(--wiki-content-background-color); } .mw-mmv-title-para .mw-mmv-ttf-ellipsis { background-color: var(--wiki-content-background-color); } .mw-mmv-title-para .mw-mmv-ttf-ellipsis::before { background-image: linear-gradient(to right, transparent 0%, var(--wiki-content-background-color) 100%); } .mw-mmv-ttf-ellipsis-container:hover .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis { background-color: var(--wiki-content-background-color--secondary); } .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis:hover, .mw-mmv-ttf-ellipsis-container .mw-mmv-ttf-container .mw-mmv-ttf-ellipsis:hover { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-background-color--secondary) 95%, var(--wiki-content-dynamic-color)); } .mw-ui-button.mw-ui-progressive:not(:disabled) { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); color: var(--wiki-accent-label-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):hover { background-color: var(--wiki-accent-color--hover); } .skin-vector .mw-ui-button.mw-ui-progressive:hover, .skin-vector .mw-ui-button.mw-ui-primary:disabled { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color); border: 2px solid var(--wiki-content-border-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):active, .mw-ui-button.mw-ui-progressive:not(:disabled).is-on { background-color: var(--wiki-accent-color); border-color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive { box-shadow: 0px 0px 16px rgba(0, 0, 0, 0.75) inset, 0 0 5px var(--wiki-content-border-color) } /* possibly deprecated */ .mw-ui-input:not(:disabled) { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-ui-input:not(:disabled):hover, .mw-ui-input:not(:disabled):focus { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-color); border-color: var(--wiki-accent-color); box-shadow: none; } .mw-ui-input::placeholder { color:var(--wiki-content-text-mix-color); } /* end possibly deprecated */ .mw-mmv-dialog { background-color: var(--wiki-content-background-color); box-shadow: 0 2px 2px 0 var(--wiki-content-border-color); } .mw-mmv-dialog .mw-mmv-dialog-down-arrow { background-color: var(--wiki-content-background-color); } .mw-mmv-options-dialog-header { color: var(--wiki-content-text-color); } .mw-mmv-options-text-header, .mw-mmv-options-text-body { color: var(--wiki-content-text-mix-color); } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu { background-image: none; } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu span { display: none; } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-select-menu::after { display:inline-block; width:8px; height:100%; content:''; --mask: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E %3Cpath fill=%22%23000%22 fill-rule=%22evenodd%22 d=%22m2.023 3 3.49 5.953L9 3z%22 clip-rule=%22evenodd%22/%3E %3C/svg%3E") no-repeat; --mask-size: 12px; --mask-position: center; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color: currentColor; } .mw-mmv-embed-dimensions { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 76%, transparent); } .oo-ui-optionWidget-selected .mw-mmv-embed-dimensions { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 82%, transparent); } .mw-mmv-download-pane .mw-mmv-download-attribution { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-text-mix-color); } .mw-mmv-download-pane .mw-mmv-download-attribution:hover { background-color: var(--wiki-content-dynamic-color--inverted); color: var(--wiki-content-text-color); } .mw-mmv-download-pane .mw-mmv-download-area .mw-mmv-download-preview-link, .mw-mmv-download-pane .mw-mmv-download-attribution-cta-invite { color: var(--wiki-content-text-mix-color); } .mw-ui-button.mw-ui-quiet, .mw-ui-button.mw-ui-quiet.mw-ui-progressive, .mw-ui-button.mw-ui-quiet.mw-ui-destructive { color: var(--wiki-accent-color); } .mw-ui-button.mw-ui-progressive:not(:disabled):focus { box-shadow: inset 0 0 0 1px rgba(0, 0, 0, 1), inset 0 0 0 2px var(--wiki-accent-color); } input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:active+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:active, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:active, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:active, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-progressive, input[type="checkbox"]:focus+.mw-ui-button.mw-ui-quiet.mw-ui-destructive, .mw-ui-button.mw-ui-quiet:focus, .mw-ui-button.mw-ui-quiet.mw-ui-progressive:focus, .mw-ui-button.mw-ui-quiet.mw-ui-destructive:focus { color: var(--wiki-content-text-color); } /**/ /* Echo */ .oo-ui-buttonElement-framed.oo-ui-widget-enabled.oo-ui-optionWidget-selected > .oo-ui-buttonElement-button:hover { color: var(--wiki-accent-label-color); } .oo-ui-buttonElement-framed.oo-ui-widget-enabled > .oo-ui-buttonElement-button:hover { color: var(--wiki-content-text-color); } @-webkit-keyframes unseen-fadeout-to-unread { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color--secondary); } } @keyframes unseen-fadeout-to-unread { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color--secondary); } } @-webkit-keyframes unseen-fadeout-to-read { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color); } } @keyframes unseen-fadeout-to-read { from { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } to { background-color:var(--wiki-content-background-color); } } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:before { border-bottom-color: var(--wiki-content-border-color); } .oo-ui-popupWidget-anchored-top .oo-ui-popupWidget-anchor:after { border-bottom-color: var(--wiki-content-background-color--secondary); } .client-js .mw-echo-special-nojs { filter:var(--wiki-icon-general-filter) } /**/ /* codex fixes */ .cdx-checkbox__icon { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb,var(--wiki-accent-color) 5%,transparent); } /**/ /************************* * End Vector theme fixes * **************************/ /************************ * Theme-based Scribunto * *************************/ #mw-scribunto-input { background-color: var(--wiki-content-background-color--secondary); border: 1px solid var(--wiki-content-border-color); color: var(--wiki-content-text-color); } .mw-scribunto-console-fieldset, .mw-scribunto-message, .mw-scribunto-input, .mw-scribunto-error, .mw-scribunto-print, .mw-scribunto-normalOutput { background: transparent; } .mw-scribunto-console-fieldset { color: var(--wiki-content-text-color); } .mw-scribunto-message { color: var(--wiki-content-text-color); } .mw-scribunto-input { color: var(--wiki-content-text-color--hover); } .mw-scribunto-error { color: var(--wiki-alert-color); } .mw-scribunto-print { color: var(--wiki-content-text-color); } .mw-scribunto-normalOutput { color: var(--wiki-content-text-color); } /**************** * End Scribunto * *****************/ /*************************** * Theme-based VisualEditor * ****************************/ .ve-activated .vector-menu-tabs .selected { box-shadow:inset 0 -1px 0 var(--wiki-content-border-color); /* fallback */ box-shadow: inset 0 -1px 0 color-mix(in srgb, var(--wiki-content-border-color) 50%, transparent); } .ve-init-mw-progressBarWidget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-accent-color); box-shadow:0 1px 1px var(--wiki-content-dynamic-color); /* fallback */ box-shadow: 0 1px 1px color-mix(in srgb, var(--wiki-content-dynamic-color) 15%, transparent); } .ve-init-mw-progressBarWidget-bar { background-color:var(--wiki-accent-color); } .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar { border-bottom-color: var(--wiki-content-border-color); } .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-floating .ve-init-mw-desktopArticleTarget-toolbarPlaceholder-bar { top: var(--wikigg-header-height, 0); background: var(--wiki-content-background-color); } div.ve-ce-branchNode { border-color:var(--wiki-content-border-color); } .ve-ce-focusableNode-highlight { background: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .ve-ce-surface-highlights-focused .ve-ce-focusableNode-highlights { opacity: 0.25; } .ve-ce-branchNode-blockSlug, .ve-ce-branchNode-newSlug:not(.ve-ce-branchNode-newSlug-open) { outline-color: var(--wiki-accent-color); background-color:var(--wiki-content-dynamic-color--inverted); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 75%, transparent); } figure[typeof~='mw:File/Thumb'], figure[typeof~='mw:File/Frame'], figure[typeof~='mw:Image/Thumb'], figure[typeof~='mw:Video/Thumb'], figure[typeof~='mw:Audio/Thumb'], figure[typeof~='mw:Image/Frame'], figure[typeof~='mw:Video/Frame'], figure[typeof~='mw:Audio/Frame'] { border-color: var(--wiki-content-border-color); background-color: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > a:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:File/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Thumb'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Image/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Video/Frame'] > span:first-child > *:first-child:not(.mw-broken-media), figure[typeof~='mw:Audio/Frame'] > span:first-child > *:first-child:not(.mw-broken-media) { border-color: var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); } figure[typeof~='mw:File/Thumb'] > figcaption, figure[typeof~='mw:File/Frame'] > figcaption, figure[typeof~='mw:Image/Thumb'] > figcaption, figure[typeof~='mw:Video/Thumb'] > figcaption, figure[typeof~='mw:Audio/Thumb'] > figcaption, figure[typeof~='mw:Image/Frame'] > figcaption, figure[typeof~='mw:Video/Frame'] > figcaption, figure[typeof~='mw:Audio/Frame'] > figcaption { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character, .oo-ui-toolbar-position-top .ve-ui-toolbarDialog-position-above, .oo-ui-bookletLayout > .oo-ui-menuLayout-menu, .ve-ui-mwTwoPaneTransclusionDialogLayout > .oo-ui-menuLayout-menu, .ve-ui-specialCharacterPage-character:hover { border-color:var(--wiki-content-border-color); } .ve-ui-specialCharacterPage-character:hover { box-shadow:inset 0 0 1px 1px var(--wiki-accent-color); } .oo-ui-listToolGroup-tools .oo-ui-tool.oo-ui-widget-disabled .oo-ui-tool-title, .oo-ui-popupToolGroup-tools .oo-ui-tool-link .oo-ui-tool-accel { color: var(--wiki-content-text-mix-color); } .oo-ui-barToolGroup-tools.oo-ui-toolGroup-enabled-tools .oo-ui-tool.oo-ui-widget-disabled.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title, .oo-ui-barToolGroup-tools.oo-ui-toolGroup-disabled-tools .oo-ui-tool.oo-ui-flaggedElement-primary > .oo-ui-tool-link .oo-ui-tool-title { color:var(--wiki-content-dynamic-color--inverted); /* fallback */ color: color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 78%, transparent); } .ve-activated .ve-init-mw-desktopArticleTarget-originalContent #catlinks:hover { background: var(--wiki-content-background-color--secondary); /* fallback */ background: color-mix(in srgb, var(--wiki-content-link-color) 10%, transparent); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected { color: var(--wiki-accent-color); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color); } .oo-ui-tabOptionWidget { color: var(--wiki-content-text-mix-color); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):hover { color: var(--wiki-accent-color--hover); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-widget-enabled:not(.oo-ui-optionWidget-selected):active { color: var(--wiki-content-text-color); box-shadow: inset 0 -2px 0 0 var(--wiki-accent-color--hover); } .oo-ui-tabSelectWidget-frameless { box-shadow: inset 0 -1px 0 0 var(--wiki-content-border-color); } .oo-ui-textInputWidget.oo-ui-widget-enabled.oo-ui-flaggedElement-invalid .oo-ui-inputWidget-input { border-color: var(--wiki-alert-color); } .ve-ce-linkAnnotation.ve-ce-annotation-active { box-shadow:0 0 0 1px var(--wiki-content-background-color--secondary); /* fallback */ box-shadow: 0 0 0 1px color-mix(in srgb, var(--wiki-content-link-color) 20%, transparent); background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-link-color) 10%, transparent); } .ve-ui-mwInternalLinkContextItem-withImage > .oo-ui-iconElement.oo-ui-iconElement-icon { background-color: var(--wiki-content-text-mix-color-95); background-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); border-color: var(--wiki-content-text-mix-color-95); border-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); filter: unset; } .mw-widget-titleWidget-menu-withImages .mw-widget-titleOptionWidget.oo-ui-iconElement > .oo-ui-iconElement-icon.mw-widget-titleOptionWidget-hasImage { filter: unset; } .mw-widget-titleWidget-menu-withImages .mw-widget-titleOptionWidget.oo-ui-iconElement > .oo-ui-iconElement-icon:not(.mw-widget-titleOptionWidget-hasImage) { background-color: var(--wiki-content-text-mix-color-95); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-mix-color-95) 90%, var(--wiki-content-dynamic-color)); filter: unset; } .ve-ui-desktopContext .ve-ui-linkContextItem .ve-ui-linkContextItem-label .ve-ui-linkContextItem-label-preview { color: var(--wiki-content-text-mix-color); } .ve-ui-toolbarDialog { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .ve-ce-languageAnnotation { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 20%, transparent); border-color: var(--wiki-content-link-color); } .mw-widget-mediaResultWidget-overlay { box-shadow: inset 0 0 0 1px var(--wiki-content-border-color); } .oo-ui-processDialog-actions-safe .oo-ui-widget-enabled.oo-ui-iconElement:not(.oo-ui-labelElement) > .oo-ui-buttonElement-button { background-color: transparent; border-right-color: var(--wiki-accent-color); /* fallback */ border-right-color: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); } .oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-background-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-dropTarget:hover { border-color: var(--wiki-content-text-mix-color); } .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-widget-enabled.oo-ui-selectFileWidget-canDrop .oo-ui-selectFileInputWidget-info > .oo-ui-inputWidget-input { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); color: var(--wiki-accent-color); } .oo-ui-selectFileWidget.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget, .oo-ui-selectFileWidget.oo-ui-selectFileInputWidget-empty.oo-ui-widget-disabled.oo-ui-selectFileWidget-dropTarget { background-color: var(--wiki-content-text-mix-color-95); border-color: var(--wiki-content-dynamic-color--secondary); } .mw-upload-bookletLayout-filePreview { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwMediaDialog-panel-imageinfo-details { color: var(--wiki-content-text-mix-color); } .oo-ui-textInputWidget.oo-ui-widget-disabled .oo-ui-inputWidget-input { -webkit-text-fill-color:var(--wiki-content-text-color); /* fallback */ -webkit-text-fill-color: color-mix(in srgb, var(--wiki-content-text-color) 50%, transparent); } .oo-ui-optionWidget.oo-ui-widget-disabled { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLanguagesPage-languages-table th, .ve-ui-mwLanguagesPage-languages-table td { border-bottom-color: var(--wiki-content-border-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(even) td { background: var(--wiki-content-background-color); } .ve-ui-mwLanguagesPage-languages-table tr:nth-child(odd) td { background: transparent; /* fallback */ background: color-mix(in srgb, var(--wiki-content-dynamic-color--secondary) 5%, transparent); } .ve-ui-targetWidget { border-color: var(--wiki-content-border-color); } .ve-ui-targetWidget:not(.oo-ui-pendingElement-pending) { background: var(--wiki-content-background-color); } .ve-ui-targetWidget-focused { border-color: var(--wiki-accent-color); box-shadow: inset 0 0 0 1px var(--wiki-accent-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-sticky { background-color: var(--wiki-content-background-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.oo-ui-optionWidget-highlighted { color: var(--wiki-content-dynamic-color); } .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage:hover, .ve-ui-mwTransclusionOutlineTemplateWidget .ve-ui-mwTransclusionOutlineParameterWidget.ve-ui-mwTransclusionOutlineParameterWidget-activePage.oo-ui-optionWidget-highlighted { color: var(--wiki-accent-color); } .ve-ui-mwTransclusionOutlineTemplateWidget-no-template-parameters { color: var(--wiki-content-text-mix-color); } .ve-ui-mwTemplatePage-description { color: var(--wiki-content-text-mix-color); } .ve-ui-mwParameterPage-doc-required, .ve-ui-mwParameterPage-doc-deprecated, .ve-ui-mwParameterPage-inlineDescription .ve-ui-mwParameterPage-doc-example { color: var(--wiki-content-text-mix-color); } .ve-ui-expandableContent-fade { background: linear-gradient(to right, transparent 0, var(--wiki-content-background-color) 90%); } .ve-ui-expandableContent-toggle { background-color: var(--wiki-content-background-color); } .ve-ui-mwParameterPage-undocumentedLabel { color: var(--wiki-content-text-mix-color); } .oo-ui-fieldLayout-disabled > .oo-ui-fieldLayout-body > .oo-ui-fieldLayout-header > .oo-ui-labelElement-label { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexDialog-content .oo-ui-bookletLayout-stackLayout h3 { color: var(--wiki-content-text-mix-color); } .ve-ui-mwLatexPage-symbol { border-color: var(--wiki-content-border-color); } .ve-ui-mwGalleryDialog-highlighted-image { background-color: var(--wiki-content-background-color--secondary); } .ve-ui-mwHelpListToolGroup-tools-footer { border-color: var(--wiki-content-border-color); } .ve-ui-mwHelpListToolGroup-version-link, .ve-ui-mwHelpListToolGroup-version-date, .ve-ui-mwHelpPopupTool-version-label, .ve-ui-mwHelpPopupTool-version-link, .ve-ui-mwHelpPopupTool-version-date { color: var(--wiki-content-text-mix-color); } .ve-ui-mwSaveDialog-summary { background-color: var(--wiki-content-background-color); } .ve-ui-mwSaveDialog-options { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-mwSaveDialog-license { color: var(--wiki-content-text-mix-color); } .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:hover, .oo-ui-processDialog .oo-ui-actionWidget:not(.oo-ui-flaggedElement-progressive):not(.oo-ui-flaggedElement-destructive) > .oo-ui-buttonElement-button:active { border-right-color: var(--wiki-accent-color); border-left-color: var(--wiki-accent-color); } .ve-ui-debugBar { border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-commands-divider { border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-dump > table { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-dump td { background-color: var(--wiki-content-background-color); } .ve-ui-debugBar-dump th { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 80%, transparent); text-shadow: 0 1px 1px var(--wiki-content-dynamic-color--inverted); } .ve-ui-debugBar-dump ol { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 60%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-element, .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-char, .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-achar { background-color: var(--wiki-content-background-color--secondary); color: var(--wiki-content-dynamic-color); text-shadow: 0 1px 1px var(--wiki-content-dynamic-color--inverted); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-element { background-color:var(--wiki-accent-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-char { background-color:var(--wiki-success-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-success-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-achar { background-color:var(--wiki-warning-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 20%, transparent); } .ve-ui-debugBar-dump li .ve-ui-debugBar-dump-note { color: var(--wiki-content-text-mix-color); } .ve-ui-debugBar-filibuster { background-color: var(--wiki-content-background-color--secondary); border-color: var(--wiki-content-border-color); } .ve-ui-debugBar-transactions > ol > li { border-color: var(--wiki-content-border-color); } /******************* * End VisualEditor * ********************/ /************************** * Theme-based AbuseFilter * ***************************/ table.mw-abuselog-details { background: var(--wiki-content-background-color); border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th, table.mw-abuselog-details td, div.mw-abusefilter-editor { border-color: var(--wiki-content-border-color); } table.mw-abuselog-details th { background: var(--wiki-content-background-color--secondary); } body td.mw-abusefilter-history-changed { background-color:var(--wiki-alert-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-alert-color) 20%, transparent); } /****************** * End AbuseFilter * *******************/ /************************************ * Theme-based Special:MultiPageEdit * *************************************/ :root { --jexcel-border-color:var(--wiki-content-border-color); /* this is defined by the extension but does not seem to be used anywhere. We override it just in case *shrug* */ } .jexcel, .jexcel_container.fullscreen .jexcel_content{ background-color:var(--wiki-content-background-color); border-bottom-color:var(--wiki-content-border-color); border-right-color:var(--wiki-content-border-color); } table.jexcel > tbody > tr > td:first-child, table.jexcel > thead, table.jexcel > thead > tr > td, table.jexcel > tbody > tr.selected > td:first-child, table.jexcel > thead > tr > td.selected { background-color:var(--wiki-content-background-color--secondary); } table.jexcel > tbody > tr.selected > td:first-child, table.jexcel > thead > tr > td.selected { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-accent-color) 10%, transparent); } table.jexcel > thead > tr > td{ border-bottom-color:var(--wiki-content-border-color); } .jexcel > thead > tr > td.arrow-up, .jexcel > thead > tr > td.arrow-down { background:none; } .jexcel > thead > tr > td.arrow-up::after, .jexcel > thead > tr > td.arrow-down::after { display:inline-block; position:absolute; right:0; top:0; background-repeat:no-repeat; background-position:center right 5px; width:22px; height:100%; content:''; filter:brightness(50%) var(--wiki-icon-general-filter); } .jexcel > thead > tr > td.arrow-up::after { background-image:url("data:image/svg+xml,%0A%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 24 24'%3E%3Cpath fill='none' d='M0 0h24v24H0V0z'/%3E%3Cpath d='M7 14l5-5 5 5H7z' fill='gray'/%3E%3C/svg%3E"); } .jexcel > thead > tr > td.arrow-down::after { background-image:url("data:image/svg+xml,%0A%3Csvg xmlns='http://www.w3.org/2000/svg' width='24' height='24' viewBox='0 0 24 24'%3E%3Cpath fill='none' d='M0 0h24v24H0V0z'/%3E%3Cpath d='M7 10l5 5 5-5H7z' fill='gray'/%3E%3C/svg%3E"); } .jexcel > thead > tr:nth-child(2) > td { z-index:1; /* prevents overlapping the headings after scrolling on tall tables */ } .jexcel > tbody > tr > td { border-top-color:var(--wiki-content-text-mix-color-95); border-bottom-color:var(--wiki-content-text-mix-color-95); } .jexcel > tbody > tr > td.readonly { color:var(--wiki-content-text-mix-color); } .jexcel_content { scrollbar-color:var(--wiki-content-text-mix-color) transparent; /* we need this important to override inline styling */ box-shadow:var(--wiki-content-dynamic-color--secondary--inverted) 2px 2px 5px 0.1px !important; } .jexcel .highlight { background-color: transparent; /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 5%, transparent); } .jexcel .highlight-top { border-top-color:var(--wiki-content-text-mix-color); box-shadow:0px -1px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-left { border-left-color:var(--wiki-content-text-mix-color); box-shadow:-1px 0px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-top.highlight-left { box-shadow:-1px -1px var(--wiki-content-dynamic-color--secondary--inverted); } .jexcel .highlight-right { border-right-color:var(--wiki-content-text-mix-color); } .jexcel .highlight-bottom { border-bottom-color:var(--wiki-content-text-mix-color); } .jexcel .jexcel_column_filter { background:none; } .jexcel .jexcel_column_filter::after { display:inline-block; position:absolute; right:0; top:0; background-repeat:no-repeat; background-position:top 50% right 5px; background-image:url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='gray' width='18px' height='18px'%3E%3Cpath d='M10 18h4v-2h-4v2zM3 6v2h18V6H3zm3 7h12v-2H6v2z'/%3E%3Cpath d='M0 0h24v24H0z' fill='none'/%3E%3C/svg%3E"); width:20px; height:100%; content:''; filter:brightness(50%) var(--wiki-icon-general-filter); } .jexcel_pagination > div > div { background-color:var(--wiki-accent-color); /* we need this important to override a built-in one */ color:var(--wiki-accent-label-color) !important; } .jexcel_page_selected { background:linear-gradient(to bottom,var(--wiki-accent-color) 0%,var(--wiki-accent-color--hover) 100%); /* we need this important to override a built-in one */ border:1px solid var(--wiki-content-border-color) !important; } /**************************** * End Special:MultiPageEdit * *****************************/ /*********************** * Theme-based msupload * ************************/ #msupload-div, #msupload-list .file { background-color:var(--wiki-content-background-color); border-color:var(--wiki-content-border-color); } #msupload-select { filter:brightness(0) var(--wiki-icon-to-link-filter); } #msupload-dropzone { border-color:var(--wiki-content-border-color); color:var(--wiki-content-text-color); } .drop-over { background-color:var(--wiki-accent-color); color:var(--wiki-accent-label-color) !important; } #msupload-bottom { border-color:var(--wiki-content-border-color); } #msupload-bottom #msupload-files { padding-left:0; background: none; } #msupload-bottom #msupload-files::before { display:inline-block; background: url(/extensions/MsUpload/resources/images/msu-upload-icon.png?bdd61) no-repeat 0 0; background-position:left center; height:22px; width:25px; content:''; vertical-align: top; filter:var(--wiki-icon-general-filter); } #msupload-list .file .file-size { color: var(--wiki-content-text-mix-color); } #msupload-div a { color: var(--wiki-content-link-color); } #msupload-list .file .file-name:hover { background-color: var(--wiki-content-dynamic-color--inverted); } #msupload-list .file .file-name-input { background: var(--wiki-content-dynamic-color--inverted); } #msupload-list .file .file-warning { color: var(--wiki-warning-color); } /*************************** * End theme-based msupload * ****************************/ /***************************** * Theme-based commentstreams * ******************************/ .cs-title-edit-field { border-color:var(--wiki-accent-color); } .cs-title-edit-field::placeholder, .view-dark .cs-body-edit-field::placeholder { color: var(--wiki-content-text-mix-color); } .cs-edit-box , .cs-expanded .cs-comment-header { background-color: var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .cs-target-comment .cs-comment-header { border-color:var(--wiki-accent-color); } .cs-comment-author a { color: var(--wiki-content-link-color); } .cs-comment-details { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 95%, transparent); } .cs-comment-author-anonymous { color:var(--wiki-content-text-color); /* fallback */ color:color-mix(in srgb, var(--wiki-content-text-color) 95%, transparent); } .cs-comment { border:1px solid var(--wiki-content-border-color); } .cs-comment-body { padding:0 5px; } /********************************* * End theme-based commentstreams * **********************************/ /************************ * Theme-based checkuser * *************************/ .mw-datatable.ext-checkuser-investigate-table tr:hover td { background-color:var(--wiki-content-background-color); } .mw-datatable.ext-checkuser-investigate-table th { background-color:var(--wiki-content-background-color--secondary); } .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) .ext-checkuser-investigate-table-row-hover-data-match td, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr:hover td{ background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 10%, transparent); } .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td.ext-checkuser-investigate-table-cell-pinned, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td.ext-checkuser-investigate-table-cell-pinned, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned td.ext-checkuser-investigate-table-cell-pinned-data-match, .ext-checkuser-investigate-table.mw-datatable.ext-checkuser-investigate-table-pinned .ext-checkuser-investigate-table-row-pinned-data-match td.ext-checkuser-investigate-table-cell-pinned-data-match, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr td.ext-checkuser-investigate-table-cell-hover-data-match, .ext-checkuser-investigate-table.mw-datatable:not(.ext-checkuser-investigate-table-pinned) tr td:hover.ext-checkuser-investigate-table-cell-pinnable { background-color: var(--wiki-content-background-color--secondary); /* fallback */ background-color: color-mix(in srgb, var(--wiki-warning-color) 40%, transparent); } .ext-checkuser-investigate-copy-message.oo-ui-messageWidget.oo-ui-messageWidget-block.oo-ui-flaggedElement-notice { background-color:var(--wiki-content-background-color--secondary); border-color:var(--wiki-content-border-color); } .mw-special-Investigate .ext-checkuser-investigate-subtitle-fieldset { background-color:var(--wiki-content-background-color--secondary); } /**************** * End checkuser * *****************/ /*************************** * Theme-based SearchDigest * ****************************/ .searchdigest-stats-table { border-color: var(--wiki-content-border-color); border-collapse: collapse; } .searchdigest-stats-table thead th, .searchdigest-stats-table tr:not(:last-child) th, .searchdigest-stats-table tr:not(:last-child) td { border-bottom-color: var(--wiki-content-border-color); } .searchdigest-stats-table thead th:last-child, .searchdigest-stats-table td { border-left-color: var(--wiki-content-border-color); } .searchdigest-stats-table thead tr { background: var(--wiki-content-background-color--secondary); } /******************* * End SearchDigest * ********************/ /**************************** * Extension:RelatedArticles * *****************************/ .client-js .read-more-container { min-height:unset; } @media (min-width: 1000px) { .client-js .read-more-container { min-height:calc( 80px /*card height*/ + 10px /*card margin*/ + 1em /*container padding*/ + 0.3em /*card-list margin*/ + 0.8em /*h2 font-size*/ + 1em /*h2 padding*/ + 0.6em /*h2 margin*/ + 1px /*container border*/ ); } } .ext-related-articles-card-list .ext-related-articles-card { background-color:var(--wiki-content-background-color); } .ext-related-articles-card-list .ext-related-articles-card, .ext-related-articles-card-list .ext-related-articles-card + .ext-related-articles-card { /* your guess is as good as mine for why they did this */ border-color:var(--wiki-content-border-color); /* fallback */ border-color: color-mix(in srgb, var(--wiki-content-border-color) 20%, transparent); } .ext-related-articles-card-list .ext-related-articles-card-thumb { background-color:var(--wiki-content-background-color--secondary); } .ra-read-more h2 { color:var(--wiki-body-dynamic-color--secondary); } .ext-related-articles-card-list h3 a { color:var(--wiki-content-heading-color); } .ext-related-articles-card-list h3::after { background-image: linear-gradient(to right,transparent,var(--wiki-content-background-color) 50%); } .ext-related-articles-card-list .ext-related-articles-card-extract { color:var(--wiki-content-text-color); /* fallback */ color: color-mix(in srgb, var(--wiki-content-text-color) 50%, transparent); } /* removed background image and use a mask image instead */ .ext-related-articles-card-list .ext-related-articles-card-thumb-placeholder { position:relative; background-image:none; } .ext-related-articles-card-list .ext-related-articles-card-thumb-placeholder::after { position:absolute; width:100%; height:100%; top:0; left:0; content:''; --mask-image: url("/extensions/RelatedArticles/resources/ext.relatedArticles.readMore/article.svg?3c572"); --mask-size: 40px; --mask-repeat: no-repeat; --mask-position: center; -webkit-mask: var(--mask-image); mask: var(--mask-image); -webkit-mask-size: var(--mask-size); mask-size: var(--mask-size); -webkit-mask-repeat: var(--mask-repeat); mask-repeat: var(--mask-repeat); -webkit-mask-position: var(--mask-position); mask-position: var(--mask-position); background-color:var(--wiki-content-text-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-text-color) 75%, transparent); } /**/ /* this simulates mw-footer having a top border */ .read-more-container { border-bottom: var(--wiki-content-border-width, 1px) solid var(--wiki-content-border-color); } @media screen and (min-width: 720px) { .read-more-container { margin-right:1em; } } /******************************** * End Extension:RelatedArticles * *********************************/ /******************* * Extension:Popups * ********************/ .mwe-popups { box-shadow:0 30px 90px -20px rgba(0,0,0,0.3),0 0 1px 1px transparent; /* fallback */ box-shadow: 0 30px 90px -20px rgba(0,0,0,0.3),0 0 1px 1px color-mix(in srgb, var(--wiki-content-border-color) 5%, transparent); } .mwe-popups, .mwe-popups .mwe-popups-container { background-color:var(--wiki-content-background-color); color:var(--wiki-content-text-color); } .mwe-popups .mwe-popups-extract { color:var(--wiki-content-text-color); } .mwe-popups .mwe-popups-extract[dir="ltr"]::after { background-image: linear-gradient(to right,transparent,var(--wiki-content-background-color) 50%); } .mwe-popups.flipped-y::before, .mwe-popups.flipped-x-y::before, .mwe-popups.mwe-popups-image-pointer::before, .mwe-popups.mwe-popups-image-pointer.flipped-x::before, .mwe-popups.mwe-popups-no-image-pointer::before, .mwe-popups.flipped-x.mwe-popups-is-tall::before, .mwe-popups.flipped-x-y.mwe-popups-is-tall::before { border-color:var(--wiki-content-border-color); } .mwe-popups.flipped-y::after, .mwe-popups.flipped-x-y::after, .mwe-popups.mwe-popups-image-pointer::after, .mwe-popups.mwe-popups-image-pointer.flipped-x::after, .mwe-popups.mwe-popups-no-image-pointer::after, .mwe-popups.flipped-x-y.mwe-popups-is-tall::after { border-color:var(--wiki-content-background-color); } .popups-icon { position:relative; background-position: center; background-repeat: no-repeat; background-size: calc(max(1.4285714em,20px)); min-width: 20px; min-height: 20px; width: 1.4285714em; height: 1.4285714em; display: inline-block; vertical-align: text-bottom; } .popups-icon--preview-generic, .popups-icon--settings, .popups-icon--infoFilled, .popups-icon--infoFilled:lang(ar), .popups-icon--close, .popups-icon--reference-generic, .popups-icon--reference-book, .popups-icon--preview-disambiguation { background-image:none; } .popups-icon::after { position:absolute; width:100%; height:100%; top:0; left:0; content:''; -webkit-mask-image:var(--mask-image, none); mask-image:var(--mask-image, none); -webkit-mask-repeat:var(--mask-repeat, no-repeat); mask-repeat:var(--mask-repeat, no-repeat); -webkit-mask-size:var(--mask-size, calc(max(1.4285714em,20px))); mask-size:var(--mask-size, calc(max(1.4285714em,20px))); -webkit-mask-position:var(--mask-position, center); mask-position:var(--mask-position, center); background-color:var(--mask-color, currentColor); background-color:var(--mask-color, currentColor); } .popups-icon--preview-generic::after { --mask-image: url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E %3Ctitle%3E sad face %3C/title%3E %3Cpath d=%22M2 0a2 2 0 0 0-2 2v18l4-4h14a2 2 0 0 0 2-2V2a2 2 0 0 0-2-2H2zm4 4c1.336 0 2.007 1.617 1.06 2.56-.943.947-2.56.276-2.56-1.06A1.5 1.5 0 0 1 6 4zm8 0c1.336 0 2.007 1.617 1.06 2.56-.943.947-2.56.276-2.56-1.06A1.5 1.5 0 0 1 14 4zm-4 5c2.61 0 4.83.67 5.65 3H4.35C5.17 9.67 7.39 9 10 9z%22/%3E %3C/svg%3E"); } .popups-icon--settings::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><g transform=\"translate(10 10)\"><path id=\"cdx-icon-settings-a\" d=\"M1.5-10h-3l-1 6.5h5m0 7h-5l1 6.5h3\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(45)\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(90)\"/><use xlink:href=\"%23cdx-icon-settings-a\" transform=\"rotate(135)\"/></g><path d=\"M10 2.5a7.5 7.5 0 000 15 7.5 7.5 0 000-15v4a3.5 3.5 0 010 7 3.5 3.5 0 010-7\"/></svg>"); } .popups-icon--infoFilled::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M10 0C4.477 0 0 4.477 0 10s4.477 10 10 10 10-4.477 10-10S15.523 0 10 0zM9 5h2v2H9zm0 4h2v6H9z\"/></svg>"); } .popups-icon--infoFilled:lang(ar)::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M8 19a1 1 0 001 1h2a1 1 0 001-1v-1H8zm9-12a7 7 0 10-12 4.9S7 14 7 15v1a1 1 0 001 1h4a1 1 0 001-1v-1c0-1 2-3.1 2-3.1A7 7 0 0017 7z\"/></svg>"); } .popups-icon--close::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"m4.34 2.93 12.73 12.73-1.41 1.41L2.93 4.35z\"/><path d=\"M17.07 4.34 4.34 17.07l-1.41-1.41L15.66 2.93z\"/></svg>"); } .popups-icon--reference-generic::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"m15 10-2.78-2.78L9.44 10V1H5a2 2 0 00-2 2v14a2 2 0 002 2h10a2 2 0 002-2V3a2 2 0 00-2-2z\"/></svg>"); } .popups-icon--reference-book::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M15 2a7.65 7.65 0 00-5 2 7.65 7.65 0 00-5-2H1v15h4a7.65 7.65 0 015 2 7.65 7.65 0 015-2h4V2zm2.5 13.5H14a4.38 4.38 0 00-3 1V5s1-1.5 4-1.5h2.5z\"/><path d=\"M9 3.5h2v1H9z\"/></svg>"); } .popups-icon--reference-journal::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M2 18.5A1.5 1.5 0 003.5 20H5V0H3.5A1.5 1.5 0 002 1.5zM6 0v20h10a2 2 0 002-2V2a2 2 0 00-2-2zm7 8H8V7h5zm3-2H8V5h8z\"/></svg>"); } .popups-icon--reference-news::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M5 2a2 2 0 00-2 2v12a1 1 0 01-1-1V5h-.5A1.5 1.5 0 000 6.5v10A1.5 1.5 0 001.5 18H18a2 2 0 002-2V4a2 2 0 00-2-2zm1 2h11v4H6zm0 6h6v1H6zm0 2h6v1H6zm0 2h6v1H6zm7-4h4v5h-4z\"/></svg>"); } .popups-icon--reference-web::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M2 2a2 2 0 00-2 2v12a2 2 0 002 2h16a2 2 0 002-2V4a2 2 0 00-2-2zm2 1.5A1.5 1.5 0 112.5 5 1.5 1.5 0 014 3.5zM18 16H2V8h16z\"/></svg>"); } .popups-icon--preview-disambiguation::after { --mask-image: url("data:image/svg+xml;utf8,<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"20\" height=\"20\" viewBox=\"0 0 20 20\" fill=\"%23202122\"><path d=\"M7 0a2 2 0 00-2 2h9a2 2 0 012 2v12a2 2 0 002-2V2a2 2 0 00-2-2z\"/><path d=\"M13 20a2 2 0 002-2V5a2 2 0 00-2-2H4a2 2 0 00-2 2v13a2 2 0 002 2zM9 5h4v5H9zM4 5h4v1H4zm0 2h4v1H4zm0 2h4v1H4zm0 2h9v1H4zm0 2h9v1H4zm0 2h9v1H4z\"/></svg>"); } /*********************** * End Extension:Popups * ************************/ /********************* * Mobile adjustments * **********************/ /* Responsive Special:UserRights */ #mw-userrights-table-outer input#wpReason { width:100%; max-width:33.5em; } @media screen and (max-width:720px) { :root { --wiki-content-right-margin: 0px; --wiki-content-padding:0.5rem; --wiki-navigation-right-margin: 1px; --wiki-navigation-left-margin: 0px; --wiki-navigation-top-padding: 5px; --wiki-navigation-bottom-padding:0px; --wiki-navigation-height:2rem; --wiki-navigation-search-height:2.15rem; --wiki-navigation-search-margin:0.5rem; --wiki-logo-height: 80px; --wiki-logo-width: 100%; --wiki-logo-margin: 10px; --wiki-head-height: calc(var(--wiki-logo-height) + (var(--wiki-logo-margin) * 2) + var(--wiki-navigation-height) + var(--wiki-navigation-top-padding) + var(--wiki-navigation-bottom-padding)); --wiki-head-icon-padding: 0.25rem; --wiki-head-icon-size: calc(var(--wiki-navigation-height) - var(--wiki-head-icon-padding) * 2); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-menu-margin: 0.2rem; --wiki-menu-top-offset: calc(var(--wiki-head-height) + var( --wikigg-header-height ) + var(--wiki-navigation-bottom-padding) + var(--wiki-navigation-search-margin)); --wiki-sidebar-portal-spacing:0px; } #mw-page-base, #mw-head-base { height:var(--wiki-head-height); } #mw-page-base { padding-top: var( --wikigg-header-height ); } #mw-head-base { margin-top:calc(var(--wiki-head-height) * -1); } #p-logo, #p-logo a { height: var(--wiki-logo-height); width: var(--wiki-logo-width); } #p-logo { position:absolute; background:none; padding:0; left:0; margin:var(--wiki-logo-margin) 0; transform:none; top:calc(var(--wikigg-header-height)); } .mw-wiki-logo { background-size:contain; } #mw-head { left:0; width:100%; top:calc(var(--wiki-head-height) + var( --wikigg-header-height ) - var(--wiki-navigation-height)); } #left-navigation, #right-navigation { margin-top: 0; height:var(--wiki-navigation-height); } #right-navigation { margin-right: var(--wiki-navigation-right-margin); } div#left-navigation { margin-left: var(--wiki-navigation-left-margin); } div#right-navigation div#p-search { margin-right: 0; } .vector-menu-tabs-legacy, .vector-menu-dropdown { height:var(--wiki-navigation-height); } .vector-menu-tabs-legacy li a { height:var(--wiki-navigation-height); } #p-cactions { padding-bottom: 0px; } #p-search { position: absolute; left: 50%; transform:translateX(-50%); top: calc(var(--wiki-navigation-height) + var(--wiki-navigation-bottom-padding)); margin-left:0px; z-index: 4 /** above #mw-panel **/; } #simpleSearch { width: calc(100vw - var(--wiki-navigation-right-margin) - var(--wiki-navigation-left-margin)); } .vector-search-box-input { height:var(--wiki-navigation-search-height); } .vector-search-box form { margin:var(--wiki-navigation-search-margin) 0px; } .mw-body, .mw-footer { border-left-width: 0; border-right-width: 0; } .mw-body { margin-top: 0; padding-top:calc(var(--wiki-content-padding) + var(--wiki-navigation-search-height) + var(--wiki-navigation-bottom-padding) + (var(--wiki-navigation-search-margin) * 2)); } #mw-data-after-content { margin-left:0; } #mw-panel { position: unset; width:100%; margin: 0px auto; padding: 0; top: 0; background-position:bottom right, top center; background-size:100% 0.5em, 100% 100%; float:unset; } .vector-menu-dropdown .vector-menu-content { right: 0; left: unset; } #mw-panel .vector-menu-portal { box-sizing:border-box; border-left-width:0; border-right-width:0; background-color: var(--wiki-sidebar-background-color); } table.wikitable, table.responsive-table { display: block; overflow-x: auto; border: 0; } .mw-installed-software { word-break: unset; } .gallerybox, .gallerybox > div, .gallerybox .thumb { max-width:100%; } /* disable float on RecentChanges legend */ .mw-changeslist-legend { float: none; margin: 0 auto; } /* advanced search options */ #mw-searchoptions table { float: none; } #mw-searchoptions table td { display: block; } /* popup when clicking the download button in multimediaviewer */ .mw-mmv-dialog { width: unset; } /* turn math elements into scroll blocks unless they're an immediate child of a span */ :not(span) > math.mwe-math-element { overflow: auto hidden; max-width: 100%; } /* Expandable mobile navigation panel */ body.has-vector-mobile-menu #mw-panel { position: absolute; top: var(--wiki-menu-top-offset); z-index: 3; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle { position: relative; cursor: pointer; z-index: 5; display: block; appearance: none; border: 1px solid var(--wiki-content-border-color); margin-left: var(--wiki-navigation-search-margin); margin-bottom: 2px; background-color: var(--wiki-content-background-color--secondary); } body.has-vector-mobile-menu #mw-panel .vector-menu-portal { display: none; } body.has-vector-mobile-menu #mw-panel .mobile-nav-toggle.nav--expanded ~ .vector-menu-portal { display: block; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal { text-align: left; font-size: 110%; border-left-width: var(--wiki-sidebar-border-width, 1px); border-right-width: var(--wiki-sidebar-border-width, 1px); margin-inline: calc(var(--wiki-navigation-left-margin) + var(--wiki-menu-margin)); } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal + .vector-menu-portal { border-top-width: 0; } body.has-vector-mobile-menu #mw-navigation #mw-panel .vector-menu-portal:not(:last-child) { border-bottom-width: 0; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list { display: flex; flex-wrap: wrap; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a { display: block; padding: 0.2rem 0.5rem; border: 1px solid transparent; } body.has-vector-mobile-menu #mw-panel .vector-menu-content-list a:hover { border-color: var(--wiki-content-link-color); } body.has-vector-mobile-menu #mw-panel a.feedlink { padding-left: 16px; } body.has-vector-mobile-menu #mw-panel #p-navigation-label { display: block; } body.has-vector-mobile-menu #p-logo { /* Logo's a part of the sidebar panel, which uses relative positioning for the expandable button. Offset the logo appropriately. */ top: calc( -1 * var( --wiki-menu-top-offset ) + var( --wikigg-header-height ) ); } .mobile-nav-toggle { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M1 3v2h18V3zm0 8h18V9H1zm0 6h18v-2H1z'/%3E%3C/svg%3E%0A"); } body.has-vector-mobile-menu #p-tb .mw-list-item > a { display: inline-flex; } body.has-vector-mobile-menu #p-tb .vector-menu-content-list { flex-direction: row; } /* Search adjustments for the expandable menu */ body.has-vector-mobile-menu #p-search { /* reposition to the right when mobile sidebar menu is active */ left: calc(var(--wiki-navigation-search-margin) * 3 + var(--wiki-head-icon-size) + var(--wiki-head-icon-padding)); right: calc(var(--wiki-navigation-right-margin) + var(--wiki-navigation-search-margin)); transform: none; } body.has-vector-mobile-menu #simpleSearch { width: 100%; margin: 0 auto; } /* icon navbar tabs + expandable nav panel icon */ #mw-head { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg fill='none' height='24' stroke='%23000' stroke-linecap='round' stroke-linejoin='round' stroke-width='2' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M0 0h24v24H0z' fill='none' stroke='none'/%3E%3Cpath d='M4 4l4 16l4 -14l4 14l4 -16'/%3E%3C/svg%3E"); } #mw-head .vector-menu-tabs .mw-list-item a, #mw-head .vector-menu-dropdown .vector-menu-heading, #mw-panel .mobile-nav-toggle { line-height:var(--wiki-head-icon-size); width: var(--wiki-head-icon-size); /* same as line height */ height: var(--wiki-head-icon-size); box-sizing: content-box; padding: var(--wiki-head-icon-padding); color: transparent; /**<< for watch/unwatch, the text of <a> will be plain 'watch'/'unwatch' without <span> after clicking. **/ } #mw-head .vector-menu-tabs .mw-list-item a::before, #mw-head .vector-menu-dropdown .vector-menu-heading::before, #mw-panel .mobile-nav-toggle::before { content: ""; display: block; position: unset; background-image: none; width: var(--wiki-head-icon-size); height: var(--wiki-head-icon-size); margin: 0; --mask: var(--icon) no-repeat; -webkit-mask: var(--mask); mask: var(--mask); -webkit-mask-size: 100% 100%; mask-size: 100% 100%; -webkit-mask-position: center center; mask-position: center center; background-color: var(--wiki-navigation-text-color); } #mw-head .vector-menu-tabs .mw-list-item a:hover::before, #mw-head .vector-menu-dropdown .vector-menu-heading:hover::before, #mw-panel .mobile-nav-toggle:hover::before, #mw-panel .mobile-nav-toggle.nav--expanded::before { background-color: var(--wiki-navigation-text-color--hover); } #mw-head .vector-menu-tabs .mw-list-item.selected a::before { background-color: var(--wiki-navigation-selected-text-color); } #mw-head .vector-menu-tabs .mw-list-item a span, #mw-head .vector-menu-dropdown .vector-menu-heading span { display: none; } #mw-head .vector-menu-dropdown .vector-menu-heading::after { display: none; } #ca-ve-edit, #ca-edit { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z'/%3E%3C/svg%3E%0A"); } #ca-ve-edit + #ca-edit { --icon: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' width='20' height='20' viewBox='0 0 20 20' aria-hidden='true'%3E%3C!----%3E%3Cg%3E%3Cpath d='M1 3v14h3v-2H3V5h1V3zm4 0v14h4v-2H7V5h2V3zm11 0v2h1v10h-1v2h3V3zm-5 0v2h2v10h-2v2h4V3z'%3E%3C/path%3E%3C/g%3E%3C/svg%3E"); } #ca-view, #ca-view-foreign { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M10 14.5a4.5 4.5 0 1 1 4.5-4.5 4.5 4.5 0 0 1-4.5 4.5M10 3C3 3 0 10 0 10s3 7 10 7 10-7 10-7-3-7-10-7'/%3E%3Ccircle cx='10' cy='10' r='2.5'/%3E%3C/svg%3E"); } #left-navigation li[id^=ca-nstab-] { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ctitle%3E article %3C/title%3E%3Cpath d='M5 1a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h10a2 2 0 0 0 2-2V3a2 2 0 0 0-2-2zm0 3h5v1H5zm0 2h5v1H5zm0 2h5v1H5zm10 7H5v-1h10zm0-2H5v-1h10zm0-2H5v-1h10zm0-2h-4V4h4z'/%3E%3C/svg%3E%0A"); } #ca-history { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M9 6v5h.06l2.48 2.47 1.41-1.41L11 10.11V6z'/%3E%3Cpath d='M10 1a9 9 0 0 0-7.85 13.35L.5 16H6v-5.5l-2.38 2.38A7 7 0 1 1 10 17v2a9 9 0 0 0 0-18'/%3E%3C/svg%3E%0A"); } #ca-talk { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M26,12H24V6a3,3,0,0,0-3-3H6A3,3,0,0,0,3,6V24.41l5.12-5.12A1.05,1.05,0,0,1,8.83,19H12v3a3,3,0,0,0,3,3h8.17a1.05,1.05,0,0,1,.71.29L29,30.41V15A3,3,0,0,0,26,12ZM12,15v2H8.83a3,3,0,0,0-2.12.88L5,19.59V6A1,1,0,0,1,6,5H21a1,1,0,0,1,1,1v6H15A3,3,0,0,0,12,15ZM27,25.59l-1.71-1.71A3,3,0,0,0,23.17,23H15a1,1,0,0,1-1-1V15a1,1,0,0,1,1-1H26a1,1,0,0,1,1,1Z'/%3E%3C/g%3E%3C/svg%3E"); } #t-contributions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg enable-background='new 0 0 32 32' id='Stock_cut' version='1.1' viewBox='0 0 32 32' xml:space='preserve' xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink'%3E%3Cdesc/%3E%3Cpath d='M27,12V5h-7v0 c0-2.209-1.791-4-4-4h0c-2.209,0-4,1.791-4,4v0H1v7h0c2.209,0,4,1.791,4,4v0c0,2.209-1.791,4-4,4h0v11h11v0c0-2.209,1.791-4,4-4h0 c2.209,0,4,1.791,4,4v0h7V20h0c2.209,0,4-1.791,4-4v0C31,13.791,29.209,12,27,12L27,12z' fill='none' stroke='%23000000' stroke-linejoin='round' stroke-miterlimit='10' stroke-width='2'/%3E%3C/svg%3E"); } #ca-addsection { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpolygon points='29 15 17 15 17 3 15 3 15 15 3 15 3 17 15 17 15 28 17 28 17 17 29 17 29 15'/%3E%3C/g%3E%3C/svg%3E"); } #ca-viewsource { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg height='24' viewBox='0 0 24 24' width='24' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath class='heroicon-ui' d='M20.59 12l-3.3-3.3a1 1 0 1 1 1.42-1.4l4 4a1 1 0 0 1 0 1.4l-4 4a1 1 0 0 1-1.42-1.4l3.3-3.3zM3.4 12l3.3 3.3a1 1 0 0 1-1.42 1.4l-4-4a1 1 0 0 1 0-1.4l4-4a1 1 0 0 1 1.42 1.4L3.4 12zm7.56 8.24a1 1 0 0 1-1.94-.48l4-16a1 1 0 1 1 1.94.48l-4 16z'/%3E%3C/svg%3E"); } #p-variants { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' %3F%3E%3Csvg id='Outlined' viewBox='0 0 32 32' xmlns='http://www.w3.org/2000/svg'%3E%3Ctitle/%3E%3Cg id='Fill'%3E%3Cpath d='M16,2A14,14,0,1,0,30,16,14,14,0,0,0,16,2Zm8,13a24.28,24.28,0,0,0-.41-3.62c2.19.91,3.75,2.19,4.25,3.62Zm-2,0H17V10a20.9,20.9,0,0,1,4.34.63A20.26,20.26,0,0,1,22,15ZM17,8V4.19c1.43.5,2.71,2.06,3.62,4.25A24.28,24.28,0,0,0,17,8ZM15,4.19V8a24.28,24.28,0,0,0-3.62.41C12.29,6.25,13.57,4.69,15,4.19ZM15,10v5H10a20.26,20.26,0,0,1,.63-4.34A20.9,20.9,0,0,1,15,10ZM8,15H4.19c.5-1.43,2.06-2.71,4.25-3.62A24.28,24.28,0,0,0,8,15Zm0,2a24.28,24.28,0,0,0,.41,3.62C6.25,19.71,4.69,18.43,4.19,17Zm2,0h5v5a20.9,20.9,0,0,1-4.34-.63A20.26,20.26,0,0,1,10,17Zm5,7v3.84c-1.43-.5-2.71-2.06-3.62-4.25A24.28,24.28,0,0,0,15,24Zm2,3.84V24a24.28,24.28,0,0,0,3.62-.41C19.71,25.75,18.43,27.31,17,27.81ZM17,22V17h5a20.26,20.26,0,0,1-.63,4.34A20.9,20.9,0,0,1,17,22Zm7-5h3.84c-.5,1.43-2.06,2.71-4.25,3.62A24.28,24.28,0,0,0,24,17Zm2.87-6.12A15.11,15.11,0,0,0,23,9a15.11,15.11,0,0,0-1.85-3.87A12.12,12.12,0,0,1,26.84,10.88Zm-16-5.72A15.11,15.11,0,0,0,9,9a15.11,15.11,0,0,0-3.87,1.85A12.12,12.12,0,0,1,10.88,5.16Zm-5.72,16A15.11,15.11,0,0,0,9,23a15.11,15.11,0,0,0,1.85,3.87A12.12,12.12,0,0,1,5.16,21.12Zm16,5.72A15.11,15.11,0,0,0,23,23a15.11,15.11,0,0,0,3.87-1.85A12.12,12.12,0,0,1,21.12,26.84Z'/%3E%3C/g%3E%3C/svg%3E"); } #p-cactions { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ccircle cx='10' cy='10' r='2'/%3E%3Ccircle cx='3' cy='10' r='2'/%3E%3Ccircle cx='17' cy='10' r='2'/%3E%3C/svg%3E%0A"); } #ca-watch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0' encoding='UTF-8'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Cpath d='M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7zm-10 6.9-3.76 2.27 1-4.28L3.5 8.5h4.61L10 4.6l1.9 3.9h4.6l-3.73 3.4 1 4.28z'/%3E%3C/svg%3E%0A"); } #ca-unwatch { --icon: url("data:image/svg+xml,%3C%3Fxml version='1.0'%3F%3E%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32' id='Outlined'%3E%3Cg style='fill:%23000000;fill-opacity:1' id='Fill'%3E%3Cpath style='fill:%23000000;fill-opacity:1' id='path1380' d='M 28.61,11.67 H 20 L 17.34,3.47 C 16.920093,2.1973942 15.119907,2.1973942 14.7,3.47 L 12,11.67 H 3.39 c -1.3409796,0.0031 -1.900508,1.71581 -0.82,2.51 l 7,5.07 -2.68,8.21 C 6.5980433,28.35747 7.2662365,29.278767 8.21,29.28 8.4953889,29.267666 8.7705436,29.170143 9,29 l 7,-5.07 7,5.07 c 0.236205,0.170386 0.518805,0.264586 0.81,0.27 0.943763,-0.0012 1.611957,-0.92253 1.32,-1.82 l -2.66,-8.21 7,-5.07 c 1.075277,-0.810084 0.486081,-2.522863 -0.86,-2.5 z' /%3E%3C/g%3E%3C/svg%3E"); } .vector-menu-tabs #ca-watch.icon a:hover::before, .vector-menu-tabs #ca-unwatch.icon a:hover::before { background-image:none; } /* RecentChanges - prevent overflow on long summaries */ .client-js .mw-changeslist ul, .client-js .mw-changeslist table.mw-enhanced-rc { margin-left:0; } .mw-changeslist-line-inner-comment, .mw-changeslist-line .comment { font-size:0.9em; } .mw-userlink { overflow-wrap:anywhere; } } /* Hide the expandable navigation button for desktop users */ .mobile-nav-toggle { display: none; } /************* * End mobile * **************/ /* All local skin customizations should go below this line */ /********************************************************************/ /* Center the wiki's logo at the top of the page, above the content */ /* This is intended to work with the wiki.gg default loadout, */ /* and may not work if your wiki modifies or deviates from that */ /********************************************************************/ /* Copy this CSS to the **bottom** of your wiki's vector.css file. */ /********************************************************************/ /* Follow the instructions below to edit the needed variables */ /********************************************************************/ @media screen and ( min-width: 721px ) { :root { /**********************************/ /* REQUIRED to set */ /**********************************/ /*! CHANGE TO YOUR LOGO FILE'S DIMENSIONS IN PX !*/ --wiki-logo-file-width: 174; /* Width of the image file in px. Put a number without the letters `px`. */ --wiki-logo-file-height: 30; /* Height of the image file in px. Put a number without the letters `px`. */ /*! CHANGE TO THE HEIGHT THE LOGO SHOULD BE SHOWN AT ON DESKTOPS !*/ --wiki-logo-height: 110px; /**********************************/ /* optional to set */ /**********************************/ /*! OPTIONAL MARGIN AROUND THE LOGO - CHANGE IF NEEDED, THE MARGIN AREA WON'T LINK TO THE MAIN PAGE !*/ --wiki-logo-margin: 14px; /**********************************/ /* probably don't modify */ /**********************************/ --wiki-navigation-height: 2.5em; /**********************************/ /* do NOT modify these */ /**********************************/ --wiki-logo-ratio: calc( var(--wiki-logo-file-width) / var(--wiki-logo-file-height) ) ; --wiki-logo-width: calc(var(--wiki-logo-ratio) * var(--wiki-logo-height)); --wiki-head-height: calc(var(--wiki-logo-height) + (var(--wiki-logo-margin) * 2)); --wiki-topLogo-gadget-is-active: 1; /* this is used by other gadgets for compatibility */ --wiki-viewportWidth-and-noSidebar-gadgets-are-active:calc(var(--wiki-viewportWidth-gadget-is-active,0) * var(--wiki-noSidebar-gadget-is-active,0)); } #mw-panel { position:relative; top:0; margin-top:0; } #mw-head-base, #mw-page-base { height:calc(var(--wiki-navigation-height) + 0.5em); } #mw-page-base { height: var(--wiki-head-height); padding-top:var(--wikigg-header-height); } #mw-head-base { margin-top:-0.5em; } #left-navigation, #right-navigation { margin-top:calc(var(--wiki-head-height) + var(--wikigg-header-height)); } #mw-navigation #mw-panel div#p-logo { position:absolute; top:calc(0px - var(--wiki-head-height) - var(--wiki-navigation-height)); /* The --wiki-content-reduced-max-width is from Gadget:viewportWidth */ /* the rule below is written such that if that gadget is not in use, left is 50vw, */ /* but some more math is needed if it is */ left:max(max( calc((0px - ((100vw - min(var(--wiki-content-reduced-max-width,0px), 100vw)) / 2) + 50vw) /* <-- actual measurement | conditional checking --> */ * var(--wiki-viewportWidth-gadget-is-active,0)), /* this one should be selected if viewportWidth and noSidebar are both active */ calc(50vw /* <-- actual measurement | conditional checking --> */ - (((var(--wiki-noSidebar-gadget-is-active,99) - 1) + var(--wiki-viewportWidth-gadget-is-active,0)) * 99vw)) /* this one should be selected if only noSidebar is active */ ), calc(50vw /* <-- actual measurement | conditional checking --> */ - ((var(--wiki-viewportWidth-gadget-is-active,0) + var(--wiki-noSidebar-gadget-is-active,0)) * 99vw)) /* this one should be selected if both viewportWidth and noSidebar are not active */ ); transform:translateX(-50%); margin-top:var(--wiki-logo-margin); margin-bottom:var(--wiki-logo-margin); } #p-logo, #p-logo a { width:var(--wiki-logo-width); height:var(--wiki-logo-height); } } dfc3f068ded745ceb921075476b7976905ea2ecf File:Site-logo.png 6 327 358 2025-03-26T23:03:23Z Oubliettii 583966 Factions Logo wikitext text/x-wiki == Summary == Factions Logo == Licensing == {{License|game}} 98426ab42685ee434c60def2b126774065963ba5 359 358 2025-03-26T23:03:45Z Oubliettii 583966 Protected "[[File:Site-logo.png]]" ([Edit=Allow only administrators] (indefinite) [Rename=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite)) [cascading] wikitext text/x-wiki == Summary == Factions Logo == Licensing == {{License|game}} 98426ab42685ee434c60def2b126774065963ba5 File:Arena.png 6 328 362 2025-03-26T23:49:26Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Barrack.png 6 329 363 2025-03-26T23:49:26Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Command center.png 6 330 364 2025-03-26T23:49:27Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Furnace.png 6 331 365 2025-03-26T23:49:28Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Guard tower.png 6 332 366 2025-03-26T23:49:28Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Guardian training center.png 6 333 367 2025-03-26T23:49:29Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:House.png 6 334 368 2025-03-26T23:49:30Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Hq.png 6 335 369 2025-03-26T23:49:30Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Knight training center.png 6 336 370 2025-03-26T23:49:31Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Mercenary office.png 6 337 371 2025-03-26T23:49:32Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Mine.png 6 338 372 2025-03-26T23:49:32Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Sawmill.png 6 339 373 2025-03-26T23:49:33Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Storage.png 6 340 374 2025-03-26T23:49:33Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Tavern.png 6 341 375 2025-03-26T23:49:34Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Town hall.png 6 342 376 2025-03-26T23:49:35Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Training center.png 6 343 377 2025-03-26T23:49:35Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b File:Woodcutter.png 6 344 378 2025-03-26T23:49:36Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} ff80197b64d07b05261211e62dd3fda3a667d65b Village 0 345 379 2025-03-27T01:27:45Z Oubliettii 583966 Created page with "== Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Gives Per Level ! Starting Cost |- | [[File:Woodcutter.png|127px]] | Woodcutter's hut | '''0.5''' Wood Production | '''40''' Wood |- | [[File:Mine.png|127px]] | Iron Mine | '''0.5''' Iron Production | '''40''' Wood |- | [[File:Storage.png|127px]] | Storehouse | '''1000''' Wood Storage<br> '''1000''' Iron Storage | '''80''' Wood<br> '''20''' Iron |- | [[File:Training center.png|127px]..." wikitext text/x-wiki == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Gives Per Level ! Starting Cost |- | [[File:Woodcutter.png|127px]] | Woodcutter's hut | '''0.5''' Wood Production | '''40''' Wood |- | [[File:Mine.png|127px]] | Iron Mine | '''0.5''' Iron Production | '''40''' Wood |- | [[File:Storage.png|127px]] | Storehouse | '''1000''' Wood Storage<br> '''1000''' Iron Storage | '''80''' Wood<br> '''20''' Iron |- | [[File:Training center.png|127px]] | Training center | '''0.05''' Soldier Production | '''100''' Wood<br> '''150''' Iron |- | [[File:Barrack.png|127px]] | Barrack | '''250''' Soldier Storage | '''500''' Wood<br> '''500''' Iron |- | [[File:Tavern.png|127px]] | Tavern | '''0.1''' Worker Production | '''150''' Wood<br> '''100''' Iron |- | [[File:House.png|127px]] | House | '''500''' Worker Storage | '''500''' Wood<br> '''400''' Iron |- | [[File:Command center.png|127px]] | Command center | '''1''' Talent | '''500''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Guardian training center.png|127px]] | Guardian training center | '''0.1''' Guardian Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Knight training center.png|127px]] | Knight training center | '''0.1''' Knight Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Guard tower.png|127px]] | Guard tower | '''3.0%''' Attack<br> '''3.0%''' Defense | '''500''' Wood<br> '''1000''' Iron<br> '''10''' Workers |- | [[File:Arena.png|127px]] | Arena |'''5.0%''' Guardian Power<br> '''5.0%''' Guardian Production<br> '''5.0%''' Knight Power<br> '''5.0%''' Knight Production<br> '''2.0%''' Soldier Production | '''600''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Mercenary office.png|127px]] | Mercencary office | '''0.1%''' Soldier Production<br> '''0.01''' Worker Production<br> '''-3.0%''' Iron Production<br> '''-3.0%''' Wood Production | '''400''' Wood<br> '''400''' Iron<br> '''15''' Workers |- | [[File:Town hall.png|127px]] | Town hall | '''5.0%''' Wood Production<br> '''5.0%''' Iron Production<br> '''5.0%''' Wood Storage<br> '''5.0%''' Iron Storage | '''1000''' Wood<br> '''600''' Iron<br> '''15''' Workers |- | [[File:Furnace.png|127px]] | Furnace | '''0.5''' Iron Production<br> '''3.0%''' Iron Production<br> '''200''' Iron Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |- | [[File:Sawmill.png|127px]] | Sawmill | '''0.5''' Wood Production<br> '''3.0%''' Wood Production<br> '''200''' Wood Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |} 02f148a21a3c086fff117f292271121a77a8791d 410 379 2025-04-01T21:39:47Z JudasNevermore 587293 /* Buildings */ wikitext text/x-wiki Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|127px]] | Woodcutter's hut | '''0.5''' Wood Production | '''40''' Wood |- | [[File:Mine.png|127px]] | Iron Mine | '''0.5''' Iron Production | '''40''' Wood |- | [[File:Storage.png|127px]] | Storehouse | '''1000''' Wood Storage<br> '''1000''' Iron Storage | '''80''' Wood<br> '''20''' Iron |- | [[File:Training center.png|127px]] | Training center | '''0.05''' Soldier Production | '''100''' Wood<br> '''150''' Iron |- | [[File:Barrack.png|127px]] | Barrack | '''250''' Soldier Storage | '''500''' Wood<br> '''500''' Iron |- | [[File:Tavern.png|127px]] | Tavern | '''0.1''' Worker Production | '''150''' Wood<br> '''100''' Iron |- | [[File:House.png|127px]] | House | '''500''' Worker Storage | '''500''' Wood<br> '''400''' Iron |- | [[File:Command center.png|127px]] | Command center | '''1''' Talent | '''500''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Guardian training center.png|127px]] | Guardian training center | '''0.1''' Guardian Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Knight training center.png|127px]] | Knight training center | '''0.1''' Knight Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Guard tower.png|127px]] | Guard tower | '''3.0%''' Attack<br> '''3.0%''' Defense | '''500''' Wood<br> '''1000''' Iron<br> '''10''' Workers |- | [[File:Arena.png|127px]] | Arena |'''5.0%''' Guardian Power<br> '''5.0%''' Guardian Production<br> '''5.0%''' Knight Power<br> '''5.0%''' Knight Production<br> '''2.0%''' Soldier Production | '''600''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Mercenary office.png|127px]] | Mercencary office | '''0.1%''' Soldier Production<br> '''0.01''' Worker Production<br> '''-3.0%''' Iron Production<br> '''-3.0%''' Wood Production | '''400''' Wood<br> '''400''' Iron<br> '''15''' Workers |- | [[File:Town hall.png|127px]] | Town hall | '''5.0%''' Wood Production<br> '''5.0%''' Iron Production<br> '''5.0%''' Wood Storage<br> '''5.0%''' Iron Storage | '''1000''' Wood<br> '''600''' Iron<br> '''15''' Workers |- | [[File:Furnace.png|127px]] | Furnace | '''0.5''' Iron Production<br> '''3.0%''' Iron Production<br> '''200''' Iron Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |- | [[File:Sawmill.png|127px]] | Sawmill | '''0.5''' Wood Production<br> '''3.0%''' Wood Production<br> '''200''' Wood Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |} 99d1ef495ffbca99918368a943483faa000b6b79 411 410 2025-04-01T21:45:24Z JudasNevermore 587293 wikitext text/x-wiki The Village tab is where you build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|127px]] | Woodcutter's hut | '''0.5''' Wood Production | '''40''' Wood |- | [[File:Mine.png|127px]] | Iron Mine | '''0.5''' Iron Production | '''40''' Wood |- | [[File:Storage.png|127px]] | Storehouse | '''1000''' Wood Storage<br> '''1000''' Iron Storage | '''80''' Wood<br> '''20''' Iron |- | [[File:Training center.png|127px]] | Training center | '''0.05''' Soldier Production | '''100''' Wood<br> '''150''' Iron |- | [[File:Barrack.png|127px]] | Barrack | '''250''' Soldier Storage | '''500''' Wood<br> '''500''' Iron |- | [[File:Tavern.png|127px]] | Tavern | '''0.1''' Worker Production | '''150''' Wood<br> '''100''' Iron |- | [[File:House.png|127px]] | House | '''500''' Worker Storage | '''500''' Wood<br> '''400''' Iron |- | [[File:Command center.png|127px]] | Command center | '''1''' Talent | '''500''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Guardian training center.png|127px]] | Guardian training center | '''0.1''' Guardian Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Knight training center.png|127px]] | Knight training center | '''0.1''' Knight Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Guard tower.png|127px]] | Guard tower | '''3.0%''' Attack<br> '''3.0%''' Defense | '''500''' Wood<br> '''1000''' Iron<br> '''10''' Workers |- | [[File:Arena.png|127px]] | Arena |'''5.0%''' Guardian Power<br> '''5.0%''' Guardian Production<br> '''5.0%''' Knight Power<br> '''5.0%''' Knight Production<br> '''2.0%''' Soldier Production | '''600''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Mercenary office.png|127px]] | Mercencary office | '''0.1%''' Soldier Production<br> '''0.01''' Worker Production<br> '''-3.0%''' Iron Production<br> '''-3.0%''' Wood Production | '''400''' Wood<br> '''400''' Iron<br> '''15''' Workers |- | [[File:Town hall.png|127px]] | Town hall | '''5.0%''' Wood Production<br> '''5.0%''' Iron Production<br> '''5.0%''' Wood Storage<br> '''5.0%''' Iron Storage | '''1000''' Wood<br> '''600''' Iron<br> '''15''' Workers |- | [[File:Furnace.png|127px]] | Furnace | '''0.5''' Iron Production<br> '''3.0%''' Iron Production<br> '''200''' Iron Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |- | [[File:Sawmill.png|127px]] | Sawmill | '''0.5''' Wood Production<br> '''3.0%''' Wood Production<br> '''200''' Wood Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |} 6770a7dd215de8bb1b6ab8f70473ec05e8e66989 412 411 2025-04-01T21:46:19Z JudasNevermore 587293 Standardizing language wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|127px]] | Woodcutter's hut | '''0.5''' Wood Production | '''40''' Wood |- | [[File:Mine.png|127px]] | Iron Mine | '''0.5''' Iron Production | '''40''' Wood |- | [[File:Storage.png|127px]] | Storehouse | '''1000''' Wood Storage<br> '''1000''' Iron Storage | '''80''' Wood<br> '''20''' Iron |- | [[File:Training center.png|127px]] | Training center | '''0.05''' Soldier Production | '''100''' Wood<br> '''150''' Iron |- | [[File:Barrack.png|127px]] | Barrack | '''250''' Soldier Storage | '''500''' Wood<br> '''500''' Iron |- | [[File:Tavern.png|127px]] | Tavern | '''0.1''' Worker Production | '''150''' Wood<br> '''100''' Iron |- | [[File:House.png|127px]] | House | '''500''' Worker Storage | '''500''' Wood<br> '''400''' Iron |- | [[File:Command center.png|127px]] | Command center | '''1''' Talent | '''500''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Guardian training center.png|127px]] | Guardian training center | '''0.1''' Guardian Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Knight training center.png|127px]] | Knight training center | '''0.1''' Knight Production | '''500''' Wood<br> '''1000''' Iron<br> '''5''' Workers |- | [[File:Guard tower.png|127px]] | Guard tower | '''3.0%''' Attack<br> '''3.0%''' Defense | '''500''' Wood<br> '''1000''' Iron<br> '''10''' Workers |- | [[File:Arena.png|127px]] | Arena |'''5.0%''' Guardian Power<br> '''5.0%''' Guardian Production<br> '''5.0%''' Knight Power<br> '''5.0%''' Knight Production<br> '''2.0%''' Soldier Production | '''600''' Wood<br> '''1000''' Iron<br> '''15''' Workers |- | [[File:Mercenary office.png|127px]] | Mercencary office | '''0.1%''' Soldier Production<br> '''0.01''' Worker Production<br> '''-3.0%''' Iron Production<br> '''-3.0%''' Wood Production | '''400''' Wood<br> '''400''' Iron<br> '''15''' Workers |- | [[File:Town hall.png|127px]] | Town hall | '''5.0%''' Wood Production<br> '''5.0%''' Iron Production<br> '''5.0%''' Wood Storage<br> '''5.0%''' Iron Storage | '''1000''' Wood<br> '''600''' Iron<br> '''15''' Workers |- | [[File:Furnace.png|127px]] | Furnace | '''0.5''' Iron Production<br> '''3.0%''' Iron Production<br> '''200''' Iron Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |- | [[File:Sawmill.png|127px]] | Sawmill | '''0.5''' Wood Production<br> '''3.0%''' Wood Production<br> '''200''' Wood Storage | '''150''' Wood<br> '''37''' Iron<br> '''2''' Workers |} c91866ef4710f7aeb851d36675e73366a7a48cd6 File:Site-background.jpg 6 347 381 2025-03-27T02:31:42Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad MediaWiki:Common.css 8 227 382 251 2025-03-27T02:39:19Z Oubliettii 583966 css text/css /* CSS placed here will be applied to all skins */ :root{ /* start font settings */ --wiki-body-font-family: sans-serif; --wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif; --wiki-sidebar-heading-font-family: sans-serif; /* end font settings */ /* start design variables */ --wiki-sidebar-border-radius:0px; /* these two variables must have units specified even if 0, ignore the warning */ --wiki-sidebar-portal-spacing:0px; --wiki-content-border-width:1px; --wiki-sidebar-border-width:1px; /* end design variables */ } /* the rest of the variables will modify some type of color, either text color, background color, border color, etc. */ :root, /* Begin light styles, delete from here to "end light styles" if you don't want your wiki to support any light themes (remove from [[Mediawiki:Theme-definitions]] too, or ask wiki.gg staff for help doing this) */ /* FYI: .view- will affect any theme marked |kind=light, */ /* individual themes are prefixed with .theme- instead */ .view-light { /********************** * Probably edit these * [ LIGHT VIEW ] ***********************/ --wiki-body-background-color: #F6F6F6; --wiki-body-background-image: url(/images/8/80/Site-background.jpg); /* please find the file path by viewing the image directly (click the image from the File: page) */ --wiki-content-background-color: #ffffff; --wiki-content-background-opacity: 100%; --wiki-content-border-color: #a7d7f9; --wiki-content-link-color: #0645ad; /* if changing this, remember to change --wiki-icon-to-link-filter as well!!! */ /* [ LIGHT VIEW ] */ --wiki-accent-color: #3366cc; --wiki-accent-label-color: #ffffff; --wiki-accent-link-color: #D5FB51; --wiki-icon-to-link-filter: invert(20%) sepia(93%) saturate(2141%) hue-rotate(210deg) brightness(83%) contrast(103%); /* put your --wiki-content-link-color into https://mrpie5.gitlab.io/css-filter-generator/ */ /**/ /******************* * Maybe edit these * [ LIGHT VIEW ] ********************/ --wiki-body-background-position: top center; --wiki-body-background-size:cover; --wiki-body-background-repeat: no-repeat; --wiki-body-background-attachment: fixed; --wiki-content-background-color--secondary: color-mix(in srgb, var(--wiki-content-background-color) 96%, var(--wiki-content-dynamic-color)); --wiki-content-text-color: #111111; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-redlink-color: #ba0000; --wiki-content-heading-color: var(--wiki-content-text-color); --wiki-accent-color--hover: color-mix(in srgb, var(--wiki-accent-color) 95%, var(--wiki-accent-label-color)); /* [ LIGHT VIEW ] */ --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-heading-color: var(--wiki-content-heading-color); /* [ LIGHT VIEW ] */ --wiki-navigation-background-color: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); /* [ LIGHT VIEW ] */ --wiki-neutral-color: var(--wiki-content-text-mix-color); --wiki-alert-color: #bf0017; --wiki-warning-color: #b05f30; --wiki-success-color: #0c742f; /**/ /*********************************** * Likely do not need to edit these * [ LIGHT VIEW ] ************************************/ --wiki-body-dynamic-color: #000000; --wiki-body-dynamic-color--inverted: #ffffff; --wiki-body-dynamic-color--secondary: #333333; --wiki-body-dynamic-color--secondary--inverted: #cccccc; --wiki-content-border-color--secondary: color-mix(in srgb, var(--wiki-content-border-color) 50%, transparent); --wiki-content-border-color--accent: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); --wiki-content-link-label-color: #ffffff; --wiki-content-dynamic-color: #000000; --wiki-content-dynamic-color--inverted: #ffffff; --wiki-content-dynamic-color--secondary: #333333; --wiki-content-dynamic-color--secondary--inverted: #cccccc; /* [ LIGHT VIEW ] */ --wiki-alert-label-color: #ffffff; --wiki-warning-label-color: #ffffff; --wiki-success-label-color: #ffffff; --wiki-icon-general-filter: ; /* do not set this to none, ignore the "unexpected token" error */ /**/ } /* end light styles */ /* Begin dark styles, delete from here to "end dark styles" if you don't want your wiki to support any dark themes (remove it from [[Mediawiki:Theme-definitions]] too, or ask wiki.gg staff for help doing this) */ /* FYI: .view- will affect any theme marked |kind=dark, */ /* individual themes are prefixed with .theme- instead */ .view-dark { /********************** * Probably edit these * [ DARK VIEW ] ***********************/ --wiki-body-background-color: #171717; --wiki-body-background-image: url(/images/8/80/Site-background.jpg); /* please find the file path by viewing the image directly (not at the File: page) */ --wiki-content-background-color: #202020; --wiki-content-background-opacity: 90%; --wiki-content-border-color: #991A51; --wiki-content-link-color: #6d8afb; /* if changing this, remember to change --wiki-icon-to-link-filter as well!!! */ /* [ DARK VIEW ] */ --wiki-accent-color: #ff4d9d; --wiki-accent-label-color: #000; --wiki-accent-link-color: #1e1e43; --wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%); /* put your --wiki-content-link-color into https://mrpie5.gitlab.io/css-filter-generator/ */ /**/ /******************* * Maybe edit these * [ DARK VIEW ] ********************/ --wiki-body-background-position: top center; --wiki-body-background-size:cover; --wiki-body-background-repeat: no-repeat; --wiki-body-background-attachment: fixed; --wiki-content-background-color--secondary: color-mix(in srgb, var(--wiki-content-background-color) 96%, var(--wiki-content-dynamic-color)); --wiki-content-text-color: #ededed; --wiki-content-link-color--visited: var(--wiki-content-link-color); --wiki-content-link-color--hover: var(--wiki-content-link-color); --wiki-content-redlink-color: #FC5B4F; --wiki-content-heading-color: var(--wiki-content-text-color); --wiki-accent-color--hover: color-mix(in srgb, var(--wiki-accent-color) 90%, var(--wiki-accent-label-color)); /* [ DARK VIEW ] */ --wiki-sidebar-background-color: var(--wiki-content-background-color); --wiki-sidebar-background-opacity: var(--wiki-content-background-opacity); --wiki-sidebar-border-color: var(--wiki-content-border-color); --wiki-sidebar-link-color: var(--wiki-content-link-color); --wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover); --wiki-sidebar-heading-color: var(--wiki-content-heading-color); /* [ DARK VIEW ] */ --wiki-navigation-background-color: var(--wiki-content-background-color--secondary); --wiki-navigation-background-color--secondary: var(--wiki-content-background-color); --wiki-navigation-border-color: var(--wiki-content-border-color); --wiki-navigation-text-color: var(--wiki-content-link-color); --wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover); --wiki-navigation-selected-background-color: var(--wiki-content-background-color); --wiki-navigation-selected-border-color: var(--wiki-navigation-border-color); --wiki-navigation-selected-text-color: var(--wiki-content-text-color); /* [ DARK VIEW ] */ --wiki-neutral-color: var(--wiki-content-text-mix-color); --wiki-alert-color: #ff576a; --wiki-warning-color:#cf721c; --wiki-success-color: #13aa45; /**/ /*********************************** * Likely do not need to edit these * [ DARK VIEW ] ************************************/ --wiki-body-dynamic-color: #ffffff; --wiki-body-dynamic-color--inverted: #000000; --wiki-body-dynamic-color--secondary: #cccccc; --wiki-body-dynamic-color--secondary--inverted: #333333; --wiki-content-border-color--secondary: color-mix(in srgb, var(--wiki-content-border-color) 50%, transparent); --wiki-content-border-color--accent: color-mix(in srgb, var(--wiki-accent-color) 50%, transparent); --wiki-content-link-label-color: #000; --wiki-content-dynamic-color: #ffffff; --wiki-content-dynamic-color--inverted: #000000; --wiki-content-dynamic-color--secondary: #cccccc; --wiki-content-dynamic-color--secondary--inverted: #333333; /* [ DARK VIEW ] */ --wiki-alert-label-color: #000000; --wiki-warning-label-color: #000000; --wiki-success-label-color: #000000; --wiki-icon-general-filter: invert(100%); } /* End dark styles */ /************************************** * Shared styles * * You likely don't need to edit these * ***************************************/ :root{ --wiki-content-text-mix-color: color-mix(in srgb, var(--wiki-content-background-color), var(--wiki-content-text-color) 62%); --wiki-content-text-mix-color-95: color-mix(in srgb, var(--wiki-content-background-color) 95%, var(--wiki-content-text-color)); } /******************** * End shared styles * *********************/ /****************************** * Fallback for older browsers * * DONT EDIT THIS * *******************************/ @supports not (color:color-mix(in srgb, #000, transparent)) { .view-dark, .view-light, :root { --wiki-content-text-mix-color: var(--wiki-content-text-color); --wiki-content-text-mix-color-95: var(--wiki-content-background-color); --wiki-content-background-color--secondary: var(--wiki-content-dynamic-color--secondary--inverted); --wiki-content-border-color--secondary: var(--wiki-content-border-color); --wiki-content-border-color--accent: var(--wiki-accent-color); --wiki-accent-color--hover: var(--wiki-accent-color); } } /***************************** * End older browser fallback * ******************************/ /***************************** * PortableInfoboxes * ******************************/ :root { --pi-background: var(--wiki-content-background-color); --pi-secondary-background: var(--wiki-accent-color); --pi-secondary-background-label: var(--wiki-accent-label-color); --pi-border-color: color-mix(in srgb, var(--pi-secondary-background) 50%, transparent); } .portable-infobox .pi-title, .portable-infobox .pi-header { text-align:center; font-size:1.5em; background:var(--pi-secondary-background); /* fallback */ background:color-mix(in srgb, var(--pi-secondary-background) 75%, transparent); color:var(--pi-secondary-background-label); } .portable-infobox .pi-data { background:var(--wiki-content-background-color--secondary); } .portable-infobox .pi-image { padding: 8px; } .pi-image-thumbnail { max-width:100%; } .pi-caption { color: var(--wiki-content-text-mix-color); } .pi-section-navigation .pi-section-tab.pi-section-active, .pi-section-navigation .pi-section-tab.current, .pi-media-collection .pi-tab-link.current { background: var(--pi-secondary-background); color: var(--pi-secondary-background-label); } /* overqualify these to overwrite normal content heading styles */ .mw-body .portable-infobox h2, .mw-body .portable-infobox h3 { border-bottom: 0; font-family: inherit; font-weight: 700; margin: 0; } /***************************** * End PortableInfoboxes * ******************************/ /******************* * Main page layout * ********************/ #mp-container { display:grid; gap:10px; } @media screen and (max-width:990px) { /* for mobile screens */ #mp-container{ grid-template-areas:var(--main-page-layout--mobile); grid-template-columns:var(--main-page-layout-columns--mobile,100%); } .mp-box.mp-hide-on-mobile { display:none; } } @media screen and (min-width:990px) and (max-width:1350px) { /* for narrow screens, between 990px and 1350px */ #mp-container { grid-template-areas:var(--main-page-layout--tablet); grid-template-columns:var(--main-page-layout-columns--tablet,1fr 1fr); } .mp-box.mp-hide-on-tablet { display:none; } } @media screen and (min-width:1350px) { /* for all other screens, 1350px and wider */ #mp-container { grid-template-areas:var(--main-page-layout--desktop); grid-template-columns:var(--main-page-layout-columns--desktop,2fr 1fr 2fr); } .mp-box.mp-hide-on-desktop { display:none; } } .mp-box { position:relative; display:flex; flex-flow:column nowrap; width: calc(100% - 2px); box-sizing: border-box; background:var(--wiki-content-background-color--secondary); /* fallback */ background:color-mix(in srgb, var(--wiki-content-background-color--secondary) 25%, transparent); border:1px solid var(--wiki-content-border-color); padding:0px; } .mp-body { height: 100%; display: flex; padding:0.5em; flex-flow: column nowrap; } .mp-box.centered-content .mp-body { height: 100%; display: flex; flex-flow: column nowrap; justify-content: space-evenly; } .mp-box.has-floating-image { display:block; } .mp-box.has-floating-image .mp-body { height:unset; display:block; } /* overqualified to override normal heading styles */ .mw-body .mp-box h2 { text-align:center; font-weight:bold; font-family:var(--wiki-heading-font-family); overflow: initial; border-bottom: 1px solid var(--wiki-content-border-color); font-size: 150%; margin: 0; padding: 5px 0; color:var(--wiki-content-heading-color); } #mp-box-welcome { text-align:center; position:relative; overflow:hidden; } #mp-box-welcome h2{ font-size: 200%; } #mp-welcome { display:flex; flex-flow:column nowrap; position: relative; height: 100%; z-index: 2; box-sizing: border-box; } #mp-welcome .welcome-subtitle { height: 100%; background:var(--wiki-content-dynamic-color--inverted); /* fallback */ background:color-mix(in srgb, var(--wiki-content-dynamic-color--inverted) 85%, transparent); padding:0.5em; } #mp-banner { position: absolute; width: 100%; height: 100%; filter: blur(5px); z-index: -1; background: url(/images/e/e0/MP_banner.jpg); background-size: cover; background-repeat: no-repeat; background-position: top center; } .view-dark #mp-banner { filter: blur(5px) brightness(50%); } .view-light #mp-banner { filter: blur(5px) contrast(50%); } /* [[Template:MP_link]] */ .mp-links { --gap:10px; } .mp-links > ul { display: flex; flex-flow: row wrap; justify-content: space-evenly; margin: 2px; gap:var(--gap); } .mp-links > ul > li { display:flex; flex-flow:column nowrap; align-items:stretch; text-align: center; box-sizing:border-box; flex: max(calc(50% - var(--gap)), 5em) 1 1; outline:1px solid var(--wiki-content-link-color); transition:0.1s ease-in; } .mp-links > ul > li:hover { background-color:var(--wiki-content-background-color); /* fallback */ background-color:color-mix(in srgb, var(--wiki-content-link-color) 20%, transparent); } .mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;} .mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;} .mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;} .mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;} .mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;} .mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;} .mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;} .mp-links.columns-max > ul > li {flex: max(calc(0% - var(--gap)), 5em) 1 1;} .mp-links > ul > li:hover a { text-decoration: underline; } .mp-links > ul > li > a { display: flex; align-items: center; justify-content: center; height:100%; flex:1 1 auto; box-sizing:border-box; padding:5px; } .mp-links > ul > li > a:first-child { height:100%; } .mp-links > ul > li > a:last-child:not(:first-child) { height:unset; } .mp-links.stretch, .mp-links.stretch > ul { height:100%; } .mp-links.side-image li { flex-flow:row nowrap; } .mp-links.plain > ul > li { outline-color:transparent; } /*********************** * End main page layout * ************************/ /********************************************************************************************************************* * Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) * **********************************************************************************************************************/ .hlist dl, .hlist ol, .hlist ul { margin: 0; padding: 0; } /* Display list items inline */ .hlist dd, .hlist dt, .hlist li { /* * don't trust the note that says margin doesn't work with inline * removing margin: 0 makes dds have margins again * We also want to reset margin-right in Minerva */ margin: 0; display: inline; } /* Display requested top-level lists inline */ .hlist.inline, .hlist.inline dl, .hlist.inline ol, .hlist.inline ul, /* Display nested lists inline */ .hlist dl dl, .hlist dl ol, .hlist dl ul, .hlist ol dl, .hlist ol ol, .hlist ol ul, .hlist ul dl, .hlist ul ol, .hlist ul ul { display: inline; } /* Hide empty list items */ .hlist .mw-empty-li { display: none; } /* TODO: :not() can maybe be used here to remove the later rule. naive test * seems to work. more testing needed. like so: */ .hlist dt:not(:last-child)::after { content: ":\20"; } .hlist dd:not(:last-child)::after, .hlist li:not(:last-child)::after { /* "space, Middle Dot, space" We use unicode numbers instead of the raw characters due to a Firefox encoding bug on unicode characters. The space is also encoded because raw spaces combined with a unicode number strips the spaces under some conditions such as single-line lists */ /* content: "\20\00B7\20"; font-weight: bold; */ /* "space &nbsp; • &nbsp; space" There may (and likely) be an extra whitespace between <li>s, therefore we have to use a space character as last character of this sequence. By this way, the last space and the next whitespce will collapse as a single space, to make the whitespace on both sides of the middle dot the same width. */ content: "\20\A0\2022\A0\20"; font-weight: inherit; } /* Add parentheses around nested lists */ .hlist dd ol::before, .hlist dd ul::before, .hlist dd dl::before, .hlist dt ol::before, .hlist dt ul::before, .hlist dt dl::before, .hlist li ol::before, .hlist li ul::before, .hlist li dl::before { content: "\20("; font-weight: inherit; } .hlist dd ol::after, .hlist dd ul::after, .hlist dd dl::after, .hlist dt ol::after, .hlist dt ul::after, .hlist dt dl::after, .hlist li ol::after, .hlist li ul::after, .hlist li dl::after { content: ")"; font-weight: inherit; } /* Put ordinals in front of ordered list items */ .hlist ol { counter-reset: listitem; } .hlist ol > li { counter-increment: listitem; } .hlist ol > li::before { content: " " counter(listitem) ".\20"; } /* Progressive enhancement: * try to make the dot always follow the list item in same line */ .hlist :is(li,dt,dd):not(:has(:is(li,dt,dd))){ display: inline-block; } /******************************************** * End semantically-correct horizontal lists * *********************************************/ /*** Miscellaneous ***/ .responsive-image { max-width:100%; height:auto; } .view-dark .invert-on-dark, .view-light .invert-on-light { filter:invert(100%); } .pixelated { image-rendering:pixelated; } @media screen and (min-width:720px) { .mobileonly { display:none; } } @media screen and (max-width:720px) { .nomobile { display:none; } } /*** Utility classes for standard MW galleries ***/ /* it's important that spaced comes before centered in the sheet */ .gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */ display:flex; flex-flow:row wrap; justify-content:space-evenly; margin-left:unset; } .gallery.centered { text-align:center; } /************************** * Start Modular Templates * **************************/ /********* [[Template:Ambox]] *********/ .ambox { --ambox-color:var(--wiki-accent-color); border: 1px solid var(--wiki-content-border-color); border-left: 10px solid var(--ambox-color); border-radius: 2px; display: flex; align-items: center; gap: .6em; margin: 1em 0; padding: 3px .6em; background-color: var(--wiki-content-background-color--secondary); box-shadow: 2px 2px 5px 0px #0002; } @media (min-width: 720px) { .ambox { margin-inline: 10%; } } .ambox.tiny { padding: .04rem .5em; margin-inline: 0; width: fit-content; } .ambox + .ambox { margin-top: -.6em; } .ambox-content { flex: 1; } .ambox-content p { margin: .15em 0; } .ambox-title { font-weight: bold; } /********* [[Template:Hatnote]] *********/ .hatnote { padding: 1px 0 1px 1.6em; margin-bottom: 0.5em; font-style: italic; border-top: 1px solid var(--wiki-content-border-color--secondary); border-bottom: 1px solid var(--wiki-content-border-color--secondary); } .hatnote.icon { padding-left: 0; } /********* [[Template:Spoiler]] *********/ .spoiler-content { background-color: var(--wiki-content-dynamic-color); /* fallback */ background-color: color-mix(in srgb, var(--wiki-content-dynamic-color) 50%, transparent); transition: all 0.3s; cursor: pointer; overflow:auto; } .spoiler-content > * { pointer-events:none; opacity: 0; transition: all 0.3s; } .spoiler-content.show { background-color: transparent; } .spoiler-content.show > * { pointer-events:unset; opacity: 1; } /********* [[Template:Link icon]] *********/ .link-icon { --link-icon-line-height: 1.5em; --link-icon-size: 1.5em; display: inline-flex; align-items: center; height: var(--link-icon-line-height); vertical-align: bottom; } .link-icon .regular { align-self: center; } .link-icon .regular a { display: flex; } .link-icon .regular img { height: var(--link-icon-size); max-width: var(--link-icon-size); } .link-icon .fallback { outline: 1px solid var(--wiki-content-text-color); border-radius: 50%; text-align: center; width: var(--link-icon-size); line-height: var(--link-icon-size); } .link-icon.notext .fallback { display: inline-block; } .link-icon.notext { display: inline; } /********* [[Template:Quote]] *********/ .quote { background: var(--wiki-content-background-color--secondary); border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: .5em 0; padding: .5em; overflow-y: hidden; } .quote .block { display: block; } .quote .title { font-size: large; font-weight: bold; } .quote .content { font-style: italic; } .quote .author { font-weight: bold; text-align: end; } .quote .marks-wrapper { display: flex; gap: 5px; } .quote .marks-wrapper::before, .quote .marks-wrapper::after { font-size: 100px; line-height: 0px; } .quote .marks-wrapper::before { content: "\201C"; margin-top: 40px; } .quote .marks-wrapper::after { content: "\201D"; align-self: end; margin-bottom: -10px; } .client-js .mw-charinsert-item { display:none; } /************************ * End Modular Templates * *************************/ /***************************** * Used by [[Template:Color]] * ******************************/ .color__splotch { display:inline-block; height:1em; width:1em; box-sizing:border-box; vertical-align:text-top; border-radius:50%; border:1px solid var(--wiki-content-text-color); } /********************* * End Template:Color * **********************/ 3d74a287588d5bec9cce21a42e3973f4c51e81e2 MediaWiki:Gadgets/ranger 8 245 383 269 2025-03-27T03:36:37Z RheingoldRiver 2743 Fixing RANGER deploy GadgetDefinition application/json { "settings": { "section": "", "package": false, "default": true, "hidden": true, "supportsUrlLoad": false }, "loadConditions": { "actions": [], "categories": [ "Pages with navboxes" ], "namespaces": [], "contentModels": [], "rights": [] }, "module": { "pages": [ "variables.css", "main.css", "custom.css" ], "dependencies": [], "type": "styles" } } 0e59fa9520b52214b9fedaecae9f41d86afd197f File:Site-favicon.ico 6 326 384 356 2025-03-27T09:44:06Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Site-favicon.ico]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad 385 384 2025-03-27T09:46:01Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Site-favicon.ico]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Site-logo.png 6 327 386 359 2025-03-27T09:56:57Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Site-logo.png]] wikitext text/x-wiki == Summary == Factions Logo == Licensing == {{License|game}} 98426ab42685ee434c60def2b126774065963ba5 MediaWiki:Sidebar 8 348 387 2025-03-31T08:37:57Z Oubliettii 583966 Created page with "* navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * sidebar-customizing-wiki ** MediaWiki:Sidebar|sidebar-edit-sidebar ** Special:AllPages|sidebar-all-pages ** Special:SpecialPages|sidebar-special-pages * wiki.gg ** support:|sidebar-support-wiki ** Wikigg-ticket-link|sidebar-submit-ticket ** wikigg-socialmedia-joinlink|wikigg-socialmedia-jointext-sidebar * SEARCH * TOOLBOX * LANGUAGES" wikitext text/x-wiki * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * sidebar-customizing-wiki ** MediaWiki:Sidebar|sidebar-edit-sidebar ** Special:AllPages|sidebar-all-pages ** Special:SpecialPages|sidebar-special-pages * wiki.gg ** support:|sidebar-support-wiki ** Wikigg-ticket-link|sidebar-submit-ticket ** wikigg-socialmedia-joinlink|wikigg-socialmedia-jointext-sidebar * SEARCH * TOOLBOX * LANGUAGES f858621cce3e8c74dfd0167bb34140e72c4289ff 388 387 2025-03-31T08:53:13Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** Village ** World ** Specialization ** Faction ** Project ** Stats ** Achievements ** Chat * SEARCH * TOOLBOX * LANGUAGES 7d98e3b505cf954b6f77ee405da834df4f049b53 389 388 2025-03-31T09:05:06Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** [[Village]] ** [[World]] ** [[Specialization]] ** [[Faction]] ** [[Project]] ** [[Stats]] ** [[Achievements]] ** [[Chat]] * SEARCH * TOOLBOX * LANGUAGES 6c58a74f6b5979b8fb4e066614572f464069f68d 390 389 2025-03-31T09:10:55Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In Game Tabs ** [[Village]] ** [[World]] ** [[Specialization]] ** [[Faction]] ** [[Project]] ** [[Stats]] ** [[Achievements]] ** [[Chat]] * SEARCH * TOOLBOX * LANGUAGES 47cc9f142be2e80eb9794f83ead0b63c0cb55e0b 391 390 2025-03-31T09:14:10Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * Tabs ** [[Village]] ** [[World]] ** [[Specialization]] ** [[Faction]] ** [[Project]] ** [[Stats]] ** [[Achievements]] ** [[Chat]] * SEARCH * TOOLBOX * LANGUAGES 52a81eb343e30608cd6c4460cf461e1929d8cb29 392 391 2025-03-31T09:15:04Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** [[Village]] ** [[World]] ** [[Specialization]] ** [[Faction]] ** [[Project]] ** [[Stats]] ** [[Achievements]] ** [[Chat]] * SEARCH * TOOLBOX * LANGUAGES 6c58a74f6b5979b8fb4e066614572f464069f68d 397 392 2025-03-31T09:52:35Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** [[Village]] ** [[World]] ** [[Specialization]] ** [[Faction]] ** [[Projects]] ** [[Stats]] ** [[Achievements]] ** [[Chat]] * SEARCH * TOOLBOX * LANGUAGES 138796be79cee6c5574b8e11befa3a23bf1ab494 402 397 2025-03-31T11:51:24Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * test ** [[Village]] ** [[World]] ** [[Specialization]] ** [[Faction]] ** [[Projects]] ** [[Stats]] ** [[Achievements]] ** [[Chat]] * SEARCH * TOOLBOX * LANGUAGES 94be76b9670bf2158b4a9c82fc6a11d2652e0970 403 402 2025-03-31T11:53:09Z Oubliettii 583966 Undo revision [[Special:Diff/402|402]] by [[Special:Contributions/Oubliettii|Oubliettii]] ([[User talk:Oubliettii|talk]]) wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** [[Village]] ** [[World]] ** [[Specialization]] ** [[Faction]] ** [[Projects]] ** [[Stats]] ** [[Achievements]] ** [[Chat]] * SEARCH * TOOLBOX * LANGUAGES 138796be79cee6c5574b8e11befa3a23bf1ab494 404 403 2025-03-31T11:57:34Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** [[Village]]|Village ** [[World]]|World ** [[Specialization]]|Specialization ** [[Faction]]|Faction ** [[Projects]]|Projects ** [[Stats]]|Stats ** [[Achievements]]|Achievements ** [[Chat]]|Chat * SEARCH * TOOLBOX * LANGUAGES 04e713a7cbe454bce8ea68eb81cbc7e17e0138bb 405 404 2025-03-31T12:00:19Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** [[Village]]|Village ** [[World]]|World ** [[Specialization]]|Specialization ** [[Faction]]|Faction ** [[Projects]]|Projects ** [[Stats]]|Stats ** [[Achievements]]|Achievements ** [[Chat]]|Chat * TOOLBOX * LANGUAGES 2029fe0da8e9ca8a8a541e388affe4d637576e5a 406 405 2025-04-01T05:07:47Z Oubliettii 583966 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** [[Village]]|Village ** [[World]]|World ** [[Specialization]]|Specialization ** [[Faction]]|Faction ** [[Projects]]|Projects ** [[Stats]]|Stats ** [[Achievements]]|Achievements ** [[Chat]]|Chat * TOOLBOX * SEARCH * LANGUAGES 9b702a12919052c63b9586e14c7d43410f1b7fb9 424 406 2025-04-01T23:27:38Z RheingoldRiver 2743 wikitext text/x-wiki * Navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki * In-Game Tabs ** Village|Village ** World|World ** Specialization|Specialization ** Faction|Faction ** Projects|Projects ** Stats|Stats ** Achievements|Achievements ** Chat|Chat * TOOLBOX * SEARCH * LANGUAGES 9aafc3447f00f05d46a987c978f9de23f9dcfe0c World 0 349 393 2025-03-31T09:22:42Z Oubliettii 583966 Created page with "The World tab displays the current map state, a log of the map interactions, and an overlay of each faction's color on their respective tiles." wikitext text/x-wiki The World tab displays the current map state, a log of the map interactions, and an overlay of each faction's color on their respective tiles. 403fa1a4fa8ab5e902f142852e32c67dd01f7899 407 393 2025-04-01T05:10:23Z Oubliettii 583966 wikitext text/x-wiki The World tab displays the current map state, a log of the map interactions, and an overlay of each faction's color on their respective [[tiles]]. d2d918465def5600711f0993c56d1dbb443aec06 418 407 2025-04-01T22:33:44Z JudasNevermore 587293 Added image wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the map interactions, and an overlay of each faction's color on their respective [[tiles]]. 1309ef7aab839bd430932e7d0e55abd97e36c252 Specialization 0 350 394 2025-03-31T09:30:26Z Oubliettii 583966 Created page with "The Specialization tab, or Spec, will only appear after you have built a [[Command Center]] and picked either [[Attack]] or [[Defense]]. In this tab, you will see your selected Spec tree and the points, or Talent, you can spend there. The first tier will unlock your [[Knight]]/[[Guardian]]. The tiers after that give you the option to give bonuses to yourself or to your whole faction." wikitext text/x-wiki The Specialization tab, or Spec, will only appear after you have built a [[Command Center]] and picked either [[Attack]] or [[Defense]]. In this tab, you will see your selected Spec tree and the points, or Talent, you can spend there. The first tier will unlock your [[Knight]]/[[Guardian]]. The tiers after that give you the option to give bonuses to yourself or to your whole faction. 8d06b7a722e4498e0ed0b60968be84eb92f5f894 Faction 0 351 395 2025-03-31T09:49:09Z Oubliettii 583966 Created page with "The Faction tab useful information about your faction and the members in your faction. The Logs box currently only shows all the members within your faction's [[HQ]] (Village) level ups and role changes. The Events box shows all past, current, and upcoming [[events]]. These will effect the game in many different ways so make sure you pay attention to these! The [[Diplomat]], [[General]], [[Leader]], and [[Political System]] are all roles you can place votes on to ele..." wikitext text/x-wiki The Faction tab useful information about your faction and the members in your faction. The Logs box currently only shows all the members within your faction's [[HQ]] (Village) level ups and role changes. The Events box shows all past, current, and upcoming [[events]]. These will effect the game in many different ways so make sure you pay attention to these! The [[Diplomat]], [[General]], [[Leader]], and [[Political System]] are all roles you can place votes on to elect people into leadership roles and to decide what benefits your faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. The Your Role box let's the other members of your faction know what you are currently working on and what specialization your have picked. Lastly, the Players box shows you all the players on your faction, the HQ level they are currently at, what role they have picked for themselves, and the Specialization they have decided on. 4bd4b727200f5ee36f8668faa85b720ab14dac8f Projects 0 353 398 2025-03-31T09:55:23Z Oubliettii 583966 Created page with "The Project tab displays the current two [[event projects]] and below that is the [[Development Tree]]." wikitext text/x-wiki The Project tab displays the current two [[event projects]] and below that is the [[Development Tree]]. 6745a3014b12540f687260d04f8532422676d8e0 Stats 0 354 399 2025-03-31T11:21:30Z Oubliettii 583966 Created page with "The Stats tab shows all the stats about the game. The Victory box shows the current standings of the game. The Ranking box shows the current standings of each of the factions' territory size and active soldiers on the map. The Leaderboard box shows the leaderboards for HQ level, soldiers sent, and workers sent. The lower boxes show your current Production, Storage, Military & Projects, and Misc. stats." wikitext text/x-wiki The Stats tab shows all the stats about the game. The Victory box shows the current standings of the game. The Ranking box shows the current standings of each of the factions' territory size and active soldiers on the map. The Leaderboard box shows the leaderboards for HQ level, soldiers sent, and workers sent. The lower boxes show your current Production, Storage, Military & Projects, and Misc. stats. 9466b631c4bbc2984ac2f32b5914b94a851044f3 Achievements 0 355 400 2025-03-31T11:40:47Z Oubliettii 583966 Created page with "Achievements give a 0.5% bonus to all production and storage for each achievement you have earned. == Achievements == {| class="wikitable sortable lined" width="100%" | ! Title ! Description |- | Woodcutter apprentice | Get 10 woood. |- | Woodcutter | Get 100 wood. |- | Woodcutter master I | Get 1,000 wood. |- | Woodcutter master II | Get 10,000 wood. |- | Woodcutter master III | Get 100,000 wood. |- | Destroyer of forests | Get 1,000,000 wood. |- | Miner apprentice |..." wikitext text/x-wiki Achievements give a 0.5% bonus to all production and storage for each achievement you have earned. == Achievements == {| class="wikitable sortable lined" width="100%" | ! Title ! Description |- | Woodcutter apprentice | Get 10 woood. |- | Woodcutter | Get 100 wood. |- | Woodcutter master I | Get 1,000 wood. |- | Woodcutter master II | Get 10,000 wood. |- | Woodcutter master III | Get 100,000 wood. |- | Destroyer of forests | Get 1,000,000 wood. |- | Miner apprentice | Mine your first iron ore. |- | Miner | Mine 100 iron ores. |- | Miner master I | Mine 1,000 iron ores. |- | Miner master II | Mine 10,000 iron ores. |- | Miner master III | Mine 100,000 iron ores. |- |Dwarf | Mine 1,000,000 iron ores. |- | Conscript | Send your first soldier. |- | Corporal | Send 100 soldiers. |- | Sergent | Send 1,000 soldiers. |- | Captain | Send 10,000 soldiers. |- | Colonel | Send 100,000 soldiers. |- | Apprentice | Send 1 workers. |- | Hardworker | Send 100 workers. |- | Craftsman | Send 1,000 workers. |- | Master craftsman I | Send 10,000 workers. |- | Master craftsman II | Send 100,000 workers. |- | Invader | Capture 1 territory. |- | Warmonger | Capture 10 territory. |- | Conqueror | Capture 100 territory. |- | Conquistador | Capture 1,000 territory. |- | Small village | Level up your village up to 5. |- | Village | Level up your village up to 10. |- | Town | Level up your village up to 20. |- | City | Level up your village up to 30. |- | Great city | Level up your village up to 35. |} 8436990015514e5c18db67106b42fdfd3af0482f 413 400 2025-04-01T21:48:03Z JudasNevermore 587293 wikitext text/x-wiki Achievements give a 0.5% bonus to all production and storage for each achievement you have earned. Achievements and their bonuses are confined to the individual game in which they are unlocked and reset with every new game. == Achievements == {| class="wikitable sortable lined" width="100%" | ! Title ! Description |- | Woodcutter apprentice | Get 10 woood. |- | Woodcutter | Get 100 wood. |- | Woodcutter master I | Get 1,000 wood. |- | Woodcutter master II | Get 10,000 wood. |- | Woodcutter master III | Get 100,000 wood. |- | Destroyer of forests | Get 1,000,000 wood. |- | Miner apprentice | Mine your first iron ore. |- | Miner | Mine 100 iron ores. |- | Miner master I | Mine 1,000 iron ores. |- | Miner master II | Mine 10,000 iron ores. |- | Miner master III | Mine 100,000 iron ores. |- |Dwarf | Mine 1,000,000 iron ores. |- | Conscript | Send your first soldier. |- | Corporal | Send 100 soldiers. |- | Sergent | Send 1,000 soldiers. |- | Captain | Send 10,000 soldiers. |- | Colonel | Send 100,000 soldiers. |- | Apprentice | Send 1 workers. |- | Hardworker | Send 100 workers. |- | Craftsman | Send 1,000 workers. |- | Master craftsman I | Send 10,000 workers. |- | Master craftsman II | Send 100,000 workers. |- | Invader | Capture 1 territory. |- | Warmonger | Capture 10 territory. |- | Conqueror | Capture 100 territory. |- | Conquistador | Capture 1,000 territory. |- | Small village | Level up your village up to 5. |- | Village | Level up your village up to 10. |- | Town | Level up your village up to 20. |- | City | Level up your village up to 30. |- | Great city | Level up your village up to 35. |} 8c0b5b901b12c8a637bceb2e42a6ad75b23b8a46 Chat 0 356 401 2025-03-31T11:50:12Z Oubliettii 583966 Created page with "The Chat tab is for all in-game communication. At the top of the page, your leaders can post announcements usually including information to a separate discord for communication, battle plans, project goals, and current feuds and alliances with the other factions. In the text box at the bottom, there are 5 different chat tabs. General for all chat, your faction's color only chat, and three other chats for your faction plus the other factions private chats. In the chats, a..." wikitext text/x-wiki The Chat tab is for all in-game communication. At the top of the page, your leaders can post announcements usually including information to a separate discord for communication, battle plans, project goals, and current feuds and alliances with the other factions. In the text box at the bottom, there are 5 different chat tabs. General for all chat, your faction's color only chat, and three other chats for your faction plus the other factions private chats. In the chats, all leaders from all factions will have their title listed before their names. Players with their name highlighted are premium users. 0491adb302a9dfad96713b3b169caaf4d2fa611c 415 401 2025-04-01T21:52:48Z JudasNevermore 587293 Added image wikitext text/x-wiki [[File:Factions Chat.png|thumb|An example of the in-game Factions chat]] The Chat tab is for all in-game communication. At the top of the page, your leaders can post announcements usually including information to a separate discord for communication, battle plans, project goals, and current feuds and alliances with the other factions. In the text box at the bottom, there are 5 different chat tabs. General for all chat, your faction's color only chat, and three other chats for your faction plus the other factions private chats. In the chats, all leaders from all factions will have their title listed before their names. Players with their name highlighted are premium users. 8d1fc4d1a84e4451a9ab6ca4f3669502196e87dd Maps 0 424 408 2025-04-01T05:18:57Z Oubliettii 583966 Created page with "These are all the maps currently in rotation. When a Lobby opens up for a new game, players are allowed to vote on one of three randomly selected (unless there is a new map debut) maps. Non-premium players get one vote while premium players votes count as two. [[Rivers]]<br> [[Wetlands]]<br> [[Windmill]]<br> [[Beralich]]<br> [[Volbadihr]]<br> [[Smallworld]]<br> [[Necropolis]]<br>" wikitext text/x-wiki These are all the maps currently in rotation. When a Lobby opens up for a new game, players are allowed to vote on one of three randomly selected (unless there is a new map debut) maps. Non-premium players get one vote while premium players votes count as two. [[Rivers]]<br> [[Wetlands]]<br> [[Windmill]]<br> [[Beralich]]<br> [[Volbadihr]]<br> [[Smallworld]]<br> [[Necropolis]]<br> 7b1125874427a699f4d6fd31996a59294d761c63 File:Factions Chat.png 6 358 414 2025-04-01T21:51:43Z JudasNevermore 587293 Example of the chat tab wikitext text/x-wiki == Summary == Example of the chat tab == Licensing == {{License|game}} ab9d3c77522f4ff572092a2c73c00186aaea7415 File:World.png 6 359 417 2025-04-01T22:32:52Z JudasNevermore 587293 An example of the World tab. wikitext text/x-wiki == Summary == An example of the World tab. == Licensing == {{License|game}} a660ba730e2d01659505d9e5968340cb06a090d5 File:Necropolis.png 6 360 425 2025-04-01T23:33:04Z JudasNevermore 587293 Necropolis map wikitext text/x-wiki == Summary == Necropolis map == Licensing == {{License|game}} 0e0b65635f2f6575ad61552d79bb4c801957713c Template:Map infobox 10 361 426 2025-04-01T23:35:45Z JudasNevermore 587293 Created page with "{{Map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas }}" wikitext text/x-wiki {{Map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas }} 8003299369f3759b7f196d887056b2071111f4a7 Template:Example map infobox 10 362 427 2025-04-01T23:47:10Z JudasNevermore 587293 Created page with "This is an example map infobox using the [[support:DRUID infoboxes|DRUID infoboxes]] framework. You can edit it, rename it, or delete it as desired. == Modify this template == To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox. == Copyable code for use on other content pages == If you want to create pages using this infobox, you can use the snippet below. Please understand, this code is..." wikitext text/x-wiki This is an example map infobox using the [[support:DRUID infoboxes|DRUID infoboxes]] framework. You can edit it, rename it, or delete it as desired. == Modify this template == To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox. == Copyable code for use on other content pages == If you want to create pages using this infobox, you can use the snippet below. Please understand, this code is for CONTENT PAGES ONLY!! It does not have anything to do with changing what the template supports. <syntaxhighlight lang="wikitext" style="overflow: auto;"> {{Example map infobox |title= |image= |Description= |Creator= }} </syntaxhighlight><noinclude>[[Category:Template documentation]]</noinclude> 421a8cdcf888a9bcc19b8369bcf85f0b893e1be5 428 427 2025-04-01T23:53:14Z JudasNevermore 587293 wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Description,Creator |Stats=Size Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Description,Creator |Stats=Size }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> bbe9f0cf244e05ac22a2bf2f4191c235986a4c1b 431 428 2025-04-01T23:57:08Z JudasNevermore 587293 wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Description,Creator |Stats=Size <!-- Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Description,Creator |Stats=Size }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> 40394c6137871bc14450a2b851b6c7e5705100ee 432 431 2025-04-01T23:59:18Z JudasNevermore 587293 wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Description,Creator |Stats=Size <!-- Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Description,Creator |Stats=Size }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> a9d67be257ae9f0edf5ecabce4601d048e2764ac 433 432 2025-04-02T00:00:47Z JudasNevermore 587293 wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Description,Creator |Stats=Size }} <!-- Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Description,Creator |Stats=Size }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> 6464d032f541d23d60eaef9ce29ad9e9ae161070 Template:Example map infobox/doc 10 363 429 2025-04-01T23:54:17Z JudasNevermore 587293 Created page with "This is an example character infobox using the [[support:DRUID infoboxes|DRUID infoboxes]] framework. You can edit it, rename it, or delete it as desired. == Modify this template == To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox. == Copyable code for use on other content pages == If you want to create pages using this infobox, you can use the snippet below. Please understand, this co..." wikitext text/x-wiki This is an example character infobox using the [[support:DRUID infoboxes|DRUID infoboxes]] framework. You can edit it, rename it, or delete it as desired. == Modify this template == To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox. == Copyable code for use on other content pages == If you want to create pages using this infobox, you can use the snippet below. Please understand, this code is for CONTENT PAGES ONLY!! It does not have anything to do with changing what the template supports. <syntaxhighlight lang="wikitext" style="overflow: auto;"> {{Example character infobox |title= |image= |Description= |Creator= |Size= }} </syntaxhighlight><noinclude>[[Category:Template documentation]]</noinclude> 681f9aff24390cd3fe4053f5e90b80add9c950eb 430 429 2025-04-01T23:54:31Z JudasNevermore 587293 wikitext text/x-wiki This is an example character infobox using the [[support:DRUID infoboxes|DRUID infoboxes]] framework. You can edit it, rename it, or delete it as desired. == Modify this template == To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox. == Copyable code for use on other content pages == If you want to create pages using this infobox, you can use the snippet below. Please understand, this code is for CONTENT PAGES ONLY!! It does not have anything to do with changing what the template supports. <syntaxhighlight lang="wikitext" style="overflow: auto;"> {{Example map infobox |title= |image= |Description= |Creator= |Size= }} </syntaxhighlight><noinclude>[[Category:Template documentation]]</noinclude> b4ed3a0a4d64960bb9154bbbbd70dd1aafc7554f Necropolis 0 364 434 2025-04-02T00:01:25Z JudasNevermore 587293 Created page with "{{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }}" wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} c37f593f27b29939e8c98cd5b66c5eabee9ec112 435 434 2025-04-02T00:22:15Z JudasNevermore 587293 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. It features a custom-made tileset specially created for the map. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == In each quadrant, Necropolis features: * 90 Road tiles * 108 Forest tiles * 85 Mountain tiles * 2 Houses * 2 Town tiles * 1 Farm tile * 2 City tiles * 4 Mines * 2 Ancient Trees * 1 Tower * 1 Temple * 1 Grave On the center island, Necropolis features: * A 3x3 Castle * 54 Road tiles * 36 Forest tiles * 63 Mountain tiles * 6 Houses * 4 Town tiles * 4 City tiles * 6 Mines * 4 Ancient Trees * 4 Towers * 4 Pyramids * 4 Graves [[Category:Maps]] 337e958c7c9e69c8cbac445adbd549c4b068a272 Template:Example map infobox 10 362 436 433 2025-04-02T00:25:28Z JudasNevermore 587293 wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Description,Creator |Stats=Size, Quadrant resource tiles, Center resource tiles }} <!-- Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Description,Creator |Stats=Size,Quadrant resource tiles,Center resource tiles }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> 4ce4c7b5a60c2fbafdeb1da809206c22213f7e3f Template:Example map infobox/doc 10 363 437 430 2025-04-02T00:25:58Z JudasNevermore 587293 wikitext text/x-wiki This is an example character infobox using the [[support:DRUID infoboxes|DRUID infoboxes]] framework. You can edit it, rename it, or delete it as desired. == Modify this template == To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox. == Copyable code for use on other content pages == If you want to create pages using this infobox, you can use the snippet below. Please understand, this code is for CONTENT PAGES ONLY!! It does not have anything to do with changing what the template supports. <syntaxhighlight lang="wikitext" style="overflow: auto;"> {{Example map infobox |title= |image= |Description= |Creator= |Size= |Quadrant resource tiles= |Center resource tiles= }} </syntaxhighlight><noinclude>[[Category:Template documentation]]</noinclude> 40d5fd31895e84ba79511f94d2a9cc61dcc292fd Necropolis 0 364 438 435 2025-04-02T00:28:14Z JudasNevermore 587293 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 |Quadrant resource tiles= * 90 Road tiles * 108 Forest tiles * 85 Mountain tiles * 2 Houses * 2 Town tiles * 1 Farm tile * 2 City tiles * 4 Mines * 2 Ancient Trees * 1 Tower * 1 Temple * 1 Graveyard <br> |Center resource tiles= * A 3x3 Castle * 54 Road tiles * 36 Forest tiles * 63 Mountain tiles * 6 Houses * 4 Town tiles * 4 City tiles * 6 Mines * 4 Ancient Trees * 4 Towers * 4 Pyramids * 4 Graveyards }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. It features a custom-made tileset specially created for the map. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == [[Category:Maps]] 16f17ccdf1c7fdf5127321b4c4c46e0aa14f49ca 439 438 2025-04-02T00:31:33Z JudasNevermore 587293 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 |Quadrant resource tiles= * 90 Road tiles * 108 Forest tiles * 85 Mountain tiles * 2 Houses * 2 Town tiles * 1 Farm tile * 2 City tiles * 4 Mines * 2 Ancient Trees * 1 Tower * 1 Temple * 1 Graveyard <br> |Center resource tiles= * A 3x3 Castle * 54 Road tiles * 36 Forest tiles * 63 Mountain tiles * 6 Houses * 4 Town tiles * 4 City tiles * 6 Mines * 4 Ancient Trees * 4 Towers * 4 Pyramids * 4 Graveyards }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer soldier production bonus at the cost of 1 Victory Point per minute. [[Category:Maps]] f50ab93f6481956f030ecc82ef300716f34f5b34 475 439 2025-04-03T00:13:27Z Oubliettii 583966 Moved Quadrant and Center Resources Tiles data from the infobox to a grid in the main section of the page wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. ===Quadrant Resource Tiles=== {| class="wikitable sortable lined" width="60%" | ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} ===Center Resource Tiles=== {| class="wikitable sortable lined" width="60%" | ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] 085b3ff693200dc90aa15c929f577e0220eaa731 476 475 2025-04-03T00:23:21Z JudasNevermore 587293 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. ===Quadrant Resource Tiles=== {| class="wikitable sortable lined" width="20%" | ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} ===Center Resource Tiles=== {| class="wikitable sortable lined" width="20%" | ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] cbf5aa65b73979e3c5de1740c8ee84ed915aa6dd 477 476 2025-04-03T00:34:43Z JudasNevermore 587293 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. ===Quadrant Resource Tiles=== {| class="wikitable sortable lined" width="20%" style="display:inline-table;" | ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} ===Center Resource Tiles=== {| class="wikitable sortable lined" width="20%" style="display:inline-table;" | ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] 9c3bb21bdbe01ca101acffa6cd90e218650b0269 478 477 2025-04-03T01:00:03Z Oubliettii 583966 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. ===Quadrant Resource Tiles=== {| class="wikitable sortable lined" width="20%" style="display:inline-table;" | ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} ===Center Resource Tiles=== {| class="wikitable sortable lined" width="20%" | ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] a3fd8dad82fd4accee7d0d0c1503d4cb8b35b1b0 479 478 2025-04-03T01:19:41Z Oubliettii 583966 table style display inline wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. ===Quadrant Resource Tiles=== {| class="wikitable sortable lined" style="display:inline-table" width="20%" | ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table" width="20%" | ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] 0586ec0f31211970ae79b45950aa044c75e24cb7 480 479 2025-04-03T01:38:56Z Oubliettii 583966 Fixed the titles on the tables wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. {| class="wikitable sortable lined" style="display:inline-table" width="20%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table" width="20%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] 04582082938e2b1351d81048145b83fb1028e024 481 480 2025-04-03T03:14:47Z Oubliettii 583966 Table Margins wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 5%" width="20%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 5%" width="20%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] a44b6eca7d427ac194f340775e9af87c08f507e3 482 481 2025-04-03T03:16:49Z Oubliettii 583966 Table Margins adjustment wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. {| class="wikitable sortable lined" style="display:inline-table" width="20%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 15%" width="20%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} [[Category:Maps]] 120ca997fea0b3fb20382145d77847b456dcac59 483 482 2025-04-03T04:54:18Z Oubliettii 583966 Centered the tables to the page wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. <div class="center" style="width: auto; margin:auto;"> {| class="wikitable sortable lined" style="display:inline-table" width="20%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 2 |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 2 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 5%" width="20%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | 9 |- | [[File:Road 1x1.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:Village 1x1.png|75px]] | align="center" | Village | align="center" | 4 |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | 4 |- | [[File:Mine 1x1.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:Tower 1x1.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:Pyramid_1x1.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:Graveyard_1x1.png|75px]] | align="center" | Graveyard | align="center" | 4 |} </div> [[Category:Maps]] 55397a470c50d87b507710e43e3cfbb80a7bb905 Category:Maps 14 365 440 2025-04-02T00:40:23Z Oubliettii 583966 Created page with "These are all the maps currently in rotation. When a Lobby opens up for a new game, players are allowed to vote on one of three randomly selected (unless there is a new map debut) maps. Non-premium players get one vote while premium players votes count as two." wikitext text/x-wiki These are all the maps currently in rotation. When a Lobby opens up for a new game, players are allowed to vote on one of three randomly selected (unless there is a new map debut) maps. Non-premium players get one vote while premium players votes count as two. d574d8a6bc71162180ed715fa86bd406c055f391 441 440 2025-04-02T01:00:06Z Oubliettii 583966 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 World 0 349 442 418 2025-04-02T01:03:46Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the map interactions, and an overlay of each faction's color on their respective [[tiles]]. Here is a list of the current [[Maps]]. 8fd25bf5cc521a98b206915e899dfe9073d18a38 459 442 2025-04-02T23:08:20Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the map interactions, and an overlay of each faction's color on their respective [[tiles]]. These are all the maps currently in rotation. When a Lobby opens up for a new game, players are allowed to vote on one of three randomly selected (unless there is a new map debut) maps. Non-premium players get one vote while premium players votes count as two. Rivers Wetlands Windmill Beralich Volbadihr Smallworld Necropolis 72fd6756f1d11678d05b673d17646c02f3136b1c 467 459 2025-04-02T23:19:27Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective [[tiles]]. From the World tab, players are able to view a tile's coordinates and bonuses, send Soldiers to attack or defend tiles, and send Workers to fortify or improve tiles. ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> d6cca4ec43dee8d178f716f4aec996cba4eb6523 File:Wood.png 6 366 443 2025-04-02T01:09:58Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Iron.png 6 367 444 2025-04-02T01:10:16Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Worker.png 6 368 445 2025-04-02T01:10:46Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Soldier.png 6 369 446 2025-04-02T01:11:06Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Victory.png 6 370 447 2025-04-02T01:11:35Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Attack.png 6 371 448 2025-04-02T01:12:39Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Defend.png 6 372 449 2025-04-02T01:12:50Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Village 0 345 450 412 2025-04-02T02:02:38Z Oubliettii 583966 Added images to resources (Wood, Iron, Workers, Soldiers) wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|127px]] | Woodcutter's hut | '''0.5''' Wood Production [[File:Wood.png|15px|text-bottom]] | '''40''' Wood [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|127px]] | Iron Mine | '''0.5''' Iron Production [[File:Iron.png|15px|text-bottom]] | '''40''' Wood [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|127px]] | Storehouse | '''1000''' Wood Storage [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''80''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''20''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|127px]] | Training center | '''0.05''' Soldier Production [[File:Soldier.png|15px|text-bottom]] | '''100''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''150''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|127px]] | Barrack | '''250''' Soldier Storage [[File:Soldier.png|15px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''500''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|127px]] | Tavern | '''0.1''' Worker Production [[File:Worker.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''100''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|127px]] | House | '''500''' Worker Storage [[File:Worker.png|15px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''400''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|127px]] | Command center | '''1''' Talent | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Guardian training center.png|127px]] | Guardian training center | '''0.1''' Guardian Production | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''5''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Knight training center.png|127px]] | Knight training center | '''0.1''' Knight Production | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''5''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Guard tower.png|127px]] | Guard tower | '''3.0%''' Attack<br> '''3.0%''' Defense | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''10''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Arena.png|127px]] | Arena |'''5.0%''' Guardian Power<br> '''5.0%''' Guardian Production<br> '''5.0%''' Knight Power<br> '''5.0%''' Knight Production<br> '''2.0%''' Soldier Production [[File:Soldier.png|15px|text-bottom]] | '''600''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Mercenary office.png|127px]] | Mercencary office | '''0.1%''' Soldier Production [[File:Soldier.png|15px|text-bottom]]<br> '''0.01''' Worker Production [[File:Worker.png|15px|text-bottom]]<br> '''-3.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''-3.0%''' Wood Production [[File:Wood.png|15px|text-bottom]] | '''400''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''400''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Town hall.png|127px]] | Town hall | '''5.0%''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''5.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''5.0%''' Wood Storage [[File:Wood.png|15px|text-bottom]]<br> '''5.0%''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''1000''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''600''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Furnace.png|127px]] | Furnace | '''0.5''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''3.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''200''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''37''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''2''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Sawmill.png|127px]] | Sawmill | '''0.5''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''3.0%''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''200''' Wood Storage [[File:Wood.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''37''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''2''' Workers [[File:Worker.png|15px|text-bottom]] |} 2156bf327655ef16939d11c05635b322d0926d7a 451 450 2025-04-02T02:06:06Z Oubliettii 583966 Resized the building images wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''0.5''' Wood Production [[File:Wood.png|15px|text-bottom]] | '''40''' Wood [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''0.5''' Iron Production [[File:Iron.png|15px|text-bottom]] | '''40''' Wood [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''1000''' Wood Storage [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''80''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''20''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''0.05''' Soldier Production [[File:Soldier.png|15px|text-bottom]] | '''100''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''150''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''250''' Soldier Storage [[File:Soldier.png|15px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''500''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''0.1''' Worker Production [[File:Worker.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''100''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''500''' Worker Storage [[File:Worker.png|15px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''400''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''1''' Talent | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''0.1''' Guardian Production | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''5''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''0.1''' Knight Production | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''5''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''3.0%''' Attack<br> '''3.0%''' Defense | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''10''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena |'''5.0%''' Guardian Power<br> '''5.0%''' Guardian Production<br> '''5.0%''' Knight Power<br> '''5.0%''' Knight Production<br> '''2.0%''' Soldier Production [[File:Soldier.png|15px|text-bottom]] | '''600''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''0.1%''' Soldier Production [[File:Soldier.png|15px|text-bottom]]<br> '''0.01''' Worker Production [[File:Worker.png|15px|text-bottom]]<br> '''-3.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''-3.0%''' Wood Production [[File:Wood.png|15px|text-bottom]] | '''400''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''400''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''5.0%''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''5.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''5.0%''' Wood Storage [[File:Wood.png|15px|text-bottom]]<br> '''5.0%''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''1000''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''600''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''0.5''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''3.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''200''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''37''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''2''' Workers [[File:Worker.png|15px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''0.5''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''3.0%''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''200''' Wood Storage [[File:Wood.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''37''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''2''' Workers [[File:Worker.png|15px|text-bottom]] |} 8955908976141a91d73b0702686f257a6d52a5e1 454 451 2025-04-02T03:46:23Z Oubliettii 583966 wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''0.5''' Wood Production [[File:Wood.png|15px|text-bottom]] | '''40''' Wood [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''0.5''' Iron Production [[File:Iron.png|15px|text-bottom]] | '''40''' Wood [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''1000''' Wood Storage [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''80''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''20''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''0.05''' Soldier Production [[File:Soldier.png|15px|text-bottom]] | '''100''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''150''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''250''' Soldier Storage [[File:Soldier.png|15px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''500''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''0.1''' Worker Production [[File:Worker.png|20px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''100''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''500''' Worker Storage [[File:Worker.png|20px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''400''' Iron [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''1''' Talent | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''0.1''' Guardian Production [[File:Guardian.png|20px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''5''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''0.1''' Knight Production [[File:Knight.png|25px|text-bottom]] | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''5''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''3.0%''' Attack<br> '''3.0%''' Defense | '''500''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''10''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena |'''5.0%''' Guardian Power [[File:Guardian.png|20px|text-bottom]]<br> '''5.0%''' Guardian Production [[File:Guardian.png|20px|text-bottom]]<br> '''5.0%''' Knight Power[[File:Knight.png|25px|text-bottom]]<br> '''5.0%''' Knight Production[[File:Knight.png|25px|text-bottom]]<br> '''2.0%''' Soldier Production [[File:Soldier.png|15px|text-bottom]] | '''600''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''1000''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''0.1%''' Soldier Production [[File:Soldier.png|15px|text-bottom]]<br> '''0.01''' Worker Production [[File:Worker.png|20px|text-bottom]]<br> '''-3.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''-3.0%''' Wood Production [[File:Wood.png|15px|text-bottom]] | '''400''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''400''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''5.0%''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''5.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''5.0%''' Wood Storage [[File:Wood.png|15px|text-bottom]]<br> '''5.0%''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''1000''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''600''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''15''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''0.5''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''3.0%''' Iron Production [[File:Iron.png|15px|text-bottom]]<br> '''200''' Iron Storage [[File:Iron.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''37''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''2''' Workers [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''0.5''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''3.0%''' Wood Production [[File:Wood.png|15px|text-bottom]]<br> '''200''' Wood Storage [[File:Wood.png|15px|text-bottom]] | '''150''' Wood [[File:Wood.png|15px|text-bottom]]<br> '''37''' Iron [[File:Iron.png|15px|text-bottom]]<br> '''2''' Workers [[File:Worker.png|20px|text-bottom]] |} 9223a0f8151c240e948c645b8d9f7834c3453484 456 454 2025-04-02T22:51:03Z JudasNevermore 587293 Formatting changes wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage '''+1000''' [[File:Wood.png|15px]] Storage | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production | '''100''' [[File:Wood.png|15px|text-bottom]] '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage | '''500''' [[File:Wood.png|15px|text-bottom]] '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production | '''150''' [[File:Wood.png|15px|text-bottom]] '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage | '''500''' [[File:Wood.png|15px|text-bottom]] '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1''' [[File:Knight.png|25px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br>'''1000''' [[File:Iron.png|15px]]<br>'''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena |'''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power <br>+'''5.0%'''[[File:Knight.png|25px]] Power '''+5.0%''' [[File:Guardian.png|20px]] Production <br>+'''5.0%''' [[File:Knight.png|25px]]Production<br>+'''2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production <br>'''+0.01''' [[File:Worker.png|20px]] Production <br>'''+3.0%''' [[File:Iron.png|15px]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''5.0%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br>+'''200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>+'''200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} fe65394955b6c2a15dc4dc34381200ea378b546f 457 456 2025-04-02T22:53:50Z JudasNevermore 587293 wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage '''+1000''' [[File:Wood.png|15px]] Storage | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production | '''100''' [[File:Wood.png|15px|text-bottom]] '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage | '''500''' [[File:Wood.png|15px|text-bottom]] '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production | '''150''' [[File:Wood.png|15px|text-bottom]] '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage | '''500''' [[File:Wood.png|15px|text-bottom]] '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1''' [[File:Knight.png|25px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br>'''1000''' [[File:Iron.png|15px]]<br>'''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena |'''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power <br>'''+5.0%'''[[File:Knight.png|25px]] Power<br />'''+5.0%''' [[File:Guardian.png|20px]] Production <br>'''+5.0%''' [[File:Knight.png|25px]]Production<br>'''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]] '''1000''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production <br>'''+0.01''' [[File:Worker.png|20px]] Production <br>'''+3.0%''' [[File:Iron.png|15px]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production <br>'''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage <br>'''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br>'''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br>'''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} 3c7b5371c238e242c43efb5e0c47079874ef4ba8 458 457 2025-04-02T23:02:00Z JudasNevermore 587293 wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="100%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1''' [[File:Knight.png|25px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]] Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%''' [[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} 5f9e9e7dfebd04ed4cdd5481567a602e4f90d0d1 File:Knight.png 6 373 452 2025-04-02T03:36:32Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Guardian.png 6 374 453 2025-04-02T03:37:11Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necropolis.png 6 360 460 425 2025-04-02T23:12:22Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Necropolis.png]] wikitext text/x-wiki == Summary == Necropolis map == Licensing == {{License|game}} 0e0b65635f2f6575ad61552d79bb4c801957713c File:Beralich.png 6 375 461 2025-04-02T23:13:29Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Rivers.png 6 376 462 2025-04-02T23:13:50Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Smallworld.png 6 377 463 2025-04-02T23:14:10Z Oubliettii 583966 wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Volbadihr.png 6 378 464 2025-04-02T23:14:54Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Wetlands.png 6 379 465 2025-04-02T23:15:21Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Windmill.png 6 380 466 2025-04-02T23:16:02Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Projects 0 353 468 398 2025-04-02T23:20:43Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. e66e07575e0240b5656703f69b5d0c8230b0cd6b Specialization 0 350 469 394 2025-04-02T23:22:27Z JudasNevermore 587293 wikitext text/x-wiki The Specialization tab, or Spec, will only appear after you have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, you will see your selected Spec tree and the points, or Talent, you can spend there. The first tier will unlock your Knight/Guardian. The tiers after that give you the option to give bonuses to yourself or to your whole faction. cd9734626d600714e3fab68262f2e73d785fb0f6 470 469 2025-04-02T23:25:14Z JudasNevermore 587293 wikitext text/x-wiki The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock your Knight/Guardian. Second tier and beyond give players the option to select between personal or faction-wide bonuses. 13e981b1f4111c1d8343f56f23a60d97c4fbfbae 471 470 2025-04-02T23:26:30Z JudasNevermore 587293 wikitext text/x-wiki The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the Knight or Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. 7f9638f4527fd1f4dd83bbecade8490bd57d826f File:Factions Faction Tab.png 6 382 473 2025-04-02T23:44:51Z JudasNevermore 587293 Example of the Faction tab wikitext text/x-wiki == Summary == Example of the Faction tab 5c1119705a13062e881f68fb65c379820e00a41a Faction 0 351 474 395 2025-04-02T23:50:54Z JudasNevermore 587293 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. The Logs box currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. The Events box shows all past, current, and upcoming [[events]]. The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. Lastly, the Players box displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the Specialization they have decided on. d9887a122bc36bc9e540ed2f8e264ee7e2c8dbaa File:Graveyard tile.png 6 383 484 2025-04-03T11:42:58Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Pyramid tile.png 6 384 485 2025-04-03T11:43:47Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necroroad1H tile.png 6 385 486 2025-04-03T12:52:18Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necroroad1V tile.png 6 386 487 2025-04-03T12:52:38Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necroroad2H tile.png 6 387 488 2025-04-03T12:52:55Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necroroad2V tile.png 6 388 489 2025-04-03T12:53:14Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrowood tile.png 6 389 490 2025-04-03T13:07:55Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necromountain1 tile.png 6 390 491 2025-04-03T13:09:36Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necromountain2 tile.png 6 391 492 2025-04-03T13:10:07Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrohouse tile.png 6 392 493 2025-04-03T13:13:56Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrovillage tile.png 6 393 494 2025-04-03T13:14:36Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrofarm tile.png 6 394 495 2025-04-03T13:16:52Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrocity tile.png 6 395 496 2025-04-03T13:17:50Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necromine1R tile.png 6 396 497 2025-04-03T13:19:14Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necromine1S tile.png 6 397 498 2025-04-03T13:20:22Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necroancienttree tile.png 6 398 499 2025-04-03T13:21:08Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrotower tile.png 6 399 500 2025-04-03T13:21:45Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrocastle3x3 tile.png 6 400 501 2025-04-03T13:24:01Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Necropolis 0 364 502 483 2025-04-03T13:31:01Z Oubliettii 583966 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] per minute. <div class="center" style="width: auto; margin:auto;"> {| class="wikitable sortable lined" style="display:inline-table" width="34%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 2 |- | [[File:necrofarm tile.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 2 |- | [[File:necromineR tile.png|75px]] [[File:necromineS_tile.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:necrotower_tile.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 1%" width="34%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:necrocastle3x3 tile.png|225px]] | align="center" | Castle | align="center" | 9 |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 4 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 4 |- | [[File:necromineR tile.png|75px]] [[File:necromineS_tile.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:pyramid_tile.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 4 |} </div> [[Category:Maps]] 1e81be367938691aa512f0d7e7d1fdabae70c846 514 502 2025-04-03T20:09:16Z JudasNevermore 587293 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by Judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] Soldier production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] Victory Point per minute. <div class="center" style="width: auto; margin:auto;"> {| class="wikitable sortable lined" style="display:inline-table" width="34%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 2 |- | [[File:necrofarm tile.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 2 |- | [[File:necromineR tile.png|75px]] [[File:necromineS_tile.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:necrotower_tile.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 1%" width="34%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:necrocastle3x3 tile.png|225px]] | align="center" | Castle | align="center" | 9 |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 4 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 4 |- | [[File:necromineR tile.png|75px]] [[File:necromineS_tile.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:pyramid_tile.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 4 |} </div> [[Category:Maps]] 74ab18831a9ea9ea4a9cf4684c2f0eea80748112 533 514 2025-04-04T04:55:30Z JudasNevermore 587293 /* About */ wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] Soldier production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] Victory Point per minute. <div class="center" style="width: auto; margin:auto;"> {| class="wikitable sortable lined" style="display:inline-table" width="34%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 2 |- | [[File:necrofarm tile.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 2 |- | [[File:necromineR tile.png|75px]] [[File:necromineS_tile.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:necrotower_tile.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 1%" width="34%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:necrocastle3x3 tile.png|225px]] | align="center" | Castle | align="center" | 9 |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 4 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 4 |- | [[File:necromineR tile.png|75px]] [[File:necromineS_tile.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:pyramid_tile.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 4 |} </div> [[Category:Maps]] 0dcca0f3113617818243fd4278c348d31be31a1d File:Hq tile.png 6 401 503 2025-04-03T13:33:00Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Pre-Game Lobby.png 6 402 505 2025-04-03T19:12:21Z JudasNevermore 587293 An example of the map voting process in the Pre-Game Lobby. wikitext text/x-wiki == Summary == An example of the map voting process in the Pre-Game Lobby. == Licensing == {{License|game}} 17f30ea69bf9d10ae3091d01b658d87fdf91454f World 0 349 506 467 2025-04-03T19:32:14Z JudasNevermore 587293 Moved the TIles to page, formatting changes. wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, Victory Points, or other bonuses to teams that own that tile. {| class="wikitable sortable lined" width="100%" | ! Tile ! Name ! Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! Events ! Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Your team will always occupy this space. This space can be looted by other factions for Victory Points. Victory Point stores regenerate over time. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Are always 2 tiles horizontally. You don't need to occupy both spaces to get the benefits of 1 tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 9201dc38b788ed551da18c00199f0ff4ebe7619e 507 506 2025-04-03T19:33:00Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, Victory Points, or other bonuses to teams that own that tile. {| class="wikitable sortable lined" width="40%" | ! Tile ! Name ! Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! Events ! Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Your team will always occupy this space. This space can be looted by other factions for Victory Points. Victory Point stores regenerate over time. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Are always 2 tiles horizontally. You don't need to occupy both spaces to get the benefits of 1 tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 786559297b443436b05acc52000ef874465a8257 508 507 2025-04-03T19:33:32Z JudasNevermore 587293 Formatting wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, Victory Points, or other bonuses to teams that own that tile. {| class="wikitable sortable lined" width="40%" | ! Tile ! Name ! Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! Events ! Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Your team will always occupy this space. This space can be looted by other factions for Victory Points. Victory Point stores regenerate over time. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Are always 2 tiles horizontally. You don't need to occupy both spaces to get the benefits of 1 tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 7760b96ae53b3e6eaf933c196dec63ef08a15a27 509 508 2025-04-03T19:33:43Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, Victory Points, or other bonuses to teams that own that tile. {| class="wikitable sortable lined" width="40%" | ! Tile ! Name ! Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! Events ! Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Your team will always occupy this space. This space can be looted by other factions for Victory Points. Victory Point stores regenerate over time. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Are always 2 tiles horizontally. You don't need to occupy both spaces to get the benefits of 1 tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] Victory Points <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 2905058c9093f20d071635b71147d0c417bb8a6c 510 509 2025-04-03T19:51:12Z JudasNevermore 587293 Formatting wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable sortable lined" width="50%" | ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> f75ee28d273fc7f279851aab2666040b0ea6c7d2 511 510 2025-04-03T19:53:57Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable sortable lined mw-collapsible" width="50%" | ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ea60f9e09f4e0656ce5be0ca627128e85d81a049 512 511 2025-04-03T20:04:09Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 6f83abbc91993ff1123d274c059ab83ad231e571 513 512 2025-04-03T20:06:55Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 463ee00f8530d85f296a844c336037a5762d3b38 Village 0 345 515 458 2025-04-04T02:03:38Z JudasNevermore 587293 wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable sortable lined" width="30%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1''' [[File:Knight.png|25px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]] Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%''' [[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} ad08ddd9627b179d8135fabfb17f0a0f3c149368 516 515 2025-04-04T02:03:52Z JudasNevermore 587293 /* Buildings */ wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" width="30%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1''' [[File:Knight.png|25px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]] Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%''' [[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} 3bd8cbad020def21c4a11a30d5a930664d075dd8 517 516 2025-04-04T02:04:11Z JudasNevermore 587293 /* Buildings */ wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" width="35%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1''' [[File:Knight.png|25px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]] Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%''' [[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} bd90fbcad49ab73fe2bf75594563ea01e33725f3 Stats 0 354 518 399 2025-04-04T02:07:24Z JudasNevermore 587293 wikitext text/x-wiki The Stats tab shows all the stats about the game. The Victory box shows the current standings of the game. The Ranking box shows the current standings of each of the factions' territory size and active soldiers on the map. The Leaderboard box shows the leaderboards for HQ level, soldiers sent, and workers sent. The lower boxes informs the player of their current Production, Storage, Military & Projects, and Misc. stats. d7aa6b1583809928913ee679707d6310354b3413 Achievements 0 355 519 413 2025-04-04T02:19:47Z JudasNevermore 587293 wikitext text/x-wiki Achievements give a 0.5% bonus to all production and storage for each achievement that the player has earned. Achievements and their bonuses are confined to the individual game in which they are unlocked and reset with every new game. == Achievements == {| class="wikitable sortable lined" width="100%" | ! Title ! Description |- | Woodcutter apprentice | Get 10 wood. |- | Woodcutter | Get 100 wood. |- | Woodcutter master I | Get 1,000 wood. |- | Woodcutter master II | Get 10,000 wood. |- | Woodcutter master III | Get 100,000 wood. |- | Destroyer of forests | Get 1,000,000 wood. |- | Miner apprentice | Mine your first iron ore. |- | Miner | Mine 100 iron ores. |- | Miner master I | Mine 1,000 iron ores. |- | Miner master II | Mine 10,000 iron ores. |- | Miner master III | Mine 100,000 iron ores. |- |Dwarf | Mine 1,000,000 iron ores. |- | Conscript | Send your first soldier. |- | Corporal | Send 100 soldiers. |- | Sergent | Send 1,000 soldiers. |- | Captain | Send 10,000 soldiers. |- | Colonel | Send 100,000 soldiers. |- | Apprentice | Send 1 workers. |- | Hardworker | Send 100 workers. |- | Craftsman | Send 1,000 workers. |- | Master craftsman I | Send 10,000 workers. |- | Master craftsman II | Send 100,000 workers. |- | Invader | Capture 1 territory. |- | Warmonger | Capture 10 territory. |- | Conqueror | Capture 100 territory. |- | Conquistador | Capture 1,000 territory. |- | Small village | Level up your village up to 5. |- | Village | Level up your village up to 10. |- | Town | Level up your village up to 20. |- | City | Level up your village up to 30. |- | Great city | Level up your village up to 35. |} 590d58e0c4bf21f5f0013f4301f5be3bfc31ce72 Chat 0 356 520 415 2025-04-04T02:22:31Z JudasNevermore 587293 wikitext text/x-wiki [[File:Factions Chat.png|thumb|An example of the in-game Factions chat]] The Chat tab is for all in-game communication. At the top of the page, faction leaders can post announcements usually including information regarding a separate discord for communication, battle plans, project goals, and current feuds and alliances with the other factions. In the text box at the bottom, there are 5 different chat tabs. General for all chat, the player's faction's color-only chat, and three other chats for inter-faction chat. In the chats, all leaders from all factions will have their title listed before their names. Premium users have their name highlighted in their faction's colors. ee0cbe5364e8c645550c0cb7b32313fc94ff0bba File:FactionsCompanionLogo TanOutline.png 6 403 521 2025-04-04T02:47:20Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Factions Wiki/pages 0 5 522 9 2025-04-04T02:58:28Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = Useful wiki pages | class = centered-content }} <div class="mp-links columns-2"> * {{MP link|MCLAMA's Timelapse and more!|link=https://mclama.com/Factions/TimeLapse.php|image=|size=200px}} * {{MP link|BurnedAether's Factions Companion|link=https://factions-companion.vercel.app|image=FactionsCompanionLogo_TanOutline.png|size=250px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> dfd4feadc6476d632c133cb4684ddbdfc5833864 535 522 2025-04-04T04:58:58Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = Useful Factions Tools | class = centered-content }} <div class="mp-links columns-2"> * {{MP link|MCLAMA's Timelapse and more!|link=https://mclama.com/Factions/TimeLapse.php|image=|size=200px}} * {{MP link|BurnedAether's Factions Companion|link=https://factions-companion.vercel.app|image=FactionsCompanionLogo_TanOutline.png|size=250px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 6d086063c911d3160312d2a970f31c77479a3725 Factions Wiki/contribute 0 7 523 13 2025-04-04T03:17:16Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = Contribute to the wiki }} {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. :* If you have any questions about this wiki, join the Factions Discord and feel free to send a DM to Oubliettii or judas! {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 3f1d420d1aadeea69d11992e296f3bb378e1662e 524 523 2025-04-04T03:26:48Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = Contribute to the wiki }} {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. :* If you have any questions about this wiki, join the [https://discord.gg/J5F79Gcuf6 Factions Discord] and feel free to send a DM to Oubliettii or judas! {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 43fff7a9bc36f538c165ade01e735f6ab23b437d Faction 0 351 525 474 2025-04-04T03:53:53Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. The Logs box currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. The Events box shows all past, current, and upcoming [[events]]. The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="90%" | ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} Lastly, the Players box displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the Specialization they have decided on. 9e58a66e2971727585a1ce32be7493a7e0ac2497 526 525 2025-04-04T03:57:29Z JudasNevermore 587293 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. The Logs box currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. The Events box shows all past, current, and upcoming [[events]]. The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possibly Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} Lastly, the Players box displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the Specialization they have decided on. b4f82ae14f78e9b71059f2dac9596d3ae0307420 527 526 2025-04-04T03:57:44Z JudasNevermore 587293 Spelling error wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. The Logs box currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. The Events box shows all past, current, and upcoming [[events]]. The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} Lastly, the Players box displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the Specialization they have decided on. 30016ebbed03df58723e28f3cdf3b14a45d47ada Factions 0 404 528 2025-04-04T04:45:23Z JudasNevermore 587293 Created page with "'''''Factions''''' is a multiplayer browser-based incremental wargame developed by Visslar, in which the player works alongside their team to generate resources, spend resources on leveling buildings, and interact with the [[World|game map]] and [[Projects|Project tree]] for the ultimate goal of victory through either a domination win by holding all of the Castle's tiles for 12 hours, or through passing a set threshold for [[File:Victory.png|15px|text-bottom]] Victory Po..." wikitext text/x-wiki '''''Factions''''' is a multiplayer browser-based incremental wargame developed by Visslar, in which the player works alongside their team to generate resources, spend resources on leveling buildings, and interact with the [[World|game map]] and [[Projects|Project tree]] for the ultimate goal of victory through either a domination win by holding all of the Castle's tiles for 12 hours, or through passing a set threshold for [[File:Victory.png|15px|text-bottom]] Victory Points. == Payment == ''Factions'' is a free-to-play game, but a Premium membership can be purchased via a one-time-payment. The price for Premium is €10. Premium players receive minor bonuses, such as the ability to create groups, cosmetic enhancement, and a larger Sleep Tick bank. == Frequency and Length of Games == ''Factions'' games are generally ran monthly, starting on the first Friday of every month. Standard-length games typically run for about a week, but some games have concluded within a few days. Short-length games are sometimes run to supplement the long wait times between games, and those games typically run 24 hours, but have been noted to last two or three days in some cases. == Gameplay == ''Factions'' operates on a 'tick' system, where one tick is generated every 20 seconds. Every tick, the game provides the player with resources determined by the buildings in their Village and any bonuses they might have from the map state. Players can "bank" ticks by use of Sleep Mode. By banking ticks, players can then activate a 2x or 5x speed, where banked ticks are spent accordingly with every game tick, generating even more resources per tick. The max amount of banked ticks is 1440, or 8 hours worth, for free-to-play players, and 2160, or 12 hours worth, for Premium players. When players enter the game for the first time, they begin by completing a short tutorial that gives a very basic rundown of how to interact with the [[Village]] and [[World]]. From there, they are encouraged to level their Village, construct and improve their buildings and contribute to their team's overall goals to work toward victory. Teamwork is heavily encouraged in ''Factions''. == Official links == * [https://www.factions-online.com/ Website] * [https://discord.gg/DsKSmetnqV Discord] 91f9af84dec1690f42175376e13268a94deff0f8 529 528 2025-04-04T04:48:26Z JudasNevermore 587293 wikitext text/x-wiki '''''Factions''''' is a multiplayer browser-based incremental wargame developed by Visslar, in which the player works alongside their team to generate resources, spend resources on leveling buildings, and interact with the [[World|game map]] and [[Projects|Project tree]] for the ultimate goal of victory through either a domination win by holding all of the Castle's tiles for 12 hours, or through passing a set threshold for [[File:Victory.png|15px|text-bottom]] Victory Points. ''Factions'' is still in an early stage of development, sometimes called the "Alpha" stage, with updates and changes to the game happening frequently. == Payment == ''Factions'' is a free-to-play game, but a Premium membership can be purchased via a one-time-payment. The price for Premium is €10. Premium players receive minor bonuses, such as the ability to create groups, cosmetic enhancement, and a larger Sleep Tick bank. == Frequency and Length of Games == ''Factions'' games are generally ran monthly, starting on the first Friday of every month. Standard-length games typically run for about a week, but some games have concluded within a few days. Short-length games are sometimes run to supplement the long wait times between games, and those games typically run 24 hours, but have been noted to last two or three days in some cases. == Gameplay == ''Factions'' operates on a 'tick' system, where one tick is generated every 20 seconds. Every tick, the game provides the player with resources determined by the buildings in their Village and any bonuses they might have from the map state. Players can "bank" ticks by use of Sleep Mode. By banking ticks, players can then activate a 2x or 5x speed, where banked ticks are spent accordingly with every game tick, generating even more resources per tick. The max amount of banked ticks is 1440, or 8 hours worth, for free-to-play players, and 2160, or 12 hours worth, for Premium players. When players enter the game for the first time, they begin by completing a short tutorial that gives a very basic rundown of how to interact with the [[Village]] and [[World]]. From there, they are encouraged to level their Village, construct and improve their buildings and contribute to their team's overall goals to work toward victory. Teamwork is heavily encouraged in ''Factions''. == Official links == * [https://www.factions-online.com/ Website] * [https://discord.com/invite/J5F79Gcuf6 Discord] 038cdd04e35d844895ac88fd9f6e7f59549de4cc 530 529 2025-04-04T04:53:02Z JudasNevermore 587293 wikitext text/x-wiki '''''Factions''''' is a multiplayer browser-based incremental wargame developed by Visslar, in which the player works alongside their team to generate resources, spend resources on leveling buildings, and interact with the [[World|game map]] and [[Projects|Project tree]] for the ultimate goal of victory through either a domination win by holding all of the Castle's tiles for 12 hours, or through passing a set threshold for [[File:Victory.png|15px|text-bottom]] Victory Points. ''Factions'' is still in an early stage of development, sometimes called the "Alpha" stage, with updates and changes to the game happening frequently. == Payment == ''Factions'' is a free-to-play game, but a Premium membership can be purchased via a one-time-payment. The price for Premium is €10. Premium players receive minor bonuses, such as the ability to create groups, cosmetic enhancement, and a larger Sleep Tick bank. == Frequency and Length of Games == ''Factions'' games are generally ran monthly, starting on the first Friday of every month. Standard-length games typically run for about a week, but some games have concluded within a few days. Short-length games are sometimes run to supplement the long wait times between games, and those games typically run 24 hours, but have been noted to last two or three days in some cases. == Gameplay == ''Factions'' operates on a 'tick' system, where one tick is generated every 20 seconds. Every tick, the game provides the player with resources determined by the buildings in their Village and any bonuses they might have from the map state. Players can "bank" ticks by use of Sleep Mode. By banking ticks, players can then activate a 2x or 5x speed, where banked ticks are spent accordingly with every game tick, generating even more resources per tick. The max amount of banked ticks is 1440, or 8 hours worth, for free-to-play players, and 2160, or 12 hours worth, for Premium players. When players enter the game for the first time, they begin by completing a short tutorial that gives a very basic rundown of how to interact with the [[Village]] and [[World]]. From there, they are encouraged to level their Village, construct and improve their buildings and contribute to their team's overall goals to work toward victory. Teamwork is heavily encouraged in ''Factions''. == Official links == * [https://www.factions-online.com/ Website] * [https://discord.com/invite/J5F79Gcuf6 Discord] == External Links == * [https://mclama.com/Factions/TimeLapse.php Time-lapse viewer & more] by MCLAMA * [https://factions-companion.vercel.app Factions Compansion] by BurnedAether 0dcedf6a2df74fb8e8636ca8131e457b76bcefa4 531 530 2025-04-04T04:53:33Z JudasNevermore 587293 Spelling fix wikitext text/x-wiki '''''Factions''''' is a multiplayer browser-based incremental wargame developed by Visslar, in which the player works alongside their team to generate resources, spend resources on leveling buildings, and interact with the [[World|game map]] and [[Projects|Project tree]] for the ultimate goal of victory through either a domination win by holding all of the Castle's tiles for 12 hours, or through passing a set threshold for [[File:Victory.png|15px|text-bottom]] Victory Points. ''Factions'' is still in an early stage of development, sometimes called the "Alpha" stage, with updates and changes to the game happening frequently. == Payment == ''Factions'' is a free-to-play game, but a Premium membership can be purchased via a one-time-payment. The price for Premium is €10. Premium players receive minor bonuses, such as the ability to create groups, cosmetic enhancement, and a larger Sleep Tick bank. == Frequency and Length of Games == ''Factions'' games are generally ran monthly, starting on the first Friday of every month. Standard-length games typically run for about a week, but some games have concluded within a few days. Short-length games are sometimes run to supplement the long wait times between games, and those games typically run 24 hours, but have been noted to last two or three days in some cases. == Gameplay == ''Factions'' operates on a 'tick' system, where one tick is generated every 20 seconds. Every tick, the game provides the player with resources determined by the buildings in their Village and any bonuses they might have from the map state. Players can "bank" ticks by use of Sleep Mode. By banking ticks, players can then activate a 2x or 5x speed, where banked ticks are spent accordingly with every game tick, generating even more resources per tick. The max amount of banked ticks is 1440, or 8 hours worth, for free-to-play players, and 2160, or 12 hours worth, for Premium players. When players enter the game for the first time, they begin by completing a short tutorial that gives a very basic rundown of how to interact with the [[Village]] and [[World]]. From there, they are encouraged to level their Village, construct and improve their buildings and contribute to their team's overall goals to work toward victory. Teamwork is heavily encouraged in ''Factions''. == Official links == * [https://www.factions-online.com/ Website] * [https://discord.com/invite/J5F79Gcuf6 Discord] == External Links == * [https://mclama.com/Factions/TimeLapse.php Time-lapse viewer & more] by MCLAMA * [https://factions-companion.vercel.app Factions Companion] by BurnedAether 85bfce9d4ccfbe1d358ea0a402e0042a56dabd87 532 531 2025-04-04T04:54:26Z JudasNevermore 587293 wikitext text/x-wiki '''''Factions''''' is a multiplayer browser-based incremental wargame developed by Visslar, in which the player works alongside their team to generate resources, spend resources on leveling buildings, and interact with the [[World|game map]] and [[Projects|Project tree]] for the ultimate goal of victory through either a domination win by holding all of the Castle's tiles for 12 hours, or through passing a set threshold for [[File:Victory.png|15px|text-bottom]] Victory Points. ''Factions'' is still in an early stage of development, sometimes called the "Alpha" stage, with updates and changes to the game happening frequently. == Payment == ''Factions'' is a free-to-play game, but a Premium membership can be purchased via a one-time-payment. The price for Premium is €10. Premium players receive minor bonuses, such as the ability to create groups, cosmetic enhancement, and a larger Sleep Tick bank. == Frequency and Length of Games == ''Factions'' games are generally ran monthly, starting on the first Friday of every month. Standard-length games typically run for about a week, but some games have concluded within a few days. Short-length games are sometimes run to supplement the long wait times between games, and those games typically run 24 hours, but have been noted to last two or three days in some cases. == Gameplay == ''Factions'' operates on a 'tick' system, where one tick is generated every 20 seconds. Every tick, the game provides the player with resources determined by the buildings in their Village and any bonuses they might have from the map state. Players can "bank" ticks by use of Sleep Mode. By banking ticks, players can then activate a 2x or 5x speed, where banked ticks are spent accordingly with every game tick, generating even more resources per tick. The max amount of banked ticks is 1440, or 8 hours worth, for free-to-play players, and 2160, or 12 hours worth, for Premium players. When players enter the game for the first time, they begin by completing a short tutorial that gives a very basic rundown of how to interact with the [[Village]] and [[World]]. From there, they are encouraged to level their Village, construct and improve their buildings and contribute to their team's overall goals to work toward victory. Teamwork is heavily encouraged in ''Factions''. == Official links == * [https://www.factions-online.com/ Website] * [https://discord.com/invite/J5F79Gcuf6 Discord] == External links == * [https://mclama.com/Factions/TimeLapse.php Time-lapse viewer & more] by MCLAMA * [https://factions-companion.vercel.app Factions Companion] by BurnedAether 809d22d4b7cdeabc90f0b08b661e1ebc594beae1 Factions Wiki/about 0 6 534 304 2025-04-04T04:58:15Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = About Factions }} ''Factions'' is an incremental real-time strategy game played in groups of 4 teams. Players build up their villages and work together to conquer land tiles on the world map, which varies from game to game. Victory is achieved by capturing the 4 castle tiles in the center and holding them for 12 hours, or by accumulating 80,000 victory points. Victory points are earned each minute for holding designated tiles, including the castle and towers around the map. <div style="text-align:right">[[Factions|Read more...]]</div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 551e5f12ff4940e6933347d7d69385bc7cf2cdce 536 534 2025-04-04T04:59:24Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = About Factions }} '''''Factions''''' is an incremental real-time strategy game played in groups of 4 teams. Players build up their villages and work together to conquer land tiles on the world map, which varies from game to game. Victory is achieved by capturing the 4 castle tiles in the center and holding them for 12 hours, or by accumulating 80,000 victory points. Victory points are earned each minute for holding designated tiles, including the castle and towers around the map. <div style="text-align:right">[[Factions|Read more...]]</div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> b103ac9cef74bd73535691e5ae54a273906aff5b Projects 0 353 537 468 2025-04-04T05:00:49Z Oubliettii 583966 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | Victory Points |- | Worker meeting | Worker Production |- | Build new houses | Worker Storage |- | Train horses | Knight Power |- | Improved training | Soldier Production |- | Optimize production | Wood Production<br> Iron Production |- | Officer's training | Talent |- | Build new beds | Soldier Storage |- | Craft new shields | Guardian Power |- | Forge new swords | Attack |- | Forge new tools | Worker Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by Game 27. The Development Tree is where workers can be spent for improvements or to unlock buildings for your factions. There are 4 branching paths: green for Wood/Iron Production and Storage bonuses, red for Soldier Production and Storage and Attack/Defense bonuses, blue for Worker Production, Storage, and Efficacy bonuses, and Pink for Support Production (Knight/Guardian Production). Green - Wood Production, Wood Storage, Iron Production, Iron Storage, Sawmill, Furnace, Town Hall, Victory Points Red - Soldier Production, Soldier Storage, Attack, Defense, Merc Office, Guard Tower, Victory Points Blue - Worker Production, Worker Storage, Worker Efficiency, Fortification, Improvements, Victory Points Pink - Support Production, Command Center, Arena, Victory 4443a4c573ee8e3395e546f969441bad1a8e7867 538 537 2025-04-04T05:09:13Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | Victory Points |- | Worker meeting | Worker Production |- | Build new houses | Worker Storage |- | Train horses | Knight Power |- | Improved training | Soldier Production |- | Optimize production | Wood Production<br> Iron Production |- | Officer's training | Talent |- | Build new beds | Soldier Storage |- | Craft new shields | Guardian Power |- | Forge new swords | Attack |- | Forge new tools | Worker Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by Game 27. The Development Tree is where workers can be spent for improvements or to unlock buildings for their factions. There are 4 branching paths: green for [[File:Wood.png|15px|text-bottom]] Wood / [[File:Iron.png|15px|text-bottom]] Iron Production and Storage bonuses, red for [[File:Soldier.png|15px|text-bottom]] Soldier Production and Storage and Attack/Defense bonuses, blue for [[File:Worker.png|20px|text-bottom]] Worker Production, Storage, and Efficacy bonuses, and Pink for Support Production (Knight/Guardian Production). Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points 9da854b211a16032c401bd148e19264c2ff61a7c Projects 0 353 539 538 2025-04-04T05:15:16Z JudasNevermore 587293 /* Event Projects */ wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== Event projects are projects that are temporarily available to send workers to that work like an auction. Factions send workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | Victory Points |- | Worker meeting | Worker Production |- | Build new houses | Worker Storage |- | Train horses | Knight Power |- | Improved training | Soldier Production |- | Optimize production | Wood Production<br> Iron Production |- | Officer's training | Talent |- | Build new beds | Soldier Storage |- | Craft new shields | Guardian Power |- | Forge new swords | Attack |- | Forge new tools | Worker Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by Game 27. The Development Tree is where workers can be spent for improvements or to unlock buildings for their factions. There are 4 branching paths: green for [[File:Wood.png|15px|text-bottom]] Wood / [[File:Iron.png|15px|text-bottom]] Iron Production and Storage bonuses, red for [[File:Soldier.png|15px|text-bottom]] Soldier Production and Storage and Attack/Defense bonuses, blue for [[File:Worker.png|20px|text-bottom]] Worker Production, Storage, and Efficacy bonuses, and Pink for Support Production (Knight/Guardian Production). Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points def3f143bb0076d707fa76d3bd305da658e4fa93 540 539 2025-04-04T05:16:08Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | Victory Points |- | Worker meeting | Worker Production |- | Build new houses | Worker Storage |- | Train horses | Knight Power |- | Improved training | Soldier Production |- | Optimize production | Wood Production<br> Iron Production |- | Officer's training | Talent |- | Build new beds | Soldier Storage |- | Craft new shields | Guardian Power |- | Forge new swords | Attack |- | Forge new tools | Worker Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by Game 27. The Development Tree is where workers can be spent for improvements or to unlock buildings for their factions. There are 4 branching paths: green for [[File:Wood.png|15px|text-bottom]] Wood / [[File:Iron.png|15px|text-bottom]] Iron Production and Storage bonuses, red for [[File:Soldier.png|15px|text-bottom]] Soldier Production and Storage and Attack/Defense bonuses, blue for [[File:Worker.png|20px|text-bottom]] Worker Production, Storage, and Efficacy bonuses, and Pink for Support Production (Knight/Guardian Production). Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points 98a8e534b056e8e339e5f224d9cc2d1377106a34 541 540 2025-04-04T05:17:50Z JudasNevermore 587293 /* Event Projects */ wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | Victory Points |- | Worker meeting | Worker Production |- | Build new houses | Worker Storage |- | Train horses | Knight Power |- | Improved training | Soldier Production |- | Optimize production | Wood Production<br> Iron Production |- | Officer's training | Talent |- | Build new beds | Soldier Storage |- | Craft new shields | Guardian Power |- | Forge new swords | Attack |- | Forge new tools | Worker Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: green for [[File:Wood.png|15px|text-bottom]] Wood / [[File:Iron.png|15px|text-bottom]] Iron Production and Storage bonuses, red for [[File:Soldier.png|15px|text-bottom]] Soldier Production and Storage and Attack/Defense bonuses, blue for [[File:Worker.png|20px|text-bottom]] Worker Production, Storage, and Efficacy bonuses, and Pink for Support Production (Knight/Guardian Production). Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points bb3500636a7f891377133697597f4d8a4b004a8a 542 541 2025-04-04T05:18:47Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | Victory Points |- | Worker meeting | Worker Production |- | Build new houses | Worker Storage |- | Train horses | Knight Power |- | Improved training | Soldier Production |- | Optimize production | Wood Production<br> Iron Production |- | Officer's training | Talent |- | Build new beds | Soldier Storage |- | Craft new shields | Guardian Power |- | Forge new swords | Attack |- | Forge new tools | Worker Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support (Knight/Guardian) Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points 41537369b85c12c44f1197c4377b0d6c3db210e1 567 542 2025-04-04T07:09:28Z Oubliettii 583966 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]] Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support (Knight/Guardian) Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points 247661711619b8aa872995e0f3b31a5dbb5ef9d3 568 567 2025-04-04T07:11:16Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]] Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support ([[File:Knight.png|25px]]Knight or [[File:Guardian.png|20px]] Guardian) Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points 3f1d0ff30e296bda74facb5da5372690f6fec87f 573 568 2025-04-04T07:13:45Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support ([[File:Knight.png|25px]]Knight or [[File:Guardian.png|20px]] Guardian) Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points 329aa11ea28e1b3fcd28453467eefc5f0928af5b 574 573 2025-04-04T07:14:43Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support ([[File:Knight.png|25px]]Knight or [[File:Guardian.png|20px]] Guardian) Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points f2c701869707dd5e66bbc5dce575d3e86d29cf66 Stats 0 354 543 518 2025-04-04T05:22:03Z JudasNevermore 587293 wikitext text/x-wiki The Stats tab shows all the stats about the game. The Victory box shows the current standings of the game. The Ranking box shows the current standings of each of the factions' territory size and active [[File:Soldier.png|15x15px]] Soldiers on the map. The Leaderboard box shows the leaderboards for HQ level, [[File:Soldier.png|15x15px]] Soldiers sent, and [[File:Worker.png|20x20px]] Workers sent. The lower boxes informs the player of their current Production, Storage, Military & Projects, and Misc. stats. a289154aa0deb04257627ee4f041eca9a680b981 561 543 2025-04-04T06:46:29Z Oubliettii 583966 wikitext text/x-wiki The Stats tab shows all the stats about the game. The Victory box shows the current standings of the game. [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Ranking box shows the current standings of each of the factions' territory size and active [[File:Soldier.png|15x15px]] Soldiers on the map. The Leaderboard box shows the leaderboards for HQ level, [[File:Soldier.png|15x15px]] Soldiers sent, and [[File:Worker.png|20x20px]] Workers sent. The lower boxes informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.png|An example of the Production Stats. StorageStats.png|An example of the Storage Stats. MiscStats.png|An example of the Misc. Stats. </gallery> 86db2ef2c0a6e9bd355f1387504af403ff649c3c 562 561 2025-04-04T06:49:04Z Oubliettii 583966 wikitext text/x-wiki The Stats tab shows all the stats about the game. The Victory box shows the current standings of the game. [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Ranking box shows the current standings of each of the factions' territory size and active [[File:Soldier.png|15x15px]] Soldiers on the map. The Leaderboard box shows the leaderboards for HQ level, [[File:Soldier.png|15x15px]] Soldiers sent, and [[File:Worker.png|20x20px]] Workers sent. The lower boxes informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.jpg|An example of the Production Stats. StorageStats.jpg|An example of the Storage Stats. MiscStats.jpg|An example of the Misc. Stats. </gallery> dcd0796d43def61c2dc2c4602fd398aa58b74785 563 562 2025-04-04T06:49:58Z Oubliettii 583966 wikitext text/x-wiki [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Stats tab shows all the stats about the game. The Victory box shows the current standings of the game. The Ranking box shows the current standings of each of the factions' territory size and active [[File:Soldier.png|15x15px]] Soldiers on the map. The Leaderboard box shows the leaderboards for HQ level, [[File:Soldier.png|15x15px]] Soldiers sent, and [[File:Worker.png|20x20px]] Workers sent. The lower boxes informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.jpg|An example of the Production Stats. StorageStats.jpg|An example of the Storage Stats. MiscStats.jpg|An example of the Misc. Stats. </gallery> e30edd3af3507032bda7eedaf3e46825fbcd22c1 564 563 2025-04-04T06:51:04Z Oubliettii 583966 wikitext text/x-wiki [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Stats tab shows all the stats about the game. The Victory Point Leaderboard shows the current standings of the game. The Ranking Leaderboard shows the current standings of each of the factions' territory size and active [[File:Soldier.png|15x15px]] Soldiers on the map. The Player Leaderboard shows the leaderboards for HQ level, [[File:Soldier.png|15x15px]] Soldiers sent, and [[File:Worker.png|20x20px]] Workers sent. The lower boxes informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.jpg|An example of the Production Stats. StorageStats.jpg|An example of the Storage Stats. MiscStats.jpg|An example of the Misc. Stats. </gallery> 27898f9420b8a39e18f9a19df00f9b1e8fee88e1 File:SpecChoice mobile.jpg 6 405 544 2025-04-04T05:53:31Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad 545 544 2025-04-04T05:57:42Z Oubliettii 583966 Oubliettii renamed page [[File:SpecChoice.jpg]] to [[File:SpecChoice mobile.jpg]]: Standardizing the title wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:SpecAttack mobile.jpg 6 407 547 2025-04-04T06:08:33Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:SpecDefense.png 6 408 548 2025-04-04T06:09:14Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad 549 548 2025-04-04T06:12:50Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:SpecDefense.png]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad 553 549 2025-04-04T06:24:44Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:SpecDefense.png]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Specialization 0 350 550 471 2025-04-04T06:17:24Z Oubliettii 583966 wikitext text/x-wiki [[File:SpecChoice mobile.jpg|thumb|Choosing a specialization.]] The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the Knight or Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. [[File:SpecAttack mobile.jpg|thumb|An example of the Attack Spec Tree.]] [[File:SpecDefense.png|thumb|An example of the Defense Spec Tree.]] 95f7b2a8ea955469172e7097529dc5d2afd8f500 551 550 2025-04-04T06:20:48Z JudasNevermore 587293 wikitext text/x-wiki The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the Knight or Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. <gallery> SpecChoice mobile.jpg|Choosing a specialization. SpecAttack mobile.jpg|An example of the Attack Spec Tree. File:SpecDefense.png|An example of the Defense Spec Tree. </gallery> 5ef1e3bbf638d3a7eaa0b0a7dd32fb5f106fc393 552 551 2025-04-04T06:22:40Z JudasNevermore 587293 wikitext text/x-wiki [[file:SpecChoice mobile.jpg|thumb|Choosing a specialization.|362x362px]]The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the Knight or Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. ===Gallery=== <gallery> SpecAttack mobile.jpg|An example of the Attack Spec Tree. File:SpecDefense.png|An example of the Defense Spec Tree. </gallery> ec2581e434b4b407820e0070e9317f46942b23a8 566 552 2025-04-04T07:05:48Z JudasNevermore 587293 wikitext text/x-wiki [[file:SpecChoice mobile.jpg|thumb|Choosing a specialization.|362x362px]]The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the [[File:knight.png|25px]] Knight or [[File:guardian.png|20px]] Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. ===Gallery=== <gallery> SpecAttack mobile.jpg|An example of the Attack Spec Tree. File:SpecDefense.png|An example of the Defense Spec Tree. </gallery> 4bdc14fd5cf088af801e425ac35e4a4755a10e31 569 566 2025-04-04T07:11:30Z JudasNevermore 587293 wikitext text/x-wiki [[file:SpecChoice mobile.jpg|thumb|Choosing a specialization.|362x362px]]The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the [[File:knight.png|25px]]Knight or [[File:guardian.png|20px]] Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. ===Gallery=== <gallery> SpecAttack mobile.jpg|An example of the Attack Spec Tree. File:SpecDefense.png|An example of the Defense Spec Tree. </gallery> 256c1a1aa898bc460f13dfec146fd255b6d1fd5f 572 569 2025-04-04T07:13:11Z JudasNevermore 587293 wikitext text/x-wiki [[file:SpecChoice mobile.jpg|thumb|Choosing a specialization.|362x362px]]The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the[[File:knight.png|25px]]Knight or [[File:guardian.png|20px]] Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. ===Gallery=== <gallery> SpecAttack mobile.jpg|An example of the Attack Spec Tree. File:SpecDefense.png|An example of the Defense Spec Tree. </gallery> 4d3a05aa0f8b1dfda051f5485b9feeea12cf8276 File:VictoryPointsLeaderboard.png 6 409 554 2025-04-04T06:32:37Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:RankingLeaderboard.png 6 410 555 2025-04-04T06:33:25Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:PlayerLeaderboard.png 6 411 556 2025-04-04T06:33:51Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:ProductionStats.jpg 6 412 557 2025-04-04T06:34:16Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:StorageStats.jpg 6 413 558 2025-04-04T06:34:36Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:MilitaryProjectsStats.jpg 6 414 559 2025-04-04T06:34:59Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:MiscStats.jpg 6 415 560 2025-04-04T06:35:18Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:EventProjects.png 6 416 565 2025-04-04T06:54:19Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Village 0 345 570 517 2025-04-04T07:12:35Z JudasNevermore 587293 /* Buildings */ wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" width="35%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]] Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%'''[[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} d587d6b96a807c206cd9c9cd60772dd8ae9c1410 571 570 2025-04-04T07:12:52Z JudasNevermore 587293 wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" width="35%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]]Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%'''[[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} 55c49686c6191e380a2adc16385b40a549e27d13 Faction 0 351 575 527 2025-04-04T07:24:39Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ==Leadership== The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. {| class="wikitable lined ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} Lastly, the Players box displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the Specialization they have decided on. 539c58717e0ff03b1abd035a769efd954a2a79e8 576 575 2025-04-04T07:28:39Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ===Logs=== ---- The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. === Events === ---- The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ===Leadership=== The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. {| class="wikitable lined ===Your Role=== ---- The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} ===Players=== ---- Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 35b6a1baa6cd92291bcb374cb4fc1cf97c2c33dd 577 576 2025-04-04T07:30:55Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ===Logs=== ---- The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. === Events === ---- The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ===Leadership=== ---- The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get 1 vote for each leadership role and political system while premium users get 2. {| class="wikitable lined ===Your Role=== ---- The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} ===Players=== ---- Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. ec86eb09956eebe0797f4ecb4a6c025e01d2fd61 589 577 2025-04-04T08:29:27Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ===Logs=== ---- The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. === Events === ---- The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ===Leadership=== ---- The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" width="40%" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ===Your Role=== ---- The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} ===Players=== ---- Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. f1ca0fce71e62a7d14171a13d5f19b1200e559e6 World 0 349 578 513 2025-04-04T07:48:40Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 6af802f8fa8b9b0623b9b76a6ef44a3569ac5b99 579 578 2025-04-04T08:01:58Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} f51167dd62978cf7306dfdd39019ae0f16011e97 580 579 2025-04-04T08:03:27Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 6af802f8fa8b9b0623b9b76a6ef44a3569ac5b99 581 580 2025-04-04T08:03:50Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} f4d4b0a5da7829406000aaf72de23a8297cd5753 582 581 2025-04-04T08:07:46Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 72be35dd672b102c492e3b9b42b350eb77ef3cb7 583 582 2025-04-04T08:08:02Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> ==Maps== When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} f4d4b0a5da7829406000aaf72de23a8297cd5753 584 583 2025-04-04T08:08:40Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 02776cefa151947bc5dbca00e1cb406a49df126a 585 584 2025-04-04T08:09:21Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 41359c294835b4e904e55d9bcff11183caee8941 586 585 2025-04-04T08:09:33Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 26a6b98147fc8adaa5ab22d709a708a627695ecf 587 586 2025-04-04T08:09:56Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} c7f96cde6389b9706c3546c08883aee3f3cd5222 588 587 2025-04-04T08:10:20Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 41359c294835b4e904e55d9bcff11183caee8941 Faction 0 351 590 589 2025-04-04T08:30:11Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ===Logs=== ---- The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. === Events === ---- The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ===Leadership=== ---- The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" width="30%" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ===Your Role=== ---- The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | No role | Default. Did not assign a role to themselves. | |} ===Players=== ---- Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 7ee8ab47e1fb22394b37f047179e8525dbbebb48 591 590 2025-04-04T08:31:15Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ===Logs=== ---- The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. === Events === ---- The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ===Leadership=== ---- The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" width="30%" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ===Your Role=== ---- The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ===Players=== ---- Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. ac5470a7b60612487b41c4b2d366fb1a0c1a491b 596 591 2025-04-04T08:40:23Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ==Leadership== The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" width="30%" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. cd96677515516b88aa0609aa89b95fba65f68f68 605 596 2025-04-04T09:20:55Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ==Leadership== The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 4c7de78c11dc517c09d6c0a55a7a1f6f178b0e5a 611 605 2025-04-04T09:32:59Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. ecc4e45e7815617f7b6d6d7252e63f265664fcb0 Village 0 345 592 571 2025-04-04T08:34:11Z Oubliettii 583966 wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. === Buildings === ---- {| class="wikitable lined" width="35%" | |+ Buildings ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]]Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%'''[[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} 3d88599641a0be36c78674ce2945ed955f9abde3 597 592 2025-04-04T08:40:56Z Oubliettii 583966 Undo revision [[Special:Diff/592|592]] by [[Special:Contributions/Oubliettii|Oubliettii]] ([[User talk:Oubliettii|talk]]) wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" width="35%" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]]Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%'''[[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} 55c49686c6191e380a2adc16385b40a549e27d13 603 597 2025-04-04T09:15:54Z Oubliettii 583966 wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+5.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+5.0%'''[[File:Knight.png|25px]]Power<br> '''+5.0%''' [[File:Guardian.png|20px]] Production <br> '''+5.0%'''[[File:Knight.png|25px]]Production<br> '''+2.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.1%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''+3.0%''' [[File:Iron.png|15px]] Production<br> '''+3.0%''' [[File:Wood.png|15px]] Production | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} 6571842acfed3b8635ca4cd653de13199af8dec8 World 0 349 593 588 2025-04-04T08:35:38Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> <br> ===Maps=== ---- [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ====Current Maps==== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ===Tiles=== ---- The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 6d1b2a9b0ae45f679627c970587358f5cfee7f51 598 593 2025-04-04T08:41:59Z Oubliettii 583966 Undo revision [[Special:Diff/593|593]] by [[Special:Contributions/Oubliettii|Oubliettii]] ([[User talk:Oubliettii|talk]]) wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" width="50%" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} 41359c294835b4e904e55d9bcff11183caee8941 604 598 2025-04-04T09:16:28Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''-7.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions |} c4040c6d5e62b230979a3307b2395880311d3fa5 617 604 2025-04-04T13:49:33Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|75px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|75px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | | |} 104649d52f1ca3038bb448604b501677169ed2a1 618 617 2025-04-04T13:50:05Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. <br> <br> <br> <br> <br> <br> <br> ==Maps== [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|75px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|75px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 23885214d8f2dafd87c2e8acb084836835cb1c51 619 618 2025-04-04T13:58:55Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current map state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The game map is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|75px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|75px]] [[File:Village2 1x1.png|75px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|75px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|75px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|75px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|75px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 28b01b196c86d87164f37bbdc12943c6286da655 638 619 2025-04-04T14:38:18Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:NecromineR tile.png|75px]] [[File:NecromineS tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 3d3e06d1f5794a103ef2cb9f7654a54044e57435 Projects 0 353 594 574 2025-04-04T08:36:38Z Oubliettii 583966 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ===Event Projects=== ---- [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ===Development Tree=== ---- The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support ([[File:Knight.png|25px]]Knight or [[File:Guardian.png|20px]] Guardian) Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points 6759635d7af9d2029488849672d10e5099556d88 595 594 2025-04-04T08:37:46Z Oubliettii 583966 Undo revision [[Special:Diff/594|594]] by [[Special:Contributions/Oubliettii|Oubliettii]] ([[User talk:Oubliettii|talk]]) wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: Green - [[File:Wood.png|15px|text-bottom]] Wood Production, [[File:Wood.png|15px|text-bottom]] Wood Storage, [[File:Iron.png|15px|text-bottom]] Iron Production, [[File:Iron.png|15px|text-bottom]] Iron Storage, Sawmill, Furnace, Town Hall, [[File:Victory.png|15px|text-bottom]] Victory Points Red - [[File:Soldier.png|15px|text-bottom]] Soldier Production, [[File:Soldier.png|15px|text-bottom]] Soldier Storage, Attack, Defense, Merc Office, Guard Tower, [[File:Victory.png|15px|text-bottom]] Victory Points Blue - [[File:Worker.png|20px|text-bottom]] Worker Production, [[File:Worker.png|20px|text-bottom]] Worker Storage, [[File:Worker.png|20px|text-bottom]] Worker Efficiency, Fortification, Improvements, [[File:Victory.png|15px|text-bottom]] Victory Points Pink - Support ([[File:Knight.png|25px]]Knight or [[File:Guardian.png|20px]] Guardian) Production, Command Center, Arena, [[File:Victory.png|15px|text-bottom]] Victory Points f2c701869707dd5e66bbc5dce575d3e86d29cf66 602 595 2025-04-04T09:14:49Z Oubliettii 583966 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | |+ Event Projects ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: {| class="wikitable lined" width:| |+ Development Tree Nodes ! Node Color ! Node Choices |- | align="center" | '''Green''' | [[File:Wood.png|15px|text-bottom]] Wood Production<br> [[File:Wood.png|15px|text-bottom]] Wood Storage<br> [[File:Iron.png|15px|text-bottom]] Iron Production<br> [[File:Iron.png|15px|text-bottom]] Iron Storage<br> [[Village|Sawmill]]<br> [[Village|Furnace]]<br> [[Village|Town Hall]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Red''' | [[File:Soldier.png|15px|text-bottom]] Soldier Production<br> [[File:Soldier.png|15px|text-bottom]] Soldier Storage<br> Attack<br> Defense<br> [[Village|Mercenary Office]]<br> [[Village|Guard Tower]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Blue''' | [[File:Worker.png|20px|text-bottom]] Worker Production<br> [[File:Worker.png|20px|text-bottom]] Worker Storage<br> [[File:Worker.png|20px|text-bottom]] Worker Efficiency<br> Fortification<br> Improvements<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Pink''' | Support ([[File:Knight.png|25px]]Knight or [[File:Guardian.png|20px]] Guardian) Production<br> [[Village|Command Center]]<br> [[Village|Arena]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |} As project nodes are completed, the costs of all other projects will increase based off the size of the node completed. Small nodes add '''x1.15''' and large nodes (buildings and [[File:Victory.png|15px]] Victory Points) add '''x1.51'''. Cost increases cap at '''x30'''. 3e22d3ca0462a109d782b970bab25547d53eb05f 606 602 2025-04-04T09:21:57Z Oubliettii 583966 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | |+ Event Projects ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: {| class="wikitable lined" width:| |+ Development Tree Nodes ! Node Color ! Node Choices |- | align="center" | '''Green''' | [[File:Wood.png|15px|text-bottom]] Wood Production<br> [[File:Wood.png|15px|text-bottom]] Wood Storage<br> [[File:Iron.png|15px|text-bottom]] Iron Production<br> [[File:Iron.png|15px|text-bottom]] Iron Storage<br> [[Village|Sawmill]]<br> [[Village|Furnace]]<br> [[Village|Town Hall]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Red''' | [[File:Soldier.png|15px|text-bottom]] Soldier Production<br> [[File:Soldier.png|15px|text-bottom]] Soldier Storage<br> Attack<br> Defense<br> [[Village|Mercenary Office]]<br> [[Village|Guard Tower]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Blue''' | [[File:Worker.png|20px|text-bottom]] Worker Production<br> [[File:Worker.png|20px|text-bottom]] Worker Storage<br> [[File:Worker.png|20px|text-bottom]] Worker Efficiency<br> Fortification<br> Improvements<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Pink''' | Support ([[File:Knight.png|25px]]Knight and [[File:Guardian.png|20px]] Guardian) Production<br> [[Village|Command Center]]<br> [[Village|Arena]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |} As project nodes are completed, the costs of all other projects will increase based off the size of the node completed. Small nodes add '''x1.15''' and large nodes (buildings and [[File:Victory.png|15px]] Victory Points) add '''x1.51'''. Cost increases cap at '''x30'''. ee0d36454bf91c84e609b9eeb89d8b795a69e357 Stats 0 354 599 564 2025-04-04T08:43:09Z Oubliettii 583966 wikitext text/x-wiki [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Stats tab shows all the stats about the game. The Victory Point Leaderboard shows the current standings of the game. The Ranking Leaderboard shows the current standings of each of the factions' territory size and active [[File:Soldier.png|15x15px]] Soldiers on the map. The Player Leaderboard shows the leaderboards for HQ level, [[File:Soldier.png|15x15px]] Soldiers sent, and [[File:Worker.png|20x20px]] Workers sent. The lower sections informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.jpg|An example of the Production Stats. StorageStats.jpg|An example of the Storage Stats. MiscStats.jpg|An example of the Misc. Stats. </gallery> 5e31f1fda362d671aeb56e10f14321ffecf4aea4 Achievements 0 355 600 519 2025-04-04T08:44:04Z Oubliettii 583966 wikitext text/x-wiki Achievements give a 0.5% bonus to all production and storage for each achievement that the player has earned. Achievements and their bonuses are confined to the individual game in which they are unlocked and reset with every new game. == Achievements == {| class="wikitable sortable lined" width="30%" | ! Title ! Description |- | Woodcutter apprentice | Get 10 wood. |- | Woodcutter | Get 100 wood. |- | Woodcutter master I | Get 1,000 wood. |- | Woodcutter master II | Get 10,000 wood. |- | Woodcutter master III | Get 100,000 wood. |- | Destroyer of forests | Get 1,000,000 wood. |- | Miner apprentice | Mine your first iron ore. |- | Miner | Mine 100 iron ores. |- | Miner master I | Mine 1,000 iron ores. |- | Miner master II | Mine 10,000 iron ores. |- | Miner master III | Mine 100,000 iron ores. |- |Dwarf | Mine 1,000,000 iron ores. |- | Conscript | Send your first soldier. |- | Corporal | Send 100 soldiers. |- | Sergent | Send 1,000 soldiers. |- | Captain | Send 10,000 soldiers. |- | Colonel | Send 100,000 soldiers. |- | Apprentice | Send 1 workers. |- | Hardworker | Send 100 workers. |- | Craftsman | Send 1,000 workers. |- | Master craftsman I | Send 10,000 workers. |- | Master craftsman II | Send 100,000 workers. |- | Invader | Capture 1 territory. |- | Warmonger | Capture 10 territory. |- | Conqueror | Capture 100 territory. |- | Conquistador | Capture 1,000 territory. |- | Small village | Level up your village up to 5. |- | Village | Level up your village up to 10. |- | Town | Level up your village up to 20. |- | City | Level up your village up to 30. |- | Great city | Level up your village up to 35. |} 1281e8fd242ec12467b2188bd71e31387d573950 601 600 2025-04-04T08:45:56Z Oubliettii 583966 wikitext text/x-wiki Achievements give a 0.5% bonus to all production and storage for each achievement that the player has earned. Achievements and their bonuses are confined to the individual game in which they are unlocked and reset with every new game. == Achievements == {| class="wikitable lined" width="400px" | ! Title ! Description |- | Woodcutter apprentice | Get 10 wood. |- | Woodcutter | Get 100 wood. |- | Woodcutter master I | Get 1,000 wood. |- | Woodcutter master II | Get 10,000 wood. |- | Woodcutter master III | Get 100,000 wood. |- | Destroyer of forests | Get 1,000,000 wood. |- | Miner apprentice | Mine your first iron ore. |- | Miner | Mine 100 iron ores. |- | Miner master I | Mine 1,000 iron ores. |- | Miner master II | Mine 10,000 iron ores. |- | Miner master III | Mine 100,000 iron ores. |- |Dwarf | Mine 1,000,000 iron ores. |- | Conscript | Send your first soldier. |- | Corporal | Send 100 soldiers. |- | Sergent | Send 1,000 soldiers. |- | Captain | Send 10,000 soldiers. |- | Colonel | Send 100,000 soldiers. |- | Apprentice | Send 1 workers. |- | Hardworker | Send 100 workers. |- | Craftsman | Send 1,000 workers. |- | Master craftsman I | Send 10,000 workers. |- | Master craftsman II | Send 100,000 workers. |- | Invader | Capture 1 territory. |- | Warmonger | Capture 10 territory. |- | Conqueror | Capture 100 territory. |- | Conquistador | Capture 1,000 territory. |- | Small village | Level up your village up to 5. |- | Village | Level up your village up to 10. |- | Town | Level up your village up to 20. |- | City | Level up your village up to 30. |- | Great city | Level up your village up to 35. |} dbe9e3614fb8cba5321bbc8191df257edf64df98 Factions Wiki/pages 0 5 607 535 2025-04-04T09:27:54Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = Useful Factions Tools | class = centered-content }} <div class="mp-links columns-2"> * {{MP link|MCLAMA'sTime-lapse viewer & more!|link=https://mclama.com/Factions/TimeLapse.php|image=|size=200px}} * {{MP link|BurnedAether's Factions Companion|link=https://factions-companion.vercel.app|image=FactionsCompanionLogo_TanOutline.png|size=250px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 082d7632fb24cd200cb3edef19e39fbe2218e61b 608 607 2025-04-04T09:28:05Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = Useful Factions Tools | class = centered-content }} <div class="mp-links columns-2"> * {{MP link|MCLAMA's Time-lapse viewer & more!|link=https://mclama.com/Factions/TimeLapse.php|image=|size=200px}} * {{MP link|BurnedAether's Factions Companion|link=https://factions-companion.vercel.app|image=FactionsCompanionLogo_TanOutline.png|size=250px}} </div> {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 1f44fd23cd9fc14d047ee03c6e37db45346bf2f6 File:ElectedRoles.jpg 6 417 609 2025-04-04T09:29:29Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad 610 609 2025-04-04T09:31:54Z Oubliettii 583966 Oubliettii renamed page [[File:Leadership.jpg]] to [[File:ElectedRoles.jpg]] without leaving a redirect: Standardizing the title wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrocastle3x3 outer tile.png 6 418 612 2025-04-04T13:09:19Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrocastle3x3 inner tile.png 6 419 613 2025-04-04T13:09:45Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necropool tile.png 6 420 614 2025-04-04T13:10:13Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:NecrovolcanoE tile.png 6 421 615 2025-04-04T13:11:27Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrovortex tile.png 6 422 616 2025-04-04T13:12:12Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necrononame tile.png 6 423 620 2025-04-04T13:59:14Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Maps 0 424 621 2025-04-04T13:59:45Z JudasNevermore 587293 Created page with "[[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * Berali..." wikitext text/x-wiki [[File:Pre-Game Lobby.png|thumb|Players voting for a map in the pre-game lobby.]] When a Lobby for a new game opens, players that join the waiting room are allowed to vote on one of three randomly selected maps. Non-premium players get one vote while a premium players' vote counts as two. When new maps are added into the rotation, they are guaranteed to be one of the three choices for players to vote on. ===Current Maps=== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 0cca98ecf3a7743ffef5d97f188263b3315815a4 Factions Wiki/maps 0 425 622 2025-04-04T14:04:38Z JudasNevermore 587293 Created page with "==Current Maps== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br>" wikitext text/x-wiki ==Current Maps== * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> 6e3f143bc90781b0f75f2d52241431892bd33358 623 622 2025-04-04T14:15:27Z JudasNevermore 587293 wikitext text/x-wiki {{Main page box/start | title = Current Maps }} <div class="mp-links columns-4"> * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> d1d3242bdf30876060ad5d09dbde346ab1be55b6 624 623 2025-04-04T14:16:20Z JudasNevermore 587293 wikitext text/x-wiki {{Main page box/start | title = Current Maps }} <div class="mp-links columns-7"> * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> e43de7d4f410f096ad108e245d9b0cdb96badf0f 629 624 2025-04-04T14:23:29Z JudasNevermore 587293 wikitext text/x-wiki {{Main page box/start | title = Current Maps }} <div class="mp-links columns-2"> * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> 13747b704f7c9bf28aae3cf89c4967e03a96a1e8 630 629 2025-04-04T14:23:37Z JudasNevermore 587293 wikitext text/x-wiki {{Main page box/start | title = Current Maps }} <div class="mp-links columns-3"> * [[Rivers]]<br> * [[Wetlands]]<br> * [[Beralich]]<br> * [[Volbadihr]]<br> * [[Windmill]]<br> * [[Smallworld]]<br> * [[Necropolis]]<br> </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> 6de744a102b1386a07afb5a3bd5eb2ac8396aec7 639 630 2025-04-04T14:42:00Z JudasNevermore 587293 wikitext text/x-wiki {{Main page box/start | title = Current Maps }} <div class="mp-links columns-3"> * [[Rivers]] [[File:Rivers.png|100px]]<br> * [[Wetlands]] [[File:Wetlands.png|100px]]<br> * [[Beralich]] [[File:Beralich.png|100px]]<br> * [[Volbadihr]] [[File:Volbadihr.png|100px]]<br> * [[Windmill]] [[File:Windmill.png|100px]]<br> * [[Smallworld]] [[File:Smallworld.png|100px]]<br> * [[Necropolis]] [[File:Necropolis.png|100px]]<br> </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> bef17a3aa5f063d71e3252fb85f809ffb3fc20d7 Factions Wiki 0 2 625 4 2025-04-04T14:17:16Z JudasNevermore 587293 wikitext text/x-wiki <!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok! 👀 RULE 1: the same keyword represents the same section & can span multiple cells 👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3) 👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page. 👀 RULE 4: If you want to RENAME or ADD a box, (1) add a new section to the grid layout below (all three breakpoints!) and then (2) save or preview this page and then (3) click "Create this box" -->{{Main page |desktop= <!-- for WIDE SCREENS --> <!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired --> welcome welcome welcome about pages pages contribute contribute external maps maps maps <!-- end WIDE SCREEN layout --> |tablet= <!-- for TABLET SCREENS --> <!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired --> welcome welcome about pages contribute external maps maps <!-- end TABLET SCREEN layout --> |mobile= <!-- for MOBILE DEVICES --> <!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired --> welcome about pages external contribute maps <!-- end MOBILE DEVICE layout --> }} {{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. --> 13a9f71489b3fb9b8a6276bad5097500a25fedb4 627 625 2025-04-04T14:19:24Z JudasNevermore 587293 wikitext text/x-wiki <!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok! 👀 RULE 1: the same keyword represents the same section & can span multiple cells 👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3) 👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page. 👀 RULE 4: If you want to RENAME or ADD a box, (1) add a new section to the grid layout below (all three breakpoints!) and then (2) save or preview this page and then (3) click "Create this box" -->{{Main page |desktop= <!-- for WIDE SCREENS --> <!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired --> welcome welcome welcome about pages pages maps maps maps contribute contribute external <!-- end WIDE SCREEN layout --> |tablet= <!-- for TABLET SCREENS --> <!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired --> welcome welcome about pages contribute external maps maps <!-- end TABLET SCREEN layout --> |mobile= <!-- for MOBILE DEVICES --> <!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired --> welcome about pages external contribute maps <!-- end MOBILE DEVICE layout --> }} {{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. --> d5d379854b750d3d7b78fede73a563e8d384db89 633 627 2025-04-04T14:27:07Z JudasNevermore 587293 wikitext text/x-wiki <!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok! 👀 RULE 1: the same keyword represents the same section & can span multiple cells 👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3) 👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page. 👀 RULE 4: If you want to RENAME or ADD a box, (1) add a new section to the grid layout below (all three breakpoints!) and then (2) save or preview this page and then (3) click "Create this box" -->{{Main page |desktop= <!-- for WIDE SCREENS --> <!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired --> welcome welcome welcome about about pages maps maps external contribute contribute contribute <!-- end WIDE SCREEN layout --> |tablet= <!-- for TABLET SCREENS --> <!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired --> welcome welcome about about pages external maps maps contribute contribute <!-- end TABLET SCREEN layout --> |mobile= <!-- for MOBILE DEVICES --> <!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired --> welcome about maps pages external contribute <!-- end MOBILE DEVICE layout --> }} {{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. --> 9a8681d841a9a306f1bff7e7d75e3a76d9f9bf4f File:Windmill.png 6 380 626 466 2025-04-04T14:18:49Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Windmill.png]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Wetlands.png 6 379 628 465 2025-04-04T14:20:01Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Wetlands.png]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Rivers.png 6 376 631 462 2025-04-04T14:23:40Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Rivers.png]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Volbadihr.png 6 378 632 464 2025-04-04T14:26:28Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Volbadihr.png]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Smallworld.png 6 377 634 463 2025-04-04T14:27:16Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Smallworld.png]] wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 File:Beralich.png 6 375 635 461 2025-04-04T14:29:18Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Beralich.png]] wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necropolis.png 6 360 636 460 2025-04-04T14:30:02Z Oubliettii 583966 Oubliettii uploaded a new version of [[File:Necropolis.png]] wikitext text/x-wiki == Summary == Necropolis map == Licensing == {{License|game}} 0e0b65635f2f6575ad61552d79bb4c801957713c Resources 0 426 637 2025-04-04T14:30:11Z Applessmillion 51654 Create basic page. Pls expand with info as needed wikitext text/x-wiki {{Stub}} '''Resources''' in [[Factions]] are a core requirement in increasing the player's [[Village]] level and capabilities and upgrading village buildings. Resources can be aquired through village buildings and other gameplay features. Resources are stored within the player's village storage. Storage can be increased through upgrading the Storehouse. Resource production is affected by increasing the player tick speed, increasing production to x2 for Double speed and x5 for Ultra speed. {| class="wikitable sortable" |+ Resources |- ! Icon !! Name !! Producer |- |style="margin:auto;text-align:center"| [[File:Wood.png|32px]] || Wood || Woodcutter's Hut |- |style="margin:auto;text-align:center"| [[File:Iron.png|32px]] || Iron || Iron Mine |- |style="margin:auto;text-align:center"| [[File:Soldier.png|32px]] || Soldier || Training Center |} 6c726ef73a1bcc58f48386dd537f7975336c76ce Factions Wiki 0 2 640 633 2025-04-04T14:43:59Z JudasNevermore 587293 wikitext text/x-wiki <!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok! 👀 RULE 1: the same keyword represents the same section & can span multiple cells 👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3) 👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page. 👀 RULE 4: If you want to RENAME or ADD a box, (1) add a new section to the grid layout below (all three breakpoints!) and then (2) save or preview this page and then (3) click "Create this box" -->{{Main page |desktop= <!-- for WIDE SCREENS --> <!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired --> welcome welcome welcome about about pages maps maps external maps maps contribute <!-- end WIDE SCREEN layout --> |tablet= <!-- for TABLET SCREENS --> <!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired --> welcome welcome about about pages external maps maps contribute contribute <!-- end TABLET SCREEN layout --> |mobile= <!-- for MOBILE DEVICES --> <!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired --> welcome about maps pages external contribute <!-- end MOBILE DEVICE layout --> }} {{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. --> b354940dc19638d848a3c038847f5e019bbae7bd File:Necromine1S tile.png 6 397 641 498 2025-04-04T14:45:40Z Oubliettii 583966 Oubliettii renamed page [[File:NecromineS tile.png]] to [[File:Necromine1S tile.png]]: Standardizing the title wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad World 0 349 643 638 2025-04-04T14:50:05Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:Necromine1R tile.png|75px]] [[File:Necromine1S tile.png|75px]] [[File:Necromine2R_tile.png|75px]] [[File:Necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 73df2b8bd1c48a70f7eedf5220308bbfc3d38cfa 647 643 2025-04-04T14:54:39Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:Necromine1R tile.png|75px]] [[File:Necromine1S tile.png|75px]] [[File:Necromine2R_tile.png|75px]] [[File:Necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 4e6df38f35d7fff8df054de7ed02d2e989f96adc 649 647 2025-04-04T15:16:39Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:Necromine1R tile.png|75px]] [[File:Necromine1S tile.png|75px]] [[File:Necromine2R_tile.png|75px]] [[File:Necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage ---- '''NECROPOLIS ONLY''' '''+6%''' [[File:Worker.png|20px|text-bottom]] Production<br> '''+6%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' ---- '''NECROPOLIS ONLY'''<br> '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 8e77d99e6aed62e46f9d48cf3bcc638af076b23e 650 649 2025-04-04T15:27:19Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:Necromine1R tile.png|75px]] [[File:Necromine1S tile.png|75px]] [[File:Necromine2R_tile.png|75px]] [[File:Necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Diamond Mines | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | Barbarian invasions | Towers are always two vertical tiles. Just the bottom-most tile needs to be captured to receive the benefits. |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage ---- '''NECROPOLIS ONLY''' '''+6%''' [[File:Worker.png|20px|text-bottom]] Production<br> '''+6%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' ---- '''NECROPOLIS ONLY'''<br> '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | Cities are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} bebd60ad9a3c539aaeb1b6ae39fb47fa78872bb5 651 650 2025-04-04T15:28:08Z Oubliettii 583966 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:Necromine1R tile.png|75px]] [[File:Necromine1S tile.png|75px]] [[File:Necromine2R_tile.png|75px]] [[File:Necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Diamond Mines | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | align="center" | Barbarian invasions | Towers are always two vertical tiles. Just the bottom-most tile needs to be captured to receive the benefits. |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage ---- '''NECROPOLIS ONLY''' '''+6%''' [[File:Worker.png|20px|text-bottom]] Production<br> '''+6%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' ---- '''NECROPOLIS ONLY'''<br> '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | Cities are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.94''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 18ab33799c05c529c4cd02b6966ea01a43f97a0e 653 651 2025-04-04T19:50:09Z JudasNevermore 587293 wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. Bonuses for tiles may vary from game to game. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:Necromine1R tile.png|75px]] [[File:Necromine1S tile.png|75px]] [[File:Necromine2R_tile.png|75px]] [[File:Necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Diamond Mines | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | align="center" | Barbarian invasions | Towers are always two vertical tiles. Just the bottom-most tile needs to be captured to receive the benefits. |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage ---- '''NECROPOLIS ONLY''' '''+6%''' [[File:Worker.png|20px|text-bottom]] Production<br> '''+6%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' ---- '''NECROPOLIS ONLY'''<br> '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | Cities are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 263ded22d822fef48f56c628a5b2cd8d3033cb9b 718 653 2025-04-07T13:48:06Z Fireblade212 588635 Replaced content with "The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is gen..." wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 729 718 2025-04-07T13:49:13Z Alex4401 45108 Reverted edit by [[Special:Contributions/Fireblade212|Fireblade212]] ([[User talk:Fireblade212|talk]]) to last revision by [[User:JudasNevermore|JudasNevermore]] wikitext text/x-wiki [[File:World.png|thumb|An example of the World tab.]] The World tab displays the current [[Maps|map]] state, a log of the world interactions, and an overlay of each faction's color on their respective tiles. From the World tab, players are able to view a tile's coordinates and bonuses, send [[File:Soldier.png|15px|text-bottom]] Soldiers to attack or defend tiles, and send [[File:Worker.png|20px|text-bottom]] Workers to fortify or improve tiles. ==Tiles== The [[Maps|game map]] is made up of tiles, which provide bonuses to production or storage, [[File:Victory.png|15px|text-bottom]] Victory Points (or VP), or other bonuses to teams that own that tile. Bonuses for tiles may vary from game to game. {| class="wikitable lined mw-collapsible" | |+Tiles ! Tile ! style=max-width:3em | Name ! style=min-width:11em | Bonus ! Occupiable ! Barbarians ! Fortifications ! Improvements ! style=max-width:3em | Events ! style=min-width:15em | Notes |- | [[File:NoName 1x1.png|75px]] [[File:Necrononame tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Dirt 1x1.png|75px]] | align="center" | Dirt | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Hill 1x1.png|75px]] | align="center" | Hill | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:High Mountain 1x1.png|150px]] | align="center" | High Mountain | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | |- | [[File:Water 1x1.png|75px]] | align="center" | Water | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Drought | align="center" | The Drought event will temporarily turn these tiles into Dirt tiles. When the event is over, the tile will change back to a Water tile and all soldiers occupying the tile will be deleted. |- | [[File:Road 1x1.png|75px]] | align="center" | Road | align="center" | '''+0.2%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.2%''' [[File:Iron.png|15px|text-bottom]] Production <br> | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Trade routes | |- | [[File:Bridge 1x1.png|75px]] [[File:Bridge2 1x1.png|75px]] | align="center" | Bridge | align="center" | '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+0.5%''' [[File:Wood.png|15px|text-bottom]] Storage <br> '''+0.5%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:Wood 1x1.png|75px]] [[File:Necrowood tile.png|75px]] | align="center" | Wood | align="center" | '''+0.1%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+10''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Mountain 1x1.png|75px]] [[File:Necromountain1 tile.png|75px]] [[File:Necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | '''+0.1%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+10''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:hq tile.png|75px]] | align="center" | HQ | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | Each faction will always occupy their own HQ tile. This space can be looted by other factions for [[File:Victory.png|15px|text-bottom]] Victory Points. A faction's [[File:Victory.png|15px|text-bottom]] VP stores regenerate as they, themselves, earn [[File:Victory.png|15px|text-bottom]] VP. |- | [[File:House 1x1.png|75px]] [[File:Necrohouse tile.png|75px]] | align="center" | House | align="center" | '''+1.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+1.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Farm 1x1.png|75px]] [[File:Necrofarm tile.png|75px]] | align="center" | Farm | align="center" | '''+6.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+6.0%''' [[File:Iron.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | |- | [[File:Village 1x1.png|150px]] [[File:Village2 1x1.png|150px]] [[File:Necrovillage tile.png|150px]] | align="center" | Village | align="center" | '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Storage <br> '''+6.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | {{no}} | align="center" | Villages are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:AncientTree 1x1.png|75px]] [[File:Necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Wood.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''30''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Power of the Ancients | |- | [[File:Mine 1x1.png|75px]] [[File:Mine2 1x1.png|75px]] [[File:Necromine1R tile.png|75px]] [[File:Necromine1S tile.png|75px]] [[File:Necromine2R_tile.png|75px]] [[File:Necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | 30 | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions<br> Diamond Mines | |- | [[File:Temple 1x1.png|75px]] | align="center" | Temple | align="center" | '''+5.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Tower 1x1.png|75px]] [[File:Tower2 1x1.png|75px]] [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | '''+3/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''+15.0%''' [[File:Soldier.png|15px|text-bottom]] Storage<br> ---- '''NECROPOLIS ONLY''' '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP<br> '''+15%''' [[File:Soldier.png|15px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{no}} | align="center" | {{yes}} | align="center" | Barbarian invasions | Towers are always two vertical tiles. Just the bottom-most tile needs to be captured to receive the benefits. |- | [[File:City 1x1.png|150px]] [[File:Necrocity tile.png|150px]] | align="center" | City | align="center" | '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Production <br> '''+5.0%''' [[File:Worker.png|20px|text-bottom]] Storage ---- '''NECROPOLIS ONLY''' '''+6%''' [[File:Worker.png|20px|text-bottom]] Production<br> '''+6%''' [[File:Worker.png|20px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' ---- '''NECROPOLIS ONLY'''<br> '''50''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | Cities are always two horizontal tiles. Both tiles do not need to be captured to receive the benefits of one tile. |- | [[File:Mansion 1x1.png|75px]] | align="center" | Mansion | align="center" | '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''+3.0%''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''300''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:Castle 1x1.png|150px]] | align="center" | Castle | align="center" | '''+5/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 outer tile.png|225px]] | align="center" | Castle (Perimeter) | align="center" | '''+2/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''400''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:necrocastle3x3 inner tile.png|75px]] | align="center" | Throne | align="center" | '''+4/min''' [[File:Victory.png|15px|text-bottom]] VP <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Production <br> '''x0.96''' [[File:Soldier.png|15px|text-bottom]] Storage | align="center" | {{yes}} | align="center" | '''1.0k''' | align="center" | {{no}} | align="center" | {{no}} | align="center" | Barbarian invasions | |- | [[File:graveyard tile.png|75px]] | align="center" | Graveyard | align="center" | '''+10%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''-1/min''' [[File:Victory.png|15px|text-bottom]] VP | align="center" | {{yes}} | align="center" | '''200''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:pyramid tile.png|75px]] | align="center" | Pyramid | align="center" | '''+5%''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+5%''' [[File:Worker.png|20px|text-bottom]] Production | align="center" | {{yes}} | align="center" | '''500''' | align="center" | {{yes}} | align="center" | {{yes}} | align="center" | Barbarian invasions | |- | [[File:necrovolcanoE tile.png|150px]] | align="center" | Volcano | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necrovortex tile.png|75px]] | align="center" | Vortex | align="center" | Nothing | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | align="center" | {{no}} | | |- | [[File:necropool tile.png|75px]] | align="center" | [None Given] | align="center" | Nothing | align="center" | {{yes}} | align="center" | {{no}} | align="center" | {{yes}} | align="center" | {{no}} | | |} 263ded22d822fef48f56c628a5b2cd8d3033cb9b File:Necromine1R tile.png 6 396 644 497 2025-04-04T14:50:34Z Oubliettii 583966 Oubliettii renamed page [[File:NecromineR tile.png]] to [[File:Necromine1R tile.png]] without leaving a redirect: Standardizing the title wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necromine2R tile.png 6 428 645 2025-04-04T14:52:22Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad File:Necromine2S tile.png 6 429 646 2025-04-04T14:52:41Z Oubliettii 583966 wikitext text/x-wiki == Licensing == {{License|game}} 5fdc0517c60eec1aa02a1fef9763fa88c38be9ad Necropolis 0 364 648 533 2025-04-04T15:07:05Z Oubliettii 583966 wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer [[File:soldier.png|15px|text-bottom]] Soldier production bonus at the cost of 1 [[File:Victory.png|15px|text-bottom]] Victory Point per minute. <div class="center" style="width: auto; margin:auto;"> {| class="wikitable sortable lined" style="display:inline-table" width="34%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 2 |- | [[File:necrofarm tile.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 2 |- | [[File:necromine1R tile.png|75px]] [[File:necromine1S_tile.png|75px]] [[File:necromine2R tile.png|75px]] [[File:necromine2S tile.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:necrotower_tile.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 1%" width="34%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:necrocastle3x3 tile.png|225px]] | align="center" | Castle | align="center" | 9 |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 4 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 4 |- | [[File:necromine1R tile.png|75px]] [[File:necromine1S_tile.png|75px]] [[File:necromine2R tile.png|75px]] [[File:necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:pyramid_tile.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 4 |} </div> [[Category:Maps]] 78318bd90ec8aac48fd7a45e546a6f931f75a7d6 665 648 2025-04-06T04:49:00Z Applessmillion 51654 Convert inline resource mentions to Template:Resource. wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer {{Resource|soldier}} production bonus at the cost of 1 {{Resource|victory|text=Victory Point}} per minute. <div class="center" style="width: auto; margin:auto;"> {| class="wikitable sortable lined" style="display:inline-table" width="34%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 2 |- | [[File:necrofarm tile.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 2 |- | [[File:necromine1R tile.png|75px]] [[File:necromine1S_tile.png|75px]] [[File:necromine2R tile.png|75px]] [[File:necromine2S tile.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:necrotower_tile.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 1%" width="34%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:necrocastle3x3 tile.png|225px]] | align="center" | Castle | align="center" | 9 |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 4 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 4 |- | [[File:necromine1R tile.png|75px]] [[File:necromine1S_tile.png|75px]] [[File:necromine2R tile.png|75px]] [[File:necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:pyramid_tile.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 4 |} </div> [[Category:Maps]] ab7cc3c8edb7abf8070d76ccc1d077bc36860e66 Village 0 345 652 603 2025-04-04T19:48:03Z JudasNevermore 587293 /* Buildings */ wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} bdc3bc4fe9a7354c24eb15b0c3bd52ebbae1d311 717 652 2025-04-07T13:47:45Z Fireblade212 588635 wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 730 717 2025-04-07T13:49:14Z Alex4401 45108 Reverted edit by [[Special:Contributions/Fireblade212|Fireblade212]] ([[User talk:Fireblade212|talk]]) to last revision by [[User:JudasNevermore|JudasNevermore]] wikitext text/x-wiki The Village tab is where players build, destroy, and level up the buildings that make up the village. The Village is sometimes referred to as a player's HQ. Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. == Buildings == {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px]] | Mercencary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | '''1000''' [[File:Wood.png|15px|text-bottom]]<br> '''600''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Furnace.png|75px]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br> '''2''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Sawmill.png|75px]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''37''' [[File:Iron.png|15px|text-bottom]]<br>'''2''' [[File:Worker.png|20px|text-bottom]] |} bdc3bc4fe9a7354c24eb15b0c3bd52ebbae1d311 Resources 0 426 654 637 2025-04-05T04:42:55Z Applessmillion 51654 Add new info for resources. Add description column to table. wikitext text/x-wiki {{Stub}} '''Resources''' in [[Factions]] are a core requirement in increasing the player's [[Village]] level and capabilities and upgrading village buildings. Resources can be aquired through village buildings and other gameplay features. Resources are stored within the player's village storage. Storage can be increased through upgrading the Storehouse. Resource production is affected by increasing the player tick speed, increasing production to x2 for Double speed and x5 for Ultra speed. {| class="wikitable sortable" |+ Resources |- ! Icon !! Name !! Producer || Description |- |style="margin:auto;text-align:center"| [[File:Wood.png|32px]] || Wood || Woodcutter's Hut || Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Iron.png|32px]] || Iron || Iron Mine<br>Furnace || Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Soldier.png|32px]] || Soldier || Training Center || Used to occupy tiles on the map. Can be used to attack enemy tiles. |- |style="margin:auto;text-align:center"| [[File:Worker.png|32px]] || Worker || Tavern || Used to increment progress towards projects. Used in higher-level upgrades for buildings. |} b6078efbfe272a3cbdbfad71bfab9c5c1db08a05 661 654 2025-04-06T04:25:08Z Applessmillion 51654 Add producer to wood wikitext text/x-wiki {{Stub}} '''Resources''' in [[Factions]] are a core requirement in increasing the player's [[Village]] level and capabilities and upgrading village buildings. Resources can be aquired through village buildings and other gameplay features. Resources are stored within the player's village storage. Storage can be increased through upgrading the Storehouse. Resource production is affected by increasing the player tick speed, increasing production to x2 for Double speed and x5 for Ultra speed. {| class="wikitable sortable" |+ Resources |- ! Icon !! Name !! Producer || Description |- |style="margin:auto;text-align:center"| [[File:Wood.png|32px]] || Wood || Woodcutter's Hut Sawmill | Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Iron.png|32px]] || Iron || Iron Mine<br>Furnace || Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Soldier.png|32px]] || Soldier || Training Center || Used to occupy tiles on the map. Can be used to attack enemy tiles. |- |style="margin:auto;text-align:center"| [[File:Worker.png|32px]] || Worker || Tavern || Used to increment progress towards projects. Used in higher-level upgrades for buildings. |} 1b83307f5cb4cb3f2b3adb3c52f3b482429297e0 667 661 2025-04-06T04:59:09Z Applessmillion 51654 Update info. Add placeholder info for Knight and Guardian assuming these are resources. wikitext text/x-wiki {{Stub}} '''Resources''' in [[Factions]] are a core requirement in increasing the player's [[Village]] level and capabilities and upgrading village buildings. Resources can be aquired through village buildings and other gameplay features. Resources are stored within the player's village storage. Storage can be increased through upgrading the Storehouse. Resource production is affected by increasing the player tick speed, increasing production to x2 for Double speed and x5 for Ultra speed. {| class="wikitable sortable" |+ Resources |- ! Icon !! Name !! Producer || Description |- |style="margin:auto;text-align:center"| [[File:Wood.png|32px]] || Wood || Woodcutter's Hut<br>Sawmill | Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Iron.png|32px]] || Iron || Iron Mine<br>Furnace || Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Worker.png|32px]] || Worker || Tavern || Used to increment progress towards projects. Used in higher-level upgrades for buildings. |- |style="margin:auto;text-align:center"| [[File:Soldier.png|32px]] || Soldier || Training Center || Used to occupy tiles on the map. Can be used to attack enemy tiles. |- |style="margin:auto;text-align:center"| [[File:Knight.png|32px]] || Knight || - || Advanced unit. |- |style="margin:auto;text-align:center"| [[File:Guardian.png|32px]] || Guardian || - || Advanced unit. |- |style="margin:auto;text-align:center"| [[File:Victory.png|32px]] || Victory Point || Map Tiles<br>Projects || Upon a single faction gathering enough points, the game will end.<br>Earned through holding specific map tiles, faction activities, and projects. |} c90795cb2596bd030a13a34d3479ba0eb4cd5132 716 667 2025-04-07T13:46:27Z Applessmillion 51654 Add information for Guardian and Knight wikitext text/x-wiki {{Stub}} '''Resources''' in [[Factions]] are a core requirement in increasing the player's [[Village]] level and capabilities and upgrading village buildings. Resources can be aquired through village buildings and other gameplay features. Resources are stored within the player's village storage. Storage can be increased through upgrading the Storehouse. Resource production is affected by increasing the player tick speed, increasing production to x2 for Double speed and x5 for Ultra speed. {| class="wikitable sortable" |+ Resources |- ! Icon !! Name !! Producer || Description |- |style="margin:auto;text-align:center"| [[File:Wood.png|32px]] || Wood || Woodcutter's Hut<br>Sawmill | Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Iron.png|32px]] || Iron || Iron Mine<br>Furnace || Used to build and upgrade buildings in your village. |- |style="margin:auto;text-align:center"| [[File:Worker.png|32px]] || Worker || Tavern || Used to increment progress towards projects. Used in higher-level upgrades for buildings. |- |style="margin:auto;text-align:center"| [[File:Soldier.png|32px]] || Soldier || Training Center || Used to occupy tiles on the map. Can be used to attack enemy tiles. |- |style="margin:auto;text-align:center"| [[File:Knight.png|32px]] || Knight || Knight training center || Advanced offensive-oriented unit, limited to 1 per village. Upon filling resource charge to 100%, the player can move their Knight to a faction owned tile. |- |style="margin:auto;text-align:center"| [[File:Guardian.png|32px]] || Guardian || Guardian training center || Advanced defense-oriented unit, limited to 1 per village. Upon filling resource charge to 100%, the player can move their Knight to a faction owned tile. |- |style="margin:auto;text-align:center"| [[File:Victory.png|32px]] || Victory Point || Map Tiles<br>Projects || Upon a single faction gathering enough points, the game will end.<br>Earned through holding specific map tiles, faction activities, and projects. |} 8f21936cc05877d83f7d98fc7fcdaaed3cfe4dda Faction 0 351 655 611 2025-04-05T07:54:10Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" width="70%" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 0cd1387c90f15db2ed0190c9625d8e61fdefd492 659 655 2025-04-06T02:17:03Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" width="70%" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. cae0e14669fd339412c955b517cd62f829432fb5 660 659 2025-04-06T02:17:47Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 1ae73aea3a0d072eb5720643d0348596e78d6371 671 660 2025-04-06T09:14:12Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | Roads give '''+1/min''' [[File:Victory.png|15px]] VP and an additional '''+0.3''' for [[File:Wood.png|15px]] and [[File:Iron.png|15px]] Production for a limited time. |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 9930981febaa958d0ea149319b9772d202a9261a 673 671 2025-04-07T08:54:19Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | Roads give '''+1/min''' [[File:Victory.png|15px]] VP and an additional '''+0.3''' for [[File:Wood.png|15px]] and [[File:Iron.png|15px]] Production for a limited time. |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |- | District | Governor | '''+10%''' [[File:Worker.png|20px]] |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 3a93b6a7466e54fd108d9021f851130188a7ba5a 720 673 2025-04-07T13:48:22Z Fireblade212 588635 wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 727 720 2025-04-07T13:49:12Z Alex4401 45108 Reverted edit by [[Special:Contributions/Fireblade212|Fireblade212]] ([[User talk:Fireblade212|talk]]) to last revision by [[User:Oubliettii|Oubliettii]] wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | Roads give '''+1/min''' [[File:Victory.png|15px]] VP and an additional '''+0.3''' for [[File:Wood.png|15px]] and [[File:Iron.png|15px]] Production for a limited time. |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |- | District | Governor | '''+10%''' [[File:Worker.png|20px]] |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 3a93b6a7466e54fd108d9021f851130188a7ba5a Projects 0 353 656 606 2025-04-05T14:18:26Z JudasNevermore 587293 wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | |+ Event Projects ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/27 Game 27]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: {| class="wikitable lined" width:| |+ Development Tree Nodes ! Node Color ! Node Choices |- | align="center" | '''Green''' | [[File:Wood.png|15px|text-bottom]] Production<br> [[File:Wood.png|15px|text-bottom]] Storage<br> [[File:Iron.png|15px|text-bottom]] Production<br> [[File:Iron.png|15px|text-bottom]] Storage<br> [[Village|Sawmill]]<br> [[Village|Furnace]]<br> [[Village|Town Hall]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Red''' | [[File:Soldier.png|15px|text-bottom]] Production<br> [[File:Soldier.png|15px|text-bottom]] Storage<br> Attack<br> Defense<br> [[Village|Mercenary Office]]<br> [[Village|Guard Tower]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Blue''' | [[File:Worker.png|20px|text-bottom]] Production<br> [[File:Worker.png|20px|text-bottom]] Storage<br> [[File:Worker.png|20px|text-bottom]] Efficiency<br> Fortification<br> Improvements<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Pink''' | Support ([[File:Knight.png|25px]]Knight and [[File:Guardian.png|20px]] Guardian) Production<br> [[Village|Command Center]]<br> [[Village|Arena]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |} As project nodes are completed, the costs of all other projects will increase based off the size of the node completed. Small nodes add '''x1.15''' and large nodes (buildings and [[File:Victory.png|15px]] Victory Points) add '''x1.51'''. Cost increases cap at '''x30'''. 3e1a100d7983adaaa388babf66a2a720050e5ddd 658 656 2025-04-05T22:52:38Z JudasNevermore 587293 /* Development Tree */ wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | |+ Event Projects ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/28 Game 28]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: {| class="wikitable lined" width:| |+ Development Tree Nodes ! Node Color ! Node Choices |- | align="center" | '''Green''' | [[File:Wood.png|15px|text-bottom]] Production<br> [[File:Wood.png|15px|text-bottom]] Storage<br> [[File:Iron.png|15px|text-bottom]] Production<br> [[File:Iron.png|15px|text-bottom]] Storage<br> [[Village|Sawmill]]<br> [[Village|Furnace]]<br> [[Village|Town Hall]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Red''' | [[File:Soldier.png|15px|text-bottom]] Production<br> [[File:Soldier.png|15px|text-bottom]] Storage<br> Attack<br> Defense<br> [[Village|Mercenary Office]]<br> [[Village|Guard Tower]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Blue''' | [[File:Worker.png|20px|text-bottom]] Production<br> [[File:Worker.png|20px|text-bottom]] Storage<br> [[File:Worker.png|20px|text-bottom]] Efficiency<br> Fortification<br> Improvements<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Pink''' | Support ([[File:Knight.png|25px]]Knight and [[File:Guardian.png|20px]] Guardian) Production<br> [[Village|Command Center]]<br> [[Village|Arena]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |} As project nodes are completed, the costs of all other projects will increase based off the size of the node completed. Small nodes add '''x1.15''' and large nodes (buildings and [[File:Victory.png|15px]] Victory Points) add '''x1.51'''. Cost increases cap at '''x30'''. 1a625a336bbeb26636c9d1bea873fbc05e0c9df5 721 658 2025-04-07T13:48:28Z Fireblade212 588635 wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 726 721 2025-04-07T13:49:11Z Alex4401 45108 Reverted edit by [[Special:Contributions/Fireblade212|Fireblade212]] ([[User talk:Fireblade212|talk]]) to last revision by [[User:JudasNevermore|JudasNevermore]] wikitext text/x-wiki The Project tab displays the current two event projects and below that is the Development Tree. ==Event Projects== [[File:EventProjects.png|thumb|An example of active event projects. The left project is a blind project and the right is a standard event project.]] Event projects are projects that are temporarily available to send [[File:Worker.png|20px]] Workers to that work like an auction. Factions can send [[File:Worker.png|20px]] Workers as a bid to win the listed bonus. Once the timer for the Event project ends, the faction that sent the most [[File:Worker.png|20px]] Workers receives the listed bonus, the faction in 2nd place receives 50% of the bonus, and the faction in 3rd place receives 25% of the bonus. In some cases, event projects can be "blind" projects, where players can see their own faction's worker bid, but not the bids of other factions. {| class="wikitable lined" | |+ Event Projects ! Title ! Bonus |- | Forge new alliance | [[File:Victory.png|15px]] VP |- | Worker meeting | [[File:Worker.png|20px]] Production |- | Build new houses | [[File:Worker.png|20px]] Storage |- | Train horses | [[File:knight.png|25px]]Power |- | Improved training | [[File:soldier.png|15px]] Production |- | Optimize production | [[File:Wood.png|15px]] Production<br> [[File:Iron.png|15px]] Production |- | Officer's training | Talent |- | Build new beds | [[File:Soldier.png|15px]] Storage |- | Craft new shields | [[File:Guardian.png|20px]] Power |- | Forge new swords | Attack |- | Forge new tools | [[File:Worker.png|20px]] Efficiency |} ==Development Tree== The Development Tree has been going through a lot of changes recently so expect the information here to be outdated by [https://www.factions-online.com/games/28 Game 28]. The Development Tree is where [[File:Worker.png|20px]] Workers can be spent for faction-wide improvements and to unlock buildings for their factions. There are 4 branching paths: {| class="wikitable lined" width:| |+ Development Tree Nodes ! Node Color ! Node Choices |- | align="center" | '''Green''' | [[File:Wood.png|15px|text-bottom]] Production<br> [[File:Wood.png|15px|text-bottom]] Storage<br> [[File:Iron.png|15px|text-bottom]] Production<br> [[File:Iron.png|15px|text-bottom]] Storage<br> [[Village|Sawmill]]<br> [[Village|Furnace]]<br> [[Village|Town Hall]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Red''' | [[File:Soldier.png|15px|text-bottom]] Production<br> [[File:Soldier.png|15px|text-bottom]] Storage<br> Attack<br> Defense<br> [[Village|Mercenary Office]]<br> [[Village|Guard Tower]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Blue''' | [[File:Worker.png|20px|text-bottom]] Production<br> [[File:Worker.png|20px|text-bottom]] Storage<br> [[File:Worker.png|20px|text-bottom]] Efficiency<br> Fortification<br> Improvements<br> [[File:Victory.png|15px|text-bottom]] Victory Points |- | align="center" | '''Pink''' | Support ([[File:Knight.png|25px]]Knight and [[File:Guardian.png|20px]] Guardian) Production<br> [[Village|Command Center]]<br> [[Village|Arena]]<br> [[File:Victory.png|15px|text-bottom]] Victory Points |} As project nodes are completed, the costs of all other projects will increase based off the size of the node completed. Small nodes add '''x1.15''' and large nodes (buildings and [[File:Victory.png|15px]] Victory Points) add '''x1.51'''. Cost increases cap at '''x30'''. 1a625a336bbeb26636c9d1bea873fbc05e0c9df5 Factions Wiki/maps 0 425 657 639 2025-04-05T22:51:29Z JudasNevermore 587293 wikitext text/x-wiki {{Main page box/start | title = Current Maps }} <div class="mp-links columns-3"> * [[Rivers]] [[File:Rivers.png|100px|link=Rivers]]<br> * [[Wetlands]] [[File:Wetlands.png|100px|link=Wetlands]]<br> * [[Beralich]] [[File:Beralich.png|100px|link=Beralich]]<br> * [[Volbadihr]] [[File:Volbadihr.png|100px|link=Volbadihr]]<br> * [[Windmill]] [[File:Windmill.png|100px|link=Windmill]]<br> * [[Smallworld]] [[File:Smallworld.png|100px|link=Smallworld]]<br> * [[Necropolis]] [[File:Necropolis.png|100px|link=Necropolis]]<br> </div> {{Main page box/end}}<noinclude> [[Category:Main page boxes]] </noinclude><!-- don't edit this line --> 60c9ce1a7549ecd6c586d11180109e4205628197 Template:Resource 10 430 662 2025-04-06T04:39:31Z Applessmillion 51654 Create resource template wikitext text/x-wiki <!-- File copied and retrofitted from the following template on Aloft Wiki https://aloft.wiki.gg/wiki/Template:Resource --> <includeonly><!-- -->{{#vardefine:{{{1}}}_img|{{#switch: {{lc:{{{1}}} }} | wood = Wood.png | stone | iron = Iron.png | soldier = Soldier.png | worker = Worker.png | victorypoint | victory = Victory.png | #default = Site-favicon.ico }}}}<!-- -->{{#vardefine:{{{1}}}_name|{{#switch: {{lc:{{{1}}} }} | wood = Wood | stone | iron = Iron | soldier = Soldier | worker = Worker | victorypoint | victory = Victory | #default = {{{1}}} }}}}<!-- -->{{#if: {{{count|{{{3|}}}}}} | {{{count|{{{3|}}}}}} | }} [[File:{{#var:{{{1}}}_img}}|{{{size|{{{2|20}}}}}}px|link=Resources]] {{#ifeq: {{{text|}}} | false || {{#if: {{{text|}}} | {{{text|}}} |[[Resources|{{#var:{{{1}}}_name}}]]}}}}</includeonly><noinclude> {{Doc}} </noinclude> bb8c2e69f4c513ed10dfe293ce75935965f9367f 664 662 2025-04-06T04:48:16Z Applessmillion 51654 wikitext text/x-wiki <!-- File copied and retrofitted from the following template on Aloft Wiki https://aloft.wiki.gg/wiki/Template:Resource --> <includeonly><!-- -->{{#vardefine:{{{1}}}_img|{{#switch: {{lc:{{{1}}} }} | wood = Wood.png | stone | iron = Iron.png | soldier = Soldier.png | worker = Worker.png | victorypoint | victory = Victory.png | #default = Site-favicon.ico }}}}<!-- -->{{#vardefine:{{{1}}}_name|{{#switch: {{lc:{{{1}}} }} | wood = Wood | stone | iron = Iron | soldier = Soldier | worker = Worker | victorypoint | victory = Victory | #default = {{{1}}} }}}}<!-- --><span>{{#if: {{{count|{{{3|}}}}}} | {{{count|{{{3|}}}}}} | }} [[File:{{#var:{{{1}}}_img}}|{{{size|{{{2|20}}}}}}px|link=Resources]] {{#ifeq: {{{text|}}} | false || {{#if: {{{text|}}} | {{{text|}}} |[[Resources{{!}}{{#var:{{{1}}}_name}}]]}}}}</span></includeonly><noinclude> {{Doc}} </noinclude> 29d8f5b596661a4c8e904622a38a38042bf4213c 731 664 2025-04-07T14:47:04Z Applessmillion 51654 Add soldier and worker to template wikitext text/x-wiki <!-- File copied and retrofitted from the following template on Aloft Wiki https://aloft.wiki.gg/wiki/Template:Resource --> <includeonly><!-- -->{{#vardefine:{{{1}}}_img|{{#switch: {{lc:{{{1}}} }} | wood = Wood.png | stone | iron = Iron.png | soldier = Soldier.png | worker = Worker.png | guardian = Guardian.png | knight = Knight.png | victorypoint | victory = Victory.png | #default = Site-favicon.ico }}}}<!-- -->{{#vardefine:{{{1}}}_name|{{#switch: {{lc:{{{1}}} }} | wood = Wood | stone | iron = Iron | soldier = Soldier | worker = Worker | guardian = Guardian | knight = Knight | victorypoint | victory = Victory | #default = {{{1}}} }}}}<!-- --><span>{{#if: {{{count|{{{3|}}}}}} | {{{count|{{{3|}}}}}} | }} [[File:{{#var:{{{1}}}_img}}|{{{size|{{{2|20}}}}}}px|link=Resources]] {{#ifeq: {{{text|}}} | false || {{#if: {{{text|}}} | {{{text|}}} |[[Resources{{!}}{{#var:{{{1}}}_name}}]]}}}}</span></includeonly><noinclude> {{Doc}} </noinclude> 1e3a125b951ed2c5f7c4ed83b936c7bfe37306bc Template:Resource/doc 10 431 663 2025-04-06T04:39:35Z Applessmillion 51654 Create documentation wikitext text/x-wiki == Quick Documentation == This template is designed to display a resource image inline with text. Recommended usage includes displaying icons next to craft cost or where resource icons/reference would be useful. This template can be expanded to include other resources as needed. Images and text link to [[Resources]] as this page contains information about everything this template supports. === Usage === <pre>{{ Resource | 1 | [2|size] | [3|count] | [4|text]}}</pre> ;Parameters ;1 The name of the material. See [[Resources]] for what a list of materials that should work. Names should be all lowercase. For multi-word materials, it is recommended to remove any spaces (eg. "My name Here" to "mynamehere"). ;2 (or size=) Default size of the icon is currently 20px. Set this to another number to modify the size of the image. '''Note''': Text defined for "Count" will not scale with the image. It is recommended NOT to define a count/3rd parameter if you are increasing the size significantly. ;3 (or count=) Display a number BEFORE the icon. Text is automatically BOLD. ;4 (or text=) Should the name be hidden? Any value defined here will HIDE the name. '''NOTE''' - To display NO text, set this value to 'false'. See example below for copyable code. === Example === <pre>+{{ Resource | wood}}</pre> +{{Resource|wood}} <pre>-{{ Resource | iron | 45 | 3 }}</pre> -{{Resource|iron|45|3}} <pre>{{ Resource | victory | count=10.99 | text=Victory Points}}</pre> {{Resource|victory|count=10.99|text=Production}} <pre>{{ Resource | victory | count=10,000 | text=false}}</pre> {{Resource|soldier|count=10,000|text=false}} == Reporting Issues == If you have any specific issues with this template, feel free to ping [[User:Applessmillion]] or leave a message on the talk page. If you notice a missing icon or missing material, feel free to leave a message on the talk page or add it yourself (if you have the know-how)! 72c2b4e4295fbed6e588966d70d2c69982d6c38e 670 663 2025-04-06T05:22:52Z Applessmillion 51654 fix example wikitext text/x-wiki == Quick Documentation == This template is designed to display a resource image inline with text. Recommended usage includes displaying icons next to craft cost or where resource icons/reference would be useful. This template can be expanded to include other resources as needed. Images and text link to [[Resources]] as this page contains information about everything this template supports. === Usage === <pre>{{ Resource | 1 | [2|size] | [3|count] | [4|text]}}</pre> ;Parameters ;1 The name of the material. See [[Resources]] for what a list of materials that should work. Names should be all lowercase. For multi-word materials, it is recommended to remove any spaces (eg. "My name Here" to "mynamehere"). ;2 (or size=) Default size of the icon is currently 20px. Set this to another number to modify the size of the image. '''Note''': Text defined for "Count" will not scale with the image. It is recommended NOT to define a count/3rd parameter if you are increasing the size significantly. ;3 (or count=) Display a number BEFORE the icon. Text is automatically BOLD. ;4 (or text=) Should the name be hidden? Any value defined here will HIDE the name. '''NOTE''' - To display NO text, set this value to 'false'. See example below for copyable code. === Example === <pre>+{{ Resource | wood}}</pre> +{{Resource|wood}} <pre>-{{ Resource | iron | 45 | 3 }}</pre> -{{Resource|iron|45|3}} <pre>{{ Resource | victory | count=10.99 | text=Production}}</pre> {{Resource|victory|count=10.99|text=Production}} <pre>{{ Resource | victory | count=10,000 | text=false}}</pre> {{Resource|soldier|count=10,000|text=false}} == Reporting Issues == If you have any specific issues with this template, feel free to ping [[User:Applessmillion]] or leave a message on the talk page. If you notice a missing icon or missing material, feel free to leave a message on the talk page or add it yourself (if you have the know-how)! e2582e58189f8fd7212d87d4330d14118083eeb2 Stats 0 354 666 599 2025-04-06T04:51:35Z Applessmillion 51654 Update inline resource mentions to use Template:Resources wikitext text/x-wiki [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Stats tab shows all the stats about the game. The Victory Point Leaderboard shows the current standings of the game. The Ranking Leaderboard shows the current standings of each of the factions' territory size and active {{Resource|soldier|text=Soldiers}} on the map. The Player Leaderboard shows the leaderboards for HQ level, {{Resource|soldier|text=Soldiers}} sent, and {{Resource|worker|text=Workers}} sent. The lower sections informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.jpg|An example of the Production Stats. StorageStats.jpg|An example of the Storage Stats. MiscStats.jpg|An example of the Misc. Stats. </gallery> b03e1cf343858d57b454a8466aab79e665139f97 722 666 2025-04-07T13:48:35Z Fireblade212 588635 wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 725 722 2025-04-07T13:49:11Z Alex4401 45108 Reverted edit by [[Special:Contributions/Fireblade212|Fireblade212]] ([[User talk:Fireblade212|talk]]) to last revision by [[User:Applessmillion|Applessmillion]] wikitext text/x-wiki [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Stats tab shows all the stats about the game. The Victory Point Leaderboard shows the current standings of the game. The Ranking Leaderboard shows the current standings of each of the factions' territory size and active {{Resource|soldier|text=Soldiers}} on the map. The Player Leaderboard shows the leaderboards for HQ level, {{Resource|soldier|text=Soldiers}} sent, and {{Resource|worker|text=Workers}} sent. The lower sections informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.jpg|An example of the Production Stats. StorageStats.jpg|An example of the Storage Stats. MiscStats.jpg|An example of the Misc. Stats. </gallery> b03e1cf343858d57b454a8466aab79e665139f97 732 725 2025-04-07T16:21:42Z JudasNevermore 587293 Reverted edit by [[Special:Contributions/Alex4401|Alex4401]] ([[User talk:Alex4401|talk]]) to last revision by [[User:Fireblade212|Fireblade212]] wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 Template:InfoboxBuilding 10 432 668 2025-04-06T05:11:55Z Applessmillion 51654 Created page with "<includeonly>{{#invoke:Infobox|main |kind=infoboxbuilding |sep=, |title={{#if:{{{title|}}}|{{{title}}}|{{PAGENAME}}}} |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]|[[File:Hq.png{{!}}300px]]}} |sections=Information, Stats |Information=Starting Cost, Production, Storage, Talent, Attack, Defense, Power }}</includeonly><noinclude> {{Doc}} </noinclude>" wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main |kind=infoboxbuilding |sep=, |title={{#if:{{{title|}}}|{{{title}}}|{{PAGENAME}}}} |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]|[[File:Hq.png{{!}}300px]]}} |sections=Information, Stats |Information=Starting Cost, Production, Storage, Talent, Attack, Defense, Power }}</includeonly><noinclude> {{Doc}} </noinclude> 9d386d17b9d6865613d98348faaf87817cdfd42b Template:InfoboxBuilding/doc 10 433 669 2025-04-06T05:15:16Z Applessmillion 51654 Create doc and example wikitext text/x-wiki ==Usage== <pre> {{InfoboxBuilding |title= |image= |caption= |Starting Cost= |Production= |Storage= |Talent= |Attack= |Defense= |Power= }} </pre> ==Example== {{InfoboxBuilding |title=Village |image=hq.png |caption=Your own private village! |Starting Cost=None |Production=0 |Storage={{Resource|stone|count=1000}}<br>{{Resource|wood|count=1000}} |Talent= |Attack= |Defense= |Power= }} <pre> {{InfoboxBuilding |title=Village |image=hq.png |caption=Your own private village! |Starting Cost=None |Production=0 |Storage={{Resource|stone|count=1000}}<br>{{Resource|wood|count=1000}} |Talent= |Attack= |Defense= |Power= }} </pre> 54ee55d87cfd9d5f603683c91def0cf1a038764b Factions Wiki/contribute 0 7 672 524 2025-04-06T13:20:46Z Oubliettii 583966 wikitext text/x-wiki {{Main page box/start | title = Contribute to the wiki }} {{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players. ; '''Adding content''' :* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done. :* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. :* [[Special:UserLogin/signup|Register]] to edit and track your contributions. :* If you have any questions about this wiki, join the [https://discord.gg/AVmHNUGt5a Factions Discord] and feel free to reach out to us with your thoughts, comments and concerns! {{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line --> 7ab612a9da8bf8f5b80c58d7c8c6d46bdb0613fe Specialization 0 350 719 572 2025-04-07T13:48:14Z Fireblade212 588635 wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 728 719 2025-04-07T13:49:12Z Alex4401 45108 Reverted edit by [[Special:Contributions/Fireblade212|Fireblade212]] ([[User talk:Fireblade212|talk]]) to last revision by [[User:JudasNevermore|JudasNevermore]] wikitext text/x-wiki [[file:SpecChoice mobile.jpg|thumb|Choosing a specialization.|362x362px]]The Specialization tab, or Spec, will only appear after players have built a [[Village|Command Center]] and picked either Attack or Defense. In this tab, players will see their selected Spec tree and the points, or Talent, that can be spent there. The first tier will unlock either the[[File:knight.png|25px]]Knight or [[File:guardian.png|20px]] Guardian, dependent on player selection. The second tier and beyond give players the option to select between personal or faction-wide bonuses. ===Gallery=== <gallery> SpecAttack mobile.jpg|An example of the Attack Spec Tree. File:SpecDefense.png|An example of the Defense Spec Tree. </gallery> 4d3a05aa0f8b1dfda051f5485b9feeea12cf8276 Achievements 0 355 723 601 2025-04-07T13:48:42Z Fireblade212 588635 wikitext text/x-wiki The avalanche or nadare is one of the most famous corner joseki. It arises from 3-4 point, high approach, inside contact. The diagram position leads to the avalanche patterns. The name refers to the shape resembling an avalanche (see diagram upside down). This corner joseki used to be considered to give equal results for both players (despite the hane at the head of White's stones). However, AI analysis (as of October 2018) seems to indicate that the position is generally unfavorable for White. Of the several variants, the large avalanche is the most famous for its complexity. This variation has many subvariations that can grow to cover over a third of the board. The other variants typically end up with White getting outside influence. With the exception of small avalanche, the influence will face towards the right side, and White will end up in gote. Therefore, the avalanche is usually played when White has a position at the upper-right corner (e.g., a White stone at the 4-4 point), and is not played when Black has a stone at the top-middle star point. ed0336a3ab86ddb6ca53c81f1319774e3908e475 724 723 2025-04-07T13:49:10Z Alex4401 45108 Reverted edit by [[Special:Contributions/Fireblade212|Fireblade212]] ([[User talk:Fireblade212|talk]]) to last revision by [[User:Oubliettii|Oubliettii]] wikitext text/x-wiki Achievements give a 0.5% bonus to all production and storage for each achievement that the player has earned. Achievements and their bonuses are confined to the individual game in which they are unlocked and reset with every new game. == Achievements == {| class="wikitable lined" width="400px" | ! Title ! Description |- | Woodcutter apprentice | Get 10 wood. |- | Woodcutter | Get 100 wood. |- | Woodcutter master I | Get 1,000 wood. |- | Woodcutter master II | Get 10,000 wood. |- | Woodcutter master III | Get 100,000 wood. |- | Destroyer of forests | Get 1,000,000 wood. |- | Miner apprentice | Mine your first iron ore. |- | Miner | Mine 100 iron ores. |- | Miner master I | Mine 1,000 iron ores. |- | Miner master II | Mine 10,000 iron ores. |- | Miner master III | Mine 100,000 iron ores. |- |Dwarf | Mine 1,000,000 iron ores. |- | Conscript | Send your first soldier. |- | Corporal | Send 100 soldiers. |- | Sergent | Send 1,000 soldiers. |- | Captain | Send 10,000 soldiers. |- | Colonel | Send 100,000 soldiers. |- | Apprentice | Send 1 workers. |- | Hardworker | Send 100 workers. |- | Craftsman | Send 1,000 workers. |- | Master craftsman I | Send 10,000 workers. |- | Master craftsman II | Send 100,000 workers. |- | Invader | Capture 1 territory. |- | Warmonger | Capture 10 territory. |- | Conqueror | Capture 100 territory. |- | Conquistador | Capture 1,000 territory. |- | Small village | Level up your village up to 5. |- | Village | Level up your village up to 10. |- | Town | Level up your village up to 20. |- | City | Level up your village up to 30. |- | Great city | Level up your village up to 35. |} dbe9e3614fb8cba5321bbc8191df257edf64df98 Stats 0 354 733 732 2025-04-07T16:32:01Z Applessmillion 51654 Undo revision [[Special:Diff/732|732]] by [[Special:Contributions/JudasNevermore|JudasNevermore]] ([[User talk:JudasNevermore|talk]]). Revert vandalism wikitext text/x-wiki [[File:VictoryPointsLeaderboard.png|thumb|An example of the Victory Point Leaderboard.]] The Stats tab shows all the stats about the game. The Victory Point Leaderboard shows the current standings of the game. The Ranking Leaderboard shows the current standings of each of the factions' territory size and active {{Resource|soldier|text=Soldiers}} on the map. The Player Leaderboard shows the leaderboards for HQ level, {{Resource|soldier|text=Soldiers}} sent, and {{Resource|worker|text=Workers}} sent. The lower sections informs the player of their current Production, Storage, Military & Projects, and Misc. stats. ===Gallery=== <gallery> RankingLeaderboard.png|An example of the Ranking Leaderboard. PlayerLeaderboard.png|An example of the Player Leaderboard. ProductionStats.jpg|An example of the Production Stats. StorageStats.jpg|An example of the Storage Stats. MiscStats.jpg|An example of the Misc. Stats. </gallery> b03e1cf343858d57b454a8466aab79e665139f97 Template:Resource 10 430 734 731 2025-04-07T17:28:49Z Applessmillion 51654 Remove text linking for resource name wikitext text/x-wiki <!-- File copied and retrofitted from the following template on Aloft Wiki https://aloft.wiki.gg/wiki/Template:Resource --> <includeonly><!-- -->{{#vardefine:{{{1}}}_img|{{#switch: {{lc:{{{1}}} }} | wood = Wood.png | stone | iron = Iron.png | soldier = Soldier.png | worker = Worker.png | guardian = Guardian.png | knight = Knight.png | victorypoint | victory = Victory.png | #default = Site-favicon.ico }}}}<!-- -->{{#vardefine:{{{1}}}_name|{{#switch: {{lc:{{{1}}} }} | wood = Wood | stone | iron = Iron | soldier = Soldier | worker = Worker | guardian = Guardian | knight = Knight | victorypoint | victory = Victory | #default = {{{1}}} }}}}<!-- --><span>{{#if: {{{count|{{{3|}}}}}} | {{{count|{{{3|}}}}}} | }} [[File:{{#var:{{{1}}}_img}}|{{{size|{{{2|20}}}}}}px|link=Resources]] {{#ifeq: {{{text|}}} | false || {{#if: {{{text|}}} | {{{text|}}} |{{#var:{{{1}}}_name}}}}}}</span></includeonly><noinclude> {{Doc}} </noinclude> c5f41351776b68942b12b8dfdd06b2d766fbd053 Village 0 345 735 730 2025-04-07T18:18:17Z Applessmillion 51654 Make pictures not clickable. Freshen up the intro. Create new Upgrades stub section wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]|link=] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=10,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. ef70d4d26a7ef7076938a43441b5e32d77722762 744 735 2025-04-08T00:03:28Z JudasNevermore 587293 wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px]|link=]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=10,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. becd42fe5be2d8e36dae93f5255bd8a48138fd16 745 744 2025-04-08T00:04:38Z JudasNevermore 587293 wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px|link=]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.01''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=10,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. 56ec73ccce9d03913f14633fbd549f781b7d056e 763 745 2025-04-08T10:46:30Z numerical error, merc office wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | Woodcutter's hut | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px|link=]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.1''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=10,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. b341e667ae3c486325ddfcb509885b72d9510653 781 763 2025-04-09T03:09:12Z Applessmillion 51654 Add link to Woodcutter's hut page wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | [[Woodcutter's hut]] | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px|link=]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.1''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | Town hall | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=10,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. eb6eccc83ddbd42a20cccb931b3694e223f4625f Template:Example map infobox 10 362 736 436 2025-04-07T18:19:36Z Applessmillion 51654 Add usage section wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats,Usage <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Description,Creator |Stats=Size, Quadrant resource tiles, Center resource tiles |Usage=Used in Games }} <!-- Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Description,Creator |Stats=Size,Quadrant resource tiles,Center resource tiles }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> f76a8902dc5bac418485b60fe13bd4d7386d7b85 737 736 2025-04-07T18:20:41Z Applessmillion 51654 wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main <!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation --> <!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. --> <!-- This `kind` value should be unique to this template, and no other infobox template should have the same value --> |kind=example-1 <!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it --> |sep=, <!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs --> |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} <!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom --> |sections=General Info, Stats,Usage <!-- for each section, specify the list of fields that you want to show up in that section, top to bottom --> <!-- empty fields (not specified on the content page) will not show up --> |General Info=Description,Creator |Stats=Size, Quadrant resource tiles, Center resource tiles |Usage=Used in }} <!-- Here is the above code without comments for easier copy-pasting: {{#invoke:Infobox|main |kind=example-1 |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections=General Info, Stats |General Info=Description,Creator |Stats=Size,Quadrant resource tiles,Center resource tiles }} --></includeonly><noinclude> {{documentation}} [[Category:Infobox templates]]</noinclude> 25b9d0da13a2c70f12a2dead162ea77a647f7a53 Necropolis 0 364 738 665 2025-04-07T18:21:35Z Applessmillion 51654 Add "Used in" section to infobox. wikitext text/x-wiki {{Example map infobox |title=Necropolis |image=Necropolis.png |Description=Decaying plains and desert corrupted by a tainted and sinister island, where the dead rise in undeath to bolster the armies of those who dare to command them. |Creator=Judas |Size=50x50 |Used in=Game 26<br>Game 27 }} == About == Necropolis is a visually asymmetrical map designed with a resource-dense center, designed to attract conflict for those resources. Necropolis was created by judas in February 2025 and was first played on [https://www.factions-online.com/games/26 Game 26] on April 4, 2025. == Characteristics == Necropolis features a custom-made tileset specially created for the map. Visually, it is made up of three unique biomes and includes graveyard tiles that offer {{Resource|soldier}} production bonus at the cost of 1 {{Resource|victory|text=Victory Point}} per minute. <div class="center" style="width: auto; margin:auto;"> {| class="wikitable sortable lined" style="display:inline-table" width="34%" | |+ Quadrant Resource Tiles ! Tile ! Name ! Count |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 90 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 108 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 85 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 2 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 2 |- | [[File:necrofarm tile.png|75px]] | align="center" | Farm | align="center" | 1 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 2 |- | [[File:necromine1R tile.png|75px]] [[File:necromine1S_tile.png|75px]] [[File:necromine2R tile.png|75px]] [[File:necromine2S tile.png|75px]] | align="center" | Mine | align="center" | 4 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 2 |- | [[File:necrotower_tile.png|75px]] | align="center" | Tower | align="center" | 1 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 1 |} {| class="wikitable sortable lined" style="display:inline-table; margin: 0% 1%" width="34%" | |+ Center Resource Tiles ! Tile ! Name ! Count |- | [[File:necrocastle3x3 tile.png|225px]] | align="center" | Castle | align="center" | 9 |- | [[File:necroroad1H tile.png|75px]] [[File:necroroad1V tile.png|75px]]<br> [[File:necroroad2H tile.png|75px]] [[File:necroroad2V tile.png|75px]] | align="center" | Roads | align="center" | 54 |- | [[File:necrowood tile.png|75px]] | align="center" | Wood | align="center" | 36 |- | [[File:necromountain1 tile.png|75px]] [[File:necromountain2 tile.png|75px]] | align="center" | Mountain | align="center" | 63 |- | [[File:necrohouse_tile.png|75px]] | align="center" | House | align="center" | 6 |- | [[File:necrovillage tile.png|150px]] | align="center" | Village | align="center" | 4 |- | [[File:necrocity tile.png|150px]] | align="center" | City | align="center" | 4 |- | [[File:necromine1R tile.png|75px]] [[File:necromine1S_tile.png|75px]] [[File:necromine2R tile.png|75px]] [[File:necromine2S_tile.png|75px]] | align="center" | Mine | align="center" | 6 |- | [[File:necroancienttree tile.png|75px]] | align="center" | Ancient Tree | align="center" | 4 |- | [[File:necrotower tile.png|75px]] | align="center" | Tower | align="center" | 4 |- | [[File:pyramid_tile.png|75px]] | align="center" | Pyramid | align="center" | 4 |- | [[File:graveyard_tile.png|75px]] | align="center" | Graveyard | align="center" | 4 |} </div> [[Category:Maps]] d62a1f90a9b226d5b83907b85659e0f9a4273871 Template:InfoboxSession 10 439 739 2025-04-07T19:33:42Z Applessmillion 51654 Create a Game infobox for previous/current games played. wikitext text/x-wiki <!-- This is called InfoboxSession to avoid naming conflicts with possible InfoboxGame templates out there --> <includeonly>{{#invoke:Infobox|main |kind=infoboxsession |sep=, |title={{#if:{{{title|}}}|{{{title}}}|{{PAGENAME}}}} |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]|[[File:Hq.png{{!}}300px]]}} |sections=Summary, Results |Summary=Map,Start Date,Length,Max Players |Results=Finish Date,Winner,Red VP,Blue VP,Yellow VP,Green VP,Total Players }}</includeonly><noinclude> {{Doc}} </noinclude> 4d770faa0e93fbf48d3320c0c2a1c65ff4ea922b 746 739 2025-04-08T01:04:51Z Applessmillion 51654 Add new section for game settings. Add to docs later wikitext text/x-wiki <!-- This is called InfoboxSession to avoid naming conflicts with possible InfoboxGame templates out there --> <includeonly>{{#invoke:Infobox|main |kind=infoboxsession |sep=, |title={{#if:{{{title|}}}|{{{title}}}|{{PAGENAME}}}} |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]|[[File:Hq.png{{!}}300px]]}} |sections=Summary, Results, Settings |Summary=Map,Start Date,Length,Max Players |Results=Finish Date,Winner,Red VP,Blue VP,Yellow VP,Green VP,Total Players |Settings=Objective,Tick Duration,Team Leaders,Sleep Mode,User Groups }}</includeonly><noinclude> {{Doc}} </noinclude> b082821a3237c282a28dff265ecc22aeec07c395 Template:InfoboxSession/doc 10 440 740 2025-04-07T20:20:01Z Applessmillion 51654 Created page with "NOTE: This would be named InfoboxGame if other templates did not exist under this name of other wikis. I've chosen this name to allow for compataiblity if it is ever required. ==Usage== <pre> {{InfoboxSession |title= |image= |caption= |Map= |Start Date= |Length= |Max Players= |Finish Date= |Winner= |Red VP= |Blue VP= |Yellow VP= |Green VP= |Total Players= }} </pre> ==Example== {{InfoboxSession |title=Game 25 |image=Smallworld.png |caption=[https://www.factions-online.co..." wikitext text/x-wiki NOTE: This would be named InfoboxGame if other templates did not exist under this name of other wikis. I've chosen this name to allow for compataiblity if it is ever required. ==Usage== <pre> {{InfoboxSession |title= |image= |caption= |Map= |Start Date= |Length= |Max Players= |Finish Date= |Winner= |Red VP= |Blue VP= |Yellow VP= |Green VP= |Total Players= }} </pre> ==Example== {{InfoboxSession |title=Game 25 |image=Smallworld.png |caption=[https://www.factions-online.com/games/25 View Online] |Map=[[Smallworld]] |Start Date=23 March 2025 |Length=Short (1 Day) |Max Players= |Finish Date=24 March 2025 |Winner=Red |Red VP={{Resource|victory|count=25,019|text=VP}} |Blue VP={{Resource|victory|count=24,805|text=VP}} |Yellow VP={{Resource|victory|count=24,711|text=VP}} |Green VP={{Resource|victory|count=22,658|text=VP}} |Total Players=432 }} <pre> {{InfoboxSession |title=Game 25 |image=Smallworld.png |caption=[https://www.factions-online.com/games/25 View Online] |Map=[[Smallworld]] |Start Date=23 March 2025 |Length=Short (1 Day) |Max Players= |Finish Date=24 March 2025 |Winner=Red |Red VP={{Resource|victory|count=25,019|text=VP}} |Blue VP={{Resource|victory|count=24,805|text=VP}} |Yellow VP={{Resource|victory|count=24,711|text=VP}} |Green VP={{Resource|victory|count=22,658|text=VP}} |Total Players=432 }} </pre> a927766d11f5e5ccd3196d4958ff28a9027294dd 741 740 2025-04-07T20:26:11Z Applessmillion 51654 Update example wikitext text/x-wiki NOTE: This would be named InfoboxGame if other templates did not exist under this name of other wikis. I've chosen this name to allow for compataiblity if it is ever required. ==Usage== <pre> {{InfoboxSession |title= |image= |caption= |Map= |Start Date= |Length= |Max Players= |Finish Date= |Winner= |Red VP= |Blue VP= |Yellow VP= |Green VP= |Total Players= }} </pre> ==Example== {{InfoboxSession |title=Game 25 |image=Smallworld.png |caption=[https://www.factions-online.com/games/25 View Online] |Map=[[Smallworld]] |Start Date=23 March 2025 |Length=Short (1 Day) |Max Players= |Finish Date=24 March 2025 |Winner=Red |Red VP={{Resource|victory|count=25,019|text=false}} |Blue VP={{Resource|victory|count=24,805|text=false}} |Yellow VP={{Resource|victory|count=24,711|text=false}} |Green VP={{Resource|victory|count=22,658|text=false}} |Total Players=432 }} <pre> {{InfoboxSession |title=Game 25 |image=Smallworld.png |caption=[https://www.factions-online.com/games/25 View Online] |Map=[[Smallworld]] |Start Date=23 March 2025 |Length=Short (1 Day) |Max Players= |Finish Date=24 March 2025 |Winner=Red |Red VP={{Resource|victory|count=25,019|text=false}} |Blue VP={{Resource|victory|count=24,805|text=false}} |Yellow VP={{Resource|victory|count=24,711|text=false}} |Green VP={{Resource|victory|count=22,658|text=false}} |Total Players=432 }} </pre> 03b068a23fc049b02ae4ea09d1311405dfcbe4f6 Game 25 0 441 742 2025-04-07T20:27:17Z Applessmillion 51654 Create stub wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game 25 |image=Smallworld.png |caption=[https://www.factions-online.com/games/25 View Online] |Map=[[Smallworld]] |Start Date=23 March 2025 |Length=Short (1 Day) |Max Players= |Finish Date=24 March 2025 |Winner=Red |Red VP={{Resource|victory|count=25,019|text=false}} |Blue VP={{Resource|victory|count=24,805|text=false}} |Yellow VP={{Resource|victory|count=24,711|text=false}} |Green VP={{Resource|victory|count=22,658|text=false}} |Total Players=432 }} '''Game 25''' was a Short game that started on March 23, 2025 and concluded on March 24, 2025. 6c8af428dafc97d38aa15e365b63675779889d9a 743 742 2025-04-07T20:27:35Z Applessmillion 51654 Add category wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game 25 |image=Smallworld.png |caption=[https://www.factions-online.com/games/25 View Online] |Map=[[Smallworld]] |Start Date=23 March 2025 |Length=Short (1 Day) |Max Players= |Finish Date=24 March 2025 |Winner=Red |Red VP={{Resource|victory|count=25,019|text=false}} |Blue VP={{Resource|victory|count=24,805|text=false}} |Yellow VP={{Resource|victory|count=24,711|text=false}} |Green VP={{Resource|victory|count=22,658|text=false}} |Total Players=432 }} '''Game 25''' was a Short game that started on March 23, 2025 and concluded on March 24, 2025. [[Category:Games]] 7ca443e20d745dcb33688d74700752339f56d3c9 769 743 2025-04-08T14:10:02Z Applessmillion 51654 Update intro wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #25 |image=Smallworld.png |caption=[https://www.factions-online.com/games/25 View Online] |Map=[[Smallworld]] |Start Date=23 March 2025 |Length=Short (1 Day) |Max Players= |Finish Date=24 March 2025 |Winner=Red |Red VP={{Resource|victory|count=25,019|text=false}} |Blue VP={{Resource|victory|count=24,805|text=false}} |Yellow VP={{Resource|victory|count=24,711|text=false}} |Green VP={{Resource|victory|count=22,658|text=false}} |Total Players=432 }} '''Game 25''' was a Short game that started on March 23, 2025 and concluded on March 24, 2025. The Red Team won this game by having the most {{Resource|victory|text=Victory Points}} at the end of the game session. [[Category:Games]] 8119c8e1674defaedea0ca18e5742425484f03bb Game 24 0 442 747 2025-04-08T01:19:00Z Applessmillion 51654 Stub wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game 24 |image=Windmill.png |caption=[https://www.factions-online.com/games/24 View Online] |Map=[[Windmill]] |Start Date= |Length=Standard (1 Week) |Max Players= |Finish Date= |Winner=Blue |Red VP= |Blue VP= |Yellow VP= |Green VP= |Total Players=301 |Objective={{Resource|victory|count=100,000|text=false}} OR<br>Castle Held for 12hrs |Tick Duration=20 Seconds |Team Leaders=Enabled |Sleep Mode=Enabled |User Groups=Enabled }} '''Game 23''' was a Standard game that started in 2025. [[Category:Games]] c1e7aca3ed6af7b557abaffff7ccd8d68eca68ed 767 747 2025-04-08T14:08:04Z Applessmillion 51654 Update info wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #24 |image=Windmill.png |caption=[https://www.factions-online.com/games/24 View Online] |Map=[[Windmill]] |Start Date=7 March 2025 |Length=Standard (1 Week) |Max Players= |Finish Date=10 March 2025 |Winner=Blue |Red VP={{Resource|victory|count=93,520|text=false}} |Blue VP={{Resource|victory|count=100,243|text=false}} |Yellow VP={{Resource|victory|count=53,044|text=false}} |Green VP={{Resource|victory|count=50,036|text=false}} |Total Players=301 |Objective={{Resource|victory|count=100,000|text=false}} OR<br>Castle Held for 12hrs |Tick Duration=20 Seconds |Team Leaders=Enabled |Sleep Mode=Enabled |User Groups=Enabled }} '''Game 24''' was a Standard game that started on March 7, 2025 and concluded on March 10, 2025. The Blue Team won the game by gathering over {{Resource|victory|count=100,000|text=Victory Points}}. [[Category:Games]] 4174a943211e761e3d6f4592eb95fcdfd394c68e Template:InfoboxBuilding 10 432 748 668 2025-04-08T03:48:19Z Applessmillion 51654 Reduce max img size wikitext text/x-wiki <includeonly>{{#invoke:Infobox|main |kind=infoboxbuilding |sep=, |title={{#if:{{{title|}}}|{{{title}}}|{{PAGENAME}}}} |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}250px]]|[[File:Hq.png{{!}}250px]]}} |sections=Information, Stats |Information=Starting Cost, Production, Storage, Talent, Attack, Defense, Power }}</includeonly><noinclude> {{Doc}} </noinclude> 22a356754470d09e9c50e861ea19e425f2f1ea25 Woodcutter's Hut 0 443 749 2025-04-08T03:54:30Z Applessmillion 51654 Created page with "{{Stub}} {{InfoboxBuilding |title=Woodcutter's hut |image=Woodcutter.png |caption= |Starting Cost={{Resource|wood|count=20|text=false}} |Production={{Resource|wood|count=+0.5|text=false}} }} The '''{{PAGENAME}}''' is an essential building for the player [[Village]] in ''Factions''. The Woodcutter's hut is used early on in villages to produce {{Resource|wood|text=[[Resources|Wood]]}} for the player to further upgrade the overall village level and village buildings. This i..." wikitext text/x-wiki {{Stub}} {{InfoboxBuilding |title=Woodcutter's hut |image=Woodcutter.png |caption= |Starting Cost={{Resource|wood|count=20|text=false}} |Production={{Resource|wood|count=+0.5|text=false}} }} The '''{{PAGENAME}}''' is an essential building for the player [[Village]] in ''Factions''. The Woodcutter's hut is used early on in villages to produce {{Resource|wood|text=[[Resources|Wood]]}} for the player to further upgrade the overall village level and village buildings. This is considered an early-game building, as progression in faction [[Projects]] can unlock the [[Sawmill]], a village building that provides a base amount and percentage {{Resource|wood}} production with additional resource storage. ==Upgrades== Much like other village buildings, the Woodcutter's hut can be upgraded by spending resources. The first few upgrades require {{Resource|wood}} only, with further upgrades requiring {{Resource|iron}} and {{Resource|worker}}. Resource costs will vary game by game, however new resource requirements are consistent. ==History== TBD ==Gallery== <gallery> File:Woodcutter.png|The icon for the building in Factions. </gallery> d0a8f1527bbfac5f75a7423c08576ddc56da3844 File:Factions InfoboxBorder.png 6 444 750 2025-04-08T03:58:45Z Applessmillion 51654 wikitext text/x-wiki == Licensing == {{License|CC-BY-SA}} 3d27599f930d7ba00f3cfedebcf4d4f96ff59f7d User:Applessmillion/vector.css 2 445 751 2025-04-08T04:11:03Z Applessmillion 51654 Test infobox theme css text/css @import url('https://fonts.googleapis.com/css2?family=Jersey+15&display=swap'); .druid-infobox{ border-image: url(https://factionsonline.wiki.gg/images/8/8c/Factions_InfoboxBorder.png); border-image-repeat: round; border-image-slice: 4; border-image-width: 4px; font-family:'Jersey 15', 'system-ui','Arial','sans-serif'; } 76656dcb356ab34b7e01d4143e1178cc1148f5da 752 751 2025-04-08T04:14:52Z Applessmillion 51654 css text/css @import url('https://fonts.googleapis.com/css2?family=Jersey+15&family=Jersey+10&family=Chakra+Petch:ital,wght@0,300;0,400;0,500;0,600;0,700;1,300;1,400;1,500;1,600;1,700&display=swap'); 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Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | Roads give '''+1/min''' [[File:Victory.png|15px]] VP and an additional '''+0.3''' for [[File:Wood.png|15px]] and [[File:Iron.png|15px]] Production for a limited time. |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |- | District | Governor | '''+10%''' [[File:Worker.png|20px]] |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. 7b3604db6d66cf842ca378b2722d2384a0d2ad77 Woodcutter 0 446 773 2025-04-08T14:13:44Z Applessmillion 51654 Redirected page to [[Woodcutter's Hut]] wikitext text/x-wiki #REDIRECT [[Woodcutter's Hut]] 2e0caad0348914c3f9f72536704aba2ad971aa21 Game 23 0 447 775 2025-04-08T15:07:28Z Applessmillion 51654 Created page with "{{Stub}} {{InfoboxSession |title=Game #23 |image=Volbadihr.png |caption=[https://www.factions-online.com/games/24 View Online] |Map=[[Volbadihr]] |Start Date=21 February 2025 |Length=Short (1 Day) |Max Players= |Finish Date=22 February 2025 |Winner=Blue |Red VP={{Resource|victory|count=93,520|text=false}} |Blue VP={{Resource|victory|count=100,243|text=false}} |Yellow VP={{Resource|victory|count=53,044|text=false}} |Green VP={{Resource|victory|count=50,036|text=false}} |T..." wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #23 |image=Volbadihr.png |caption=[https://www.factions-online.com/games/24 View Online] |Map=[[Volbadihr]] |Start Date=21 February 2025 |Length=Short (1 Day) |Max Players= |Finish Date=22 February 2025 |Winner=Blue |Red VP={{Resource|victory|count=93,520|text=false}} |Blue VP={{Resource|victory|count=100,243|text=false}} |Yellow VP={{Resource|victory|count=53,044|text=false}} |Green VP={{Resource|victory|count=50,036|text=false}} |Total Players=301 |Objective={{Resource|victory|count=25,000|text=false}} OR<br>Castle Held for 12hrs |Tick Duration=20 Seconds |Team Leaders=Enabled |Sleep Mode=Enabled |User Groups=Enabled }} '''Game 23''' was a Short game that started on February 21, 2025 and concluded on February 22, 2025. The Blue Team won by gathering over {{Resource|victory|count=25,000|text=Victory Points}} throughout the game. [[Category:Games]] d1ef9b2686511596c30f378c5b9efa675bf6fe77 776 775 2025-04-08T15:08:07Z Applessmillion 51654 edit vp values wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #23 |image=Volbadihr.png |caption=[https://www.factions-online.com/games/24 View Online] |Map=[[Volbadihr]] |Start Date=21 February 2025 |Length=Short (1 Day) |Max Players= |Finish Date=22 February 2025 |Winner=Blue |Red VP={{Resource|victory|count=21,315|text=false}} |Blue VP={{Resource|victory|count=25,009|text=false}} |Yellow VP={{Resource|victory|count=21,195|text=false}} |Green VP={{Resource|victory|count=19,385|text=false}} |Total Players=301 |Objective={{Resource|victory|count=25,000|text=false}} OR<br>Castle Held for 12hrs |Tick Duration=20 Seconds |Team Leaders=Enabled |Sleep Mode=Enabled |User Groups=Enabled }} '''Game 23''' was a Short game that started on February 21, 2025 and concluded on February 22, 2025. The Blue Team won by gathering over {{Resource|victory|count=25,000|text=Victory Points}} throughout the game. [[Category:Games]] 90becf7a1685dc82a4ee57e8aa37a55e8f36976a Game 22 0 448 777 2025-04-08T15:13:22Z Applessmillion 51654 Created page with "{{Stub}} {{InfoboxSession |title=Game #22 |image=Rivers.png |caption=[https://www.factions-online.com/games/22 View Online] |Map=[[Rivers]] |Start Date=7 February 2025 |Length=Standard (1 Week) |Max Players= |Finish Date=10 February 2025 |Winner=Green |Red VP={{Resource|victory|count=65,542|text=false}} |Blue VP={{Resource|victory|count=66,431|text=false}} |Yellow VP={{Resource|victory|count=69,347|text=false}} |Green VP={{Resource|victory|count=80,015|text=false}} |Tota..." wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #22 |image=Rivers.png |caption=[https://www.factions-online.com/games/22 View Online] |Map=[[Rivers]] |Start Date=7 February 2025 |Length=Standard (1 Week) |Max Players= |Finish Date=10 February 2025 |Winner=Green |Red VP={{Resource|victory|count=65,542|text=false}} |Blue VP={{Resource|victory|count=66,431|text=false}} |Yellow VP={{Resource|victory|count=69,347|text=false}} |Green VP={{Resource|victory|count=80,015|text=false}} |Total Players=125 |Objective={{Resource|victory|count=100,000|text=false}} OR<br>Castle Held for 12hrs |Tick Duration=20 Seconds |Team Leaders=Enabled |Sleep Mode=Enabled |User Groups=Enabled }} '''Game 23''' was a STandard game that started on February 7, 2025 and concluded on February 10, 2025. This game was won by the the Blue Team. [[Category:Games]] d4b0eeb7016fd5c82602fcf046f805af21163866 Woodcutter's hut 0 449 780 2025-04-09T03:08:56Z Applessmillion 51654 Redirected page to [[Woodcutter's Hut]] wikitext text/x-wiki #REDIRECT [[Woodcutter's Hut]] 2e0caad0348914c3f9f72536704aba2ad971aa21 Town Hall 0 450 782 2025-04-09T03:49:59Z Applessmillion 51654 Add info from game 26/27. wikitext text/x-wiki {{Stub}} {{InfoboxBuilding |title=Town hall |image=Town hall.png |caption= |Starting Cost={{Resource|wood|count=1,000|text=false}}<br>{{Resource|iron|count=600|text=false}}<br>{{Resource|worker|count=15|text=false}} |Production={{Resource|wood|count=+5.00%|text=false}}<br>{{Resource|iron|count=+5.00%|text=false}} |Storage={{Resource|wood|count=+8.00%|text=false}}<br>{{Resource|iron|count=+8.00%|text=false}} }} The '''{{PAGENAME}}''' is an faction unlockable building for the player [[Village]] in Factions. This building, after being unlocked through the [[Projects#Development_Tree|Development Tree]], can be constructed in a village to provide a series of improvements focused on production and storage. Like other advanced village buildings, the Town hall provides the player with percentage increases to specific stats. ==Stats== The Town hall provides percentage increases to {{Resource|wood}} and {{Resource|iron}} production and storage. These percentage increases are '''additive''', not multiplicative, to the player's overall stats. For example, two Town halls providing +25% storage increases each would result in a 50% increase overall, not a 625% increase. ==Upgrades== Much like other village buildings, the Woodcutter's hut can be upgraded by spending resources. The first few upgrades require {{Resource|wood}} only, with further upgrades requiring {{Resource|iron}} and {{Resource|worker}}. Resource costs will vary game by game, however new resource requirements are consistent. ==Game History== The building had the following stats and starting cost for each game listed below. <div class='mw-collapsible mw-collapsed'> {| class="wikitable sortable" ! Game !! Starting Cost !! Stats |- | [[Game 27]] || {{Resource|wood|count=1,000|text=false}}<br>{{Resource|iron|count=600|text=false}}<br>{{Resource|worker|count=15|text=false}} || {{Resource|wood|count=+5.00%|text=Production}}<br>{{Resource|iron|count=+5.00%|text=Production}}<br>{{Resource|wood|count=+8.00%|text=Storage}}<br>{{Resource|iron|count=+8.00%|text=Storage}} |- | [[Game 26]] || {{Resource|wood|count=1,000|text=false}}<br>{{Resource|iron|count=600|text=false}}<br>{{Resource|worker|count=15|text=false}} || {{Resource|wood|count=+5.00%|text=Production}}<br>{{Resource|iron|count=+5.00%|text=Production}}<br>{{Resource|wood|count=+8.00%|text=Storage}}<br>{{Resource|iron|count=+8.00%|text=Storage}} |- |} </div> ==Gallery== <gallery> File:Woodcutter.png|The icon for the building in Factions. </gallery> 43dae36a49926a4e97c2ca60090099c20e79e06c Town hall 0 451 783 2025-04-09T03:50:34Z Applessmillion 51654 Redirected page to [[Town Hall]] wikitext text/x-wiki #REDIRECT [[Town Hall]] 1bd8625f23a06a837e19d51233276bfbc254b144 Woodcutter's Hut 0 443 784 749 2025-04-09T03:56:58Z Applessmillion 51654 Starting cost is 40 in game 26/7 wikitext text/x-wiki {{Stub}} {{InfoboxBuilding |title=Woodcutter's hut |image=Woodcutter.png |caption= |Starting Cost={{Resource|wood|count=40|text=false}} |Production={{Resource|wood|count=+0.5|text=false}} }} The '''{{PAGENAME}}''' is an essential building for the player [[Village]] in ''Factions''. The Woodcutter's hut is used early on in villages to produce {{Resource|wood|text=[[Resources|Wood]]}} for the player to further upgrade the overall village level and village buildings. This is considered an early-game building, as progression in faction [[Projects]] can unlock the [[Sawmill]], a village building that provides a base amount and percentage {{Resource|wood}} production with additional resource storage. ==Upgrades== Much like other village buildings, the Woodcutter's hut can be upgraded by spending resources. The first few upgrades require {{Resource|wood}} only, with further upgrades requiring {{Resource|iron}} and {{Resource|worker}}. Resource costs will vary game by game, however new resource requirements are consistent. ==History== TBD ==Gallery== <gallery> File:Woodcutter.png|The icon for the building in Factions. </gallery> 5890f2152575e82f2466aa204f81566817ea1194 Village 0 345 785 781 2025-04-09T03:58:02Z Applessmillion 51654 link to Town Hall. Provide brief disclaimer that building costs may change wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. This information may change game to game. Values are from '''[[Game 27]]]''' and may be different for previous and future games. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | [[Woodcutter's hut]] | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px|link=]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.1''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | [[Town hall]] | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=10,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. ac6e4f5d368ae1b33926b21148867729f2411a6a 786 785 2025-04-09T04:01:31Z Applessmillion 51654 Town hall cost is 1,000 wood for game 26/7 wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. This information may change game to game. Values are from '''[[Game 27]]]''' and may be different for previous and future games. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | [[Woodcutter's hut]] | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px|link=]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.1''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | [[Town hall]] | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=1,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. e842aee89171955ec18df1fc58d9aac23e3f8846 788 786 2025-04-09T04:13:25Z Applessmillion 51654 wikitext text/x-wiki The '''Village''', sometimes referred to as the player's HQ, acts as the player's location where management of buildings is handled. From this page, players build, destroy, and upgrade buildings that make up the village. At the start of a game, the player will be required to create a Woodcutter's Hut to start producing {{Resource|wood}}, followed by an Iron Mine to produce {{Resource|iron}}. To gain additional building slots, upgrading the village is required. == Buildings == Listed below are the building that are currently available in-game, their bonuses per-level, and their starting costs. This information may change game to game. Values are from '''[[Game 27]]''' and may be different for previous and future games. {| class="wikitable lined" | ! Building ! Name ! Bonus Per Level ! Starting Cost |- | [[File:Woodcutter.png|75px|link=]] | [[Woodcutter's hut]] | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Mine.png|75px|link=]] | Iron Mine | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> | '''40''' [[File:Wood.png|15px|text-bottom]] |- | [[File:Storage.png|75px|link=]] | Storehouse | '''+1000''' [[File:Iron.png|15px]] Storage<br> '''+1000''' [[File:Wood.png|15px]] Storage<br> | '''80''' [[File:Wood.png|15px|text-bottom]]<br> '''20''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Training center.png|75px|link=]] | Training center | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> | '''100''' [[File:Wood.png|15px|text-bottom]]<br> '''150''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Barrack.png|75px|link=]] | Barrack | '''+250''' [[File:Soldier.png|15px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''500''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Tavern.png|75px|link=]] | Tavern | '''+0.1''' [[File:Worker.png|20px|text-bottom]] Production<br> | '''150''' [[File:Wood.png|15px|text-bottom]]<br> '''100''' [[File:Iron.png|15px|text-bottom]] |- | [[File:House.png|75px|link=]] | House | '''+500''' [[File:Worker.png|20px|text-bottom]] Storage<br> | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''400''' [[File:Iron.png|15px|text-bottom]] |- | [[File:Command center.png|75px|link=]] | Command center | '''+1''' Talent | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''15''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Guardian training center.png|75px|link=]] | Guardian training center | '''+0.1''' [[File:Guardian.png|20px|text-bottom]] Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px|text-bottom]]<br> '''5''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Knight training center.png|75px|link=]] | Knight training center | '''+0.1'''[[File:Knight.png|25px|text-bottom]]Production | '''500''' [[File:Wood.png|15px|text-bottom]]<br> '''1000''' [[File:Iron.png|15px]]<br> '''5''' [[File:Worker.png|20px]] |- | [[File:Guard tower.png|75px|link=]] | Guard tower | '''+3.0%''' Attack<br> '''+3.0%''' Defense | '''400''' [[File:Wood.png|15px|text-bottom]]<br> '''900''' [[File:Iron.png|15px|text-bottom]]<br> '''10''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Arena.png|75px|link=]] | Arena | '''+3.0%''' [[File:Guardian.png|20px|text-bottom]] Power<br> '''+3.0%'''[[File:Knight.png|25px]]Power<br> '''+3.0%''' [[File:Guardian.png|20px]] Production <br> '''+3.0%'''[[File:Knight.png|25px]]Production<br> '''+3.0%''' [[File:Soldier.png|15px]] Production | '''600''' [[File:Wood.png|15px|text-bottom]]<br> '''1200''' [[File:Iron.png|15px|text-bottom]]<br> '''30''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Mercenary office.png|75px|link=]] | Mercenary office | '''+0.05''' [[File:Soldier.png|15px|text-bottom]] Production<br> '''+0.1''' [[File:Worker.png|20px]] Production<br> '''-3.0%''' [[File:Iron.png|15px]] Production<br> '''-3.0%''' [[File:Wood.png|15px]] Production | '''350''' [[File:Wood.png|15px|text-bottom]]<br> '''350''' [[File:Iron.png|15px|text-bottom]]<br> '''12''' [[File:Worker.png|20px|text-bottom]] |- | [[File:Town hall.png|75px|link=]] | [[Town hall]] | '''+5.0%''' [[File:Wood.png|15px|text-bottom]] Production<br> '''+5.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+8.0%''' [[File:Wood.png|15px|text-bottom]] Storage<br> '''+8.0%''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=1,000|text=false}} {{Resource|iron|count=600|text=false}} {{Resource|worker|count=15|text=false}} |- | [[File:Furnace.png|75px|link=]] | Furnace | '''+0.5''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+3.0%''' [[File:Iron.png|15px|text-bottom]] Production<br> '''+200''' [[File:Iron.png|15px|text-bottom]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |- | [[File:Sawmill.png|75px|link=]] | Sawmill | '''+0.5''' [[File:Wood.png|15px|text-bottom]] Production <br>'''+3.0%''' [[File:Wood.png|15px]] Production <br>'''+200''' [[File:Wood.png|15px]] Storage | {{Resource|wood|count=150|text=false}} {{Resource|iron|count=37|text=false}} {{Resource|worker|count=2|text=false}} |} ==Upgrades== Upgrading buildings and the village are vital for advancing through the game. Throughout gameplay, cost of upgrading both buildings and the village may change due to [[Events]] taking place. Upgrades normally will require {{Resource|wood}} and {{Resource|iron}}, with higher levels and advanced buildings requiring {{Resource|worker}}. 8c79d3fdfbbedf264ab3c318e5b377168775a8ad File:Iron mine.png 6 452 787 2025-04-09T04:03:24Z Applessmillion 51654 Redirected page to [[File:Mine.png]] wikitext text/x-wiki #REDIRECT [[File:mine.png]] 0fb877bd195bf723901cd71a3f2278a392bd939a Game 27 0 453 789 2025-04-09T04:15:20Z Applessmillion 51654 Created page with "{{Stub}} {{InfoboxSession |title=Game #27 |image=Necropolis.png |caption=[https://www.factions-online.com/games/27 View Online] |Map=[[Smallworld]] |Start Date=5 April 2025 |Length=Standard (1 Week) |Max Players=60 |Finish Date=Ongoing |Winner= |Red VP={{Resource|victory|count=0|text=false}} |Blue VP={{Resource|victory|count=0|text=false}} |Yellow VP={{Resource|victory|count=0|text=false}} |Green VP={{Resource|victory|count=0|text=false}} |Total Players= }} '''Game 27'''..." wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #27 |image=Necropolis.png |caption=[https://www.factions-online.com/games/27 View Online] |Map=[[Smallworld]] |Start Date=5 April 2025 |Length=Standard (1 Week) |Max Players=60 |Finish Date=Ongoing |Winner= |Red VP={{Resource|victory|count=0|text=false}} |Blue VP={{Resource|victory|count=0|text=false}} |Yellow VP={{Resource|victory|count=0|text=false}} |Green VP={{Resource|victory|count=0|text=false}} |Total Players= }} '''Game 27''' is a Standard game that started on April 5, 2025 and concluded on March 24, 2025. The game is currently ongoing. [[Category:Games]] 33970c6086b740412a37d3bafc4aaacef5195914 791 789 2025-04-09T04:17:26Z Applessmillion 51654 wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #27 |image=Necropolis.png |caption=[https://www.factions-online.com/games/27 View Online] |Map=[[Necropolis]] |Start Date=5 April 2025 |Length=Standard (1 Week) |Max Players=60 |Finish Date=Ongoing |Winner= |Red VP={{Resource|victory|count=0|text=false}} |Blue VP={{Resource|victory|count=0|text=false}} |Yellow VP={{Resource|victory|count=0|text=false}} |Green VP={{Resource|victory|count=0|text=false}} |Total Players= }} '''Game 27''' is a Standard game that started on April 5, 2025. The game is currently ongoing. [[Category:Games]] a3c559a856cd021149bf62dd2e039551063f1dc4 Game 26 0 454 790 2025-04-09T04:17:09Z Applessmillion 51654 Brief info on Game 26 wikitext text/x-wiki {{Stub}} {{InfoboxSession |title=Game #26 |image=Necropolis.png |caption=[https://www.factions-online.com/games/26 View Online] |Map=[[Necropolis]] |Start Date=4 April 2025 |Length=Standard (1 Week) |Max Players=100 |Finish Date=Ongoing |Winner= |Red VP={{Resource|victory|count=0|text=false}} |Blue VP={{Resource|victory|count=0|text=false}} |Yellow VP={{Resource|victory|count=0|text=false}} |Green VP={{Resource|victory|count=0|text=false}} |Total Players= }} '''Game 26''' is a Standard game that started on April 4, 2025. The game is currently ongoing. [[Game 27]] was started a day after this game went live due to player-related issues. It was considered to stop the game prematurely, however this game was left to run through its course. [[Category:Games]] 956e5d8f68518f5d708365a4e9d2c48d24ca2bad Category:Games 14 455 792 2025-04-09T04:17:45Z Applessmillion 51654 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 User:Applessmillion 2 456 793 2025-04-09T04:18:55Z Applessmillion 51654 Created page with "Hello there. Learn more about me here: [[support:User:Applessmillion|Support Wiki Profile]]" wikitext text/x-wiki Hello there. Learn more about me here: [[support:User:Applessmillion|Support Wiki Profile]] 391450fd9de5802ec8c570321bfdb546195c799f Iron Mine 0 457 794 2025-04-09T04:21:54Z Applessmillion 51654 Create stub wikitext text/x-wiki {{Stub}} {{InfoboxBuilding |title=Iron mine |image=Mine.png |caption= |Starting Cost={{Resource|wood|count=40|text=false}} |Production={{Resource|iron|count=+0.5|text=false}} }} The '''{{PAGENAME}}''' is an essential building for the player [[Village]] in Factions. The Iron Mine is the second unlockable building and is used early on in villages to produce {{Resource|iron|text=[[Resources|Iron]]}} for the player to further upgrade the overall village and buildings. This is considered an early-game building, as progression in faction [[Projects]] can unlock the [[Factory]], a village building that provides a base amount and percentage {{Resource|iron}} production with additional resource storage. ==Upgrades== Much like other village buildings, the Iron mine can be upgraded by spending resources. The first few upgrades require {{Resource|wood}} only, with further upgrades requiring {{Resource|iron}} and {{Resource|worker}}. Resource costs will vary game by game, however new resource requirements are consistent. ==History== TBD ==Gallery== <gallery> File:Iron mine.png|The icon for the building in Factions. </gallery> 233c6e469c99582d2342a89d9a97c10db8c0050a User:Applessmillion/vector.css 2 445 795 779 2025-04-09T19:01:40Z Applessmillion 51654 css text/css @import url('https://fonts.googleapis.com/css2?family=VT323&family=Chakra+Petch:ital,wght@0,300;0,400;0,500;0,600;0,700;1,300;1,400;1,500;1,600;1,700&display=swap'); .druid-infobox{ border-image: url(https://factionsonline.wiki.gg/images/8/8c/Factions_InfoboxBorder.png); border-image-repeat: round; border-image-slice: 4; border-image-width: 4px; font-family:'Chakra Petch','system-ui','Arial','sans-serif'; background-color:#B0854F; box-sizing:border-box; border-image-outset:3px; } .druid-infobox .druid-title{ letter-spacing:1px; font-family:'VT323', 'system-ui','Arial','sans-serif'; text-transform:uppercase; font-weight:400; background-color:#5D0909; color:#fff; 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Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | Roads give '''+1/min''' [[File:Victory.png|15px]] VP and an additional '''+0.3''' for [[File:Wood.png|15px]] and [[File:Iron.png|15px]] Production for a limited time. |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | Chief | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |- | District | Governor | '''+10%''' [[File:Worker.png|20px]] |- | Dominion | Overlord | |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. c5f654f452d2eb269fd86e37a2c9861f29106412 797 796 2025-04-10T09:50:24Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab contains useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | Ancient trees give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | Roads give '''+1/min''' [[File:Victory.png|15px]] VP and an additional '''+0.3''' for [[File:Wood.png|15px]] and [[File:Iron.png|15px]] Production for a limited time. |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | Chief | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |- | District | Governor | '''+10%''' [[File:Worker.png|20px]] |- | Dominion | Overlord | |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. d9a1f623dd705a534fb5c4a293056a889abbc66b 798 797 2025-04-10T10:04:18Z Oubliettii 583966 wikitext text/x-wiki [[File:Factions Faction Tab.png|thumb|An example of the Faction tab.]] The Faction tab contains useful information about the faction that the player is assigned to and the members within that faction. ==Logs== The Logs section currently only shows all the members within the faction's [[Village]] (HQ) level ups and role changes. == Events == The Events section shows all past, current, and upcoming events. Events can drastically change the pace, flow, and playstyle of the game. It is often important for players to pay attention to the upcoming events and adjust or formulate their plans accordingly. {| class="wikitable lined" | |+ Events ! Title ! Description ! Effect |- | Spring | "Worker production is increased by 20%." | '''+20%''' [[File:Worker.png|20px]] Production |- | Summer | "Iron and wood production is increased by 20%." | '''+20%''' [[File:Wood.png|15px]] Production<br> '''+20%''' [[File:Iron.png|15px]] Production<br> |- | Fall | "Soldier production is increased by 20%." | '''+20%''' [[File:Soldier.png|15px]] Production |- | Winter | "Built fortifications are 100% more efficient." | '''+100%''' Fortification Efficiency |- | Storage Boost | "Your iron and wood storage capacity is increased by 30%." | '''+30%''' [[File:Wood.png|15px]] Storage<br> '''+30%''' [[File:Iron.png|15px]] Storage |- | Power of the Ancients | "Ancient trees bring victory points." | Ancient trees give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |- | Frenzy | "30% attack bonus." | '''+30%''' Attack |- | Economic Changes | "The costs of upgrading your village and buildings is reduced." | Reduces the cost multiplier scale randomly, with a range of 0.92 to 0.98. |- | Land Stand | "Increase defense for losing factions proportionally to their VP compared to the winning faction." | |- | Barbarian Invasions | "Barbarians invade their old territories." | All tiles that started with barbarians regain those barbarians and lose any soldiers and fortifications. |- | Drought | "Water tiles become passable." | Water tiles turn into Dirt Tiles temporarily. |- | Forced Conscription | "Increase production of soldiers for losing factions proportionally to their VP compared to the winning faction." | |- | Trade Route | "Roads gives victory points." | Roads give '''+1/min''' [[File:Victory.png|15px]] VP and an additional '''+0.3''' for [[File:Wood.png|15px]] and [[File:Iron.png|15px]] Production for a limited time. |- | Diamond Mines | "Mines bring victory points." | Mines give '''+1/min''' [[File:Victory.png|15px]] VP for a limited time. |} ==Leadership== [[File:ElectedRoles.jpg|thumb|An example of the elected roles voting.]] The Diplomat, General, Leader, and Political System are all roles that players can place votes on to elect people into leadership roles and to decide what benefits the faction will receive. Non-premium users get one vote for each leadership role and political system while premium users get two. {| class="wikitable sortable lined" | |+ Political Systems ! Title ! Leader Name ! Passive |- | Corporation | CEO | |- | Khanate | Khan | '''+10%''' [[File:Soldier.png|15px]] Production |- | Republic | President | |- | Commonwealth | Chairman | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Territory | | '''+10%''' [[File:Worker.png|20px]] Production |- | Syndicate | Boss | |- | Empire | Emperor | '''+10%''' [[File:Soldier.png|15px]] Production |- | Federation | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Theocracy | Pope | '''+10%''' [[File:Worker.png|20px]] Production |- | Guild | Master | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Town | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | County | Governor | '''+10%''' [[File:Worker.png|20px]] Production |- | Alliance | Chairman | '''+10%''' [[File:Soldier.png|15px]] Production |- | Caliphate | Caliph | '''+10%''' [[File:Soldier.png|15px]] Production |- | Sultanate | Sultan | '''+10%''' [[File:Soldier.png|15px]] Production |- | City-State | | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Kingdom | King | '''+10%''' [[File:Soldier.png|15px]] Production |- | Tribe | Chief | '''+10%''' [[File:Soldier.png|15px]] Production |- | Idiocracy | Supreme Idiot | '''+10%''' [[File:Soldier.png|15px]] Production |- | Protectorate | Protector | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | City | Mayor | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Duchy | Duke | '''+15%''' [[File:Wood.png|15px]] Production<br> '''+15%''' [[File:Iron.png|15px]] Production |- | Anarachy | ??? | '''+10%''' [[File:Soldier.png|15px]] Production |- | State | | '''+10%''' [[File:Worker.png|20px]] Production |- | District | Governor | '''+10%''' [[File:Worker.png|20px]] |- | Dominion | Overlord | '''+10%''' [[File:Soldier.png|15px]] Production |} ==Your Role== The "Your Role" box lets players signal to the other members of their faction what their current playstyle entails, whether it is Soldiers, Workers, Economy, or Hybrid. This allows the other members of the Faction to be able to calculate, at a glance, what kind of production the Faction might have. When players build a [[Village|Command Center]] and select a specialization, the selection is automatically logged and displayed, as well. {| class="wikitable lined" | |+ Possible Roles ! Role ! Meaning ! Extra Information |- | align="center" | Economy | Their build is currently focused on producing Wood and Iron resources. | Economy builds are usually used to produce resources fast then transfer into a different type of build with the accumulated resources. |- | align="center" | Soldiers | Their build is currently focused on producing soldiers. | Soldier builds are usually producing soldiers, knights, or guardians for use on the world map. This role usually requires more active participation with the game. |- | align="center" | Workers | Their build is currently focused on producing workers. | Worker builds are usually producing workers for projects and development tree or to fortify/improve tiles on the world map. Workers builds can also later convert their workers into mercenaries that work just like soldiers. |- | align="center" | Hybrid | Their build is currently a mix of the roles above. | Hybrid builds are usually producing a mix of soldiers and workers for adding more soldiers to tiles and using workers to fortifying/improving tiles on the world map. This could also be someone who wants to help a bit on the map while also supporting projects and development. |- | align="center" | No role | Default. Did not assign a role to themselves. | |} ==Players== Lastly, the Players section displays all of the players in the faction, the HQ level they are currently at, what role they have picked for themselves, and the [[Specialization]] they have decided on. f8e72179f3272245f5471c839d837acfc42d0726